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Black Stiletto
Amarr Ministry of War
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Posted - 2007.01.29 14:14:00 -
[1]
I've desided to try a bit of low sec/0.0 piracy and have settled on the Arbitrator as my ship of choice. This is to get me used to fighting with drones so I can move up to a Pilgrim in a couple of months. Has anyone got any good setup tips and more importantly, any good tactics on how to use them. I have good cap and drones skills with my total skills at 6.5 mil.
Cheers
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DiuxDium
Casting Shadows
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Posted - 2007.01.29 14:19:00 -
[2]
Nos \ Drones \ 800mm plate
Or you can go with the new fad
Nos / Drones / Nano
In the first, be sure to fit an AB II In the second, be sure to fit a MWD II --------------- PvP in EvE is not consentual.
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Yoshimako
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Posted - 2007.01.29 14:52:00 -
[3]
Tank it or nano it.
I personaly go for resists over a plate more often then not.
3x med nos 1x sml nos/neut
1x 20km scram 1x web 2x Tracking disruptors
1x med rep 2x eanm 1x dc (i prefer a DC to a plate as it gives 50% res to structure if you drop into it mid fight(so it kinda works like a plate))
nano:
Highs: (this is down to the pilot, i wouldnt advise just putting nos on it, you will be out of NOS range most of the time.)
Mids: 1x MWD 1x 20km scram if you have very good sensor damp skills use: 2x best named/t2 sensor damps
Lows: nanos/istabs
(Note. If you are running the sensor damps with good skills you can knock a BC down to about 10km locking range, You can then run NOS and perfom an eliptical orbit around the target NOS'ing when close and breaking the lock attempt then back in close.)
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Black Stiletto
Amarr Ministry of War
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Posted - 2007.01.29 15:04:00 -
[4]
Thanks for the tips. What about tactics? Could this survive PvP in 0.0 and what sort of tactics would work best? What sort of targets do you think it could handle?
Cheers
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Roue
Privateers Privateer Alliance
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Posted - 2007.01.29 15:24:00 -
[5]
Originally by: Black Stiletto Thanks for the tips. What about tactics? Could this survive PvP in 0.0 and what sort of tactics would work best? What sort of targets do you think it could handle?
Cheers
Originally by: Black Stiletto Thanks for the tips. What about tactics? Could this survive PvP in 0.0 and what sort of tactics would work best? What sort of targets do you think it could handle?
Cheers
I use a setup that is similiar to something listed above, but not exactly the same. The targets I have killed: Assault frigates, interceptors they are candy to me, love them. I have engaged and killed Ruptures and stabbers (stabbers ussually get away if they are skilled though), caracal (killed a navy issue caracal also) MOA, thorax, vexor, mallers and other arbitrators. I feel confident 1v1 any t1 cruiser, and so far I've been sucessful.
Even killed an exequrour, then a rupture which engaged mid fight. I looted the exeq then went after the rupture. I had him into structure and was about to reach my nos range to seal the deal when I accidentally approached the exeq wreck I still had selected. Would have been a close victory for me aside from that small mistake.
Yesterday I engaged a rook and killed it solo. Part a poor setup on the rook or pilot. But I feel confident that's doable in part because if you get your drones out before you get jammed you just have to out tank the rook, which is very doable. With the right setup I have engaged brutix, mixed results mostly either having to run or losing the ship. But I still think an arbitrator done right can kill a ship reliant on guns. Missile boats are the biggest threat, so ferox (missile setup) and drakes are majorly killers. And obviously anything more effective at NOS, Drones, Tank ie myrmidon.
One thing youw ill notice is without even any nano istabs or whatever, the arbitrator is amazingly agile. I warp at the same speed as a new kestrel player with no speed mods. I have gotten through many camps of 5 or more ships simply by warping away from the gate before anyone could tackle me.
All in all it is in my opinion the most enjoyable ship I have pvp'd. And as of a few minutes ago I just finished Recon 4, so I plan on experimenting with the big brother, the curse. This is my opinion not that of privateer corp, alliance, its member corps, affiliates, minions, pet animals, ex girlfriends, former roommates, 3rd grade gym teachers, late relatives, ontime relatives, |

