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Thread Statistics | Show CCP posts - 6 post(s) |

Lugh Crow-Slave
1643
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Posted - 2016.03.03 20:14:01 -
[1] - Quote
Will I still be able to allow people to do reprocessing while not letting them use compression?
Also can we have it so you can only see the market of a citadel if you can use it otherwise I can see it being frustrating for people trying to by something only to just see a huge list of items you can't get to. (I see this being particularly hard on new players) also in wh it would be nice not to be advertising what's in your giant loot pinata
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Lugh Crow-Slave
1643
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Posted - 2016.03.03 20:16:02 -
[2] - Quote
Rek Seven wrote:Querns wrote:Rek Seven wrote:Why isn't the security status of a system being considered?
For the transaction taxes, it should be lower in low sec and non existent in wormholes and null sec. If this was the case, everyone who wanted to sell stuff in 0.0 would just set up a market in NPC 0.0, where the taxes were low-to-zero and there was no chance of disruption via explosion or ACL lockout. NPC stations in 0.0/lowsec need these fees too. This is for citadels not stations. Low/zero tax should be one of the major incentives to choosing to setup in a citadel as opposed to a station. Citadels in NPC null are also distructable and they would have a tax because it is not true null sec.
As well security status is taken into consideration when you fit a market rig to a citadel
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Lugh Crow-Slave
1643
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Posted - 2016.03.03 20:28:50 -
[3] - Quote
Marcus Tedric wrote:Altrue wrote:Reprocessing tax in isk in NPC stations means more minerals on the market. Interesting. No it doesn't - the minerals go to the owner - they don't disappear....
Not when done in NPC stations where a good chunk is done
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Lugh Crow-Slave
1643
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Posted - 2016.03.03 21:09:43 -
[4] - Quote
Scotsman Howard wrote:Dave Stark wrote:windows vista wrote:Contracts: while Contracts will not be available in Citadels for the first release,
i think that thist is more important what about my contracts for doctrine ships? open ship fitting from corp fittings. 'buy all' inside the citadel where your glorious logistics bros have seeded the market. Yes: This makes sense. Let us take a simple contract and make the person put up a minimum of 9 sell orders (ship, fittings, ammo, etc.). Then let us take those 9 sell orders and make them visible to everyone in the region (because that is how the market in Eve works). Then let the invaders or attackers go through and buy out the market (because again that is how the market in Eve works). Guess what? Can you see the problem yet? Now you have no doctrine ships for your pilots to fly. Don't think this will happen? Why do you think people started using contracts in the first place?
It's just the initial release they will be added to citadels once they can be
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Lugh Crow-Slave
1645
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Posted - 2016.03.03 22:19:29 -
[5] - Quote
Circumstantial Evidence wrote:"To create an environment more competitive for Citadels, we plan on increasing the transaction tax to 2.5% [....] Players trading in citadels will still receive the transaction tax, but the broker's fee will be at the complete discretion of the owner. "
I don't understand how raising the transaction tax everywhere, w/o the possibility of reduction by using a Citadel market service - makes Citadels more competitive.
The market rig reduces the transaction tax fire citadels
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Lugh Crow-Slave
1645
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Posted - 2016.03.03 22:43:24 -
[6] - Quote
Circumstantial Evidence wrote:Lugh Crow-Slave wrote:Circumstantial Evidence wrote:I don't understand how raising the transaction tax everywhere, w/o the possibility of reduction by using a Citadel market service - makes Citadels more competitive. The market rig reduces the transaction tax fire citadels Thx - missed that. We will face interesting tradeoffs in rigging choices. Yep and remember bonuses change depending on arc statuary (higher bonuses in low/null than in high)
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Lugh Crow-Slave
1645
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Posted - 2016.03.03 23:50:17 -
[7] - Quote
Vic Jefferson wrote:Moac Tor wrote:]It is only 5 million ISK to teleport across the entire map; stop complaining scrubs. Per character, per jump. Moving around is a key part of the game now due to how far and between content is. The faster and easier it is to get to content, the better experiences players have, and the more the wheels of the economy are greased, which in turn is more content for people. It will add up a lot faster than you think, and is just another straw on an increasingly burdened back. Everyone of these proposed changes is harmful to players and small entities.
Not my fault if you live to far away from content maybe try dropping a few blues
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Lugh Crow-Slave
1647
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Posted - 2016.03.04 00:11:28 -
[8] - Quote
its my cyno wrote:If citadels wont be that profitable and appealing and you need to change NPC services and taxes to make it so then you are doing it wrong. Go back to the drawing board and ask what can I do to make them better then NPC stations without changing NPC. If you cant then you failed and scrap the whole idea. There is only so much change the player base will take before they say this game sucks. To make a part of the game suck to make another part appealing because it sucks isn't the answer. How did the new sov changes work out? yeah thought so....I am starting to wonder if CCP hired a bunch of engineers to replace developers. "If it isn't broke don't fix it", changing it for the better could actually break it to where its not repairable.
If the owner cant find a way to compete with NPC services and taxes then they truly shouldn't own a citadel anyways. Maybe you should change the fee amounts to the owners to maintain the services. Citadel owners are going to own citadels because they want to show how much further they measure on the stick then others and not because they want to compete with NPC or markets. If you don't know why the markets thrive they way they do then I suggest actually playing the game once in awhile. I will also bring up the "think of the wormhole children".... ohh wait nvm I forget they are like the belters in "The Expanse" that have to deal with the power struggle between Mars and Earth.
There is too much slope for these changes to be good. This will not be new player friendly and how many more lost subs can CCP absorb?
What is the point of a sandbox game if you keep removing the sand.
Pretty sure the idea is so that markets are forced out of npc in order to remove just one more non player element from the game if that's the case the changes make seance. Except the 5 mil to jump a cone that seems a bit excessive
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Lugh Crow-Slave
1647
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Posted - 2016.03.04 00:36:29 -
[9] - Quote
Vic Jefferson wrote:Lugh Crow-Slave wrote:Pretty sure the idea is so that markets are forced out of npc in order to remove just one more non player element from the game if that's the case the changes make seance. Except the 5 mil to jump a cone that seems a bit excessive We have seen what happens when players have too much control, or too much potential for control. Do you really want what happened with Sov to happen with markets...to a further extent than it already does? Honestly if I was in the CFC et al, I'd be rejoicing at this so hard; who wants to have to run a renter empire when you can make more cash with less effort by controlling one station? Lugh Crow-Slave wrote:Not my fault if you live to far away from content maybe try dropping a few blues Rote Kapelle has no blues. Syndicate is dead. Why? CCP hates NPC nullsec basically, but this is another topic. There is no content to be had because the development emphasis is on sov entirely, despite Low and NPC null being healthier innate designs. Hence why one has to jump clone every play session just to find content.
What do you mean I don't need to just for content at all the systems near me are full of them and if I need to move to another array is generally 10-15 mins to find a while chain
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Lugh Crow-Slave
1647
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Posted - 2016.03.04 01:03:14 -
[10] - Quote
Elyia Suze Nagala wrote:Keep the mineral based tax for Citadels. Make it so when you reprocess, the Citadel owner gets the "tax" portion of the refined ores/gases/ice. It will still be useful to them as much as isk, and in Null and W-Space maybe more valuable than isk.
That's my only input, rest sounds good to me.
I prefer this as well new players may not have isk but everyone will have the minerals they are refining.
Also it means a bit more effort has to be taken by the owner.
And again will I be able to let people refine in my citadel but not compress?
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Lugh Crow-Slave
1647
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Posted - 2016.03.04 01:07:38 -
[11] - Quote
Querns wrote:Vic Jefferson wrote: GSF used to be the good guys
This is false.
They were when it was them or Bob :p
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Lugh Crow-Slave
1647
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Posted - 2016.03.04 01:10:48 -
[12] - Quote
its my cyno wrote:Lugh Crow-Slave wrote:its my cyno wrote:If citadels wont be that profitable and appealing and you need to change NPC services and taxes to make it so then you are doing it wrong. Go back to the drawing board and ask what can I do to make them better then NPC stations without changing NPC. If you cant then you failed and scrap the whole idea. There is only so much change the player base will take before they say this game sucks. To make a part of the game suck to make another part appealing because it sucks isn't the answer. How did the new sov changes work out? yeah thought so....I am starting to wonder if CCP hired a bunch of engineers to replace developers. "If it isn't broke don't fix it", changing it for the better could actually break it to where its not repairable.
If the owner cant find a way to compete with NPC services and taxes then they truly shouldn't own a citadel anyways. Maybe you should change the fee amounts to the owners to maintain the services. Citadel owners are going to own citadels because they want to show how much further they measure on the stick then others and not because they want to compete with NPC or markets. If you don't know why the markets thrive they way they do then I suggest actually playing the game once in awhile. I will also bring up the "think of the wormhole children".... ohh wait nvm I forget they are like the belters in "The Expanse" that have to deal with the power struggle between Mars and Earth.
There is too much slope for these changes to be good. This will not be new player friendly and how many more lost subs can CCP absorb?
What is the point of a sandbox game if you keep removing the sand.
Pretty sure the idea is so that markets are forced out of npc in order to remove just one more non player element from the game if that's the case the changes make seance. Except the 5 mil to jump a cone that seems a bit excessive Yes quite aware of the forced part. The markets are player driven its just done in NPC stations for its low risk and location convenience. Any red, orange, purple, blue, green capsuler can use the market that players control. CCP wants to sell the citadel idea by forcing players to change to what they want and where the markets are. This in return will benefit a few and screw over the rest.
