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Thread Statistics | Show CCP posts - 44 post(s) |
Distun
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Posted - 2007.02.06 07:26:00 -
[31]
Originally by: Phelan Lore Kill local memberlist, keep local count.
I don't want to have to scout empty systems for targets or for gatecamps.
Agreed, the rest should be done by scanning.As for the chat functionality I couldn't care less.
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Alumion
Amarr Dragons of the Twilight Sun
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Posted - 2007.02.06 10:19:00 -
[32]
Originally by: boogaboob IMO, eve's 0.0 pvp system would not work nearly as well without local.
Imagine it... You enter a system, you have no idea whether there are people in it or not. 9 systems out of 10 you find nothing. Finally... Hey! A raven! you scan its general location, and find it at a belt. It's... friendly. Or, your scan probe it down, warp to it... and, oops! It's an empty ship at a pos! BOOM
The only way opposing fleets could find each other would be the leaders convoing each other, ffs.
I can see the problem for pirates when carebars shout out stuff in local, but 0.0ers really need it to operate.
Perhaps remove local chat function and simply replace it with a tool that tells you exactly what local does, without the chat. I could live with that. Would reduce idiotic smack too.
I don't have any problems with the chat aspect of local, rather the intel aspect.
What if corp/alliance members and people who have set you to + standing would show up on local? Or would that be too complicated, to check the standings for every pilots when you enter a system? ---
sig under construction |
PaulLRyan
Minmatar Lone Shark Enterprises
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Posted - 2007.02.06 10:43:00 -
[33]
I've never understood why people show up on local just because they are in system. They should only show if they broadcast in it. yeah it removes the 'early warning' system that it has become but to me it's not supposed to be for that purpose.
Have a pilot count if you like.
And I get blown up fairly regularly so it's not an advantage for me to loose local as it is. I just think it should go. |
Gabreel
Nubs. Anarchy Empire
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Posted - 2007.02.06 18:32:00 -
[34]
Just a thought, but as far as my feelings go, when your cloaked, I dont feel you should show up in local. When jumping into a system, until you uncloak, maybe you shouldnt show up, or a pilot in a cloaking ship, shouldnt show up. That is one of the purposes of a cloak I thought, to go undetected. But, alas, I really don't have a problem with local as it is now, there are still always targets out there to be found and killed.
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Marcus TheMartin
Gallente Tuxedo.
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Posted - 2007.02.06 18:40:00 -
[35]
Originally by: Gabreel Just a thought, but as far as my feelings go, when your cloaked, I dont feel you should show up in local. When jumping into a system, until you uncloak, maybe you shouldnt show up, or a pilot in a cloaking ship, shouldnt show up. That is one of the purposes of a cloak I thought, to go undetected. But, alas, I really don't have a problem with local as it is now, there are still always targets out there to be found and killed.
True there are targets but its the super careful ones I want i.e. Torrayana a friend of mine in ISS will take cover the instant any one enters a system whilst mining. Now that I would find incredibly annoying as a pirate especially as a recon pilot who wanted to have some fun
Half Assed Rhymage
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The Judge
The Eternal Knights
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Posted - 2007.02.06 18:50:00 -
[36]
Its fine the way it is. Honestly i just see everyone that complains about it as whiners.
Without it pirates wouldn't be able to find a target to kill. Miners/Ratters wouldn't be able to do their job either.
Entire fleets would be able to dissappear without a trace, and as for the suggestion of keeping local number but removing names, well thats just useless because pirates and miners/ratters both need to know who is in local with them.
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Helganstandt
Finis Lumen
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Posted - 2007.02.06 19:26:00 -
[37]
Originally by: The Judge Its fine the way it is. Honestly i just see everyone that complains about it as whiners.
Without it pirates wouldn't be able to find a target to kill. Miners/Ratters wouldn't be able to do their job either.
Entire fleets would be able to dissappear without a trace, and as for the suggestion of keeping local number but removing names, well thats just useless because pirates and miners/ratters both need to know who is in local with them.
That's not really true. Maybe ratters/miners do, but pirates certainly do not care who is in system. Just as long as there are people to hunt, that's all that matters.
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cytomatrix
Caldari Catalyst Reaction Xelas Alliance
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Posted - 2007.02.06 19:59:00 -
[38]
Ok how about this?
Locals in low sec and 0.0 wont show memberlist or their details like character name sec status. But it will tell you number of people in the system. You ship will pickup some heat signature but wont know anyother details like name. When you see them on overview or when they talk in local, you get the further details about them and your ship will associate the character details to the heat signature. When the player leaves the system or logs off your ship will remove that person from the local. May be we can release more modules to detect player heat signatures. Maybe your gang member can transfer the data to your ship so your ship can track that person(see whether the person is still in the system). This way people wont be hunting in an empty system. But people wont able to log out of leave the system when they see a pirate. ______________________________________________________________
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Marcus TheMartin
Gallente Tuxedo.
