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Yaasmine
Touch of Death
12
|
Posted - 2016.01.29 18:32:11 -
[1] - Quote
so right now in EVE, you can only have 1 form of chat per chat window (local is only local, EVEPVP is only EVEPVP). and this makes alot of tabs.
so how would people like it if we could customize the tabs, to have the option to show chat from several channels. in one.
the example, is from STO https://i.ytimg.com/vi/OqYuwSBCpWU/maxresdefault.jpg
so you would be able to make a "General" chat tab that shows all chat from local, fleet, PMs, and so on.
the chat would be distinguishable from each other by the [Local] [Fleet] and [Whisper] markers before the person whose sending the message's name. and possibly even color differentiation.
the general idea for this is to slim down the number of chat windows you tend to have open at once, so you can have more room for either other windows, or more room to see space around you.
you would be able to keep chat as is now(if you so choose), but also have the option to customize what a tab shows.
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Velarra
493
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Posted - 2016.01.29 19:48:42 -
[2] - Quote
Yaasmine wrote:so how would people like it if we could customize the tabs, to have the option to show chat from several channels. in one.
Not interested at all. Am not a fan of those kinds of chat ui's which lead to accidents, and some level of easy confusion when half awake.
Besides, have you taken any time to experiment with the 'beta' map and its UI?
The last thing you want is to have beta-map style UI experimentation being done with the current chat window & its UI. |

Yaasmine
Touch of Death
13
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Posted - 2016.01.29 19:52:24 -
[3] - Quote
Velarra wrote:Yaasmine wrote:so how would people like it if we could customize the tabs, to have the option to show chat from several channels. in one.
Not interested at all. Am not a fan of those kinds of chat ui's which lead to accidents, and some level of easy confusion when half awake. Besides, have you taken any time to experiment with the 'beta' map and its UI? The last thing you want is to have beta-map style UI experimentation being done with the current chat window & its UI. you wouldnt have to use the customizable chat
the thing with STO's chat window (if you look at screenshot) is there are multiple tabs.
so you could leave it as it is in game right now(aka 1 chat channel per tab), or add chat channels to windows. (its player choice)
so it doesn't make any changes to people who like chat as it is right now. while giving people who are tired of chat windows filling a large portion of the screen an alternative.
this change is just for those of us who would like more room for other windows, or more room to see whats going on from a non text window perspective. |

Cara Forelli
Meticulously Indifferent
1500
|
Posted - 2016.01.29 19:53:38 -
[4] - Quote
Put this in features and ideas with the other terrible ideas.
Adventures
New player with questions? Join my public channel in game: House Forelli
Titan's Lament
|

Yaasmine
Touch of Death
13
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Posted - 2016.01.29 19:55:35 -
[5] - Quote
Cara Forelli wrote:Put this in features and ideas with the other terrible ideas. plz explain HOW this is a terrible idea?
it changes nothing for those who want to leave game as is now. while adding options for those who aren't satisfied. |

Nevyn Auscent
Broke Sauce
2939
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Posted - 2016.01.29 19:55:52 -
[6] - Quote
Probably belongs in F&I. However I wouldn't be against this. Half awake accidents often make for fun, and spying would actually take a little awareness. Or you just don't use the multiple channels option and continue with exactly what you have now. Provided it's actually a new option rather than forcing 'you may only have 5 windows'.
This is done in a large number of other games, and while simply because others do it is not a good reason, the ability to reduce screen clutter is a good reason to do it, so we spend more time looking at spaceship goodness and less time at chat windows.
You would also have to sort out the best way to display channel size if you had multiple channels in one window. |

Cara Forelli
Meticulously Indifferent
1500
|
Posted - 2016.01.29 20:08:48 -
[7] - Quote
Yaasmine wrote:Cara Forelli wrote:Put this in features and ideas with the other terrible ideas. plz explain HOW this is a terrible idea? It just is. I can think of a better one without even trying. Just allow multiple rows of tabs in the chat window. Boom. Space problem solved.
Adventures
New player with questions? Join my public channel in game: House Forelli
Titan's Lament
|

