Ageless en Tilavine wrote:
I've never been ganked in my entire time playing. Neither have I ever lost a transport with valuable cargo. You probably stopped reading after the first two sentences of my post and decided to vomit up this idiocy you call a response. Bravo gent, thank for proving everything I said about people like you true in the most cringe worthy display you could manage. Don't worry, I won't be staying long and neither will most people who try this relic of a game. Keep pumping your chest and crying about how now one understands the game better than you. After all, I've never met a PvPer who is intelligent enough to have a shred of self reflection.
P.S. Its delicious how clueless you are.
Proving what? You know, literally, nothing about me. You have assumed that because I oppose your views I must be some sort of degenerate IRL, but you know nothing. You do not know that yesterday I and my family wept as we had to put one of our dogs down that we have cared for since she was a puppy (11 years). A dog that developed bone cancer. A disease that she fought long and hard and that we helped her fight, but in the end a disease we could not beat. Yet because I have, on occasion ganked the odd miner here and there and participated in various Burn Jita/Amarr events, I am somehow a bad person IRL? Seriously, how about you just uninstall the game and leave because it is you who are the true cancer in the game. Your sanctimonious Bravo Sierra sickens and disgusts me.
Do you want to know why I don't have an issue with CODE. or other freighter ganking organizations...because the freighter pilot has the power to greatly reduce his likely hood of being ganked. Being ganked is pretty much a mathematical formula. Keep the value of your cargo below the given threshold and you will be far less attractive a target for ganking. If it is going to cost 400 million ISK to gank you, then do not put over 800 million in cargo in your freighter. If it is small enough in volume, use a blockade runner which is nearly ungankable in HS. Using a scout will solve most ganking problems. Using a JF will also eliminate ganking issues. Instead we get players who put 6 billion ISK worth of cargo in their freighter then are upset when they are ganked. The reaction should not be, "Oh that is terrible!" but, "Well geez what did you expect with 6 billion ISK worth of cargo?"
As for miner ganking, of the limited solo miner ganking I have done I have meet some...surprising results. One guy was totally cool with being ganked by another player. I found that so refreshing I sent him the ISK value of his loss and an email encouraging him to stay in game and even consider trying PvP. Another got away from my gank attempt and we had a nice convo where he talked about how he liked that kind of challenge.
My point here is that ganking other players, even new ones, does not have to turn out lie you might logically think it does. In fact CCP's own analysis suggests quite the opposite. On a broader scale what it suggests is that when other players interact with other players it promotes player retention. Meeting new people, making new friends, and having new experiences...that will help game retention the most. Changing the game so that players can remain isolated to a greater degree will not help at all. So forcing interactions...that is good for the game because it is that interaction that keeps people engaged. That you don't get that means you are part of the problem not the solution.