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Posted - 2007.02.06 20:14:00 -
[39]
Originally by: cytomatrix Ok how about this?
Locals in low sec and 0.0 wont show memberlist or their details like character name sec status. But it will tell you number of people in the system. You ship will pickup some heat signature but wont know anyother details like name. When you see them on overview or when they talk in local, you get the further details about them and your ship will associate the character details to the heat signature. When the player leaves the system or logs off your ship will remove that person from the local. May be we can release more modules to detect player heat signatures. Maybe your gang member can transfer the data to your ship so your ship can track that person(see whether the person is still in the system). This way people wont be hunting in an empty system. But people wont able to log out of leave the system when they see a pirate.
Well people could still head for the hills when some one enters local and the number goes up.
--({O})-- You've all been goatse'd! Half Assed Rhymage
Always IBTL and IBDS!
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cytomatrix
Caldari Catalyst Reaction Xelas Alliance
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Posted - 2007.02.06 20:32:00 -
[40]
But its better than the current system. Where you enter the system everyone greets you with a big grin and logs of coz you have -5. ______________________________________________________________
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Gix Firebrand
Caldari School of Applied Knowledge
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Posted - 2007.02.06 20:45:00 -
[41]
Originally by: cytomatrix But its better than the current system. Where you enter the system everyone greets you with a big grin and logs of coz you have -5.
Which is why smarter low sec pirates are now raising their sec status so that doesn't happen.
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Bardi MecAuldnis
Amarr Pirates of Destruction Union Freelancer Alliance
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Posted - 2007.02.06 20:47:00 -
[42]
Personally, I'd like it to be like alliance chat, where no one shows up until they say something. That way, there's an even better reason not to smack in local.
As for the gates "tagging" the players that jump through, I think that could be a reason if it is applied to high sec and Alliance controlled space (something like it broadcasts the local count to your POS/Outposts and then to your membership). Then, this can add more strategy to warfare, kind of like Chrome Hounds, where you can hack into opponents/NPC comm systems to get local information in enemy territory. --- Hey hey let's go kenka suru! Taisetsuna mono protect my balls! Boku ga warui so lets fighting! LET'S FIGHTING LOVE!!! |
Ryn0
coracao ardente
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Posted - 2007.02.06 20:48:00 -
[43]
I like local the way it is. Helps bears and PvPers alike.
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Alowishus
OctoberSnow Corp
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Posted - 2007.02.06 21:04:00 -
[44]
If local were removed it'd be interesting. Everyone would have to be more careful.
1) Miners and NPCers would have to use scouts and/or their scanner CONSTANTLY to know if they should warp out.
2) Pirates would have to use the scanner to make sure an ambush wasn't waiting in the first belt.
I like the idea of warping into a system and not having everyone log immediately. That'd be fantastic. But it adds risk for myself as well.
On the otherhand, if local were removed I think that, along with the WCS nerf, would drive too much traffic out of lowsec.
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cytomatrix
Caldari Catalyst Reaction Xelas Alliance
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Posted - 2007.02.06 22:12:00 -
[45]
Originally by: Gix Firebrand
Originally by: cytomatrix But its better than the current system. Where you enter the system everyone greets you with a big grin and logs of coz you have -5.
Which is why smarter low sec pirates are now raising their sec status so that doesn't happen.
Thats not smartness thats lameness. They are keeping the sec status above -5 because they dont want to be shot near sentries and stations. So they can travel safely. ______________________________________________________________
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Shamis Orzoz
Sniggerdly
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Posted - 2007.02.06 22:24:00 -
[46]
I'd like to see a 30 second delay on local updates.
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Ilor Prophet
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Posted - 2007.02.06 22:57:00 -
[47]
Speaking as a CovOps pilot, I have no problem with appearing in local. I have to decloak to use a gate. The gate knows who I am, so it tells my destination gate who I am, which in turn broadcasts that I've entered the system (i.e. I show up in local).
If you remove local, be prepared to have people bumbling around not finding each other most of the time. Be prepared to have 0.0 wars grind to a halt because fleets can't find each other. Or worse, be prepared for the wars to become even more POS-centric.
Local is a tool. If I see five guys all from the same corp all with -8 SecRatings enter the system, I might think, "huh, maybe I should hide." Similarly, if they see me in system, they might think, "huh, maybe there's a miner here! Let's go blast him!"