Yaasmine
Touch of Death
13
|
Posted - 2016.01.29 20:12:42 -
[8] - Quote
Cara Forelli wrote:Yaasmine wrote:Cara Forelli wrote:Put this in features and ideas with the other terrible ideas. plz explain HOW this is a terrible idea? It just is. I can think of a better one without even trying. Just allow multiple rows of tabs in the chat window. Boom. Space problem solved. technically they already do that
and the result? either A. you have to manually switch between tabs constantly or B. the lined up chat windows take up an excessive ammount of space.
neither is ideal.
while this is, as it cuts down space, while also cutting down the ammount of tab switching you need to do.
and due to the option of using colors to differentiate what chat channel it comes from (like [Local] is blue. [Fleet] is red) its easier to tell them apart
this chat method has been adopted by so many games BECAUSE of how efficient, appealing, and useful it is. |

Yaasmine
Touch of Death
13
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Posted - 2016.01.29 20:22:25 -
[9] - Quote
References for people who didnt click in opening post
a video showing how you would customize chat tabs to have multiple chat channels per tab https://www.youtube.com/watch?v=1WnL24QMhi4&feature=youtu.be&t=23s
What it can look like (there are 3 chat channels showing up in this chat tab, and you can see other customized chat tabs above based on the person's preferences) https://i.ytimg.com/vi/OqYuwSBCpWU/maxresdefault.jpg
example of using different colors to differentiate between chat channel of origin of message http://i.imgur.com/bIkb57h.png |

Nevyn Auscent
Broke Sauce
2940
|
Posted - 2016.01.29 20:23:29 -
[10] - Quote
Cara Forelli wrote: It just is. I can think of a better one without even trying. Just allow multiple rows of tabs in the chat window. Boom. Space problem solved.
I really have to disagree. Allowing multiple rows of tabs still takes up the space of each tab to start with, and when you have several slow moving small chat rooms combining them is good, especially if they are related rooms. For example, Corp & Alliance in many alliances. |

Bumblefck
Kerensky Initiatives
10487
|
Posted - 2016.01.29 20:33:21 -
[11] - Quote
lol, Star Trek Online
Got a HoleySheet1 corpse? I'll buy it for 200m!
Bumble's Space Log
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Yaasmine
Touch of Death
13
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Posted - 2016.01.29 20:35:42 -
[12] - Quote
Bumblefck wrote:lol, Star Trek Online its just the thing that popped to mind xD (cause space)
other games use it as well like WoW, GW2, AW, Blade and Soul, Mabinogi, Maplestory, Rappelz, Archeage(RIP), SWTOR, and so many others. |

Bumblefck
Kerensky Initiatives
10487
|
Posted - 2016.01.29 20:38:47 -
[13] - Quote
Yaasmine wrote: Mabinogi, Maplestory, Rappelz, Archeage
Are you having some kind of seizure, madam? Can I help?! Those phonemic clusters you blurted out sound like the ramblings of someone experiencing brainstorms  
Got a HoleySheet1 corpse? I'll buy it for 200m!
Bumble's Space Log
|

Yaasmine
Touch of Death
13
|
Posted - 2016.01.29 20:40:16 -
[14] - Quote
Bumblefck wrote:Yaasmine wrote: Mabinogi, Maplestory, Rappelz, Archeage
Are you having some kind of seizure, madam? Can I help?! Those phonemic clusters you blurted out sound like the ramblings of someone experiencing brainstorms   don't blame me. blame korea/japan they come up with the names.
 |

ISD Buldath
isd star
320
|
Posted - 2016.01.30 01:26:40 -
[15] - Quote
Topic Moved to features and ideas Discussion.
~ISD Buldath
Interstellar Services Department
Support, Training and Resources Division
Lt. Commander
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Yaasmine
Touch of Death
13
|
Posted - 2016.01.30 01:27:03 -
[16] - Quote
ISD Buldath wrote:Topic Moved to features and ideas Discussion. ty |

