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Pandora Carrollon
Kingsman Tailors
74
|
Posted - 2016.03.02 16:41:40 -
[1] - Quote
Now that Skill Points have been turned to a commodity (something that can be bought/sold), it's time to evaluate other ways to customize our characters the same way.
Stats/Attributes:
There should be a way to trade, ISK, Aurum or SP for stats and vice versa. At the moment, stats can only be adjusted +/- against each other. You can add implants but you are just adding to a max limited point. This creates a very 'generic' feel to all characters. The space environment lends itself to the more cerebral attributes anyway, but I think that stats could play a far more dramatic role in how we customize our characters vs. what we do.
If we see stats as relative objects, suddenly characters have the ability to 'shine' in given areas and might be more custom fit to roles the players want them to be in, while others could just remain good at everything and slowly increase across their stats as they gain SP/time.
It will also encourage more ISK, Aurum, SP use and churn in the game. I don't know what the balance points or costs should be for this, obviously a stat adjustment that is 'permanent' (ie, can't be lost at death) should be very expensive, but there should be a way to "Extract SP and make it worth a +1 to a stat", or buy Skill Injector that is +1 to a stat. It could be a declining result like SP Injectors have as well.
Clothing:
Yeah, I know you've heard some of this before but it needs to be said again (much to the dislike of your art department).
Clothing in EVE is awful, it's unbalanced and ridiculously expensive. It's also one of the few features that IS NOT PLAYER BASED.
GÇó Let clothing have blueprints GÇó Let it have color customization at the time of manufacture GÇó Allow for some limited customization of 'panels' in the clothing using transparency options in the color customization. This would give the clothing totally new looks. Panel customization could be restricted to only allowed panels and thus keep minimum modesty requirements in place. GÇó Consider allowing a library of patterns/images to be available to further customize the clothing lines.
By doing this, clothing costs would come way down because supply of them would increase. The EVE store could continue to carry 'exclusive' or 'rare' or 'faction' clothing lines and the players can make completely different stuff.
Voice Effects:
Right now, our characters are basically silent. We get feedback from our systems but not ourselves. Put together an initiative with the fans to have about a dozen people from each nation/language to read off a decently large list of statements like:
"Hmm, new Bogey on the scope" "Being targeted..." "Ooooo, someone to shoot at!" "Request docking permission..." (instead of the ever present 'Docking permission requested') "Man, I hate Concord..." usually followed by a 'boom' "Scratch one target..." etc. etc. etc.
Let the player choose the voice for their character, and it would be awesome to be in all the languages. If the fans did it, you could just reward the voice donators with a PLEX or two and the idea that their voice is immortalized in the game forever. Nirvana for a fan. It could also be a regular reward for contests and recognitions. They could be funny statements or even movie quotes... go nuts.
You could monetize this by letting the vocal packs be purchased with ISK/Aurum.
Creature Comforts:
Other ways to make the character experience unique: GÇó Pilot Companions- yup pets or other critters (mini robots) to fly with you and make funny sounds, demand attention or point things out. They would survive in your pod with you on ejection, but if you get podded, you have to get a new one. GÇó Music libraries. People want the old EVE music back, give it to them in game... for a fee. This way it gets dropped down in volume when another sound overrides it. You could make a customization panel to set what sounds get to override your music and what just gets mixed in. GÇó In game alarms. Allow for the clock to be more customized (so it can show local earth times, yeah, not immersive but more useful than adding and subtracting time zone and AM/PM stuff) . Let people set alarms so they know if they are running up against some real time limit and keep that game/ real life balance healthy. This is something most MMO's should do.
Just a few ideas, maybe not new, but there they are.
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Corvald Tyrska
Dha'Vargar
75
|
Posted - 2016.03.02 21:19:09 -
[2] - Quote
To be honest I would prefer they get rid of stats altogether. They add nothing of real value to the game other than distinguishing between people who read a training plan on a third party website vs those who didn't.
Just rip stats of altogether and adjust base training times up to account for them being at average values for all characters. |