Exactly now you just have to pay more for that low risk or have a better magen but worth more risk added
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Lugh Crow-Slave
1647
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Posted - 2016.03.04 01:26:18 -
[13] - Quote
Beta Maoye wrote:Anhenka wrote: It honestly sounds like you regurgitated a bunch of marketing technobabble with no connecting thoughts or explanations. Why exactly does higher broker fee's somehow discourage people from participating in the market? Are people going to magically stop buying things? .
If the transaction cost is high enough, buyer and seller will settle outside the market to circumvent the transaction cost burden. Settlement price information will not be disclosed to other seller or buyer. Thus not good for establishment of fair price.
This is only an issue of enough citadels don't pop up
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Lugh Crow-Slave
1647
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Posted - 2016.03.04 01:40:25 -
[14] - Quote
Beta Maoye wrote:Lugh Crow-Slave wrote: This is only an issue of enough citadels don't pop up
Even initially there are many citadels(with market hub) in space, eventually there will only be a few left in the hand of strongest military parties.
In the heavy traffic areas yes but that's natural the will have a hard upper limit on the tax they can use and a soft one based on their location.
Overall strong well organized groups benefiting from being strong and organised is not a bad thing abs this will surly be one hell of a conflict driver
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Lugh Crow-Slave
1647
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Posted - 2016.03.04 01:49:16 -
[15] - Quote
Beta Maoye wrote:Lugh Crow-Slave wrote:Beta Maoye wrote:Lugh Crow-Slave wrote: This is only an issue of enough citadels don't pop up
Even initially there are many citadels(with market hub) in space, eventually there will only be a few left in the hand of strongest military parties. In the heavy traffic areas yes but that's natural the will have a hard upper limit on the tax they can use and a soft one based on their location. Overall strong well organized groups benefiting from being strong and organised is not a bad thing abs this will surly be one hell of a conflict driver It is the busiest market hub that set the tone for a price.
Yes? Your point?
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Lugh Crow-Slave
1647
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Posted - 2016.03.04 01:55:24 -
[16] - Quote
Anhenka wrote:Lugh Crow-Slave wrote:Beta Maoye wrote:Lugh Crow-Slave wrote: This is only an issue of enough citadels don't pop up
Even initially there are many citadels(with market hub) in space, eventually there will only be a few left in the hand of strongest military parties. In the heavy traffic areas yes but that's natural the will have a hard upper limit on the tax they can use and a soft one based on their location. Overall strong well organized groups benefiting from being strong and organised is not a bad thing abs this will surly be one hell of a conflict driver I think you vastly overestimate the will of PvP groups to suppress anyone and everyone who can put up a citadel. It's easy to buy and put one up. 7-10 bil is not a huge investment for a small group of players or even moderately wealthy individuals. Taking one down in highsec against the deathstar version of a large citadel without caps will be damn hard. And that's not even getting into the area of a X-L, which promises to be nearly impossible to take out without a sizable capital fleet. And to kill them.... why? do you imagine goons putting up an X-L, making a massive effort to swap the main market hub to that system, and then waging a huge continuous war of structure bashing to maintain supremacy against anyone else who tires to put up a Citadel in the same system? I'm anti-goon, but I'd need a whole tinfoil factory worth of hats to buy into that idea.
This. Yes high traffic systems may get held and controlled but not large areas of hs so small gross can still compete
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Lugh Crow-Slave
1647
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Posted - 2016.03.04 02:16:19 -
[17] - Quote
Beta Maoye wrote:Corvald Tyrska wrote:Have fun settling outside the market in EVE. Enjoy your 2.57 billion ISK Rifter. I'm sure no-one will scam you at all  Yes, I don't want to be scammed. So I want a transparent market that I can be sure the price is good.
Price is always good of you're willing to pay it
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Lugh Crow-Slave
1647
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Posted - 2016.03.04 03:27:52 -
[18] - Quote
Nevyn Auscent wrote:Anhenka wrote: I think you vastly overestimate the will of PvP groups to suppress anyone and everyone who can put up a citadel. It's easy to buy and put one up. 7-10 bil is not a huge investment for a small group of players or even moderately wealthy individuals. Taking one down in highsec against the deathstar version of a large citadel without caps will be damn hard. And that's not even getting into the area of a X-L, which promises to be nearly impossible to take out without a sizable capital fleet..
I think you vastly overestimate what their firepower vs subcapitals is going to be. Indications are that a few cruisers will be sufficient because of the damage mitigation from sig & speed vs the missiles. This may not hold up obviously, but the current defences look very very very light against subcaps. Even the cap defences seem lower than a POS can put out, with the sole exception of the XL fitted with a doomsday. With regards to the tax changes, I worry that combined with the seemingly weak defences it will be too easy for the large groups to further monopolise things, and force people to join them or be shut out in the cold, because those large groups have at this point built up such a reserve of isk, resources and super caps that no newly formed group will ever get to challenge them on any significant scale, their only real danger is internal division and a civil war.
A few webs and TPs will make the anti sub cap guns quite effective any idiot who puts anti capital guns on a hs citadel deserves to lose it
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Lugh Crow-Slave
1647
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Posted - 2016.03.04 03:49:05 -
[19] - Quote
Double post
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Lugh Crow-Slave
1647
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Posted - 2016.03.04 03:54:41 -
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Nevyn Auscent wrote:Lugh Crow-Slave wrote: A few webs and TPs will make the anti sub cap guns quite effective any idiot who puts anti capital guns on a hs citadel deserves to lose it
Except you don't have the range on the webs, the mobility to force them into web range, and the TP's on their own don't even come close to making effective damage applied. Citadel Sub Cap missiles have worse stats than Rage Torps do once you actually take pilot skills into account. Sure if you have an equal defence fleet to their attacker fleet you can do things, but then you have an equal fleet to start with. Even if we assume 100% application an M Citadel appears to have less firepower than a BS, an L Citadel about a BS, and an XL Citadel roughly 1.5 BS. Fighters can be added but they've given us no details on fighters, and fighters can be killed as well. The support modules are a bit scarier, but still not going to make much difference in numbers. The stats just currently don't add up to a credible level so it's going to be all about who has the larger fleet. And if you have the larger fleet as the defender (assuming equal skill & fits anyway) you've already won and the Citadel firepower is irrelevant.
Is that with the 10%and 25% skill/hull bonus taken into account. And the idea is your going to need add defence fleet there so no they can't do it on there own but just getting people to show up and kill every single competing citadel that pops up is not going to be worth it.
EDIT: a large is 23.6k alpha and 1.5k dps and that's b4 damage mods and fighters
(Ps of your were interested they have given preliminary fighter stats on the capital focus group reddit page)
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Lugh Crow-Slave
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Posted - 2016.03.04 04:15:52 -
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Nevyn Auscent wrote: I wasn't taking the Hull bonus into account as they hadn't listed them as specifically bonused on Citadels, so I wasn't sure. If that's the case then increase my numbers by 25%, but they are still low. I agree a defence fleet should be needed against a significant attack, but a T1 cruiser being able to local tank a Citadel is a bit weak. I'd be expecting an M Citadel to be somewhere around 3-4 BS worth of missile firepower, stated like RHML in order to actually apply to subcaps reasonably. L Citadel scaling up to 3-4 dread and XL to 3-4 Titan. Given the immobility of the Citadel and the ease of scanning it just before you attack for it's exact fit it seems reasonable to have more firepower than a comparable price of T1 ships, and that seems to fit decently without being silly.
I think they've possibly got the XL & L in a reasonable place vs Capitals, as the Capital launchers seem decent, and the Doomsday bounces to secondary targets which works as the multiplier fine. And the bomb launcher outside high seems like it will be killer to subcaps, imagining 2 or 3 of them volleyed for 60-90k volleys aimed at a 40 sig size. But the subcap launchers themselves are very weak. The application isn't going to hit any subcap for remotely close to full without major aid, and the DPS is watery also.
P.S. Got link for that reddit? Some of us don't normally follow a million other forums like reddit :).
Edit. Those are the raw DPS numbers yes. But the problem is the application. Vs a T1 cruiser on AB you are applying about 5% of that paper DPS. With TP's it gets up as far as 10%. So an L Citadel is able to apply 150 DPS vs a T1 cruiser.
But again webs will let it apply an recons can get very good range and tank with a Web tp fit while I agree citadels need to be strong smaller groups also need to be able to Siege them so they can't kick out a to much dps on there own.
Fighter numbers
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Lugh Crow-Slave
1647
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Posted - 2016.03.04 04:36:16 -
[22] - Quote
Nevyn Auscent wrote:Lugh Crow-Slave wrote:But again webs will let it apply an recons can get very good range and tank with a Web tp fit while I agree citadels need to be strong smaller groups also need to be able to Siege them so they can't kick out a to much dps on there own. Fighter numbers I agree they shouldn't be too strong, but they shouldn't be too weak either, and currently they are landing on the weak side. I don't think 3-4 T1 BS worth would be too hard for a smaller group to Siege them. A couple of T1 logi would be able to cope with that level of fire-power still, and Marauders would be able to local tank it also. Thanks for the link, doesn't say anything about what Citadels will be able to use though, and if we assume a M Citadel gets the same as a carrier they only get 840 DPS in fighters, which can be killed. In fact probably a lot less than that because skills won't apply to Citadel fighters.
It was more the 3-4 titans that was getting on the high side. And your right they may be to low atm we will need to see once they hit test servers to get a better idea what a good place for them to be is.