Without that we'll most likely pass like ships in the night. Carebears will never go to lowsec because it's too hard to keep from dying, and retaining any kind of sovereignty in 0.0 will be completely pointless because there could be enemy fleets (be they military or just clouds of strip miners) in your space at any time and you'd never know it. If that's the case, why bother holding sovereignty at all?
One change I would like to see however, is for parked ships to show up differently on scans than active ships do (and be able to eliminate parked ships from my overview). That would keep me from cluttering up my scans with everybody's parked ships when I'm trying to scan down hostiles.
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Gix Firebrand
Caldari School of Applied Knowledge
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Posted - 2007.02.07 09:17:00 -
[48]
Originally by: cytomatrix
Originally by: Gix Firebrand
Originally by: cytomatrix But its better than the current system. Where you enter the system everyone greets you with a big grin and logs of coz you have -5.
Which is why smarter low sec pirates are now raising their sec status so that doesn't happen.
Thats not smartness thats lameness. They are keeping the sec status above -5 because they dont want to be shot near sentries and stations. So they can travel safely.
How is that not smartness? Using a new tactic in order to gain tactical advantage?
We all understand that sec status has no impact on your being a pirate right?
You can sit at -10 sec status and stroke your e-peen saying, "I am a piewat! Yay!".
But don't cry when people dock when you jump in. Simple as that.
Now am I saying -10 people are stupid? Far from it. However, you pay the price for the infamy. As it should be.
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El'Niaga
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Posted - 2007.02.07 11:20:00 -
[49]
If you eliminated local someone would just write a hack or other program where they still got the info while others didn't have it. Having local as part of the official game even though it gives some tactical info puts everyone on even footing and cuts down on petitions that would otherwise clog up the system accusing folks for cheating whether they were or not.
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Great Artista
Veto. Veto Corp
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Posted - 2007.02.07 11:20:00 -
[50]
Originally by: xeom
Originally by: Phelan Lore Kill local memberlist, keep local count.
I don't want to have to scout empty systems for targets or for gatecamps.
/SIGNED!!!!!!!!!111111111111111111111111
Approved, so it shall be. Lemme post with Kieron.... ___________________________________
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cytomatrix
Caldari Catalyst Reaction Xelas Alliance
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Posted - 2007.02.07 12:11:00 -
[51]
First of all I didnt start this thread. I was just expressing my opinion. And i only said it once. I am not a pirate. So i dont care if people run away when I enter a system. I want to be an outlaw not because I like to stroke my e-peen and shout "I am a piwat". Its because I like the risk. I like to be hunted by everyone. And I believe you get lots of good and hard fights when you are an outlaw from my past experience. Why dont you post with your main instead of hiding behind your alt? Anyway this is my opinion. Removing local wouldnt hurt if you do it properly. You might have to add other things. I am not a game designer, so I dont know. Even if they dont remove local, its not gonna affect my game play. ______________________________________________________________
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DarkElf
Caldari DJ's Exotic Dancers Escorts
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Posted - 2007.02.07 12:14:00 -
[52]
The only issue i see is that most low sec regions aren't hugely populated by random ratters and miners as it is. if they ever came in yes i would love it but i see the number dropping dramatically.
And lets be fair about 90% of eve have no idea how to use the scanner so they would feel like they had no defence.
DE
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Heikki
Gallente Wreckless Abandon The UnAssociated
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Posted - 2007.02.07 13:50:00 -
[53]
In summary: As a 0.0 pirate/pvper I find the current local be a convenience tool worth of keeping.
Even afraid the game would feel a lot less appealing if it showed mostly empty space (having Constellation chat would solve that).
Personally I like the Eve's style of play: lot of peaceful periods, broken by intense moments of battle. Having to constantly scan (even in deep 0.0) for hostiles does not sound tempting scenario.
So, for list of good aspects of local: - Allows easy way to chat with new people - Gives loners/small groups chance to avoid traps from big blobs - A way to avoid constant scanning and/or checking standings
So, how to keep the good things, but reduce the use of local as a tactical tool? Some ideas like: - Replace with constellation chat (perhaps removing cloaked players from it) - Have starmap to show realtime exact count of 1) people in space 2) people docked 3) people logged off in the system - Allow ships to run active radar: when ever a target not trasmitting Friend-signal gets closer than 15AU, the ship gives audible warning (ok, might be too resource intensive to be implemented)
For those getting feeling local robs them from many kills: remember carebears adapt as well. There will never be a situation where every pirate will find easy targets all the time.
Or in other words: to be succesful pirate, you have to do things differently/more efficiently than generic mass of pirates. Changing the rules of the game will not help in that.
-Lasse
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Cipher7
Acme Technologies Incorporated Ushra'Khan
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Posted - 2007.02.07 14:37:00 -
[54]
It's fine.
