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R34PER
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Posted - 2007.01.30 21:17:00 -
[1]
Edited by: R34PER on 30/01/2007 21:18:09 Well? So far I've done Guristas extravaganza, tanked it pretty fairly, took some time to clear the trash and in the last room i accidently shot a sentry and aggroed the whole stage.. Barely warped out alive without shields completely dying. From the missions i failed, i can mention pirate slaughter (one group aggroed 4 more serpentis battleships at me that made over 200 more dps than i can tank after resists), i had to warp atleast 7-10 times to just kill the 4 cruisers. Breaking those battleship's tanks would be plain madness under such fire. Didn't even bother trying angel extravaganza, too many frigates to kill with sucky drone skills and cruises/torps. And the tracking on my 125mm t1 proto gauss rail sucks nuts 
My Raven setup 3 arby cruise- and 3 arby siege launchers, 125mm rail, tracktor T2 large sb and T1 sb amplifier, T2 cap recharger, 3 T2 hardies 4 Cap fluxes, 1 T2 BCU No rigs.
Can run anything infinitely, with 4 hardies for around 5 minutes with constant boost.
What i am asking that what are the 'easy pickings' to get yourself familiar with level 4's and hopefully without warp scrambling frigates combined with masses of easily aggroed/bugged rats! And in which you should know something important, like not shooting the sentries or drone aggro bugs. Thanks 
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BrainCooler
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Posted - 2007.01.30 22:06:00 -
[2]
Edited by: BrainCooler on 30/01/2007 22:07:19 Edited by: BrainCooler on 30/01/2007 22:02:42 "The Rogue Slave Trader (2 of 2) Downing The Slavers (Stage 2)" can be quite a surprise damage wise for a complete newcomer. I wouldn't recommend doing "Worlds Collide" or "Enemies Abound" without extensive study first either. The others I wouldn't call extremly hard. "The Blockade" may prove to be difficult if you shoot stuff in the wrong order, nothing you couldn't escape from though should things get rough. Not exactly extremly hard though. You may want to do "The Right Hand Of Zazzmatazz" warping in using a shuttle first to place a bookmark and warp back in at some distance. The most important is that you shouldn't start firing at everything in your sight without thinking. On certain missions you should consider that releasing drones draws aggro from everything present on the level.
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R34PER
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Posted - 2007.01.30 22:09:00 -
[3]
Originally by: BrainCooler The others I wouldn't call extremly hard. "The Blockade" may prove to be difficult if you shoot stuff in the wrong order
Yep thats the catch, unfortunately i am not familiar with the order. Even blockade lvl 3 was hard with my Drake, i can imagine one step yet harder.
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BrainCooler
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Posted - 2007.01.30 22:13:00 -
[4]
It's a very nice guide to begin with. Gives a lot of info. When doing the Blockade make sure you always shoot the lone battleship last. When all battleships are the same then the reinforcements call-in is random.
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BrainCooler
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Posted - 2007.01.30 22:23:00 -
[5]
Edited by: BrainCooler on 30/01/2007 22:21:47 I'm by no means setup expert but consider that on lev4 the percentage of damage you can cancel with shields has a lot more importance than the amount of damage you can heal. Even 5 percent of additional resistance can mean 50 damage withstood when you receive 1000 damage. I'm not saying you shouldn't use large boosters but I recommend using more hardeners. While I'm using a Navy Raven now I did a lot of missions in my standard raven with a setup like this:
high: 6x cruise (best you can buy) / 1x drone link augmentor / 1x tractor beam mid: 4x rat specific hardneres II / 1x invul II / 1x Gist C-Type Large Shield Booster low: 2x Ballistic Control Units II / 3xPDUs rigs when they've become available: 3x cap rechargers
ofc if you are low on cap then you can always use (even five) *beta* capacitor flux coils (assuming you can't afford named ones) in the low slots
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6Bagheera9
Shadows of the Dead Aftermath Alliance
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Posted - 2007.01.31 03:38:00 -
[6]
0.0 "The Blockage" lvl vs. Concord is a nightmare, especially if your shield tanking. They hit hard, have no resist holes, SB like crazy, and worst of all JUST KEEP COMING (5 waves ftl.)
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Jin Jemai
Caldari Tripod Enterprises
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Posted - 2007.01.31 04:06:00 -
[7]
Doing Pirate Slaughter as a newer L4 mission runner is like dropping the soap in the prison jail cell.