And those fighter numbers are before carrier hull bonuses are applied not after bit don't read to much into them as they ate pure balance numbers anyway.
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Lugh Crow-Slave
1647
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Posted - 2016.03.04 05:09:40 -
[23] - Quote
Nevyn Auscent wrote:Lugh Crow-Slave wrote: It was more the 3-4 titans that was getting on the high side. And your right they may be to low atm we will need to see once they hit test servers to get a better idea what a good place for them to be is.
And those fighter numbers are before carrier hull bonuses are applied not after bit don't read to much into them as they ate pure balance numbers anyway.
Well, that's XL Citadel vs Caps while in Null I was meaning, and since the DD on it spreads to 5 secondary targets I suspect it is near that 3-4 Titans of fire-power already. But yea, good point that we need to see them hit Sisi, as they are already making adjustments on feedback, but at least this way they can read the issues here and be forewarned about the possibility of issues :) XL vs Subcaps in high is only going to be about 2.5 times what M Citadel vs Subcaps is after all. (2 vs 4 launchers and the possibility of BCU's) oh I didn't think you were talking DDs into effect I thought you wanted just the launchers to be that high
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Lugh Crow-Slave
1648
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Posted - 2016.03.04 10:12:04 -
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Skia Aumer wrote:CCP Ytterbium wrote:there will be no office limit in Citadels So again, why would I want to build more than one citadel in a system? Let's consider: - unlimited cargo and ship hangar, - unlimited production and research slots, - unlimited offices, - no racial flavors, - cannot block moons from hostile citadels. I dont see any initiative to build "space cities" here. Do I miss something? Imagine real life houses could host infinite dwellers, with garages for infinite number of cars, and workshops capable of infinite production (while consuming some finite amount of electricity). How would a city look like?
why should you need to build more than one?
remember there are going to be a lot more structures
Mining and reprocessing
manufacturing
research
ect
so while you may only need one citadel you will not only need one structure
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Lugh Crow-Slave
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Posted - 2016.03.04 10:14:07 -
[25] - Quote
and for all the people saying the new taxes are going to be to harsh on ppl using npc stations remember the point is to get people to not use then and to use player built ones. if a player can do it NPCs shouldn't
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Lugh Crow-Slave
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Posted - 2016.03.04 19:17:10 -
[26] - Quote
I think a better idea may be removing some NPC stations from high and low sec rather than just making them ore expensive that way there becomes a need for them in areas rather than people feeling like they always have to use them
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Lugh Crow-Slave
1649
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Posted - 2016.03.04 19:22:07 -
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Vic Jefferson wrote:Honestly, I'd expect these changes out of a phone company, where first they give you this wonderful new feature, then they start billing you for it because they know they can get away with it, as they have discontinued the old feature.
You have seen where structure based gameplay has done for the game. You have seen what large power blocs do when given free reign and game design that encourages excessive monopolization. Why you continue to push for changes that hurt the little guy is beyond me - new players are the future, and slowing down or making content creation more difficult just makes that future terrible.
5m isk is a lot, especially for new players, especially over time when jump clones are part of daily game play, especially with multiple characters. If there is too much inflation, deal with faucets. Treating the symptom is no where near as good as treating the disease.
the problem is npc stations are to plentiful and to strong they did need to be nerffed
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Lugh Crow-Slave
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Posted - 2016.03.04 19:40:18 -
[28] - Quote
Vic Jefferson wrote:Lugh Crow-Slave wrote:Vic Jefferson wrote:Honestly, I'd expect these changes out of a phone company, where first they give you this wonderful new feature, then they start billing you for it because they know they can get away with it, as they have discontinued the old feature.
You have seen where structure based gameplay has done for the game. You have seen what large power blocs do when given free reign and game design that encourages excessive monopolization. Why you continue to push for changes that hurt the little guy is beyond me - new players are the future, and slowing down or making content creation more difficult just makes that future terrible.
5m isk is a lot, especially for new players, especially over time when jump clones are part of daily game play, especially with multiple characters. If there is too much inflation, deal with faucets. Treating the symptom is no where near as good as treating the disease. the problem is npc stations are to plentiful and to strong they did need to be nerffed What happened with Supers will happen with Citadels. Eventually the only way to have access to markets will be to join one of the mega citadel holding coalitions, and there will be no room for the little guy to access or have any power on the market. All of these changes are literally horrible for the little guy.
what are you talking about i have a private titan and plenty of smaller ls groups have suppers.
and yes small groups will be able to have these just not in prime locations
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Lugh Crow-Slave
1649
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Posted - 2016.03.04 21:21:16 -
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Indahmawar Fazmarai wrote:Making undesirable to play the game without your (CCP's) new toys is just an invitation to not play the game any longer.
It's like wardecs. The optimal solution is to not play.
Want to avoid paying taxes for what used to be free? Don't play EVE.
It's not about people ragequitting over this change. It's about people playing the game in the same way they like to play it, but now being inconvenienced day after day after day.
Day after day after day, you pay a fee for using a JC.
Day after day after day, you lose money setting up orders.
It will not matter for one week. Or one month. Or one year. But sooner or later, it will wear off.
And then the optimal solution will be to stop being inconvenienced every single day. Stop playing EVE.
I can hear you asking: Why not play EVE in a different way? Come on. What kind of fool would pay for playing what he doesn't wants to play?
but these things never used to be free just cheaper
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Lugh Crow-Slave
1650
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Posted - 2016.03.04 22:21:41 -
[30] - Quote
Kaivar Lancer wrote:I'm just wondering why CCP is so damn eager to force traders into citadels.
An EVE trader is faced with two choices:
- train Broker Relations to V and grind NPC faction and corporation standings to the max. It'll be the new Material Efficiency V. - face the uncertainty of trading in a citadel that can be ganked, dismantled, taxes hiked and docking rights arbitrarily revoked. - play another game where inconvenience ISN'T a "game feature"
i thought standings were no longer going to effect it
also the point is there is now an option other than npc so npc needs to be rebalanced
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Lugh Crow-Slave
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Posted - 2016.03.04 22:29:20 -
[31] - Quote
Rowells wrote:Deck Cadelanne wrote:Lugh Crow-Slave wrote:
the problem is npc stations are to plentiful and to strong they did need to be nerffed
Actually the opposite is true. Vast areas of nullsec are effectively "owned" by the big blocs mostly because there are no NPC stations from which any opposition can base any sort of sustained activity. [EDIT: Meant to add - we need *more* NPC stations in null and low, including more NPC "pockets" breaking up sov null. Unless stagnation and stasis is the actual endgame here] There is plenty of NPC space up in the north with active alliances in them. Geuss that bloc should break up any minute now.
i meant to say in HS anyway that was my bad
currently you are never more than three jumps from a station and those are very uncommon
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Lugh Crow-Slave
1650
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Posted - 2016.03.04 22:49:21 -
[32] - Quote
Kaivar Lancer wrote:Anhenka wrote: If you can't do it on your own, and your friends won't do it with you, and won't join a group that will, and then you sit around and whine about it, you are the only one who looks sill.
Um, how about me enjoying a game feature that's existed since Eve's inception? This is like buffing NPC rats by 500% to encourage mission runners to do PVP. Those people would quit rather than be forced to do something they don't enjoy.
then you can still do it, it will just cost you more
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Lugh Crow-Slave
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Posted - 2016.03.04 23:22:20 -
[33] - Quote
Sgt Ocker wrote:CCP Nullarbor wrote:Scotsman Howard wrote:Valuv wrote:If XL citadels are allowed in high sec, this is a good change, as it would open up huge amounts of new gameplay options. yes just not the ones related to the player owned market that CCP see happening. Unless the new market citadel is owned by a huge group that has the manpower to truely defend the structure from ALL of Eve, no one will use one. If you have to either pay 5% in taxes to sell your items or 20% to get the items back should the citadel be destroyed, you are going to just pay the higher taxes and stay in an NPC station. If we are honest, the only groups in the game that could even consider putting up an xl in high sec to function as the new "Jita Market Hub" would be Goons, NC., and/or PL. If anyone else does, the other groups will burn it to the ground because that is what Eve is. With the tax changes, all CCP has done is ensure prices will rise across Eve. Asset recovery to the same system is free. Ahh so rich group builds XL Citadel for public market use, in a stationed system so asset recovery is free. That will work,  Good job pricing smaller groups and solo players further into the abyss. PS; Asset recovery is a minor consideration when the whole Citadel system is geared for only the largest groups to prosper.
you can just put up a med for asset recovery
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Lugh Crow-Slave
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Posted - 2016.03.05 00:14:45 -
[34] - Quote
Koston Eld wrote:I really hate the idea of charging for jump clone jumping. There is already a timer in place to limit the use of it. I would be all for increasing the cost of making a new jump clone. Possibly a tiered system the more sp you have the more it costs to make a new clone? But making an isk cost for just using the service is a bad idea.
It will encourage less people to jump out of a training clone to go on a roam. People will jump less for strat ops and the whole goal of the game should be getting people out into space.