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Karlemgne
The Black Fleet
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Posted - 2007.02.07 15:56:00 -
[55]
Originally by: DarkElf The only issue i see is that most low sec regions aren't hugely populated by random ratters and miners as it is. if they ever came in yes i would love it but i see the number dropping dramatically.
And lets be fair about 90% of eve have no idea how to use the scanner so they would feel like they had no defence.
DE
This is a really sad statemnt, but its even sader that I know you are right--90% of eve doesn't know how to use their scanner.
-Karlemgne
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Jeretomi
Azure Horizon Coalition Of Empires
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Posted - 2007.02.07 16:54:00 -
[56]
Originally by: Helganstandt
Originally by: The Judge Its fine the way it is. Honestly i just see everyone that complains about it as whiners.
Without it pirates wouldn't be able to find a target to kill. Miners/Ratters wouldn't be able to do their job either.
Entire fleets would be able to dissappear without a trace, and as for the suggestion of keeping local number but removing names, well thats just useless because pirates and miners/ratters both need to know who is in local with them.
That's not really true. Maybe ratters/miners do, but pirates certainly do not care who is in system. Just as long as there are people to hunt, that's all that matters.
Surely you wouldn't want to spend an age chasing down someone in your own corp thinking they are a potential target?
And as to cloaked ships not appearing in Local, Local can't actually tell you what ship is being flown by a pilot, so what difference does it make if you appear in local or not?
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Lecram Xores
Delta team Lotka Volterra
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Posted - 2007.02.07 16:55:00 -
[57]
Local robs the gameplay. I don't like it. I do mostly pvp but I do enough ratting to sustain me, I never been killed in a belt or when I was doing missions. Intel should be gathered from various sources to provide enough info, on which to act on. I say again, from my prespective the local sucks! As a miner/npcer to constantly watch the local for incoming threats is dumb,they should have the tools to discover incoming threats but not the local.. which is a fuxing chat channel.Stuff like drones,probes to be in range of stargate and anounce you when the gates activates and when the ships decloacks, the type and who the pilot of the ship is, etc.. As a alliance, to count the number in local? .. hell no, user people to gather intel, maybe a new skill, allowing a cover ops to hack into a member of the gang and find out the number,ships,aproximated location and people of the gang. Increase in some key locations of the regions, the amount of ISK gained, but make it a smart implementation, not like complexes -- where almost all are farmer by ebayers. Give active offensive tools for carebears so they can protect someway of the pirates in 0.0. I don't know .. I'm not payed to think about this. I just don't like local and what 0.0 is right now.
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Gix Firebrand
Caldari School of Applied Knowledge
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Posted - 2007.02.07 17:04:00 -
[58]
Originally by: cytomatrix First of all I didnt start this thread. I was just expressing my opinion. And i only said it once. I am not a pirate. So i dont care if people run away when I enter a system. I want to be an outlaw not because I like to stroke my e-peen and shout "I am a piwat". Its because I like the risk. I like to be hunted by everyone. And I believe you get lots of good and hard fights when you are an outlaw from my past experience. Why dont you post with your main instead of hiding behind your alt? Anyway this is my opinion. Removing local wouldnt hurt if you do it properly. You might have to add other things. I am not a game designer, so I dont know. Even if they dont remove local, its not gonna affect my game play.
All I saw was blah, blah, blah uber wall of text attack.
Also, this is my main :D
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Marcus TheMartin
Gallente Tuxedo.
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Posted - 2007.02.07 17:07:00 -
[59]
Originally by: Gix Firebrand
Originally by: cytomatrix First of all I didnt start this thread. I was just expressing my opinion. And i only said it once. I am not a pirate. So i dont care if people run away when I enter a system. I want to be an outlaw not because I like to stroke my e-peen and shout "I am a piwat". Its because I like the risk. I like to be hunted by everyone. And I believe you get lots of good and hard fights when you are an outlaw from my past experience. Why dont you post with your main instead of hiding behind your alt? Anyway this is my opinion. Removing local wouldnt hurt if you do it properly. You might have to add other things. I am not a game designer, so I dont know. Even if they dont remove local, its not gonna affect my game play.
All I saw was blah, blah, blah uber wall of text attack.
Also, this is my main :D
Wall of text hits you wrecking for 1,300,000 damage
--({O})-- You've all been goatse'd! Half Assed Rhymage
Always IBTL and IBDS!
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Pokerface
Amarr Imperial Academy
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Posted - 2007.02.07 19:36:00 -
[60]
Edited by: Pokerface on 07/02/2007 19:35:31 No!
Remove overwiew and the square surrounding every ship! that will for sure make the game more fun!
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