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Haxa
Caldari Provisions
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Posted - 2007.02.08 02:26:00 -
[1]
Edited by: Haxa on 08/02/2007 02:23:07 Hey all, ive heard alot of bad stuff about munnins, and im just wondering if its true. Plz share your thoughts on the munnin and setups that u wouldnt mind putting out there. Thx for your help
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Hehulk
Black Sea Industries
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Posted - 2007.02.08 02:49:00 -
[2]
I think muninns are under rated. They're surpurb damage dealers in small gangs, and set-up rights most pods arn't going to escape before you pop them.
5 X 720mm Howiztler Artillery II 2 X 'Arbalest' Assault Missile Launcher I
3 X Sensor Booster II
3 X Gyrostabilizer II 2 X Tracking Enhancer II
I've had wrecking shots of over 1K with that  ---------- It's great being minmatar, ain't it |

Haxa
Caldari Provisions
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Posted - 2007.02.08 12:48:00 -
[3]
Originally by: Hehulk I think muninns are under rated. They're surpurb damage dealers in small gangs, and set-up rights most pods arn't going to escape before you pop them.
5 X 720mm Howiztler Artillery II 2 X 'Arbalest' Assault Missile Launcher I
3 X Sensor Booster II
3 X Gyrostabilizer II 2 X Tracking Enhancer II
I've had wrecking shots of over 1K with that 
Thx for the tip
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Omega Bloodstone
Battlestars Curse Alliance
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Posted - 2007.02.08 13:19:00 -
[4]
The autocannon Muninn also is underated. Makes one hell of a gank ship in small fast moving gangs. You could go:
5 425 II's, whatever in the other 2 slots(nos or small launchers.
MWD II, 2x's large extender II's(bring a tackler)
3x's gyro II's, tracking enhancer II, PDU II
or... 5x's 180 II's, 2x's medium nos II
MWD II, web, 20km scram
MAR II, EANM II, Thermal hard. II, explosive hard. II, kinetic hard. II
or...if ya wanna move quick
5x's 220 II's, 2x's med NOS II
MWD II, web, 20km scram
gyro II, tracking enhencer II, 2x's local inertial, local nano
and then of course whatever drones. EW drones are nice on the first setup becasue you have larger guns for dps and no built in way to hold an opponent down
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Velios
M. Corp Lotka Volterra
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Posted - 2007.02.08 13:54:00 -
[5]
I regularly fly the Muninn.
Configured with the loadout HEHULK suggested the Muninn becomes like a mini-Tempest.
I personally fit an MWD in the midslots to get into sniping position asap, with 2 sensor boosters, or one sensor booster and a tracking computer (which when combined with the built-in tracking bonusses of the muninn) allows you to pick frigates and destroyers out of the air even when travelling at a high transversial velocity.
If you want to get a good deal on a Muninn, join MCORP_SALES and ask for an M.Corp rep, we will offer you a good deal and will even throw in the 720mm II's for free.
M.Corp BPC Packages |

Omega Bloodstone
Battlestars Curse Alliance
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Posted - 2007.02.08 14:01:00 -
[6]
Edited by: Omega Bloodstone on 08/02/2007 13:59:14 Edited by: Omega Bloodstone on 08/02/2007 13:58:27 Edited by: Omega Bloodstone on 08/02/2007 13:57:33
Originally by: Velios I regularly fly the Muninn.
Configured with the loadout HEHULK suggested the Muninn becomes like a mini-Tempest.
I personally fit an MWD in the midslots to get into sniping position asap, with 2 sensor boosters, or one sensor booster and a tracking computer (which when combined with the built-in tracking bonusses of the muninn) allows you to pick frigates and destroyers out of the air even when travelling at a high transversial velocity.
If you want to get a good deal on a Muninn, join MCORP_SALES and ask for an M.Corp rep, we will offer you a good deal and will even throw in the 720mm II's for free.
Damnit Why do I always have to be hostile with the good deals Oh well, the muninn pretty cheap anyway
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Ewa Quillam
Caldari mega mining corporation Astral Wolves
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Posted - 2007.02.08 15:02:00 -
[7]
Originally by: Velios ..or one sensor booster and a tracking computer (which when combined with the built-in tracking bonusses of the muninn) allows you to pick frigates and destroyers out of the air even when travelling at a high transversial velocity.