Null sec will be affected by this a lot. Incursion pilots with jump clones and ships all over will be affected. Groups like specter fleet with iOS going out from all over empire will be affected. Please rethink this a bit before implementing. Big isk cost for each time jumping is a bit too heavy handed. except once you make a clone you have it forever
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Lugh Crow-Slave
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Posted - 2016.03.05 00:53:23 -
[35] - Quote
Niko Zino wrote:Lugh Crow-Slave wrote: except once you make a clone you have it forever
Till you loose it, like a ship. Except you don't have to pay an undocking fee.
only way to lose it is to destroy it yourself
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Lugh Crow-Slave
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Posted - 2016.03.05 00:55:39 -
[36] - Quote
Nevyn Auscent wrote:Anhenka wrote:
If you belong to Group A, and have your stuff in group A's Citadel in a system with no other system, and it blows up, you can put up a citadel for Altcorp B and then have all the stuff delivered to that citadel free of charge.
You don't have to deliver your assets to another Citadel belonging to the same group that owned the first one. Any citadel that you can dock in works fine.
And since you can only attack a citadel when at war with the owner, dropping a 600 mil isk small citadel with an altcorp allows risk free asset recovery from any location.
Takes over 24h for a Citadel to go up. Alt corp gets wardecced, they destroy the Citadel while it's still on Hull just after it goes up, they take their 200 mil in loot from the M Citadel hull and laugh.
have one already set up sieging these things is not going to be fun so unless they are out to get you no one is going to bother and if they are out to get you well you shouldn't off pissed them off
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Lugh Crow-Slave
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Posted - 2016.03.05 01:18:11 -
[37] - Quote
Niko Zino wrote:Lugh Crow-Slave wrote:only way to lose it is to destroy it yourself Undocking and getting podded works as well. You will end up in your medclone for sure, but if you undock in a clone that was in a different spot, you effectively loose a clone.
just the implants
if you had 6 clones b4 you were podded you have 6 after
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Lugh Crow-Slave
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Posted - 2016.03.05 01:20:53 -
[38] - Quote
nitro oxide wrote:-1 jump clone charge. I'm happy for change trying to move eve on the route to everything player owned but this just seems a step in the wrong direction. Take away the medical clone update charges then bring it back in a different format.
Instead of tax tax tax why not keep jump timers for npc stations and get rid of it for citadels?
because getting rid of JC timers opens a new can of worms
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Lugh Crow-Slave
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Posted - 2016.03.05 02:34:08 -
[39] - Quote
Nevyn Auscent wrote:Lugh Crow-Slave wrote:
just the implants
if you had 6 clones b4 you were podded you have 6 after
If your jump clone is actually in the same location as your medical clone it's possible to lose them. But since I saw somewhere in things that CCP were talking about clone swapping in Citadels with no timer it sounds like they are addressing some of the behind the scenes code, so that may no longer occur anyway. It will also be possible to lose jump clones in Citadels when the Citadel is destroyed.
thats just another reason NOT to use them in a citadel
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Lugh Crow-Slave
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Posted - 2016.03.05 03:09:11 -
[40] - Quote
Excellion wrote:I
- If citadels are more effective or efficient at refining and producing than stations it would attract miners and industrialists.
- Miners and industrialists need haulers to move raw goods and finished products.
- Cheaper finished products attract traders who will want to buy cheap and sell low.
- More traffic to a station means commercial potential, thus increasing trade.
Except the drilling platforms are going to be much more efficient than citadels at this and currently citadels can't be used to build things
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Lugh Crow-Slave
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Posted - 2016.03.05 03:48:09 -
[41] - Quote
Robert Parr wrote:I am failing to see the point whatsoever. As am IIt seems like all con and no pro. Pretty Much, Yes.What's the pro's of this change, from any angle? It is supposedly going to nudge people to move into citadels, and as with all changes in EVE, the pro of this is for well organized groups to benefit on the backs of those who are not (i.e. the little guy...you and I)Who is it meant to help? Goonie Birds and their lackies, as per usual   [/quote]
it wont take all that much organization to set one of these up
also eve is about players interacting and working together so yes parts of the game are going to be built around that
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Lugh Crow-Slave
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Posted - 2016.03.05 04:39:27 -
[42] - Quote
Sgt Ocker wrote:Lugh Crow-Slave wrote:Niko Zino wrote:Lugh Crow-Slave wrote: except once you make a clone you have it forever
Till you loose it, like a ship. Except you don't have to pay an undocking fee. only way to lose it is to destroy it yourself Unless it has changed, a jump clone needs to be reinstalled each time you jump to it, so not really "forever" they need to be replaced after each use. Jump clones in Citadels are nothing like forever, unless you belong to an invulnerable group who has no risk of losing one. Citadel dies, so does your 5 mil isk jump clone.
it has never been that way every time you jump you "install" a clone where you jumped from so you always have the same number unless you try to put two in the same station
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Lugh Crow-Slave
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Posted - 2016.03.05 05:28:22 -
[43] - Quote
Robert Parr wrote:Lugh Crow-Slave wrote:Robert Parr wrote:I am failing to see the point whatsoever. As am IIt seems like all con and no pro. Pretty Much, Yes.What's the pro's of this change, from any angle? It is supposedly going to nudge people to move into citadels, and as with all changes in EVE, the pro of this is for well organized groups to benefit on the backs of those who are not (i.e. the little guy...you and I)Who is it meant to help? Goonie Birds and their lackies, as per usual   it wont take all that much organization to set one of these up also eve is about players interacting and working together so yes parts of the game are going to be built around that Sure it won't.....It also won't take much organization to kill it either....and that little organization simply does not have the resources to afford to replace it Eve is about the large blocks working together to Frack over the little people....the nice part used to be that I could a least in my own little way give the proverbial middle finger to them and do what I wanted when I wanted....with these changes, not so much anymore. It will take a little more effort but I will find a way around it and still do whatever the **** I want. I'm just vainly hoping beyond hope that CCP will actually listen to the feedback and re-think all of these changes in favor of incentivizing rather than penalizing.
okay the goal is to get the player run markets into player run citadels what carrot would you say will get player to be willing to do that?
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Lugh Crow-Slave
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Posted - 2016.03.05 12:08:16 -
[44] - Quote
Niko Zino wrote:Lugh Crow-Slave wrote:Niko Zino wrote:
Undocking and getting podded works as well. You will end up in your medclone for sure, but if you undock in a clone that was in a different spot, you effectively loose a clone.
just the implants if you had 6 clones b4 you were podded you have 6 after Now that's a trollish / pedantic answer. You have a reason to have another clone. It's in a different part of space, or it has specific implants. When you loose the pod, you loose both of these things that carried the need for a JC in the first place. So, effectively (and I quote myself) you loose a JC. Maybe not technically, yes.
But you would never have to re buy one and that's the issue woth just a having an initial cost
EDIT
Now with all this I don't think there should be a raised cost at all for jc because I don't think there needs to be an incentive to add a clone bay
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Lugh Crow-Slave
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Posted - 2016.03.05 13:34:00 -
[45] - Quote
Morrigan LeSante wrote:Queen of Rocks wrote:neither would I be quick to entrust my jump clones to a citadel that can be destroyed for lulz or taken down by the owner because he got bored with it.
This, the only high sec clones I have exist in high sec BECAUSE of the safety. If you think I'm putting them in places where they can be destroyed whilst I'm extended afk and not even using them, then you are huffing bleach. I'm pretty sure we all have that "vacation clone"
Then you just have to pay 5 mil to store that clone
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Lugh Crow-Slave
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Posted - 2016.03.05 14:02:17 -
[46] - Quote
Morrigan LeSante wrote:Yup. But dumb mechanic remains dumb.
But your going to need better points or it just hurts the argument
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Lugh Crow-Slave
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Posted - 2016.03.05 14:20:18 -
[47] - Quote
Miss 'Assassination' Cayman wrote:Lugh Crow-Slave wrote:Morrigan LeSante wrote:Yup. But dumb mechanic remains dumb. But your going to need better points or it just hurts the argument There are 20 pages of reasons why the tax and clone cost are bad. If they really need more reasons after that, there's something wrong.
The clone yes the market tax arguments generally come down to people feeling preemptively jealous of who ever is gong to hold valuable market citadels or that a new isk sink is opening up affecting them
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Lugh Crow-Slave
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Posted - 2016.03.05 14:39:20 -
[48] - Quote
Miss 'Assassination' Cayman wrote:Lugh Crow-Slave wrote:Miss 'Assassination' Cayman wrote:Lugh Crow-Slave wrote:Morrigan LeSante wrote:Yup. But dumb mechanic remains dumb. But your going to need better points or it just hurts the argument There are 20 pages of reasons why the tax and clone cost are bad. If they really need more reasons after that, there's something wrong. The clone yes the market tax arguments generally come down to people feeling preemptively jealous of who ever is gong to hold valuable market citadels or that a new isk sink is opening up affecting them Ok, then you must have read something much different than I did. To me it seems like the response to increasing taxes is people explaining how that won't move people into citadels because of risk, while destroying the station trading profession and making it harder to get stuff.
A 6% increase is not going to "destroy the station trading profession" the market will recover and yes it will push people to use citadels once people see they are not as vulnerable add they ate speculating
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Lugh Crow-Slave
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Posted - 2016.03.05 15:05:07 -
[49] - Quote
Kaivar Lancer wrote:Daichi Yamato wrote:
If you're really that worried that your beloved market hub will be decced, then why not help defend it?
