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Sealteamxx
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Posted - 2007.02.04 08:42:00 -
[1]
Call me a noob, but I started a caldari character 3 weeks ago (the beginning of my eve career) and love railguns... having started with 500k SP in railguns i decided to pursue them, but now i find myself in a drake with only 120k SP in missiles, simply because i can't find a decent damage dealing rail platform (tried a ferox, it's better with missiles, and a Moa, but the caracal's better).
Can anyone give me a bit of advice on what ships to use with railguns? Preferably Caldari, but other suggestions aswell.
I mainly PvE at this point (can railguns be effective in PVE?), but my goal is PvP ownage =)
Oh, and can railguns do anything but snipe on larger ships?
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Wotar
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Posted - 2007.02.04 09:10:00 -
[2]
Well you've kinda explored your options with regard to Caldari ships, so maybe look to the gallente ships. Caldari typically get range bonuses where as Gallente get damage bonuses on their gunships. The Brutix might be what your're looking for: 7 turrets (probably use 200mm rails, to leave some power for tanking) with a damage bonus. She also gets a bonus to armour repairers.
I find medium rails can kill almost anything - try to hit the frigs while they are at distance, and move in the same direction as them in order to improve your accuracy (make 'em chase you -> low transversal velocity -> *pop*). A stasis web can help with clearing out stuff that gets to close.
In many PVP stuations, blasters are preferred - but they share the same skill tree as railguns, at least until you speciaise, so you can experimnt with those too.
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BluOrange
Gallente New Fnord Industries
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Posted - 2007.02.04 09:58:00 -
[3]
I've got two named medium webifiers on my myrmidon (I use drones and guns, more drones than guns). With my medium railguns, I can smash frigates that are within 15-30km. Once they close within 10km, I turn on the webs and tracking them is no longer a problem. Since I spend a lot of time in gang actions, I've added target painters for a maximum increase in rat misery.
Since you're more interested in guns than drones, the Gallente ships to consider are Thorax, Brutix and Megathron. (Incursus is a nice railgun frigate, but I don't think you were shopping for a frigate.) Longer-term, the Deimos is a very nice gun platform.
If you insist on shield tanking from a distance like a Caldari coward, then Eagle and Rokh are your options.
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Franconis
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Posted - 2007.02.04 11:15:00 -
[4]
As far as sheer damage potential, the gallente myrmidon, megathron, and hyperion do well. Myrmidon doesn't get a hybrid weapon damage bonus, but with rails and drones combined, it does better damage than a brutix at good range (20-40km). MWD, damps, and webs in the mid slots will make it a great skirmishing ship. Hmm, actually that sounds like a very fun setup.
Contact me in game and I'll teach you more about skirmishing setups.
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Darth Mouse
Caldari EmpiresMod
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Posted - 2007.02.04 11:57:00 -
[5]
Not to pimp my own thread but we are currently exploring the issue here; http://oldforums.eveonline.com/?a=topic&threadID=470154
Might be worth ninjaing some of the BS setups listed. If you want we can also try and hammer out some Moa setups too ... Few railgun pilots out there not in Gallente ships though :(
Gotta be a decent way to use the range lenghts though! Just takes practice!
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Charlie Seriya
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Posted - 2007.02.04 15:52:00 -
[6]
Rokh, or move to Gallente ships.
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Christopher Dalran
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Posted - 2007.02.04 17:39:00 -
[7]
You have to split your weapon SP between 2 systems for any race other than amarr.
For Caldari you need missiles/rails and for Gallente you need rails/drones.
Since you need rails for both you can go either way, just make a decision and start training that system aswell.
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Audri Fisher
Caldari The Keep THE R0CK
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Posted - 2007.02.04 20:01:00 -
[8]
Hapty is a very nice assault frig, cormarants are also very nice at smashing things. Moa is only ok tbh, and only with blasters.
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Marikhal
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Posted - 2007.02.04 20:05:00 -
[9]
Buy a Rokh.
Amazing railboats, imo.
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Valandril
Caldari Resurrection R i s e
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Posted - 2007.02.04 20:25:00 -
[10]
Originally by: Marikhal Buy a Rokh.
Amazing railboats, imo.
Amazing suckzorboat imo -------- Don't like my post ? Mail me Flamedrone II belonging to Valandril perfectly strikes you, wrecking your topic.
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DunNa
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Posted - 2007.02.04 20:28:00 -
[11]
Eagle and Harpy are both good rail boats. The ferox and moa are both "ok" rail boats. Rohk is like THE railboat god.
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Valandril
Caldari Resurrection R i s e
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Posted - 2007.02.04 20:36:00 -
[12]
Originally by: DunNa Eagle and Harpy are both good rail boats. The ferox and moa are both "ok" rail boats. Rohk is like THE railboat god.
Because of range bonus or because of repair bonus ? Sorry but i dont understand this whole excitment about rokh... -------- Don't like my post ? Mail me Flamedrone II belonging to Valandril perfectly strikes you, wrecking your topic.
