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Diego DelTorros
Dire Wolf Armoury
0
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Posted - 2016.02.27 12:43:41 -
[1] - Quote
Hello capsuleers,
as a little personal project I created this web service which allows to check the profitability of a certain blueprint.
As an industrial player myself I've got tired of updating my excel-sheets few times a week with current eve-central prices to figure out - will I make some ISK with the end product?
So here comes - http://eve-trader.net - you simply search for a blueprint (search input accepts part of the name or typeid), the system queries for component prices (trying to get them the cheapest way) and for end product prices (trying to get them the most expensive way).
Current issues/limitations
All prices are calculated based on a request of 100 unit of end product.
Why is this info important? Imagine you need 200 units of a certain component for 100 units of end product. 50 of those units cost 5000 ISK, and next offer is 150 units for 50000 isk each. If you would require 100 units of end product, your production cost would be (50 * 5000 + 150*50.000) 7.750.000 ISK, meaning 77.500 ISK per end product item However if you would produce only 25 units of end product, your production cost would be 50*5000 = 250000. Thus, your production cost would be 25.000 ISK per end product item.
Plans for future releases: (approx. in exact this order)
- Allowing users to query for different amounts, rather than 100.
- Implement user accounts where user can save their blueprints, thus, having a faster access to their favourite blueprints.
- Having a history saved for each blueprint.
- A suggestions feature, where users can suggest new things and other users can vote on them.
- Making market predictions based on Monte-Carlo-Simulation or Expected Shortfall methods.
Please let me know if you find this service useful  |

Diego DelTorros
Dire Wolf Armoury
0
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Posted - 2016.03.02 16:28:05 -
[2] - Quote
So I figured out that most search requests are going in for larger blueprints (ships mostly). There is no need to perform a request for 100 ships. I added an (optional) field where users can provide their desired amount of end products. By default this value is set to 1. This will minimize response and provide much better user experience.
==== Release 1.0.1 / 02-03-2016 ==== - Added an optional field for desired amount of end products - Set desired amount by default to 1 - Calculation for a batch will now depend on user's input (the desired amount)
As always, any feedback is highly appreciated here or at [email protected] |

Diego DelTorros
Dire Wolf Armoury
0
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Posted - 2016.03.20 14:44:06 -
[3] - Quote
One of the bigger updates today (on the technical side) - rewamped whole blueprint database. It should be most up-to-date right now (I figured out some blueprints were outdated).
Please show your support by sharing the resource on twitter and facebook (functionality provided on the top right corner).
==== Release 1.1.0 / 20-03-2016 ==== - Blueprints database updated completely - Expert mode extended - ME level is now supported |

Diego DelTorros
Dire Wolf Armoury
0
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Posted - 2016.04.05 18:14:27 -
[4] - Quote
New release - 1.2.0 Now you can specify one or more solar systems where you want your data be gathered from. Again - by default the app is looking in the area within 5 jumps around main trade hubs. I also added a little loader so now website gives user feedback whether it's being loaded or not. On a side note, the select field for solar systems now contains 8k entries and performs a bit slow. I already have an idea how to fix this, but it will take a bit of time.
==== Release 1.2.0 / 05-04-2016 ==== - Expert mode extended - solar systems can now be specified in the query - Added a loader animation
http://eve-trader.net - small web application for industrialist. Calculate your profits on blueprints in real time.
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Black Locust
Black Flag CommonWealth Federal United Battalion of Armed Renegades
9
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Posted - 2016.04.06 07:51:35 -
[5] - Quote
Hi
Looks pretty good, usefull quick reference. I think some improvements would be to add the ability to enter your trade skills and standings info, as then you could calculate the exact profit, as currently you are not taking those into account when buying the raw materials, and selling the end product.
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Diego DelTorros
Dire Wolf Armoury
0
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Posted - 2016.04.06 08:26:53 -
[6] - Quote
Thank you very much for the feedback. Personal standings will be a bit trickier I think. I might implement this together with personal accounts, so the app will grab your characters data and you don't have to type it in manually for each faction. While the app was designed as quick reference I like the idea to serve both sides - a deep detailed calculation and a quick overview.
http://eve-trader.net - small web application for industrialist. Calculate your profits on blueprints in real time.
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