A citadel owner may decide to play another game. Or he might have a stroke and go to hospital. Or he might go on a vacation. Whatever the case, the citadel will run out of fuel eventually and I'm looking at 600+ orders vanishing into thin air, and a 10% bill on my assets. There's no "defence" against that. (maybe this is something that CCP can look at, allowing citadel residents to contribute fuel)
If you want the extra security pay the extra tax
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Lugh Crow-Slave
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Posted - 2016.03.05 15:06:05 -
[50] - Quote
Anhenka wrote:Kaivar Lancer wrote:Miss 'Assassination' Cayman wrote:Lugh Crow-Slave wrote:Morrigan LeSante wrote:Yup. But dumb mechanic remains dumb. But your going to need better points or it just hurts the argument There are 20 pages of reasons why the tax and clone cost are bad. If they really need more reasons after that, there's something wrong. LOL, the Reddit thread had over 1000 replies within 12 hours. The response was overwhelmingly negative. The response on clone jumps costs was largely negative, but the trading cost part has mostly been 3-4 people yelling very loudly, constantly. That doesn't make an overwhelming negative, unless you are talking US politics.
This is one of the main issues with putting to many topics into one thread
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Lugh Crow-Slave
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Posted - 2016.03.05 15:27:27 -
[51] - Quote
Also just because there is no npc counterpart compression should be taxable in some cases it is a far more valuable tool than refining at the very least we should be able to lock access to it without locking access to reefing
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Lugh Crow-Slave
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Posted - 2016.03.05 15:41:14 -
[52] - Quote
Excellion wrote:Anhenka wrote:The response on clone jumps costs was largely negative, but the trading cost part has mostly been 3-4 people yelling very loudly, constantly. That doesn't make an overwhelming negative, unless you are talking US politics. Lets consider me writing a dev post, containing two propositions: - In the next patch, Jita will be deleted to stimulate trading elsewhere. - In the next patch, the Omist region will be deleted because reasons. Even though Omist contains what, 20 systems, what would receive the larger response? Jita of course. I'm never in Omist, why would i bother commenting on it being deleted? The same applies to jump clones and trading. Virtually everyone uses jump clones but only a small subset of the player base is primarily involved in station trading. Just imagine the response we would get if CCP announced they would (temporally) nerf dreads in an attempt to have more fighter carriers deployed to test the new mechanics. Would i care? Nope. Would a group of other people care for rather valid reasons? Yes. On the whole, Citadels can be interesting and perhaps eventually lucrative for trading. But it would be a lot more convenient if those things were actually build and given a change to settle in before simply throwing game mechanics around to enforce them.
Yet everyone is involved with Staton trading to some extent and station trading isn't getting removed just getting nerfed
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Lugh Crow-Slave
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Posted - 2016.03.05 16:05:06 -
[53] - Quote
Algarion Getz wrote:5m clone cost, increased market and contract tax ... wtf CCP
Don't force players to use certain features by making artifcial benefits. You always emphasize that EVE is a sandbox and players can do what they want. Now you force us to use POSes if we want to stay competetive. Guess what? Im not interested in POSes. I never was. I prefer a nomadic lifestyle.
Every year EVE gets more rules, more restrictions, more leveling of ships, etc. I don't like this trend.
It's just a way of making the world more player generated nothing is forcing you to use any of these features they are just adding a con to go with the pros of using npc stations
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Lugh Crow-Slave
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Posted - 2016.03.05 17:44:01 -
[54] - Quote
Also these changes add a lot more choice when it comes to industry.
Currently of you want to make the most isk you buy the materials for what you want to build build it then sell.
The reason for this is you almost always loss isk building from the ground up on high step builds do to the increased time with little to no extra pay off.
After this change it will be more expensive to buy components that are from higher steps do to reposted inflation from higher brokers fees.
So now your will be able to choose to build from raw materials to completed product in order to by pass repeated frees allowing you to increase your profit margin
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Lugh Crow-Slave
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Posted - 2016.03.05 20:27:12 -
[55] - Quote
epicurus ataraxia wrote:Anhenka wrote:Miss 'Assassination' Cayman wrote: Just to be sure, I went back and checked the number of unique names. Before getting tired I got to about 90 different people saying negative things about the brokers fee and tax increases. I encourage you to go find only 3-4 specific people yelling loudly.
There are more than 3-4 people whop disagree with them, but there a disproportionate is coming from a few people. Kaivar Lancer for example, is 18 posts complaining by himself. Sgt Ocker, 9 posts epicurus ataraxia, 10 posts Scotsman Howard 9 posts And that's a few notable glances from the pages I posted on. So yeah, there are a few people yelling loudly, and a lot more grumbling quietly, but we can't look at the vocal outcry of the few and assume everyone hates it, because a forum thread where the loudest people get the most facetime is not a good representation of the opinions of the playerbase. And all the people who don't care? They are absent. All the people who like it? They mostly don't bother posting. And that's just out of the very small minority of players who actually use this forum. I am really disappointed that although you quoted me you actually have not read a word I have said. NOT one single word was directly related to the trading aspect, I deliberately avoided that to keep my message clear, and that message is (simplified for those of a short attention span) that CCP need to make Citadels places people want to be, and not attempt to drive them (unwillingly and resentfully) there at the point of a gun. But if people do not read, I guess it doesn't matter what I write does it. Re posted to take account of ninja edit.
I think he was more trying to be generous and find people that could at the very least appear to be arguing against the tax increase
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Lugh Crow-Slave
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Posted - 2016.03.05 21:15:59 -
[56] - Quote
Wimzy Chent-Shi wrote:Would it be possible to compensate for the market tax changes by further increasing the effect of standings/skills most of traders spent quite a lot of time and effort getting?
So can we reballance market taxes but make those reballances only effect new players?
Since the effect of skills and standings ate % based the effectiveness is already being increased
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Lugh Crow-Slave
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Posted - 2016.03.05 21:38:37 -
[57] - Quote
Albert Spear wrote:Oh, here is a dumb question.
Will the prices in the Market Modules in the Citadels show up in the regional market window or will they be hidden from the regional market window?
If you can dock and use the market or will show up in the regional market
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Lugh Crow-Slave
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Posted - 2016.03.05 21:40:26 -
[58] - Quote
Beta Maoye wrote:It goes back to the original starting point, stagnant space, after all the drama, reworking, rebalance, new mechanics. One should be extremely careful in the process of putting power in the hand of players.
It always does this is the same reason sov needs to be regularly rebalanced so it's nothing new
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Lugh Crow-Slave
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Posted - 2016.03.05 22:50:11 -
[59] - Quote
Anhenka wrote:Sgt Ocker wrote:Lugh Crow-Slave wrote:Beta Maoye wrote:It goes back to the original starting point, stagnant space, after all the drama, reworking, rebalance, new mechanics. One should be extremely careful in the process of putting power in the hand of players. It always does this is the same reason sov needs to be regularly rebalanced so it's nothing new Sov is for large rich alliances who have allies (and renters) from one end of nul to the other. No amount of rebalancing on Devs part will change that, they encouraged it - Sov will remain the realm of large groups renting space to others which can't do anything but create a stagnant nulsec. First off, my bad on the earlier categorization of you if it was incorrect, my main purpose with the post was pointing out how relatively few people made a disproportionate about of the posts, not that those people in particular were the ones complaining about the broker fee's. On the current subject, there is a lot of space out there not owned by large groups, unless your cutoff for large groups is rather low. The current sov mechanics did help splinter space, creating regions where the region is divided between quite a few smaller groups that are not blue to each other. Just look at Fountain, Delve, Querious, Cloud Ring, Immensea. Lots of inter region conflict with 5-10 separate alliances holding space in each. Are there big empires with renters, especially in the nowrthwest CFC space and Northeast? Yeah. And there's likely no possible sov system that would prevent people from banding together for safety into giant blobs of low effort goo. But there's a lot of space out there for small alliances in the 700-1500 member range.
Hell my alliance held space in scalding pass for a little over a month before they decided wh made more isk and it wasn't even an alliance effort I think it was just 15 guys who asked for a few roles and just went out.
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Lugh Crow-Slave
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Posted - 2016.03.05 23:09:10 -
[60] - Quote
Nevyn Auscent wrote:Lugh Crow-Slave wrote: A 6% increase is not going to "destroy the station trading profession" the market will recover and yes it will push people to use citadels once people see they are not as vulnerable add they ate speculating
And this shows a lack of understanding of the problem. Station trading is not like ratting. A 6% tax is not 6% of your profit like ratting. It's often your entire profit, if it more than the margins some items trade at (relative to their opportunity cost of component parts). And we all know who will control the major trade hubs, the major null alliances have so much material built up they are impossible to challenge on the combat field long term (Sure you might win a fight or two, but if they care they'll just bury you), the only way big null groups get taken out is via the meta game, and when they control the development of the metagame via their vocal lobby & are a concentration of the oldest players in the game (as shown by CCP Fanfest graphs) it's obvious the surviving groups aren't going to be knocked off by any 'new group'. (So the whole, 'just form your own group to challenge them argument is a joke, has been for years, and everyone knows it). So the problem is that this much of a big stick being applied to NPC taxes provides a way for those groups to extend the areas of space they control into high sec, which actually creates more metagame stagnation in EVE. It may create a burst of fighting in space, but it further encourages the blue doughnut to form (Don't destroy our markets, we won't destroy yours) and the crushing of any remotely emergent group that could change the political landscape, rather than a group that pays homage & tribute to their 'overlords' to survive. Note, this is not saying those groups have not worked to get there, but game mechanics should not further encourage a single group, or a few groups holding dominion over everything (Directly or via proxy alliance), and this game mechanic does do that.
First i know how the market works is how I make the majority of my isk. And 6% will not kill it in fact in some areas like industry it will actually improve profit margins for the more dedicated manufactures.