Pandora Carrollon
Kingsman Tailors
76
|
Posted - 2016.03.02 21:30:21 -
[3] - Quote
Corvald Tyrska wrote:To be honest I would prefer they get rid of stats altogether. They add nothing of real value to the game other than distinguishing between people who read a training plan on a third party website vs those who didn't.
Just rip stats of altogether and adjust base training times up to account for them being at average values for all characters.
Yes, that's another route.. genericize everything. Implants would go away as stat boosters, then they'd just be hardwired percentage booters to a given thing. Characters wouldn't actually gain or lose anything against each other. So I could see the argument that way.
I'm actually looking for more diversity in the character design, but you could go the other way. At that point, why bother with any of it and just fly ships without characters at all. I mean if you boil the game down to its fundamental elements, you're either flying a ship or pulling levers on a machine so the character is really just frosting on a cake. You want plain frosting, I think the full bore hyper special frosting would add to my cake experience... 
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Corvald Tyrska
Dha'Vargar
75
|
Posted - 2016.03.02 22:47:06 -
[4] - Quote
I agree there needs to be customisation and differences and stats could be changed to work in that direction but as it stands currently they don't add any customisation of real value and I think that potentially implants could be a better mechanism for that sort of impact. That way you can tailor specific clones to specific purposes. The stat implants could be replaced with a range of new implants that give bonuses and variation in additional ways, e.g. charisma slot implants may boost certain social skills by a percentage, willpower slot ones may have jump fatigue percentage reductions, etc.
Ideally the bonuses would be percentage based off existing skills, sort of like rigs. That way you can customise specific clones for different purposes to a much greater degree than currently but it is still based off the skills that you have trained for the character. |

Pandora Carrollon
Kingsman Tailors
79
|
Posted - 2016.03.02 23:30:35 -
[5] - Quote
Corvald Tyrska wrote:I agree there needs to be customisation and differences and stats could be changed to work in that direction but as it stands currently they don't add any customisation of real value and I think that potentially implants could be a better mechanism for that sort of impact. That way you can tailor specific clones to specific purposes. The stat implants could be replaced with a range of new implants that give bonuses and variation in additional ways, e.g. charisma slot implants may boost certain social skills by a percentage, willpower slot ones may have jump fatigue percentage reductions, etc.
Ideally the bonuses would be percentage based off existing skills, sort of like rigs. That way you can customise specific clones for different purposes to a much greater degree than currently but it is still based off the skills that you have trained for the character.
I could go for that, total stat reworks on each clone... Hmmm... now where did I put that Ms. Universe clone.... |

elitatwo
Eve Minions The-Company
1117
|
Posted - 2016.03.03 00:35:28 -
[6] - Quote
...or we put Pandora back in the box where she belongs?
Eve Minions is recruiting. Learn from about pvp, learn about ships and how to fly them correctly. Small gang and solo action in high, low and nullsec and w-space alike.
We will teach you everything you need and want to know.
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Celthric Kanerian
Ascendance Of New Eden Workers Trade Federation
691
|
Posted - 2016.03.03 05:22:21 -
[7] - Quote
CCP has already stated that they highly dislike attributes and will remove it as soon as they get the chance. |

Genesis Dextius
Redhogs Circle-Of-Two
0
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Posted - 2016.03.03 09:04:29 -
[8] - Quote
As far as stats go I am rather unbiased: I don't care much about it. I can take it or leave it.
However, I do agree that character customization is rather limited. Physical attributes, clothing, etc could use a bit more diversity. You've heard this before and you'll hear it again from me: allow players' avatars to interact with each other in a way that doesn't crash something. Hell, even if I could go to a room in a station and all my character did was sit and look at other characters that would be an improvement (gotta show off the that will never be seen in a profile pic).
As far as the little soundbite thing goes I think it is a neat idea. I have a possible solution/thought: EVE has the built in fleet voice communication system. Anyone with a mic can use it. Perhaps allow a player to record a few short audio snippets for them to automatically say over "radio noise" in space when an event happens. These sound clips would be mapped to events such as:
- When attacked (I thought of targeted but then I thought about Jita)
- When shot down
- When a kill has been made
For example I record a 4-second clip for the "When Attacked" map and I say "You won't survive the attempt." This audio clip goes through a "radio noise" filter to make it sound a bit more authentic for the game. The little file is then stored locally (or serverside I don't care). Now whenever a player attacks me and are in maybe a 30km radius of my location (or anyone for that matter near me), they hear my little sound clip. You could even spice it up with Doppler effects and such or even have it decay with distance. There could also be an option in the audio settings to mute these clips from other players. Don't worry about profanity, it already happens in writing and CCP can easily access logs if it gets too bad.
The infrastructure of the in-game voice chat engine is already here. Now to perhaps apply it to a "global proximity range." |

Pandora Carrollon
Kingsman Tailors
79
|
Posted - 2016.03.03 15:49:54 -
[9] - Quote
elitatwo wrote:...or we put Pandora back in the box where she belongs?
Ouch... |
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