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Matthew Daniels
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Posted - 2007.01.30 18:30:00 -
[1]
For lack of a better way to put it, the mining barges suck from a skills/progress pespective.
The problem is with the covetor, it's way too far from the retriever and too close to the hulk. The difference between the retriever and the covetor is 40-60 days depending on the status of your learning skills, but the difference between a covetor and a hulk is 3 days.
It seems really wrong that while a player must wait up to 60 days to get into the top mining barge, he can then use a skiff an hour later, a mackinaw a couple hours after that and a Hulk at most 2 days after that.
The Hulk is a very expensive ship and just about every miner aims to pilot one, the biggest challenge is that it arrives 3 days after you get a Covetor, that is a problem and should change.
Please change this. I'm not asking that Hulks be acquired earlier then they currently are or that the other exhumers change drastically in how they are acquired, rather spread them out along that 63 day scale so that a character really feels like they have matured in their capacity to pilot ships, as opposed to being presented with everything of worth at once.
Drop the Mining Barge V requirement from the covetor and make it Mining Barge IV, but keep the Astrogeology V requirement. This way the jump from Retriever to Covetor is sizeable but not unbalanced. Most importantly it will allow players access to a sizeable platform from which to earn ISK while they ride out the second half of that training period and work on purchasing the exhumer of their choice.
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Nariana Verex
Amarr
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Posted - 2007.01.30 20:32:00 -
[2]
I like this idea. I like it a lot.
I also like my Retriever, when I'm in a gang I have just enough output to completely fill my hold in one cycle. >_> The Covetor has more than 1000m^3 per highslot... Could we also give the smaller barges a small 25% increase in hold size?
Also, reducing the skill requirements is definitely /signed. The only down side I could see to this, would be making mining alts/ macro miners a little easier to become moderately profitable.
Idea on that? ---------- Flying Amarr and only Amarr. Not a ***** since 2006. |

Br0wn 0ps
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Posted - 2007.01.30 21:39:00 -
[3]
Hmmm, as someone that doesn't mine anymore, but used to mine quite a bit, I can see the merit of this request. Perhaps drop the Strip miner mining amount to 415, but bump the mining barge up to 10% per level as compensation to those that have trained up mining barge 5.
Also, add a 3-5% cycle time bonus for Ice Harvesters per level.
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Matthew Daniels
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Posted - 2007.01.30 21:40:00 -
[4]
Originally by: Nariana Verex I like this idea. I like it a lot.
I also like my Retriever, when I'm in a gang I have just enough output to completely fill my hold in one cycle. >_> The Covetor has more than 1000m^3 per highslot... Could we also give the smaller barges a small 25% increase in hold size?
Also, reducing the skill requirements is definitely /signed. The only down side I could see to this, would be making mining alts/ macro miners a little easier to become moderately profitable.
Idea on that?
As far as macro/alt miners are concerned I think it would balance out in the long run, a poorly skilled miner with a covetor won't make that much more money then a poorly skilled miner in a retriever. And if either the alt or the macro'r are committed enough they'd get the ship in the end anyway.
The issue is about quality of play and 2 months of downtime wherein we get the skills to fly all 4 top ships in the last 3 days is screwed up. Those ships should be spread out accross that 60 day period.
Thanks for your support.
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Matthew Daniels
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Posted - 2007.01.30 21:41:00 -
[5]
Originally by: Br0wn 0ps Hmmm, as someone that doesn't mine anymore, but used to mine quite a bit, I can see the merit of this request. Perhaps drop the Strip miner mining amount to 415, but bump the mining barge up to 10% per level as compensation to those that have trained up mining barge 5.
Also, add a 3-5% cycle time bonus for Ice Harvesters per level.
Those with mining barge 5 wouldn't need a bonus, since it would still be required for some of the exhumers.
Unless it's common for people to train up Barge V and stop there.
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CrestoftheStars
Deviance Inc
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Posted - 2007.01.31 20:18:00 -
[6]
like the idea (although i just got the lvl 5... soo heh).. but would like the bargers to be alot better overall i mean a apoc will mine more then a retriever can :S
soo they need a big cargo boost to minerals (minerals cargo space just need a boost overall, so you can have more..) and more mining yeild..
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come on.. stop thinking about YOU. and start thinking about All of us... how do we get a more fun and enjoyable game for all of us. |

Nariana Verex
Amarr
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Posted - 2007.01.31 20:23:00 -
[7]
Originally by: CrestoftheStars like the idea (although i just got the lvl 5... soo heh).. but would like the bargers to be alot better overall i mean a apoc will mine more then a retriever can :S
soo they need a big cargo boost to minerals (minerals cargo space just need a boost overall, so you can have more..) and more mining yeild..
Not to talk about the Rohk, with its better CPU output. But anyway
Maybe the problem isn't that mining barges mine to little, maybe its the combat vessels mine too ~much~ ?
I would support a 20-40% drop in yield for combat ships, and do not allow them to use mining upgrades. That would make the mining barges [And mining cruiser/frigates] more useful.
I'm personally against the mining cruisers myself. They should be eliminated, and frigates get a bigger boost to mining output with lasers. Thoughts? ---------- Flying Amarr and only Amarr. Not a ***** since 2006. |