Second the large groups may control the highest traffic areas but they will not control every market. They ate not going to shown the time and the energy just going around structure grinding for little to no gain
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Lugh Crow-Slave
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Posted - 2016.03.06 02:29:37 -
[61] - Quote
Miss 'Assassination' Cayman wrote: It also heavily penalizes manufacturers who don't produce all the base items themselves, and for T2 and T3 production that's an unreasonable thing to try.
It also rewards those who do build things from the ground up something that currently makes less isk than just producing one step in most cases
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Lugh Crow-Slave
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Posted - 2016.03.06 14:08:32 -
[62] - Quote
Bethan Le Troix wrote:
-1 to other excessive taxes such as 6% broker fees. Especially if, as it sounds like will be the case, that player market services will not be available in high sec.
So uhh.... have you payed any attention to the changes if so where are you getting your info
The market will very much be usable in hs all citadel services will be
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Lugh Crow-Slave
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Posted - 2016.03.06 14:10:19 -
[63] - Quote
Babbet Bunny wrote:Why don't they scale the clone cost based on SP?
If you have 5m SP or less -100k ISK per clone and after say 50m SP it costs the 5m ISK
Yeah it's not like we just got rid of scaling clone costs or anything
Stop tyring to punish players just because they have been around longer
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Lugh Crow-Slave
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Posted - 2016.03.06 14:57:05 -
[64] - Quote
Babbet Bunny wrote:Lugh Crow-Slave wrote:Babbet Bunny wrote:Why don't they scale the clone cost based on SP?
If you have 5m SP or less -100k ISK per clone and after say 50m SP it costs the 5m ISK
Yeah it's not like we just got rid of scaling clone costs or anything Stop tyring to punish players just because they have been around longer How would you help the new or casual people afford clones? And SP no longer equals time in....
How would I help them afford a clone?
5 mil isn't that much it's 3 missions 5 loads in a venture one load in a barge a single relic sight is far more than 5 mil is 3 plexs in fw is not alot of isk.
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Lugh Crow-Slave
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Posted - 2016.03.06 15:02:33 -
[65] - Quote
Excellion wrote:Lugh Crow-Slave wrote:Babbet Bunny wrote:Why don't they scale the clone cost based on SP?
If you have 5m SP or less -100k ISK per clone and after say 50m SP it costs the 5m ISK
Yeah it's not like we just got rid of scaling clone costs or anything Stop tyring to punish players just because they have been around longer Don't you have things a little bit backwards here? Right now jump clones are a flat rate for everyone, no matter how likely it is they are able to pay for the service. Anyone who has been around a while is more likely to have a decent isk reserve, as well as have a means to make isk faster than a new player has. Blow up five battleship-class rats in nullsec and you have your fee paid for. For a new character this likely means an hour or 2-3 of orbiting asteroids or running missions.
The new players that are spending 2-3 hours mining (much more than 5 mil btw) are not the ones using jump clones very often hell they probably don't even have the skill
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Lugh Crow-Slave
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Posted - 2016.03.07 20:02:44 -
[66] - Quote
Anhenka wrote:Lugh Crow-Slave wrote: The new players that are spending 2-3 hours mining (much more than 5 mil btw) are not the ones using jump clones very often hell they probably don't even have the skill
Infomorph Psychology no longer has any skill requirements, so it's something that even a day old player can have in an hour from the start, and the skillbook only costs 1 mil.
yet most dont
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Lugh Crow-Slave
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Posted - 2016.03.07 20:35:16 -
[67] - Quote
Tristan Agion wrote:Anhenka wrote:As far as knowing in advance if you can dock, dunno, CCP has afar as I know not said if there is a docking indicator, but I would guess it will be shown somewhere in the display information. I think it would be important to have a mechanism by which a citadel clearly signals to a stranger that he is welcome. Relying on potentially outdated word of mouth or prior experience seems a bit iffy... Ideally I would want to know as soon as I enter the system, before even warping into its vicinity.
well for one it wil not be on your overview if you cant dock
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Lugh Crow-Slave
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Posted - 2016.03.07 20:44:12 -
[68] - Quote
Olga Zdenekieva wrote:I really don't like that. You should at least give a choice to the user of the service whereas they want to pay tax with isk or with ore. Basically new player who mine to get isk, won't necessary have enough isk to reprocess it.
I for one would like it to be left up to the owner of the service as well
Quote:You should allow this to be taxed. If a citadel owner wish to open this service to blues or even neutral, he definitely should be able to get paid in return (isk or ore.).
so much this if compression is not taxed refining cant be either as i will just compress my ore in the local citadel then move it to the nearest 0% taxed one.
just because there is no npc equivalent does not mean it should not be taxable if the owner wants to tax it
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Lugh Crow-Slave
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Posted - 2016.03.08 00:16:05 -
[69] - Quote
Soltys wrote:
Also - why even touch sales tax ? It's the same for both, don't mess with it. Unless your "plan" is to make citadels 2.5% sales tax and 0% broker fee to be roughly equivalent to current npc broker+sales tax combination (and if so - that's kind of lame).
because thats the benefit of larger citadels and citadels in less safe space the rigs lower the npc tax.
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Lugh Crow-Slave
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Posted - 2016.03.08 01:56:33 -
[70] - Quote
Rob Kaichin wrote:How is it a benefit if it won't even be used? CCP needs to work out a system of benefits that fit in with the Lore, in a way that's meaningful beyond "And so we say that suddenly you have to pay more taxes. "~waves hand mystically~. Here, some help to get you thinking along the right lines: FACTION POLICE NO LONGER SPAWN ON GRID WITH A PLAYER CITADEL. Boom! Lookee here boys, an honest to god advantage that doesn't involve shafting players for playing a certain way. What does this encourage: Lowsec pirates can come to 'Citadelland' with their ill-gotten gains and trade it safely, because the faction police won't go near the Citadel. You'll get more PvP in space, because negative faction standing won't be a punishment, and you can roll it into you new-fangled Bounty Hunting/Criminal Smuggling Enterprise something or other expansion. Drackarn over at SCAS talks about what he'd like to see as a 'hive of scum and villainy' here: http://sandciderandspaceships.blogspot.co.uk/2016/03/citadel-shanty-towns.html
Wouldn't this be a good first step. You could even nerf Concord on this grid, or something equally interesting. Wouldn't it be cool if Code didn't warp around, but had a 'Pirate' cove to hide out in. You could hide it in deepspace away from stations.
yeah if thats the only thing no way i'm bothering to leave jita...
most of us with poor standing either ignor them when flying in hs or if we want to be safe use alts to trade
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Lugh Crow-Slave
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Posted - 2016.03.08 10:36:50 -
[71] - Quote
Rob Kaichin wrote: Citadels should be as good as Stations but not better, with pull factors stations don't have.
I'm sure you can search your brain and think of something.
Edit: I would like to see a meaningful reduction in NPC stations, so long as a station remains in every system there was a station in before.
No something built and ruin by players should be better than any npc alternative.
And the nerfs to npc stations is not a new thing nor is it unwarranted. Just last year they nerfed npc stations harder than player built refining options in order to widen the gap between the two
Also there are plenty of areas particularly in hs that could manage losing their stations if it's something ccp desired
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Lugh Crow-Slave
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Posted - 2016.03.08 19:22:37 -
[72] - Quote
Dominous Nolen wrote:Tipa Riot wrote:Let's summarize the two most important (proposed) features of Citadels being a very strong incentive without any penalties to others involved:
- end to station games, perfectly safe dock/undock - unlimited jump clones, and being able to switch in station without cooldown
Why do you think this is not enough? Excellent idea.. CCP here's a thought... Give us something for the fact you're going to tax us for the NPC stations. I like the reduction of the cool down timer on JC'ing myself or removing it entirely. if no removal of the cooldown is off the options menu then how about this?: If you jump from/to an NPC station how about we take that time from 24hrs (with low infomorph skills) to something like 6 to 12 hours? Also make it apply the bonus to reduction of the time per/ infomorph level? Fair trade, no?
They are giving you something. A way to reduce your tax and the ability to instantly swap your clone.
For all the carrot and not the stick to people to use a feature.
Should the Ishtars and drakes been left where they were and just had everything else buffed around them? Sometimes the best option when balancing is a nerf and a system that hasn't been balanced since 03 needed a look at anyway
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Lugh Crow-Slave
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Posted - 2016.03.08 20:23:56 -
[73] - Quote
Nevyn Auscent wrote:Lugh Crow-Slave wrote: No something built and ruin by players should be better than any npc alternative.
And the nerfs to npc stations is not a new thing nor is it unwarranted. Just last year they nerfed npc stations harder than player built refining options in order to widen the gap between the two
Also there are plenty of areas particularly in hs that could manage losing their stations if it's something ccp desired
Actually NPC stations were not nerfed. CCP's changes to numbers left NPC stations actually where they were, assuming you had full skills, they just moved player outposts & POS to better than NPC stations. Unfortunately the way they did this was badly flawed, in that POS should have been the best as the highest risk option, and the at the time only one with a constant cost. And by giving a refining advantage to the null bloc's as a result of their lobbying they made it so shipping highsec ore to null was cost effective and made more minerals. And they are doing this again in a double fashion. They are giving Null Citadels more refining power yet again, and they are giving control of it all to the Null Blocs, since the current citadel defences are not sufficient to allow a smaller group to fight off a bigger group in a citadel defence in high sec. Despite the fact that the investment is basically identical with Citadels no matter where you place them, and Null is likely to get lower Fuel costs with their Sov to everything meaning their ongoing costs for the same Citadel are lower. This is the issue, and why numbers have not looked as good, and continue to slowly decline as the effects of the changes filter slowly through the system. NPC stations being removed to make each individual station more relevant is a totally different matter, and one that can be done independently of all the rest of this. N.B. I am not against Null being lucrative, but it should be lucrative in raw materials (rat bounties being a raw material effectively) rather than the ability to process the raw materials (should be equal though, not 40% lower like it used to be before the change), and not get such a significant advantage over high sec Citadels where the investment is the same.