ShahFluffers
Ice Fire Warriors Snuffed Out
9546
|
Posted - 2016.01.30 02:01:44 -
[17] - Quote
God... this is one of those "features" in order games that I think took gaming in general a step backwards.
It isn't efficient to monitor 5+ chatrooms at the same time in the same window... it is an exercise in ADD and should be purged from existence.
Seriously... it is part of the reason don't play Diablo anymore. There is no way to turn the damn thing off.
How did you Veterans start?
"Learn how things work. The intricacies, interactions, and hard limits... knowing these things will grant you far more power in the long run."
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Yaasmine
Touch of Death
13
|
Posted - 2016.01.30 02:05:42 -
[18] - Quote
ShahFluffers wrote:God... this is one of those "features" in order games that I think took gaming in general a step backwards.
It isn't efficient to monitor 5+ chatrooms at the same time in the same window... it is an exercise in ADD and should be purged from existence.
Seriously... it is part of the reason don't play Diablo anymore. There is no way to turn the damn thing off. did i say it would be required?
no
and if you would LOOK into the example i gave, aka the Star Trek Online one.
you'd realize you can MAKE IT work just like the current EVE one with 1 chat channel per tab.
its ENTIRELY OPTIONAL to have multiple chat channels in 1 tab.
you have MULTIPLE TABS TO CHOOSE FROM.
so you just made yourself look like an ignorant idiot by talking about something you ASSUME you know but know NOTHING about.
did you even WATCH the video example
did you LOOK at the screenshot?
did you SEE THE CHECK BOXES THAT LET YOU CHOOSE WHAT CHAT CHANNELS ARE ALLOWED IN A TAB.
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elitatwo
Eve Minions The-Company
1062
|
Posted - 2016.01.30 02:48:17 -
[19] - Quote
Nevyn Auscent wrote:Cara Forelli wrote: It just is. I can think of a better one without even trying. Just allow multiple rows of tabs in the chat window. Boom. Space problem solved.
I really have to disagree. Allowing multiple rows of tabs still takes up the space of each tab to start with, and when you have several slow moving small chat rooms combining them is good, especially if they are related rooms. For example, Corp & Alliance in many alliances.
But the multiple row thing would cost much less space and you could see the blinking of most channels. Putting corp and alliance channels together would make awoxing so much more difficult.
Eve Minions is recruiting. Learn from about pvp, learn about ships and how to fly them correctly. Small gang and solo action in high, low and nullsec and w-space alike.
We will teach you everything you need and want to know.
|

Yaasmine
Touch of Death
13
|
Posted - 2016.01.30 02:50:47 -
[20] - Quote
elitatwo wrote:Nevyn Auscent wrote:Cara Forelli wrote: It just is. I can think of a better one without even trying. Just allow multiple rows of tabs in the chat window. Boom. Space problem solved.
I really have to disagree. Allowing multiple rows of tabs still takes up the space of each tab to start with, and when you have several slow moving small chat rooms combining them is good, especially if they are related rooms. For example, Corp & Alliance in many alliances. But the multiple row thing would cost much less space and you could see the blinking of most channels. Putting corp and alliance channels together would make awoxing so much more difficult. then you can leave it that way
this change gives people the OPTION to add multiple chat channels to 1 tab. IF THEY WANT
THEY DO NOT HAVE TO, ITS ENTIRELY FOR PEOPLE WHO WANT IT. as you would KNOW IF YOU LOOKED AT THE EXAMPLES
and its more convient to have fleet and corp and local in 1 chat. than it is to have 3 chat windows open. or switch between 3 tabs constantly whenever one flashes
wtf is with people posting without LOOKING AT THE PROPOSAL. wtf |