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Rexthor Hammerfists
Black Nova Corp Band of Brothers
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Posted - 2007.02.04 20:58:00 -
[13]
i think most important for a new player is to try a few things like turrets missiles, or drones ew - and then stick with it.
beinga jackofalltrades doesnt help u much, but when u specialise u can keep up with older players pretty fast, so sticking with one race is the best idea imo.
now for caldari,
as a caldari u can use 3 weapon systems:
Missiles, Turrets and EWar.
i suggest u to train the missile skills all to lvl3 and alter to 4, as missiles are always a good way to make money, be it missions or ratting in lowsec or pvp. even dedicated pvpers have to make money or get their security status up with ratting from time to time.
then when u are interested in pvp, a good way to become useful very early for a gang, besides tackling, is using a griffin/blackbird in a gang (setups are stickied in this forum). EWar doesnt requiere many skillpoints to be useful, just train the ecm skills up, and leave the targetpainter tracking disr. etc. skills for later.
now gunnery, which is a tricky part. the caldari have some very good turretships, but theyre just a few: rokh, eagle and harpy are very good and keep up with the other races counterparts. turrets tho require more skillpoints to b used effectively, but are usually more effective in a gang then missiles, the bigger the gang gets, simply because missiles do take time to reach their target where turrets do insta dmg.
one point tho is that turrets are imo more fun in pvp, ic ant really explain why but its how i feel. my main, rex, is strictly caldari and i wouldnt put other races skills on him, but i played the alst year alot with my other 2 accounts using amarr and gallente turretships.
altho the new heavy assault launchers are fun to use and ive found my old love the cerberus very useful with them.
so to sum it up:
- missiles for NPCs - turrets for pvp -ewar is a must to train ;) - Purple Conquered The World, We the Universe.
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Slayton Ford
Caldari Kudzu Collective
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Posted - 2007.02.04 21:23:00 -
[14]
Take away 1 turret and give it 2 gun hardpoints on a Ferox and it becomes a worth railboat.
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Minerva Radisky
Caldari The Arcanum
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Posted - 2007.02.05 01:34:00 -
[15]
Originally by: Christopher Dalran You have to split your weapon SP between 2 systems for any race other than amarr.
I assume you mean Missiles/Projectiles for Minmatar, correct?
Amarr has a handful of good drone ships, however, so you could say they need lasers/drones as well.
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Christopher Dalran
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Posted - 2007.02.05 20:35:00 -
[16]
Edited by: Christopher Dalran on 05/02/2007 20:32:33
Originally by: Minerva Radisky
Originally by: Christopher Dalran You have to split your weapon SP between 2 systems for any race other than amarr.
I assume you mean Missiles/Projectiles for Minmatar, correct?
Amarr has a handful of good drone ships, however, so you could say they need lasers/drones as well.
Absolutly but since minmatar does not use hybrids i chose not to mention them, no sense giving him another option to consider.
And amarr has 1 drone cruiser, then its a big jump before carriers so I dont consider drones an amarr weapon.
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Christopher Dalran
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Posted - 2007.02.05 20:35:00 -
[17]
Edited by: Christopher Dalran on 05/02/2007 20:32:33
Originally by: Minerva Radisky
Originally by: Christopher Dalran You have to split your weapon SP between 2 systems for any race other than amarr.
I assume you mean Missiles/Projectiles for Minmatar, correct?
Amarr has a handful of good drone ships, however, so you could say they need lasers/drones as well.
Absolutly but since minmatar does not use hybrids i chose not to mention them, no sense giving him another option to consider.
And amarr has 1 drone cruiser, then its a big jump before carriers so I dont consider drones an amarr weapon.
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The RepoMan
Caldari
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Posted - 2007.02.05 23:46:00 -
[18]
The ferox actually does make a decent rail platform, but only once you've upped your skills to the point where it wouldnt matter anyways. The range bonus is similarily flawed much like the amarr cap bonus, since the ship really doesnt reap much of an advantage till 4 or 5 in the respective skill. Though once you're there it's real fun =p
If you're looking for a awesome railboat though, go for a harpy, I love that ship so damn much, course aside from cosmos, you'll probably never get to push it as much as you want to. Especially with ccp's brilliant idea of moving even more towards the "harder means bigger ships!" mentality.
I have a rokh, though I still havent bothered to fit it with a good rail setup, simply because I've still got a lil while on t2 large rails, and it's not financially viable to get protos out where I live. It can pretty much passively tank any 0.0 spawn with 3 hards, mid level dc and a few pdus, which is kinda handy, though with the cap drain from a good set of 425s, even with max gun cap skills, you're pretty much only going to be passively tanking =p
So yeah, get a harpy, take it down to sakk and do the plex there, then once you're comfortable with that, try the friggi plex next door. If you dont love your harpy by then, see the doc bout prozac or something.
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Tunajuice
Convergent Firmus Ixion
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Posted - 2007.02.06 01:58:00 -
[19]
You can fly caldari and use nothing but rails, and do quite nice.. but rails can be a pain for PVE, missiles are much easier.
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