Pages: 1 2 :: [one page] |
|
Author |
Thread Statistics | Show CCP posts - 1 post(s) |

Derovius Vaden
|
Posted - 2007.02.06 16:50:00 -
[1]
Rigs seem to be the newest thing in EVE, and seem to modify all sorts of attributes, but why not the ship physically? Rigging by definition is to physically change something to suit a pre-decided purpose, so why not mount an extra power outlet coming from your ships reactor to power something extra?
|

Eskona Runningstar
Eve University Ivy League
|
Posted - 2007.02.06 16:59:00 -
[2]
Because a Scorpion with 11 mid slots would be a tad overpowered probably  ---------- These are my views and mine alone. They do not represent the official stance of my corporation or alliance in any way.
Eskona Runningstar Eve University IVY League |

Deathbarrage
|
Posted - 2007.02.06 17:02:00 -
[3]
at the most get things that add a certain slot with penalty -another slot
|

Derovius Vaden
|
Posted - 2007.02.06 17:05:00 -
[4]
Originally by: Eskona Runningstar Because a Scorpion with 11 mid slots would be a tad overpowered probably 
But, we've not discussed penalties yet; what if you lost 30% of your cap for highs, 20% for meds and 10% for lows? Having 11 ECM's or shield boosters doesn't mean jack if you can't support the cap needs.
|

Pharos Dei
Amarr
|
Posted - 2007.02.06 17:27:00 -
[5]
hell yeah... but no 11mids scorps or some crap...
but rather some rigs like: turn a high into a low slot or some crap...also limit it to 2 of these rigs per ship at max
|

On Edge
Veto. Academy
|
Posted - 2007.02.06 17:54:00 -
[6]
I like the idea of having a rig to allow you to adjust slot use would be cool. Ie changing missile slots for turret slots etc.
Problem with allowing you to add actual slots would be even with heavy penalties a number of nerf bat requiring setups would be found.
|

Christopher Dalran
|
Posted - 2007.02.06 18:00:00 -
[7]
Maybee because adding a slot would be like an Omni-rig. Instead of buy ANY of the other rigs you would just buy a slot rig and use whatever module you wanted at the time.
|

Christopher Dalran
|
Posted - 2007.02.06 18:07:00 -
[8]
I'm a little out on the usefullness of the weapon rigs, on my gunships theres no way in hell i could fit a weapon rig unless i were to drop down to the next level of guns down the line. If your after damage what is the point of increasing the damage mod if you have to use the next rank lower of guns?
|

Haizum
Shadows of the Dead Aftermath Alliance
|
Posted - 2007.02.06 18:07:00 -
[9]
Not sure on the whole slot-adding rigs, but if this was introduced, I'd say have a max of 8 slots on each of the high meds and lows so that you don't get, like mentioned, 11 mid Scorps.
Shadows of the Dead Recruitment |

Emperor D'Hoffryn
No Quarter. C0VEN
|
Posted - 2007.02.06 18:25:00 -
[10]
I would swap a low slot for a med slot on my geddon, absolution, zealot, etc any day.
mwd, scram, web, cap injector. mmmmmmmm.......
Originally by: Snuggly It's just so great to have an actual reason to not die, incentive is fantastic!
|
|

j0sephine
Caldari Reikoku Band of Brothers
|
Posted - 2007.02.06 18:29:00 -
[11]
Rigs already 'add slots' in a way -- a grid, cap etc rig means you can drop module from regular slot which up to now was granting that bonus, and put something else in there instead.
They aren't 100% flexible this way and there's cost attached to certain options, but it's quite sensible precautions rather than anything else.
|

Angus McLean
Gallente Divinity Trials
|
Posted - 2007.02.06 18:50:00 -
[12]
7 Low slot Omen  Or perhaps even an 8 low slot Prophecy, that would be amazing. I could officially have a great tank + great gank prophecy!
|

Setana Manoro
Gallente The Scope
|
Posted - 2007.02.06 19:02:00 -
[13]
1 - ships in eve are limited to 8 slots. 2 - some rigs to add slots would be nice, but they need to have a pretty heavy drawback so they wouldn't be overpowered but still not cripple the ships that mount them. Ships that could use rigs would mostly be Amarr ships - damn those 3 mid slots. 3 - one of the most popular rigs is the CCC rig that reduces cap recharge by 15%. The t2 one reduces by 20%. One could easily mount a T1 mid slot rig and then put a t2 cap recharger there this way going around the use of some t2 rigs. Or imagine a Dominix with 6-7 mid slots and still 7 lows. Can you say uber shield tank + MWD + blasters + dam mods galore ? PG drawback you say ?; just do the skills for T2 RCU's which would compensate. --------------------------------------------------
Always look on the bright side of life. :) |