Iain Cariaba
2454
|
Posted - 2016.01.30 04:40:28 -
[21] - Quote
Yaasmine wrote:elitatwo wrote:Nevyn Auscent wrote:Cara Forelli wrote: It just is. I can think of a better one without even trying. Just allow multiple rows of tabs in the chat window. Boom. Space problem solved.
I really have to disagree. Allowing multiple rows of tabs still takes up the space of each tab to start with, and when you have several slow moving small chat rooms combining them is good, especially if they are related rooms. For example, Corp & Alliance in many alliances. But the multiple row thing would cost much less space and you could see the blinking of most channels. Putting corp and alliance channels together would make awoxing so much more difficult. then you can leave it that way this change gives people the OPTION to add multiple chat channels to 1 tab. IF THEY WANTTHEY DO NOT HAVE TO, ITS ENTIRELY FOR PEOPLE WHO WANT IT.as you would KNOW IF YOU LOOKED AT THE EXAMPLESand its more convient to have fleet and corp and local in 1 chat. than it is to have 3 chat windows open. or switch between 3 tabs constantly whenever one flashes wtf is with people posting without LOOKING AT THE PROPOSAL. wtf Just because it would, theoretically, be optional does not make it a good idea.
In fact, 999 times out of 1000, the tag "make it optional" is only ever applied because the suggester of the idea knows deep down that their idea is bad, but they just can't admit they should've never suggested it in the first place. And no, this idea is not included in that 1 out of 1000.
Oh, just because you have a bad idea, and people are pointing it out, doesn't mean they didn't read the proposal.
EvE is hard. It's harder if you're stupid.
I couldn't have said it better.
Hello, Mr Carebear. Would you like some cheese with that whine?
|

Amarisen Gream
Divine Demise Apocalypse Now.
192
|
Posted - 2016.01.30 06:24:43 -
[22] - Quote
@ the OP - trying to argue with the trolls will get you now where in this forum.
People come here to just poo and **** on others ideas.
For your idea, I do like and would like a way to watch multiple chats in one window. Though, I feel CCP needs to really overhaul a lot of the current UI/Mechanics - chat boxes, standing system, survey scanner results etc. most of these things just need to be refined and cleaned up. Yet, I am hesitant to say they would do a good job with it, as I am not a fan of the last few changes to the probe map (I liked the red bubble for my d-scan, blue one is to similar to the probes), but I will over time get used to them.
"The Lord loosed upon them his fierce anger
All of his fury and rage.
He dispatched against them a band of Avenging Angels"
- The Scriptures, Book II, Apocalypse 10:1
DIDE- is open to new members
|

Nevyn Auscent
Broke Sauce
2942
|
Posted - 2016.01.30 07:42:03 -
[23] - Quote
Iain Cariaba wrote: Oh, just because you have a bad idea, and people are pointing it out, doesn't mean they didn't read the proposal.
It does when they are trying to pretend that somehow Corp & Alliance chat being in the same window tab rather than 2 different tabs would make awoxing more difficult in any significant fashion. The 'arguments' being brought up against it are ridiculous.
And no, multiple rows of tabs would not 'cost less space' than merging several channels into one window. This is exactly why virtually every game on the market allows you to merge channels into a single window if you want to. Heck, EVE even allows it with the overview. Or should we require a separate tab for every overview category that you have to constantly swap between? Because that's what the current chat window actually is like. |

elitatwo
Eve Minions The-Company
1063
|
Posted - 2016.01.30 11:25:47 -
[24] - Quote
Nevyn Auscent wrote:...And no, multiple rows of tabs would not 'cost less space' than merging several channels into one window. This is exactly why virtually every game on the market allows you to merge channels into a single window if you want to. Heck, EVE even allows it with the overview. Or should we require a separate tab for every overview category that you have to constantly swap between? Because that's what the current chat window actually is like.
Nevyn, that is what I meant. Currently I have two chat windows open at all times, local and the merged window with 24 channels open. Now the merged window only allowes you to see a row of 8 channel columns and by allowing more rows for your 8 columns you would need less window space than having more windows clutter your UI.
The one 8 channel row is what like 25 pixels and a few more would be 25 pixels each, which is much less than rewriting the whole thing. I would say for my case that 75 (estimated) pixels is not too much screen space and they could make the neocom chat icon blink like your wallet does whenever a transaction is happening.
Eve Minions is recruiting. Learn from about pvp, learn about ships and how to fly them correctly. Small gang and solo action in high, low and nullsec and w-space alike.
We will teach you everything you need and want to know.
|

