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Thread Statistics | Show CCP posts - 4 post(s) |
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CCP Fozzie
C C P C C P Alliance
13725
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Posted - 2016.02.11 19:11:30 -
[1] - Quote
Hello everyone! We're planning a huge set of module tiericide in our March release and this thread will serve as the feedback location for changes to Warp Disruptors and Scramblers.
Like many old sets of modules, the Meta 4 scramblers were strictly better than T2, significantly reducing the choice involved when choosing fittings. We are correcting this issue on many module sets as we move through them for Tiericide and scramblers are no exception.
We are also making some notable changes to faction disruptors and scrams. Firstly, we're adding Federation Navy Disruptors and Scramblers because of course the Federation Navy should make points. We are splitting the faction points into three categories. Caldari, Guristas, Khanid and Dark blood have the shortest range, lowest fitting and cap use. Minmatar, Angel and Sansha have the longest range, highest fitting and cap use. Shadow Serpentis and Federation Navy fall in the middle. All faction scramblers now have 3 points of disruption strength.
Officer disruptors and scramblers now have the word "Heavy" attached to their name to indicate their high fitting costs, and have had their disruption strength increased significantly to 3 and 6 respectively. With the later Citadel expansion we plan on adding lower-meta versions of "Heavy" points aimed at capital ship usage since extra points of disruption strength will prove useful for tackling supercapitals after the expansion. The officer points are just getting in on the change early.
Here's the most recent iteration of the numbers:
We're very interested in your feedback on all these changes. We'll be releasing them to Singularity next week if all goes well, so that you can try these and all the other module changes planned for the March release. Please use this thread for passing along your feedback, and we'll be reading.
Thanks!
Game Designer | Team Five-0
https://twitter.com/CCP_Fozzie
http://www.twitch.tv/ccp_fozzie/
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CCP Fozzie
C C P C C P Alliance
13725
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Posted - 2016.02.11 19:19:04 -
[2] - Quote
Reserved
Game Designer | Team Five-0
https://twitter.com/CCP_Fozzie
http://www.twitch.tv/ccp_fozzie/
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Marc Scaurus
Blue Republic RvB - BLUE Republic
152
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Posted - 2016.02.11 20:08:02 -
[3] - Quote
I approve of anything that might make stabs a little less relevant in this game.
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Jazz Caden
Convicts and Savages Shadow Cartel
34
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Posted - 2016.02.11 20:15:01 -
[4] - Quote
Interesting |
big miker
Rifterlings Zero.Four Ops
445
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Posted - 2016.02.11 20:21:36 -
[5] - Quote
Holy **** at the Republic fleet / Domination warp disruptor CPU increase
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Arla Sarain
751
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Posted - 2016.02.11 20:21:39 -
[6] - Quote
INB4 stealth FED UNION LP store buff.
Srsly tho.
4 CPU difference? You rip off artist xD Perhaps if they were cheaper...
Although it does look like caldari scrams are getting a small Range buff along with higher strength. |
Loki Feiht
Feiht Family Clan
208
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Posted - 2016.02.11 20:22:01 -
[7] - Quote
No optimnal/falloff changes? Bit dull
More NPC - Randomly Generated Modular Content-áthread
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Gabriel Luis
Dixon Cox Butte Preservation Society Psychotic Tendencies.
14
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Posted - 2016.02.11 20:31:25 -
[8] - Quote
Quote:Gotan's Modified Heavy Capital Warp Disruptor
[03:18:54] Zack1023 > tishu = pl, nc.
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Morrigan LeSante
Senex Legio The OSS
1199
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Posted - 2016.02.11 20:45:41 -
[9] - Quote
big miker wrote:Holy **** at the Republic fleet / Domination warp disruptor CPU increase
And thus is the death of dozens of high end fits.
Why are they taking such a spanking and nothing else (webs, damage mods) are? |
big miker
Rifterlings Zero.Four Ops
445
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Posted - 2016.02.11 20:49:12 -
[10] - Quote
Morrigan LeSante wrote:big miker wrote:Holy **** at the Republic fleet / Domination warp disruptor CPU increase And thus is the death of dozens of high end fits.
Considering the lowest range warp disruptor still uses +6 more cpu than the currunt domination / republic fleet warp disruptor we have, yes. RIP lot's of setups!
Latest video: Ferocious 8.0 'Officer' Nightmare!
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Prozn Zanjoahir
Pentag Blade Curatores Veritatis Alliance
1
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Posted - 2016.02.11 20:54:37 -
[11] - Quote
The cpu changes are going to ruin a lot of fits, especially at the frig end of the spectrum. What is the rationale behind the changes? |
Baali Tekitsu
AQUILA INC Verge of Collapse
920
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Posted - 2016.02.11 20:55:56 -
[12] - Quote
Ive always felt like scrams should have more warp disrupt points when overheating.
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elitatwo
Eve Minions The-Company
1065
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Posted - 2016.02.11 21:04:13 -
[13] - Quote
Oh my true sansha long point just got a range increase
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Skyler Hawk
The Tuskers The Tuskers Co.