Npc stations were not left where they were at not even close you used to be able to get 100% refine woth level 3 skills
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Lugh Crow-Slave
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Posted - 2016.03.09 03:59:40 -
[74] - Quote
Anhenka wrote:Khan Wrenth wrote:Nevyn Auscent wrote:GetSirrus wrote:So 5mil that is all the noise?
Step back for a moment, and think if you still had to grind for the 8 plus standing and earn it. Weigh up the time vs cost value for all that time, and then re-visit that 5mil cost. (and that plus eight only applies in one faction of space for installing or replacing clones). Which would you prefer? 5 Mil every single time you press that jump clone button vs a single standings grind.... I'll take the grind thanks. Exactly. You only have to grind once, and many of us already did. I paid my dues already, I'm not paying every time I want to access more content. What would your opinion be of a reduction in jump clone costs in proportion to the old jump clone standings requirements. So installing a jump cloning or jumping out of a station where you have 8.0 would result in a 0 isk cost, while jumping from a station where you have 0 standings would be 5 mil isk, and a sliding scale between?
probably be a good middle ground
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Lugh Crow-Slave
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Posted - 2016.03.09 21:02:08 -
[75] - Quote
CCP Ytterbium wrote:Update on the original thread:
- Transaction fee: increased from 1.5% to 2.5% in all NPC stations and player structures.
- Brokers' fee: increased to 5% in NPC stations.
- Broker's fee formula with skills and standings: currently with max skills and NPC standings you can reduce the brokers' fee by 0.7-0.8%. We will modify skills and standings to decrease the tax by 1.5% and also change them from being percentage based to a flat reduction.
So brokers' fee formula becomes: 5% brokers fee - ([Broker Relation skill level]0.2 + [Faction Standing level]0.03 + [Corp Standing level]*0.02)
Minimum brokers' fee in NPC stations becomes 3.5% with skill and standings maxed. Please note there is no NPC brokers' fee in Citadels structures, but you'll have to deal with what the owner charges you. Skill won't work for player-set brokers' fee either.
- Cloning fee: decreased from 5m ISK to install or leave a clone behind to 900,000 ISK
- Reprocessing: changed how reprocessing rigs work to mirror more closely other structure rigs. Other structure rigs give you the same bonuses no matter the structure size, but you gain move coverage as you move up.
So for example a Medium Citadel Missile Rig will only give you an application bonus to structure single target missiles, while a X-Large Citadel Rig will give you a missile application and projection bonus not only to single target missiles but to the guided bombs as well.
With that in mind, base reprocessing yield of the reprocessing service: 50% (also includes compression free of charge) All of the rigs below give the same bonuses: Tech I rigs will give 52% if the structure is in high-sec, 55% otherwise. Tech II rigs below will give 55% if the structure is in high-sec, 60% otherwise.
Medium rigs (only apply to Astrahus):
- Tech I and II rigs that applies for high-sec ores: Veldspar, Scordite, Pyroxeres, Omber, Kernite and all variants.
- Tech I and II rigs that applies for all other ores: Arkonor, Bistot, Crokite, Dark Ochre, Gneiss, Mercoxit, Spodumain, Hedbergite, Hemorphite, Jaspet and all variants.
- Tech I and II rigs that applies for: Clear Icicle, Enriched Clear Icicle, White Glaze, Pristine White Glaze, Dark Glitter and Gelidus
- Tech I and II rigs that applies for: Blue Ice, Thick Blue Ice, Glacial Mass, Smooth Glacial Mass, Glare Crust, Krystallos.
Large rigs (only apply to Fortizar):
- Tech I and II rigs that applies for all ores.
- Tech I and II rigs that applies for all ices.
X-Large rig (only applies for Keepstar):
- Tech I and II rigs that applies for all ore and ices.
And that should cover everything. Please keep in mind this is still WIP and subject to change based on constructive feedback.
can we also please tax compression
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Lugh Crow-Slave
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Posted - 2016.03.09 21:59:20 -
[76] - Quote
Tyranis Marcus wrote:So we have pos's. These are being replaced by medium citadels.
We have player outposts. These are being replaced by L and XL Citadels.
Where in that is the burning need for Citadels to compete with npc stations in any way as far as public access and charging for services goes? You should really just leave npc stations the hell alone.
I'll give you guys one thing, some of you are making steady progress toward your goal of destroying the game we've all spent years playing.
yes they are destroying a game that sells on its player built universe by rewarding those who actively participate in that universe building 
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Lugh Crow-Slave
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Posted - 2016.03.09 22:02:17 -
[77] - Quote
Rob Kaichin wrote:Frostys Virpio wrote: Because if they don't add cost to NPC station, there is no way to make citadels useful without breaking other things. Why would you put so much at risk by anchoring a citadel if you can do everything it does in a free station? POS had/have advantage over station but the service offered by citadels are not the same so we can't just let everything the same. If citadels are supposed to ever be attractive market places, the market there will need to be better to justify the risk for anyone. The current tax rate is SOOOOOO low right now there is virtually no margin for CCP to make the citadels hence why they are nerfing station instead of making citadels even better over that. You can't make the tax rate better than practically nothing so they made the practically nothing part bigger so there is a window for citadels better. Same for the clones and other services offered by citadels with a station equivalent.
At some point, it has to go one way or another and you can't really make things better than so close to perfect so you go the other way.
I love how taxes are so low they raised only ~10 trillion ISK last month alone. If they were "SOOOOOOOOO low", they'd raise nothing. The space where Citadels could compete is anywhere between 0% and the current highest tax. Not the current lowest tax, the highest. If Citadels had a lower limit of 0.75% sales and 0.01875% Broker's fee, they'd still be competitive, because very few people are currently paying that lowest tax band. CCP's fallacious argument that Citadels need a NPC station tax increase to be 'competitive' is a lie. A Citadel that offered the lowest tax rates would be great, it would attract low volume, high value sales where players coud magnify their games. It would totally out-compete the NPC station. CCP's idea is simply to kill NPC markets by making them so deeply uncompetitive no-one will wish to use them. In that way, they're adopting practises which run counter to the Sandbox and the free market. That no-one should be punished for playing their way used to be a self-evident truth for Eve development. Sadly, now it needs must be repeated.
eve has always punished people who play their own way and are unable or unwilling to adapt. your playstyle is not all that much at risk just use a player market if you dont want to pay the tax what do you care if a player gets or isk or if it just vanishes
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Lugh Crow-Slave
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Posted - 2016.03.09 22:07:45 -
[78] - Quote
Rob Kaichin wrote:
My point is that I and some of my friends *tried* to get into Eve. We didn't know about Jump clones. We got learning implants because a guy recommenced them. We tried PvP, we died, we quit. "Any game with this much grinding isn't worth out time".
you died you first time out and decided it was to much grind so quit?
with an attitude like that the only way this game would keep you and your friends around is if they changed it to its core
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Lugh Crow-Slave
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Posted - 2016.03.09 22:10:32 -
[79] - Quote
Dino Zavr wrote:
Sure, my friend, I totally understand your reasoning. It is very much logical. Anyway, I has began with: "It's my emotional rant". And I still cannot get rid of a feeling that: New changes (fee for clone jumping) complicate NPE and (taxation) prioritize big alliances over small groups and solo palyers. That's not right. I simply don't like the direction this evolution goes.
there is very little in eve that wont be more advantages to groups with more numbers that. but this change does not "prioritize" them. the taxes will affect everyone and yes those who group together to take advantage of a new niche in eve will be rewarded while those who just sit a whine will probably be mildly inconvenienced
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Lugh Crow-Slave
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Posted - 2016.03.09 22:27:57 -
[80] - Quote
Estella Osoka wrote:I'm love how all the nullies love the JC tax idea, while hisec/lowsec players don't. Guess who will benefit the most from this.
i have no issue with it and i dont live in null
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Lugh Crow-Slave
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Posted - 2016.03.09 22:37:35 -
[81] - Quote
Rob Kaichin wrote:Lugh Crow-Slave wrote:Estella Osoka wrote:I'm love how all the nullies love the JC tax idea, while hisec/lowsec players don't. Guess who will benefit the most from this.
i have no issue with it and i dont live in null Where do you live? I thought you were a trollish Forum Alt tbh.
HS and WH
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Lugh Crow-Slave
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Posted - 2016.03.09 23:33:49 -
[82] - Quote
Excellion wrote: On the other hand nullsec alliances can just produce whatever they need and be completely unaffected.
lol wut do you have any idea how much importing goes on from jita to nul
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Lugh Crow-Slave
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Posted - 2016.03.09 23:57:28 -
[83] - Quote
Frostys Virpio wrote:Niko Zino wrote:[quote=Frostys Virpio]
Now take the smaller group that goes after your sov. They can't afford any of these solutions, not realistically, on top of their expected ship losses. So they won't even try. Less fights, market or pvp wise. Congratulations to the top dogs, they win eve and can rat all day, since there is no opposition. Is that a desirable outcome?