Yaasmine
Touch of Death
13
|
Posted - 2016.01.30 14:31:24 -
[25] - Quote
Iain Cariaba wrote:Yaasmine wrote:elitatwo wrote:Nevyn Auscent wrote:Cara Forelli wrote: It just is. I can think of a better one without even trying. Just allow multiple rows of tabs in the chat window. Boom. Space problem solved.
I really have to disagree. Allowing multiple rows of tabs still takes up the space of each tab to start with, and when you have several slow moving small chat rooms combining them is good, especially if they are related rooms. For example, Corp & Alliance in many alliances. But the multiple row thing would cost much less space and you could see the blinking of most channels. Putting corp and alliance channels together would make awoxing so much more difficult. then you can leave it that way this change gives people the OPTION to add multiple chat channels to 1 tab. IF THEY WANTTHEY DO NOT HAVE TO, ITS ENTIRELY FOR PEOPLE WHO WANT IT.as you would KNOW IF YOU LOOKED AT THE EXAMPLESand its more convient to have fleet and corp and local in 1 chat. than it is to have 3 chat windows open. or switch between 3 tabs constantly whenever one flashes wtf is with people posting without LOOKING AT THE PROPOSAL. wtf Just because it would, theoretically, be optional does not make it a good idea. In fact, 999 times out of 1000, the tag "make it optional" is only ever applied because the suggester of the idea knows deep down that their idea is bad, but they just can't admit they should've never suggested it in the first place. And no, this idea is not included in that 1 out of 1000. Oh, just because you have a bad idea, and people are pointing it out, doesn't mean they didn't read the proposal. actually
i'm not saying its optional like something you go into options menu and click "turn on or off"
i'm saying its optional because when its implemented. it looks EXACTLY like EVE does now, until you right click the chat tab, go to settings, and click the box of other chat channels to add to the tab.
aka, it WORKS exactly like it does now, but with the option to put more chat channels in.
and its not a bad idea, how do i know? because when alot of other games adopt this, theres USUALLY a reason for that. aka, its functionally superior to having a ton of tabs that you constantly switch between.
it makes NO change to people who want to leave chat in the primitive state its in now.
while giving people who are tired of having so many chat windows open simultaneously the option to streamline the chat tabs for EFFICIENCY. (when windows cover over 75% of the screen, theres issues. cause closing those windows doesn't improve your performance. which is bad for a GAME)
you want me to look up the definition of efficiency?
noun 1. the state or quality of being efficient, or able to accomplish something with the least waste of time and effort; competency in performance. 2. accomplishment of or ability to accomplish a job with a minimum expenditure of time and effort: ex. The assembly line increased industry's efficiency. 3. the ratio of the work done or energy developed by a machine, engine, etc., to the energy supplied to it, usually expressed as a percentage. |

Yaasmine
Touch of Death
13
|
Posted - 2016.01.30 14:41:39 -
[26] - Quote
Amarisen Gream wrote:@ the OP - trying to argue with the trolls will get you now where in this forum.
People come here to just poo and **** on others ideas.
For your idea, I do like and would like a way to watch multiple chats in one window. Though, I feel CCP needs to really overhaul a lot of the current UI/Mechanics - chat boxes, standing system, survey scanner results etc. most of these things just need to be refined and cleaned up. Yet, I am hesitant to say they would do a good job with it, as I am not a fan of the last few changes to the probe map (I liked the red bubble for my d-scan, blue one is to similar to the probes), but I will over time get used to them. ty =)
and yeah, i know i should ignore the trolls. but i tend to find debunking their arguments to be more beneficial to my cause when the devs review the thread. |

Iain Cariaba
2454
|
Posted - 2016.01.30 16:54:07 -
[27] - Quote
Yaasmine wrote:Amarisen Gream wrote:@ the OP - trying to argue with the trolls will get you now where in this forum.
People come here to just poo and **** on others ideas.
For your idea, I do like and would like a way to watch multiple chats in one window. Though, I feel CCP needs to really overhaul a lot of the current UI/Mechanics - chat boxes, standing system, survey scanner results etc. most of these things just need to be refined and cleaned up. Yet, I am hesitant to say they would do a good job with it, as I am not a fan of the last few changes to the probe map (I liked the red bubble for my d-scan, blue one is to similar to the probes), but I will over time get used to them. ty =) and yeah, i know i should ignore the trolls. but i tend to find debunking their arguments to be more beneficial to my cause when the devs review the thread. Honestly, the devs probably stopped reading this thread when you threw your "omagerd, anyone who doesn't agree with me obviously didn't read my idea" tantrum on the first page.
As far as your efficiency argument goes, multiple chat windows is far more efficient in usage than having to remember which prefix goes with which channel. The lumped together chat system works for other games because there's a relatively low upper limit to how many channels you will need at any given time. Elitatwo, for example, has 24 different chat windows. That would mean she needs 24 different different prefixes to ensure her conversations go to the right channels.
EvE is hard. It's harder if you're stupid.
I couldn't have said it better.
Hello, Mr Carebear. Would you like some cheese with that whine?
|