Famine Aligher'ri
V i L e
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Posted - 2007.01.29 15:36:00 -
[6]
Drones die you die. Nos isn't DPS.
V i L e - Recruiting Pirates |

madaluap
Gallente Mercenary Forces Exquisite Malevolence
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Posted - 2007.01.29 15:54:00 -
[7]
Edited by: madaluap on 29/01/2007 15:51:07 Best setup to use, is nos, tracking dis and 1600mm plate.
You still have room for ab if you dont go with gheycrowd and try someting else than a full rack of nos... _________________________________________________ Breetime
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Lightfinger
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Posted - 2007.01.29 15:54:00 -
[8]
Edited by: Lightfinger on 29/01/2007 15:51:59 What Drones do you recomend? I don't want to blow alot of isk on T2 drones if T1 will do for a while.
(Sorry my old alt)
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Asestorian
Minmatar Dark Centuri Inc. Firmus Ixion
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Posted - 2007.01.29 16:02:00 -
[9]
Tech II meds and lights are definitely worthwhile if you can afford to use them. The extra damage generally helps and its not like they are using more PG or CPU like with tech II guns.
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Roue
Privateers Privateer Alliance
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Posted - 2007.01.29 16:23:00 -
[10]
Originally by: Lightfinger Edited by: Lightfinger on 29/01/2007 15:51:59 What Drones do you recomend? I don't want to blow alot of isk on T2 drones if T1 will do for a while.
(Sorry my old alt)
Vespa II are by far the best bang for your buck medium drones. They are 1/3 to 1/4 the price of hammerhead II because of the damage multiplier difference, however many will agree that they hit better then hammerhead II's and move better.
Hornet II's are decent light drones so you can stay with just 1 drone spec, those tend to be what I will load. though I have gallente spec 4 also to change it up.
As for the remarks on NOS. Flying something different is always good in PVP, if you can convince your enemy to engage thinking you have 1 setup, that's great, so long as the setup you actually have will be effective. I've heard of some wicked domi setups that don't use NOS that are a terror of DPS. And most people wouldn't suspect guns.
I use NOS, because though this character has nearly 40mil SP, it only has 256k gunnery and 2500 in missiles. I enjoy flying it more then I do my other character which is 40mil SP solid pvp rather then some industry and who has 13mil in Missiles.
The key is flying something you enjoy using, rather then what everyone says you should. And if you come up with the setup yourself rather then template following, you'll be even more confident and proud of your ship. And regardless of what other people tell you, fun>effeciency in this game.
Best of luck young arbi pilot. This is my opinion not that of privateer corp, alliance, its member corps, affiliates, minions, pet animals, ex girlfriends, former roommates, 3rd grade gym teachers, late relatives, ontime relatives, |

Lightfinger
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Posted - 2007.01.29 22:01:00 -
[11]
Thanks for the advice again. I was thinking of loosing the AB I have fitted but I see one of the above setups has a MWD and the other nothing. Why would one need it and not the other. If I'm using drones to do my DPS then I shouldn't need extra speed should I?
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Yoshimako
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Posted - 2007.01.29 22:07:00 -
[12]
Originally by: Lightfinger Thanks for the advice again. I was thinking of loosing the AB I have fitted but I see one of the above setups has a MWD and the other nothing. Why would one need it and not the other. If I'm using drones to do my DPS then I shouldn't need extra speed should I?
the idea is that if you are tanking, you have a web to try and keep them in NOS range, and if you are Nano'ing you use an MWD for as much speed as possible to stay out of their web range. 
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Slayton Ford
Caldari Kudzu Collective
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Posted - 2007.01.29 23:14:00 -
[13]
If you see a drake though, run. My first pvp kill was against an arbitor running disruptors/nos and WarriorII drones. I think he got my drakes shields down do 65%~ before he tried to run. I was running a basic PvE drake w/ a scram/web (was sort of looking for a fight in .4 space).
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Imechal Ravpeim
International Multi-Player Consortium Interstellar Alcohol Conglomerate
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Posted - 2007.01.30 00:08:00 -
[14]
I'd just avoid caldari ships(cept the few turret boats they have) in general. Unless you already know they're actively shield tanking... then I'd flip a coin and hope your dps outdoes their's.
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Aramendel
Amarr Queens of the Stone Age Anarchy Empire
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Posted - 2007.01.30 00:17:00 -
[15]
Don't forget to name it "arrrrbitrator".
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KaptnSparrow
Caldari TARDZ Gods of Night and Day
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Posted - 2007.01.30 00:34:00 -
[16]
ok stupid question,
what level of armarr cruiser should you have before using one?
right now I have III and thinking is the arbi better than vexor or other way arround. Can't decide between both of them. i was used to be ceo and now I have nothing to say, this is so relaxing :) |

Mike Yagon
Minmatar Dutch Omega
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Posted - 2007.01.30 10:52:00 -
[17]
Originally by: Aramendel Don't forget to name it "Yarrrrbitrator".
Fixed. 
------ In Carebear We Trust |