Kuno Hida
|
Posted - 2007.02.06 20:01:00 -
[14]
Trade a low for a High even? Rokh at 249km sporting 10 T2 railguns?
Someone get tux plastered long enough to authorize this! :)
|

Nyxus
GALAXIAN Rule of Three
|
Posted - 2007.02.06 20:14:00 -
[15]
Because almost every amarr ship would drop the rediculous "utility" highslot that it can't fit for a midslot.
Of course......you could always swap the utility high for a med slot, and a low slot for a turret highslot.
Geddon with 8 turrets, 4 mids, and 7 lows. OMFGYESPLZ!! Retribution with 2 mids? <drools> Sader with 3 mids? YES! Zealot with 6 high turrets? <lazorgasm>
I like your thoughts and would like to subscribe to your newsletter, effective immediately.
Nyxus
The Gallente ideals of Freedom, Liberty and Equality will be met by the Amarr realities of Lasers, Armor and Battleships. |

Xenocidal Rage
|
Posted - 2007.02.06 20:39:00 -
[16]
Edited by: Xenocidal Rage on 06/02/2007 20:37:15
Originally by: Christopher Dalran I'm a little out on the usefullness of the weapon rigs, on my gunships theres no way in hell i could fit a weapon rig unless i were to drop down to the next level of guns down the line. If your after damage what is the point of increasing the damage mod if you have to use the next rank lower of guns?
Full rack of Electrons + rigs > Full rack of Ions.
Albeit, more expensive.
|

Goumindong
Amarr Merch Industrial We Are Nice Guys
|
Posted - 2007.02.06 20:53:00 -
[17]
Originally by: Xenocidal Rage Edited by: Xenocidal Rage on 06/02/2007 20:37:15
Originally by: Christopher Dalran I'm a little out on the usefullness of the weapon rigs, on my gunships theres no way in hell i could fit a weapon rig unless i were to drop down to the next level of guns down the line. If your after damage what is the point of increasing the damage mod if you have to use the next rank lower of guns?
Full rack of Electrons + rigs > Full rack of Ions.
Albeit, more expensive.
no. ---------------------------------------- Thou Shalt "Pew Pew" |

Jarjar
Silver Snake Enterprise Interstellar Starbase Syndicate
|
Posted - 2007.02.06 21:05:00 -
[18]
Originally by: Goumindong
Originally by: Xenocidal Rage Edited by: Xenocidal Rage on 06/02/2007 20:37:15
Originally by: Christopher Dalran I'm a little out on the usefullness of the weapon rigs, on my gunships theres no way in hell i could fit a weapon rig unless i were to drop down to the next level of guns down the line. If your after damage what is the point of increasing the damage mod if you have to use the next rank lower of guns?
Full rack of Electrons + rigs > Full rack of Ions.
Albeit, more expensive.
no.
Yes... On a Brutix, anyhow. 6x Electron Blaster with 1 RoF rig and 1 damage rig outdamages 6 Ions with no hybrid rigs, by 14.32%. Fitting reqs are 141MW/22tf with Ions (no rigs), vs 113MW/19tf with Electrons. I have AWU4, btw.
So, less fitting reqs, more damage over time, better tracking. It does however cost more and uses up all your calibration.
|

Phish1
Liberty Forces Ratel Alliance
|
Posted - 2007.02.06 21:30:00 -
[19]
do freighters get rigs?
rigs: 1 low slot 1 med slot 1 high slot high: noob gun med: 20k scram low: WCS
plonk it in a camp and hold a pod for it to kill... thats gotta be a worth killmail
|

Derovius Vaden
|
Posted - 2007.02.06 23:08:00 -
[20]
bump
|
|

Ashira Twilight
|
Posted - 2007.02.07 01:02:00 -
[21]
Back when the list of rigs was "released", that mid-slot rig really caught my eye. The ability to fit pvp mid-slot modules on my amarr ships? yum
A 7th mid on my cnr? That might be a little TOO good. I suppose it would need a drawback like was mentioned earlier, losing a slot somewhere else.
Of course, the amarr whining(which I admit being a party to) would say things like...
"We have to use a rig slot to make our ships capable of pvp."
Something like this would be a quickfix to the midslot problem amarr has, but could possibly be a little overpowered on other ships like ravens with an even stronger tank(or the same tank plus the extra mids for pvp modules). A limit to one of these modules on a ship(possibly making them cost 200 calibration) would most certainly be needed.
Extra turrets/launchers rigs would be sweet, finally a non-nos use for those "nos-slots" so many ships have....but then again, perhaps overpowered.
Of course, all of this could be balanced out if some of the...less than attractive.. rigs were impoved. Yes, I'm talking about you, damage/rof rigs. So many of these need to be tweaked, like the armor/speed rigs.
All these new options with rigs, and I still want something like designing our OWN ships. Heck, I'd love to just be able to modify ships or the bpos they are created from(with limits on what you can change)....
Armor on Caldari ships? meh -100% armor, + 25% shield Moa kind of sucks? -resist bonus, + damage bonus Have a hatred for uneven numbers, and your mega has 7 turrets? -sensor strength/resolution, +1 turret hardpoint(jetison whatever you have to, just tape another turret on!)
Oh well, maybe some day...
|

