|
Author |
Thread Statistics | Show CCP posts - 11 post(s) |

Jeb Ashimura
Native Freshfood Minmatar Republic
0
|
Posted - 2016.03.24 00:34:31 -
[1] - Quote
Performance of the dynamic station interior is abysmal. The GPUs on my desktop PC and notebook are working overtime for no discernible benefit. Please bring back the static hangar view or a suitable replacement ASAP. |

Jeb Ashimura
Native Freshfood Minmatar Republic
1
|
Posted - 2016.04.04 00:23:01 -
[2] - Quote
CCP Darwin wrote:The graphics software team discussed revisiting this feature in light of the feedback we've received from players who preferred using it, and have concluded that we do not plan to do so. What to you mean by "revisiting this feature"? a) Bringing back the static hangar, b) increasing performance of the dynamic hangar? You should consider a) and you must address b) if you don't bring back the static hangar. The dynamic hangar is, in its current state, an unacceptable waste of resources, which needs to be significantly improved or kicked out (together with the captain's quarters, which at least can be avoided).
CCP Darwin wrote:Here are the settings I'd recommend trying if you wish to reduce the GPU and battery impact on your client: You cannot seriously expect players to fiddle with the graphics settings whenever we dock or undock. This is beyond impractical, and just not good enough. |

Jeb Ashimura
Native Freshfood Minmatar Republic
1
|
Posted - 2016.04.05 21:53:10 -
[3] - Quote
CCP Darwin wrote:Vincent Athena wrote:So, what you are saying is I have to ruin my in-space game to get reasonable fps when docked. That's bad design. I should not have to make that decision. I'm really curious about the specifics of what's going on for you. The hangar scene is a lot less heavy than anything you will see while undocked. I know that you specifically asked Vincent, but I'd like to provide additional data based on my MacBook Pro running three clients simultaneously. That machine definitely exceeds CCP's minimum specs.
While docked, all clients easily show 30-40 fps with low graphics settings. The big problem is that all three clients require the high performance mobile GPU, and also full CPU power -- both shown by the OS X activity monitor -- even when the "hide" function is used to minimize the UI. This is burning battery power like crazy, even if the clients are not doing anything but displaying some chat windows. A minimized/hidden EVE client should not require a 3D mobile GPU and big chunks of CPU when it does nothing but keep a server connection alive, by sending a few data packets back and forth. No hangar eye candy is worth this amount of energy consumption. |

Jeb Ashimura
Native Freshfood Minmatar Republic
4
|
Posted - 2016.05.21 23:59:49 -
[4] - Quote
Any news on this? If CCP resists the idea of a static hangar background, for whatever reason, how about limiting the hangar interior to one frame per second? I doubt this is less hassle than a static background, but there must be something you guys can do to avoid this utter waste of energy caused by GPUs running hot for naught.
Again: the dynamic hangar adds nothing whatsoever to my personal experience of EVE, other than tons of annoyance about the shockingly bad performance. If CCP stubbornly insists on doing the dynamic hangar, at least do it right in terms of performance. |

Jeb Ashimura
Native Freshfood Minmatar Republic
5
|
Posted - 2016.07.19 21:37:48 -
[5] - Quote
iooo1971a wrote:IMO CCP doesn't understand the problem (or it don't want to understand it). There is not primarily problem with performance. There is problem with heating, fan noise and on notebooks with battery while sitting in station.
I'm pretty sure that CCP understands the problems caused by the dynamic hangar perfectly well. I believe that some designers or managers have a personal stake in this matter which causes them to ignore valid player complaints about waste of energy, heat and noise pollution. Otherwise a responsible person would come forth and say "let's offer the players an option to get rid of this useless, bloated, sci-fi themed virtual fishtank and have our graphics team work on useful stuff instead". |
|
|
|