Matthew Daniels
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Posted - 2007.01.31 20:32:00 -
[8]
Originally by: Nariana Verex
Originally by: CrestoftheStars like the idea (although i just got the lvl 5... soo heh).. but would like the bargers to be alot better overall i mean a apoc will mine more then a retriever can :S
soo they need a big cargo boost to minerals (minerals cargo space just need a boost overall, so you can have more..) and more mining yeild..
Not to talk about the Rohk, with its better CPU output. But anyway
Maybe the problem isn't that mining barges mine to little, maybe its the combat vessels mine too ~much~ ?
I would support a 20-40% drop in yield for combat ships, and do not allow them to use mining upgrades. That would make the mining barges [And mining cruiser/frigates] more useful.
I'm personally against the mining cruisers myself. They should be eliminated, and frigates get a bigger boost to mining output with lasers. Thoughts?
The fact that fighter ships so grossly outperform some of the dedicated mining ships is problem, but I'd like to save that discussion for a different thread.
Miners need more opportunities to develop their characters then one big 4 day rush, fighters progress from frigates to titans with many branches in between. CCP really needs to allow us to pick up the covetor earlier and spread out the development of a proper minign character so that we remain engaged.
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Nariana Verex
Amarr
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Posted - 2007.01.31 20:40:00 -
[9]
Originally by: Matthew Daniels Miners need more opportunities to develop their characters then one big 4 day rush, fighters progress from frigates to titans with many branches in between. CCP really needs to allow us to pick up the covetor earlier and spread out the development of a proper minign character so that we remain engaged.
Well, a miner's skill branches aren't combat ships, they're more actual -skills-. Refining efficiency, production [If they choose to do so], specialties for refining certain kinds of ores... You get the point.
But those could also be considered the weapon/support skills, and Mining is the tool to do so?
Maybe what we need, then, are more things that mining ships can do? There are dozens of situations that arise from combat, but while mining there are about three.
1) You go, you shoot the rock. You leave. 2) You go, you shoot the rock, you stay. 3) The coveted, holy art of Ninja Mining.
What if there were a specialty ninja-mining craft? Rebalance the first and second tier mining barges to be closer to the current second and third, and make that third tier one a nimble, fast barge capable of running in, grabbing some ore and running like hell. It wouldn't have a bigger mining bonus than the second tier barge though. Possibly less.
Any more ideas on barges?
And while I'm here. Are you related to Jack Daniels by chance? He's given me plenty of advice. XD ---------- Flying Amarr and only Amarr. Not a ***** since 2006. |

Gno Chalynn
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Posted - 2007.01.31 22:53:00 -
[10]
Yes the mining barge system needs some updating. I have the skills up to a hulk and the trip from retriever to covetor was cruel. I do like the T2 ninja miner, maybe 1 or 2 strippers, a moderate hold and the ability to fit a cloak. Another ship that would be good is some sort of refining craft. A new exhummer that can mine with 3 strippers and then do a partial refine onboard.
Just a thought. but the carebears need some lovin too.
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Reggie Stoneloader
eXceed Inc. INVICTUS.
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Posted - 2007.02.01 00:04:00 -
[11]
A ninja miner, with one strip miner, a 5000m^3 hold and a cloaking bonus, would rule.
I just got Barge V for a Covetor, but I would like to see it reduces to IV as well. You're absolutely right that the distribution of ship unlocks on the skill path is grossly unbalanced.
Covetor at IV is good, then train it to V to get into the T2 variants. You don't need Caldari Frigate V to fly a Merlin, or Amarr Cruiser V for an Omen.
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Nariana Verex
Amarr
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Posted - 2007.02.01 00:06:00 -
[12]
Originally by: Gno Chalynn I do like the T2 ninja miner.
Actually I was thinking it being a replacement for the Covetor, and the Retriever gains the old statistics of the Covetor, while that little one no one uses becomes the Retriever's old stats. ---------- Flying Amarr and only Amarr. Not a ***** since 2006. |

Reggie Stoneloader
eXceed Inc. INVICTUS.
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Posted - 2007.02.01 00:21:00 -
[13]
Originally by: Nariana Verex
Originally by: Gno Chalynn I do like the T2 ninja miner.
Actually I was thinking it being a replacement for the Covetor, and the Retriever gains the old statistics of the Covetor, while that little one no one uses becomes the Retriever's old stats.
I like this idea. Yes.
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