Atreides Horza
Soar Angelic
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Posted - 2007.01.30 11:06:00 -
[18]
I'm a caldari flying gallente ships. Most find that odd, but time and again, I've benefitted from my character's versatility, using missile boats for missions and gallente ships for PvP. I love drones - but I'm also a big fan of flying setups that are unpredictable... Not every victory comes from sheer dps and fitting ships to maximize bonuses.
I've never flown the arbitrator, but it is on my top 3 list of things to train once I get good enuff at flying what I fly now. I believe you've made a very wise choice, and the setups being advised inhere are well worth listening to, if u ask me.
Good luck with your arbie' and happy huntings. :D
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doctorstupid2
Dirty Deeds Corp. Axiom Empire
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Posted - 2007.01.30 12:01:00 -
[19]
Before the ECM changes, I flew the crap out of the arbitrator.
2 x 150mm II rails 2 x small nos (alternate 3 small nos 1 small neutralizer, rails were pretty handy to have from time to time though)
10mn MWD 20k scram 2 x ECM multispec II
1 x small rep II 1600mm crystalling/tungsten 2 x EANM II
That thing bordered on fully un-killable in solo engagements. Since the ECM changes, I've tried to get a good setup together using tracking disruptors to no avail, and just quit flying it all together. Back to Gallente 
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Aramendel
Amarr Queens of the Stone Age Anarchy Empire
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Posted - 2007.01.30 13:31:00 -
[20]
A heavy missile launcher and 2 med arties, 2 damps instead multispecs and speedmods in the lows should result in a relatively effective setup vs slow cruisers and BCs. If you can avoid or kill their drones you should be fine, just stay at 15-20k and they shouldn't be able to do anything unless they have a sensor booster.
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Roue
Privateers Privateer Alliance
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Posted - 2007.01.30 14:27:00 -
[21]
Originally by: Aramendel A heavy missile launcher and 2 med arties, 2 damps instead multispecs and speedmods in the lows should result in a relatively effective setup vs slow cruisers and BCs. If you can avoid or kill their drones you should be fine, just stay at 15-20k and they shouldn't be able to do anything unless they have a sensor booster.
Better carry light t2 drones for frigates then.
Nos, Tackle, tracking disruption, Tank, t2 light/medium drones. Pick your targets and know your limits and you'll do well. You don't NEED to have a AB or a MWD, I did fine with a sensor booster for a long time. Though you have to fly differently. This is my opinion not that of privateer corp, alliance, its member corps, affiliates, minions, pet animals, ex girlfriends, former roommates, 3rd grade gym teachers, late relatives, ontime relatives, |

Setana Manoro
Gallente The Scope
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Posted - 2007.01.30 15:44:00 -
[22]
Edited by: Setana Manoro on 30/01/2007 15:42:55 Highs : 4x light nos Meds : 10MN MWD, 20k warp disruptor, webber, TP or tracking disruptor or sensor dampener ... whatever you prefer Lows : 1600mm plate, SAR II or best named SAR I as it is basically a passive tank, either 2x hardeners or EANM + dam control or might try 1600mm plate + 2x energized for kin/thermal and an armor hardener for exp, this latter variant means that you won't be able to repp in space which might be a problem in hostile territory.
MWD in, tackle at 20km, webb and nos when you get in range, let lose the drones and *****away.
As for drones, T2 meds are kinda expensive so that's a no-no. If you have good drone skills and are willing to have a TP in the 4th mid slot go for 2x Ogre I/II - tech 2 heavy's are cheap, 2x hammerhead I, 1x hobgoblin I. There is a problem here, webbing the target and putting heavy drones on it, forces said drones to do a close orbit and Ogre's have the worst tracking of the heavy drones. Here the TP will help a lot with the dps, maybe even compensate for the webber. Although trying to kill a drone boat's drones is kinda stupid, some ppl to attempt this, so it would be wise to be next to the target so you can scoop up the heavy's. Sensor dampener will help here a lot as the target will simply need double the time to lock you're drones, and locking the light one/ones will take forever.
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Always look on the bright side of life. :) |