Nevyn Auscent
Broke Sauce
2942
|
Posted - 2016.01.30 18:58:37 -
[28] - Quote
Iain Cariaba wrote: Honestly, the devs probably stopped reading this thread when you threw your "omagerd, anyone who doesn't agree with me obviously didn't read my idea" tantrum on the first page.
As far as your efficiency argument goes, multiple chat windows is far more efficient in usage than having to remember which prefix goes with which channel. The lumped together chat system works for other games because there's a relatively low upper limit to how many channels you will need at any given time. Elitatwo, for example, has 24 different chat windows. That would mean she needs 24 different different prefixes to ensure her conversations go to the right channels.
Assuming she piled all 24 into a single window yes she would. At which point it's her problem if she finds that harder, because she doesn't have to pile 24 into a single window. However regardless of the apparently massive screen space she has, I sure would notice my chat tabs tripling in size on my screen and would suffer for it.
Honestly, you are just trying to troll this thread now, because the OP didn't throw a tantrum, the OP asked people to actually read the idea properly and stop posting rubbish and utterly irrelevant responses. |

Iain Cariaba
2457
|
Posted - 2016.01.30 19:29:46 -
[29] - Quote
Nevyn Auscent wrote:Iain Cariaba wrote: Honestly, the devs probably stopped reading this thread when you threw your "omagerd, anyone who doesn't agree with me obviously didn't read my idea" tantrum on the first page.
As far as your efficiency argument goes, multiple chat windows is far more efficient in usage than having to remember which prefix goes with which channel. The lumped together chat system works for other games because there's a relatively low upper limit to how many channels you will need at any given time. Elitatwo, for example, has 24 different chat windows. That would mean she needs 24 different different prefixes to ensure her conversations go to the right channels.
Assuming she piled all 24 into a single window yes she would. At which point it's her problem if she finds that harder, because she doesn't have to pile 24 into a single window. However regardless of the apparently massive screen space she has, I sure would notice my chat tabs tripling in size on my screen and would suffer for it. Honestly, you are just trying to troll this thread now, because the OP didn't throw a tantrum, the OP asked people to actually read the idea properly and stop posting rubbish and utterly irrelevant responses. One window, three windows, ten windows, you still need 24 prefixex for 24 channels, the number of windows you split them into doesn't matter.
At this point, however, it's your problem that you find the current system harder.
And yes, bolding and underlining entire blocks of text is the text based way of throwing a tantrum, much akin to using all caps.
EvE is hard. It's harder if you're stupid.
I couldn't have said it better.
Hello, Mr Carebear. Would you like some cheese with that whine?
|

Yaasmine
Touch of Death
13
|
Posted - 2016.01.30 19:37:40 -
[30] - Quote
Iain Cariaba wrote: One window, three windows, ten windows, you still need 24 prefixex for 24 channels, the number of windows you split them into doesn't matter.
At this point, however, it's your problem that you find the current system harder.
i find the current system harder for the same reason no one uses this system in the new games that are coming out, or the older longer running games.
because its inefficiency, it requires either excessive space to show the multiple chat windows (excessive = more than it should) or it requires constant tabbing between tabs, which is inefficient.
ask yourself why the games that are coming out nowadays(that use chat boxes) are using this merged system instead of the primative one EVE has.
is it A. because it takes up less space than the Primitive one, and thus opens up more of the screen for other options like watching the gameplay or other windows(of which EVE has a ton) B. because tabbing between windows is a waste of energy when you could watch them all in 1 tab (the only time you should be leaving a chat channel in its own tab is when its a busy channel. for slow channels, they are better off merged in 1 tab) C. both. |
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