So you won't be able to contest SOV because you have to pay up to 6 mill per jump cone? That is the reason why you would stop going in fleet taking on large SOV owner. For a 6 mill jump clone fee per pilot? Look its... its just so much it would take me almost 1/2 a site to make that much
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Lugh Crow-Slave
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Posted - 2016.03.10 19:44:08 -
[84] - Quote
Rob Kaichin wrote:I think we agree, but phrasing like that is needlessly hostile.
Yes, there will be better treatment for NS alliance members. That's really who Citadels are for.
The issue you and I have is that the rest of the game is being treated poorly. We shouldn't be punished for playing the game elsewhere. Null is not the only area of the game.
how does it not punish null alliances as well there is a lot of importing from HS currently to keep things going null is still not self sufficient
the only problem with the tax changes is the taxes have been to low for a long time
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Lugh Crow-Slave
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Posted - 2016.03.12 05:21:39 -
[85] - Quote
Teckos Pech wrote:I love the schizophrenic nature of those opposed to this change.
On the one hand Goons, PL, and all the rest are gong to capture vast economic rents by setting up trade citadels and...not letting everyone in but only a select few.
Then they'll troll the crap out of anyone they do let in by locking in their stuff.
And despite these lower prices the NS Powers will be charging prices are going to go up by 6-7%.
Lots of traders will exit the markets, resulting in even higher prices, and thus profits. But those higher profits won't induce entry into the trading markets.
Here is an idea. Maybe you guys who are so virulently opposed to this idea....you can huddle up and come up some coherent reasons to oppose this change.
shhhhhh
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Lugh Crow-Slave
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Posted - 2016.03.12 22:13:20 -
[86] - Quote
Gevlon Goblin wrote:By the way, do I see it right that there are two opinions on this forum? - "Great" - Imperium members - "Absolutely game-breaking and end of EVE" - everyone else
It seems that whoever Goon CSM managed to plant this citadel market idea in CCP achieved the great goal: destroy everyone else's game.
O.o when did I join the CFC I sine how feel dirty yet a little elated
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Lugh Crow-Slave
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Posted - 2016.03.13 01:33:29 -
[87] - Quote
Just bringing this up again in hopes ccp sees it among all the tax talk
Please let us tax compression it's to powerful a tool and woth out taxing it out will have to just be disabled or no one will make isk off the refining tax
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Lugh Crow-Slave
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Posted - 2016.03.13 02:02:07 -
[88] - Quote
Nevyn Auscent wrote:Lugh Crow-Slave wrote:Just bringing this up again in hopes ccp sees it among all the tax talk
Please let us tax compression it's to powerful a tool and woth out taxing it out will have to just be disabled or no one will make isk off the refining tax Why should miners be double taxed. We don't tax ratters twice. Yes, there is a chance they will move compressed ore to a lower cost refining station, but guess what, this puts ships carrying valuable cargoes of compressed ore into space, for people to shoot, and this is a really good thing. Just don't be too greedy with your refining tax and the cost of your tax will be lower than their potential risk and they'll pay it even if some schmuck over there is offering 0% tax. And no a trade alliance won't form, not an independent one because the goons/PL/insert large null group here/etc will blob them and high sec Citadels have laughably puny defences. The only possible groups to form high sec trade citadels are the large already super established groups that can't be out blobbed. Suggesting otherwise is ludicrous and ignores the obvious meta, or is an outright lie designed to confuse the Devs.
You don't have to be double taxed put up and fund your own citadel or pos
And no the only time there is risk hauling in a dst is if you are auto piloting or don't scout outside low sec asking to be able to tax the services I provide is not unreasonable
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Lugh Crow-Slave
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Posted - 2016.03.13 12:16:43 -
[89] - Quote
Rob Kaichin wrote:Well, if you can trade Titans on the open market, I don't see why you'd want to trade them to your enemies...
Unless PL's stopped competing with the CFC on titan numbers, which kinda sinks the game. After all, if everyone has stopped competing, the game has bigger problems.
Good thing this won't effect hs trade citadels in the slightest
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Lugh Crow-Slave
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Posted - 2016.04.16 18:18:34 -
[90] - Quote
Nou Mene wrote:Isnt possible to make taxes different by area of space. so in HS NPC and player owned are similar. In LS favours players a bit and in NS favours players more. Giving a too big tax advantage to player owned market would make the game unncessarily hard on solo/small groups. And give too much of an income to big groups able to own and defend their citadel.
Also maybe linking wardec system to citadels, you could make: A "War Service" that gives you X number of war slots. So every X number of wars, the wardeccing group would have to put a citadel in risk. Make not possible to wardec with having a WAR SERVICE in an owned citadel. Defenders need to have a way to win the war... make them be able to entosis the "war service" off. Or destroy the citadel.
Just as an example.
This was the original idea rigs would be stronger in lower sec levels and there would be a rig to reduce npc tax however it seems to have been abandoned for some reason
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Lugh Crow-Slave
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Posted - 2016.04.16 18:21:41 -
[91] - Quote
Also I have made points on this before but making it so that compression can't be taxed makes it so refining is very very hard to tax this needs to be changed and I haven't gotten a good reason as to why compressing should not be taxed
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Lugh Crow-Slave
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Posted - 2016.04.16 18:42:18 -
[92] - Quote
Indahmawar Fazmarai wrote:Zad Murrard wrote:Just tried with my sheets in 2 different businesses what the taxation changes would do assuming that everything else stays the same.
First business, will get 16-17% less profits Second business, will get 13-14% less profits
=> No reason to change to citadels. Could probably live with 30% less profits and still be ok. Factor in "pay 10% of all your wares' worth since the Market Hub was blown up and you need to respawn them somewhere" and you're into "Oh really CCP?" land.
So what you're saying is the taxes need to go even higher
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Lugh Crow-Slave
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Posted - 2016.04.18 22:45:21 -
[93] - Quote
Sgt Ocker wrote:Rek Seven wrote:Marcus Tedric wrote: You also seem not to grasp the concept of the System Indices either when it comes to manufacturing - for when building something it takes 10s of thousands of people who aren't the rich pod-pilots. But then you reject the 'lore' or logic.
Can't you read? I clearly stated why I feel wormholes should have some benefits. isk is not one of the materials required for manufacturing so please stop this dumb argument. Do you pay the crew on your ships, do you have to pay to refuel your ship?... NO, you don't! To satisfy your RP needs, imagine that all systems in wormhole citadels are automated, if it makes you happy. Ok, so we have a guy from a wormhole group asking for something for free. Nothing new there, the richest sector on TQ are always crying about how hard wormhole life is. Hint; It's meant to be that way, if it wasn't everyone would live in wormholes. As for RP, if it were a thing, Citadels in wormholes would cost a lot more in fees etc due to their isolation - Even automation requires upkeep, or would you expect that to be free as well..... So how about some new benefits for wormholes using citadels - You can put a clone there now, you can build a local market; you can select when you want to defend your Citadel; you have all the benefits of a Citadel now like docking, tethering, unlimited personal storage; you can if you choose even rent offices to whomever you like; plus a lot more advantages never before seen in wormholes. I'd imagine, for wormhole hunters being able to have your allies dock with you while preparing for a raid would not be a real benefit, would it...... And you want no fees in wormholes why? Oh right,because wormholers are special and should be handed isk concessions for living in the wealthiest part of TQ - Like transaction fees would break a wormholers wallet because buying locally instead of having to travel to highsec for everything you need would not be enough of a benefit. And if you want complete asset safety - Don't live in a wormhole. NB; Isk is very much a part of manufacturing - You can't start a job in a station or citadel without isk. Rek Seven - Stop making all wormhole dwellers look bad, asking for handouts, really - Just stop.
the post i made a few months back better explains why WHs need 0 tax in order to actualy make them viable to be publicly available.(in my signature)
the main reason is no asset safty this means you have a HUGE risk compared to other areas of space when using these and a market (should you want it to be open) would tell everyone in system just what it is they would get if they popped it
basically the idea is more risk more reward
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Lugh Crow-Slave
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Posted - 2016.04.19 08:32:52 -
[94] - Quote
Marcus Tedric wrote: As noted - you just want something - and it's not 'fairness'.
How is wanting a trade off for no asset security not fair?
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Lugh Crow-Slave
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Posted - 2016.04.19 22:31:10 -
[95] - Quote
Miss 'Assassination' Cayman wrote:Marcus Tedric wrote:Lugh Crow-Slave wrote:Marcus Tedric wrote: As noted - you just want something - and it's not 'fairness'.
How is wanting a trade off for no asset security not fair? Rek Seven wrote:..................... It's simple; if there is no asset safety in W-space like there is everywhere else, wormholes should get some benefits that others space does not have. ......
WH do get benefits for that lack of safety - the chance to farm away for great rewards. That, for example, one can farm HS incusions for massive reward at little risk is a separate issue... Except that in the same update the biggest source of farmable income is becoming far harder to farm.
also if thats the case then null should not get it either i can make a lot more isk out there than i can in a c1 or c2
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Lugh Crow-Slave
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Posted - 2016.04.20 11:26:31 -
[96] - Quote
Still looks like compression won't be taxed hope it doesn't take to long for people to see how much of a problem this is going to be.
Also wtf is up with no docking fees
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Lugh Crow-Slave
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Posted - 2016.05.28 05:24:43 -
[97] - Quote
so yeah the addition of free compression has done just what i said it would. unless you are close to a hub and have no tax no one will refine in your citadel
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