Almarez
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Posted - 2007.01.30 16:10:00 -
[23]
An Arbi seems like a good ship. I haven't used it much but I have used the Curse and the Pilgrim and I think the thought is you have to choose your fights. Personally I would go with a plate if possible but some people really like resists. Also, you can try remote sensor damps instead of tracking disrupters if you want to go up against some Caldari ships.
Finally, if you aren't going to be able to restock on drones then I would make sure you take some in your cargohold and either leave them in an ss or just keep them in there. Other than that, I think it's a good choice.
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Almarez
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Posted - 2007.01.30 16:18:00 -
[24]
Originally by: Lightfinger Thanks for the advice again. I was thinking of loosing the AB I have fitted but I see one of the above setups has a MWD and the other nothing. Why would one need it and not the other. If I'm using drones to do my DPS then I shouldn't need extra speed should I?
Well I like fitting an AB cause I like speed. The MWD might be overkill but here is why I think you need at least an AB. If you fit tracking disrupters you want to be able to orbit the ship fast so it has an even greater time hitting you. If you don't want to spend the isk on T2 just get a T1.
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Setana Manoro
Gallente The Scope
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Posted - 2007.01.30 17:15:00 -
[25]
Edited by: Setana Manoro on 30/01/2007 17:12:43 In belt piracy you need to close in on the target fast, a MWD will help you a lot here. You are the one initiating combat, you are the one that needs to get the victim to stay there. If you're purpose is to get attacked by others and to bait them near you, while outlasting them, not even an AB would be necessary, so you could go for 2 EW mods. Either way i don't think an AB will serve you well. As for orbiting the target, well, you can do that, but some ppl do fit webbers and i would rather be prepared for that contingency instead of thinking happy happy thoughts. You can decide what ship to engage, but you have no way of knowing what kind of a fitting the target has in his mid slots.
PS: I would go for a cheap Arbi setup and buy in bulk, equip some 2-3 as you will lose a few ... :) --------------------------------------------------
Always look on the bright side of life. :) |

Nomad Storm
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Posted - 2007.01.31 02:00:00 -
[26]
I just wish that the tracking disruptor was useful. Sure would be nice if it actually made people miss. 
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Goumindong
Amarr Merch Industrial We Are Nice Guys
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Posted - 2007.01.31 02:22:00 -
[27]
Originally by: Nomad Storm I just wish that the tracking disruptor was useful. Sure would be nice if it actually made people miss. 
It does if you have lots of them or maintain good transversal. The key is to not get webed.
For instance
2 x launcher 2x arty cannon
MWD, 20 or 25km disruptor[t2], Med cap injector/800's, tracking disruptor
Stab, Stab, Nano, Nano
Works like any other nano ship, though not as fast as BS's. Orbit @ 20km and launch. Cap inject when nessesary, tracking disrupt to keep big ships guns off of you. Lasers wont hit you due to optimal drain, short range guns will be in falloff or have a hard time following the "long range" target ---------------------------------------- Thou Shalt "Pew Pew" |

Nomad Storm
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Posted - 2007.01.31 02:41:00 -
[28]
So if you arnt using a nano setup they are useless and if you are i would think you would already have enough transversal that they would miss anyway. Useless either way.
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Famine Aligher'ri
V i L e
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Posted - 2007.01.31 02:53:00 -
[29]
Originally by: Setana Manoro Edited by: Setana Manoro on 30/01/2007 15:48:02 Highs : 4x light nos Meds : 10MN MWD, 20k warp disruptor, webber, TP or tracking disruptor or sensor dampener ... whatever you prefer Lows : 1600mm plate, SAR II or best named SAR I as it is basically a passive tank, either 2x hardeners or EANM + dam control or might try 1600mm plate + 2x energized for kin/thermal and an armor hardener for exp, this latter variant means that you won't be able to repp in space which might be a problem in hostile territory.
MWD in, tackle at 20km, webb and nos when you get in range, let lose the drones and *****away.
As for drones, T2 meds are kinda expensive so that's a no-no. If you have good drone skills and are willing to have a TP in the 4th mid slot go for 2x Ogre I/II - tech 2 heavy's are cheap, 2x hammerhead I, 1x hobgoblin I. There is a problem here, webbing the target and putting heavy drones on it, forces said drones to do a close orbit and Ogre's have the worst tracking of the heavy drones. Here the TP will help a lot with the dps, maybe even compensate for the webber. Although trying to kill a drone boat's drones is kinda stupid, some ppl to attempt this, so it would be wise to be next to the target so you can scoop up the heavy's. Sensor dampener will help here a lot as the target will simply need double the time to lock you're drones, and locking the light one/ones will take forever.
PS: Tbh, the Arbitrator is my favourite cruiser as it is an EW cruiser and a drone boat into one. It is cheaper then the Vexor, has 4 mids that for me are more important than having 5 highs instead of 4, and the PG difference between the 2 is ... not that important.
You take that up vs me, your drones will die and you are stuck with no dps and a heavy tank.
Please more people fly the above setup solo :D
V i L e - Recruiting Pirates |

Nomad Storm
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Posted - 2007.01.31 02:57:00 -
[30]
Just wondering, what does the ships setup have to do with you killing the drones . I use a fairly similar setup and it works fairly well though swaping the small rep for a medium and droping the mwd is nice if you dont need speed.
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