Goumindong
Amarr Merch Industrial We Are Nice Guys
|
Posted - 2007.02.07 01:27:00 -
[22]
Edited by: Goumindong on 07/02/2007 01:24:13
Originally by: Jarjar
Yes... On a Brutix, anyhow. 6x Electron Blaster with 1 RoF rig and 1 damage rig outdamages 6 Ions with no hybrid rigs, by 14.32%. Fitting reqs are 141MW/22tf with Ions (no rigs), vs 113MW/19tf with Electrons. I have AWU4, btw.
So, less fitting reqs, more damage over time, better tracking. It does however cost more and uses up all your calibration.
damage and RoF rigs are stacking penalized, so after the 3 damage mods your gank brutix will be fitting, those only give you a 2.3% damage and RoF bonus each. For a total of 4.7% more damage, which does not breach the 5-7% gap between the two weapons[i am too lazy to figure what it really is]. Comparing with 2 damage mods you get 5.7% bonus each for a 12% damage bonus, making those electrons perform about 4-5% better than the ions.
BUT you expend two rig slots that could be used for things like "rep repair amount" rigs or "capacitor size rigs" or "MWD speed rigs" or any number of other things that also help your brutix perform that the two damage rigs did not. Other options include a PG rig and then a damage rig[boom, there goes the electrons superiority right there].
So no, they dont do more and arent more effective than ions. ---------------------------------------- Thou Shalt "Pew Pew" |

Roemy Schneider
BINFORD
|
Posted - 2007.02.07 03:29:00 -
[23]
rigs seem to be half as powerful as any comparable module - so adding an entire slot would indeed be nuts. swapping, however, might be ok.
however, 8 low slots on an itti V? 52377.25m¦ yeeehaaaw 
|

Mnengli Noiliffe
|
Posted - 2007.02.07 06:30:00 -
[24]
There were rumors during kali beta test, that there is indeed a rig that adds med slot... perhaps the developers reconsidered it eventually. Or those were just rumors.
|

babylonstew
Caldari x13 Privateer Alliance
|
Posted - 2007.02.07 07:17:00 -
[25]
8 launcher CNR anybody
which is prolly why we wont ever see rigs to change/swap slots
Originally by: Devilish Ledoux Don't think of it as being kicked out of the Federation; think of it as beating the rush
|

Derovius Vaden
|
Posted - 2007.02.07 19:33:00 -
[26]
le bump.
|

Taran Blake
De Re Metallica
|
Posted - 2007.02.07 19:47:00 -
[27]
While I doubt you are going to be able to go beyond the 8 hi/mid/low slot maximum limit, the ability to convert a utility slot to a missile/turret slot, or some other combination would be good.
Problem i can see with this is the model side where there aren't enough "physical" hardpoint locations, but that is not exactly an insurmountable problem.
Of course, I could see 7 or 8 missile slot Ravens becoming common ... which would be a change from the triple cap rig that is at the moment almost mandatory.
|

Mr Peanut
STK Scientific
|
Posted - 2007.02.07 21:51:00 -
[28]
Abaddon w/ cap recharger IIs in the newly-granted mids, anyone?
|

Derovius Vaden
|
Posted - 2007.02.08 03:03:00 -
[29]
No way the last post in my thread is going to be by someone named Mr. Peanut.
|

Derovius Vaden
|
Posted - 2007.02.08 03:14:00 -
[30]
Originally by: JITA MARKE****CHER it would probably over power alot of ships and cause the devs headaches, no thanks
Interesting alt name...
|
|

Slash Harnet
Minmatar Industrial Services INC
|
Posted - 2007.02.08 03:14:00 -
[31]
As long as you had to exchange slots and you couldn't exceed the 8 limit I don't see it as too over powered....
/me starts plotting how to abuse the potential power 
signature removed ... Pirlouit I finally got my sig nerfed once, I feel like a forum warrior! |

SinqLaisonMarket
|
Posted - 2007.02.08 04:08:00 -
[32]
Originally by: Derovius Vaden
Originally by: JITA MARKE****CHER it would probably over power alot of ships and cause the devs headaches, no thanks
Interesting alt name...
indeed
|
|
|
|
Pages: 1 2 :: [one page] |