67
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Posted - 2016.02.11 21:14:41 -
[14] - Quote
It feels like low-meta scramblers have been kind of over-nerfed. It's perfectly understandable to not want Faint Epsilon scrams to be strictly better than T2, but having the low cpu option restricted to 7.5 km range is really punishing given that the loss of a few hundred meters of scram range on going from a t2 or faint epsilon scram to a j5b is pretty noticeable. I think it'd be better if the scoped scram had a range of maybe 8.5 km and the compact/enduring scrams had ranges of 8 km. |
Mad Abbat
Talon Swarm
30
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Posted - 2016.02.11 21:17:25 -
[15] - Quote
Dear Fozzie why do you think that 44 CPU for t2 disruptor and 36 CPU for t2 scam and 40 CPU for high end warp dis are values to keep? Don't you think that its better to use old meta4 mods as baseline (becasue, you know, they ARE the baseline for ALL current fits) and balance around that?
Don't you think that ranges of t2 web and t2 scram should match each other, because, you know, scram kiting is still a thing in FW?
because after the nerf in fitting we shall have 10km web and 7.5km scram, because you just can't fit 2 at the same time, wich is ridiculous. |
Adam Lyon
Incident Command Local Is Primary
15
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Posted - 2016.02.11 21:17:43 -
[16] - Quote
Scram kiting in frigs is fought at the edge of scram range and this will make scram kites dubiously expensive or outright not viable.
It seems like the DC, web, and scram changes were made almost without consideration towards frigate fitting or PvP. I hope they are reconsidered. |
Anthar Thebess
1452
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Posted - 2016.02.11 21:20:52 -
[17] - Quote
What about Pirate LP stores? Where they get some new modules?
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Dodo Veetee
Jump Drive Appreciation Society
26
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Posted - 2016.02.11 21:22:11 -
[18] - Quote
I thought the point of doing a tiercide was to lower the number of modules of the same class, and then you go and introduce MORE points/scrams. |
Vogels
Original Sinners Tactical Narcotics Team
3
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Posted - 2016.02.11 21:39:31 -
[19] - Quote
What's the point of having 3 groups of mods each with the exact same stats? There is no reason to have 6 redundant modules that are named differently. |
Chainsaw Plankton
Signal Cartel EvE-Scout Enclave
2290
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Posted - 2016.02.11 22:03:05 -
[20] - Quote
big miker wrote:Holy **** at the Republic fleet / Domination warp disruptor CPU increase I always thought it was a bit silly the 30km points were 19cpu, although not sure jumping up to 40 is the right thing to do.
@ChainsawPlankto
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Thanatos Marathon
Black Fox Marauders
606
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Posted - 2016.02.11 22:08:32 -
[21] - Quote
fittings....
Black Fox Marauders is Recruiting
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Warak Soal
Spousal Disapproval Inc
3
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Posted - 2016.02.11 22:17:01 -
[22] - Quote
Stealth nerf to Deep Space Transports or will you bump their warp core strength to +3? |
Hairpins Blueprint
The Northerners Northern Coalition.
178
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Posted - 2016.02.11 22:23:15 -
[23] - Quote
big miker wrote:Holy **** at the Republic fleet / Domination warp disruptor CPU increase Kills plenty of fits xd |
Captain Campion
Synergy. Imperial Republic Of the North
12
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Posted - 2016.02.11 22:26:58 -
[24] - Quote
scram should always have more range than web discuss |
Theon Severasse
Sniggerdly Pandemic Legion
142
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Posted - 2016.02.11 22:36:48 -
[25] - Quote
This is a pretty big nerf to all of the sub-T2 scrams.
The ranges should really be ~8300 for the Initiated and the J5B and ~8700 for the Faint |
Avon Salinder
Royal Amarr Institute Amarr Empire
8
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Posted - 2016.02.11 23:39:23 -
[26] - Quote
6 points of jam strength? Sexy. |
Mad Abbat
Talon Swarm
35
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Posted - 2016.02.11 23:48:33 -
[27] - Quote
Where is Imperial navy items? |
Moac Tor
Cyber Core Stain Confederation
425
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Posted - 2016.02.11 23:53:41 -
[28] - Quote
Chainsaw Plankton wrote:big miker wrote:Holy **** at the Republic fleet / Domination warp disruptor CPU increase I always thought it was a bit silly the 30km points were 19cpu, although not sure jumping up to 40 is the right thing to do. Yes, it makes a lot more sense now. I found it most strange that high meta disruptors cost less CPU thank high meta scrams. This does kill a lot of fits though.
Modulated ECM Effects
An Alternative to Skill Trading
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Lady Ayeipsia
Red Federation RvB - RED Federation
999
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Posted - 2016.02.11 23:55:30 -
[29] - Quote
Will drop rates of meta modules be adjusted? |
Moac Tor
Cyber Core Stain Confederation
425
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Posted - 2016.02.11 23:56:03 -
[30] - Quote
Warak Soal wrote:Stealth nerf to Deep Space Transports or will you bump their warp core strength to +3? It is not as though DSTs were overpowered, so this is a bit of an unnecessary nerf to them in my opinon.
Modulated ECM Effects
An Alternative to Skill Trading
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