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HongHi Choi
Biometaloid INC
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Posted - 2007.02.07 23:28:00 -
[1]
I was wondering how much is it worth for a fighter to train skills like broker relations and accounting. How much is realy this tax they relate to?
Im doing lvl3 missions at this time. If this is not important to me now, should i do it later or forget about it?
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Gyro DuAquin1
Tri Optimum Dusk and Dawn
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Posted - 2007.02.08 08:31:00 -
[2]
When u r seeling a lot of stuff - do it When u r not seeling a lot of stuff - dont do it.
Simple, ask urself if u have need for more orders or need to reduce taxes, if u answer one of the question with yes, time to train it. When answering it with no, dont do it.
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Jarjar
Silver Snake Enterprise Interstellar Starbase Syndicate
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Posted - 2007.02.08 11:29:00 -
[3]
Get them both to level 3 in any case. If you trade a lot, get them to level 4. If trading is your only income and you don't need to train skills for ships etc, get them to level 5.
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Jarjar
Silver Snake Enterprise Interstellar Starbase Syndicate
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Posted - 2007.02.08 11:29:00 -
[4]
Get them both to level 3 in any case. If you trade a lot, get them to level 4. If trading is your only income and you don't need to train skills for ships etc, get them to level 5.
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HongHi Choi
Biometaloid INC
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Posted - 2007.02.08 12:06:00 -
[5]
But what tax are the skills relating to? How much is it?
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Akita T
Caldari Caldari Navy Volunteer Task Force
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Posted - 2007.02.08 12:33:00 -
[6]
Edited by: Akita T on 08/02/2007 12:33:02 Both taxes are 1% of sales amount, base value, without taking standings into account. So in other words, at most, a whooping 2% of what you're trying to sell with a sell order (or 1% if you sell directly). They're only really useful for manufacturers and traders, as without them (and without any positive standings) they can incurr almost 4% loss out of their (presumably already low) profit margin (up to 2% on buy, another 2% on resale). Unless you do a LOT of selling via sell orders, or plan to be a trader/manufacturer, no point in training any of them up at all.
P.S. You can get trade tax down from 1% to 0.5%, and you can get broker fees down from 1% to around 0.2% if you also have a high positive standing with the station owner... so down from 2% to 0.7% or so (or in case of traders, from 4% to 1.4%... and if your profit margin is only around 10% per trade, that's roughly +40% profit). _ MySkills | Module/Rig stacknerfing explained |

Shadarle
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Posted - 2007.02.08 16:42:00 -
[7]
If you don't know if you need them then you probably don't. Making up the cost of the skills for non-traders is going to take quite a while.
Tanking Setups Compared
Stacking Penalty / Resists Explained |

Shadarle
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Posted - 2007.02.08 16:42:00 -
[8]
If you don't know if you need them then you probably don't. Making up the cost of the skills for non-traders is going to take quite a while.
Tanking Setups Compared
Stacking Penalty / Resists Explained |

Matalino
Gallente
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Posted - 2007.02.09 14:51:00 -
[9]
Originally by: Akita T They're only really useful for manufacturers and traders, as without them (and without any positive standings) they can incurr almost 4% 3% loss out of their (presumably already low) profit margin (up to 2% 1% on buy, another 2% on resale). Unless you do a LOT of selling via sell orders, or plan to be a trader/manufacturer, no point in training any of them up at all.
There is no sales tax when buying, even if you use an market order. So the default tax would be 3% on a buy/sell cycle. Generally as a fighter the Accounting skill will be more useful as you will pay the 1% tax on anything you sell, market order or not, and you get a larger return per level: 10% vs 5%.
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CaptainEO
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Posted - 2007.02.09 21:27:00 -
[10]
I don't think I could live without Daytrading, even for a non-trading character. You don't want to have to fly all over tarnation when your bids get sniped.
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