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Toolivus
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Posted - 2007.01.31 06:22:00 -
[8]
I hear a lot of people say that rogue slaver 2 of 2 is a hard one, but my (crappy skilled) domi does it with just one rep (<3 damage types). Reckon it's a fair extrapolation that some of ones with reputations for being hard in a raven would be simple in an armour tanking boat?
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Loraen
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Posted - 2007.01.31 06:52:00 -
[9]
Originally by: BrainCooler It's a very nice guide to begin with. Gives a lot of info. When doing the Blockade make sure you always shoot the lone battleship last. When all battleships are the same then the reinforcements call-in is random.
My observation of this mission is that USUALLY you can trust that the just-popped-in wave's identical battleships have one distinguishing element. The leader pops in in a different spawn than the others (so check distances and look around at the groups to spot a lone BS), though I've had a Blockade where I got 2 vice admirals + vice admiral and flotilla admiral and the vice was the leader.. Oh and L4 Blockade's first reinforcement wave is brought in by the lone destroyer, so leave it alone.
As for other hard missions, I seriously recommend avoiding anything with large quantities of mercenaries. Most notably Stop the Thief and Mordus Headhunters (even L3 of MHH is tough with a BS). They dish out all damage types pretty evenly and are very missile-happy.
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R34PER
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Posted - 2007.01.31 07:37:00 -
[10]
Originally by: BrainCooler It's a very nice guide to begin with. Gives a lot of info.
Well eh.. Sure but the page is really incomplete and it doesn't say much of anything i couldn't find in eveinfo.com mission database. Some actual hints and difficulty ratings would be sweet.
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Don Caldari
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Posted - 2007.01.31 10:12:00 -
[11]
Edited by: Don Caldari on 31/01/2007 10:10:03 problem with eveinfo is that it hasnt really been updated in a long time the link above is up to date personally i check both places and compare
the thing i really miss from the broadpark link is a dmg spread its cool knowing u need to tank em and thermal but would be so much better knowing if its 75% em dmg and 25% thermal
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Lyn Arinus
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Posted - 2007.01.31 11:44:00 -
[12]
You have bigger problems than hard missions if you are using capacitor flux coils, let alone four of them...
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R34PER
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Posted - 2007.01.31 13:23:00 -
[13]
Originally by: Lyn Arinus You have bigger problems than hard missions if you are using capacitor flux coils, let alone four of them...
I'd say they do damn fine if i can run my booster and hardies forever and cap stays at around 35%. With my old setup with exactly same skills (PDU II) it could have held just for 5 minutes without cap dropping past 30%, which is bad And i don't have to fit a nos either.
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Castor Dei
Caldari Calista Industries
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Posted - 2007.01.31 16:41:00 -
[14]
Originally by: R34PER
Originally by: Lyn Arinus You have bigger problems than hard missions if you are using capacitor flux coils, let alone four of them...
I'd say they do damn fine if i can run my booster and hardies forever and cap stays at around 35%. With my old setup with exactly same skills (PDU II) it could have held just for 5 minutes without cap dropping past 30%, which is bad And i don't have to fit a nos either.
If you kill them quicker you won't need to use the booster anywhere near as much ;)
I'd, personally, use 3x BCU, 1 PDU, 1 DCU in the lows.
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R34PER
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Posted - 2007.01.31 19:29:00 -
[15]
If i had money for rigs i could swap some fluxes out for BCU's but i would rather not loose my tank. You can never know when you lag and get pwnt by rats. My pal in CNR also uses just one BCU and he kills even battleships like they were paper.. Though he has full faction mods 
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Slayton Ford
Caldari Kudzu Collective
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Posted - 2007.01.31 20:01:00 -
[16]
Originally by: Castor Dei
Originally by: R34PER
Originally by: Lyn Arinus You have bigger problems than hard missions if you are using capacitor flux coils, let alone four of them...
I'd say they do damn fine if i can run my booster and hardies forever and cap stays at around 35%. With my old setup with exactly same skills (PDU II) it could have held just for 5 minutes without cap dropping past 30%, which is bad And i don't have to fit a nos either.
If you kill them quicker you won't need to use the booster anywhere near as much ;)
I'd, personally, use 3x BCU, 1 PDU, 1 DCU in the lows.
How much difference does the DCU make on the resists? Right now I run 3x BCU II, 2x PDU II.
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Egil Kolsto
Caldari Collwood Collective
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Posted - 2007.01.31 20:17:00 -
[17]
For the shield..? Close to zero difference, however..the 10k Hull now has 60% resists for just a tiny reduction in shield. Thats where the really huge benefit is. Flying a CNR, the "wasted" slot with the DC is slightly preferable over the 4th BCS for me =P
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