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Mr nStuff
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Posted - 2003.12.11 22:48:00 -
[1]
Oh man.. No more instantly warping away when your ship is stopped. You have to move forward and turn to align the ship first.
So now you can not just warp away in asteroid belts while your stopped.. You have to use forward momentum to turn and align.. Thus getting stuck on roids and all that retardedness.
Like a space ship would be unable to turn while stopped in real life.. It's not like it has tires.
Where's the logic?
5 R&D Agents, 10months, Zero BPO Offers.. Onboard navigational [Planetary Avoidance] computer.
My account will be suspended at the end of the current play period. Expires on 19. September 2004 |

Halo Jones
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Posted - 2003.12.11 23:15:00 -
[2]
i completely agree, al ships would have manouvering thrusters, and if they don't WTF is that race doing in space anyway, without the sence to have thrusters to align and move at any speed.
Very silly. You don't turn a spaceship with its main drive unti, least u bloody shouldn't be stupid enough to try.
Oberon Incorporated. |

Prefect
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Posted - 2003.12.11 23:42:00 -
[3]
Logic has forsaken this world we call EVE If you're gonna do somthing wrong, do it right. |

Valeria
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Posted - 2003.12.12 01:06:00 -
[4]
This was a PvP issue, hardly a change that was done to annoy miners. 
Before this, you could align to your warp destination manually, and when a threat appeared, instantly warp.
Your 425mm Prototype I Gauss Gun perfectly strikes some nublar, wrecking for 1155.0 damage. |

Cuisinart
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Posted - 2003.12.12 03:07:00 -
[5]
I don't care why it is being changed, it's stupid and should be left as is...
.02
Vision without action is a daydream
Action without vision is a nightmare |

Mr nStuff
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Posted - 2003.12.12 04:21:00 -
[6]
Yup.. PvP has nothing to do with it. I need only lower my speed to around 40m/s in a battleship and it will almost turn on a dime.
You can still align your self with the warp destination and then warp out instantly. What's wrong with being able to do that?
Like most of these PvP things. This will affect everything but PvP.
And um.. There's no shame in running. In war they call it falling back.. Maybe you've heard the expression, Fight or Flight?
Not all engagements need to end in the destruction of one's ship to be fair.
5 R&D Agents, 10months, Zero BPO Offers.. Onboard navigational [Planetary Avoidance] computer.
My account will be suspended at the end of the current play period. Expires on 19. September 2004 |

Xailia
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Posted - 2003.12.12 04:32:00 -
[7]
Edited by: Xailia on 12/12/2003 04:34:05
One thing I don't understand... There should be manuvering thrusters, not only are there none on the models, but there aren't even any simulated.
Otherwise the ship would kick in manuvering thrusters to turn the ship quickly at any speed. Slowing down from over a certain velocity should spin your ship around and use your main engines to stop. For some reason most space games always simulate ships like they are in atomsphere and have lifting forces acting upon them.
Though I don't think there is any use telling the devs... they did what they wanted to do, not what is right.
In EVE, space does not feel like space. 
"The sky above the port was the color of a television, tuned to a dead channel." |

Jash Illian
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Posted - 2003.12.12 04:40:00 -
[8]
With the new gate to gate jump system, the autopilot would automatically jump any ship the second it appeared in a solar system.
Attacking a person would have been impossible. And before people say "Well I don't care about PvP", I point out 2 things:
1) They're not the only people playing.
2) You may one day need to attack someone, especially if you're in a corporation.
I mean its like you want corporations to oblige each other like its sex or something. Pffft I would rather **** my enemy.- Rohann
Be careful out there. That other guy waiting in the queue for the gate MIGHT be a baby-munching frock-burner, YOU JUST DON'T KNOW!- Lallante |

Mr nStuff
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Posted - 2003.12.12 06:03:00 -
[9]
When did this become a PvP discussion? I'm talking about the fact you need to move forward to turn now.
Oh well forget it.. The only place I really ever take off from a dead-stop is at a JIP.. And that's not possible anymore now because you have to move away from the JIPs to get 20km from the gate. |

Psy Corp
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Posted - 2003.12.12 07:36:00 -
[10]
im just thinking jump drives will save me from those 4 hour jumping from empire to 0.0 when i buy skills ... but who knows when that will come but i can drive it when it comes 
I Have The Power Of The Mighty Lo.0lipop..
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DREAMWORKS
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Posted - 2003.12.12 11:01:00 -
[11]
As a PvP'er i agree with the people here:
It just doesnt make sense. __________________________
http://www.nin.com/visuals/thtf_hi.html |

Valeria
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Posted - 2003.12.12 13:48:00 -
[12]
Jesus people. The change is that the ship has to be moving at around 80% of its max speed before it can warp. This allows for pirate hunters to lock and warp scramble pirates before they can warp away. It also allows for pirates to catch people in belts and such.
No one gives a **** about miners getting stuck in roids. Don't be so frelling close to them, then.
Your 425mm Prototype I Gauss Gun perfectly strikes some nublar, wrecking for 1155.0 damage. |

Miri Tirzan
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Posted - 2003.12.12 14:05:00 -
[13]
I would not have a problem with this if the mid-slot modules would actually remain on till the ship enters warp. As it stands now, if you want to warp, you lose all of your defensive modules (speed related) while trying to flee.
And this is like any pirate is going to come into a roid belt after miners. This is right up there with pirates only kill because they dont have a choice.
svetlana - "whining gets you stuff. that is why humans got to the top of the food chain and all the other animals got nerfed."
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PropanElgen
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Posted - 2003.12.12 14:19:00 -
[14]
Quote: Jesus people. The change is that the ship has to be moving at around 80% of its max speed before it can warp. This allows for pirate hunters to lock and warp scramble pirates before they can warp away. It also allows for pirates to catch people in belts and such.
No one gives a **** about miners getting stuck in roids. Don't be so frelling close to them, then.
If you by "no one" mean the 10% of EVE players who PvP, then you are probably right. If you by "no one" mean the 90% of EVE players who do not PvP, then you are definately wrong.
All the angels and the puny men of god looked away... Frightened to death by the evil that was born on that day!
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Valeria
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Posted - 2003.12.12 14:34:00 -
[15]
So you think pirates should be invulnerable (except the stupid ones) just so you don't get stuck on roids due to your sub-standard navigation skills? Yeah, that's game balance allright.
And you can run all your modules while aligning for warp, including afterburners. Hell, you can even run them while warping if you start them before you enter warp.
Your 425mm Prototype I Gauss Gun perfectly strikes some nublar, wrecking for 1155.0 damage. |

Fausto
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Posted - 2003.12.12 16:01:00 -
[16]
Silly change. ______
<brainpodder> |

j0sephine
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Posted - 2003.12.12 16:08:00 -
[17]
"And you can run all your modules while aligning for warp, including afterburners. Hell, you can even run them while warping if you start them before you enter warp."
They fixed the last bit a few builds ago. ^^
I tried it after you mentioned it for the first time, and the way it works currently is: when you activate warp sequence, the modules go offline. You can re-activate them (including AFB's and stuff) but once the real warp begins, they are all automatically turned off again.
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