With Quake or Tremor?
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Drek Grapper
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Posted - 2007.02.08 15:07:00 -
[8]
Originally by: Hehulk I think muninns are under rated. They're surpurb damage dealers in small gangs, and set-up rights most pods arn't going to escape before you pop them.
5 X 720mm Howiztler Artillery II 2 X 'Arbalest' Assault Missile Launcher I
3 X Sensor Booster II
3 X Gyrostabilizer II 2 X Tracking Enhancer II
I've had wrecking shots of over 1K with that 
OMFG!
I started training Cruiser 5 few months back but got sidetracked on the BS's.
Mmmmm...
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Omega Bloodstone
Battlestars Curse Alliance
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Posted - 2007.02.08 15:19:00 -
[9]
Originally by: Ewa Quillam
Originally by: Velios ..or one sensor booster and a tracking computer (which when combined with the built-in tracking bonusses of the muninn) allows you to pick frigates and destroyers out of the air even when travelling at a high transversial velocity.
With Quake or Tremor?
His setup is high tracking/high dps artie. Actually, the correct way to fly an artie Muninn. You do not want to be close enough to need quake with that setup .
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Ewa Quillam
Caldari mega mining corporation Astral Wolves
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Posted - 2007.02.08 15:58:00 -
[10]
Edited by: Ewa Quillam on 08/02/2007 15:55:32
Originally by: Omega Bloodstone
Originally by: Ewa Quillam
Originally by: Velios ..or one sensor booster and a tracking computer (which when combined with the built-in tracking bonusses of the muninn) allows you to pick frigates and destroyers out of the air even when travelling at a high transversial velocity.
With Quake or Tremor?
His setup is high tracking/high dps artie. Actually, the correct way to fly an artie Muninn. You do not want to be close enough to need quake with that setup .
Exactly, I don't want to get close for quake which has an optimal around 15-20km, but tremor has tracking malus, while quake doesn't.
So what I wanted to know is if it's possible to pop up interceptors that mwd towards u at speeds close to 4km/s while using tremor and having an optimal of 100km with it.
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Ewa Quillam
Caldari mega mining corporation Astral Wolves
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Posted - 2007.02.08 15:58:00 -
[11]
Edited by: Ewa Quillam on 08/02/2007 15:55:32
Originally by: Omega Bloodstone
Originally by: Ewa Quillam
Originally by: Velios ..or one sensor booster and a tracking computer (which when combined with the built-in tracking bonusses of the muninn) allows you to pick frigates and destroyers out of the air even when travelling at a high transversial velocity.
With Quake or Tremor?
His setup is high tracking/high dps artie. Actually, the correct way to fly an artie Muninn. You do not want to be close enough to need quake with that setup .
Exactly, I don't want to get close for quake which has an optimal around 15-20km, but tremor has tracking malus, while quake doesn't.
So what I wanted to know is if it's possible to pop up interceptors that mwd towards u at speeds close to 4km/s while using tremor and having an optimal of 100km with it.
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Ewa Quillam
Caldari mega mining corporation Astral Wolves
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Posted - 2007.02.08 16:12:00 -
[12]
Edited by: Ewa Quillam on 08/02/2007 16:11:22 Edited by: Ewa Quillam on 08/02/2007 16:10:08 I was also thinking of this:
Muninn
650mm Artillery Cannon II [20xTremor M] 650mm Artillery Cannon II [20xTremor M] 650mm Artillery Cannon II [20xTremor M] 650mm Artillery Cannon II [20xTremor M] 650mm Artillery Cannon II [20xTremor M] 'Arbalest' Standard Missile Launcher 'Arbalest' Standard Missile Launcher
Sensor Booster II Sensor Booster II Y-T8 Overcharged Hydrocarbon I Microwarpdrive
Gyrostabilizer II Gyrostabilizer II Gyrostabilizer II Tracking Enhancer II Tracking Enhancer II
Rigs : Projectile Collision Accelerator I \ Projectile Collision Accelerator I \ Warrior II Warrior II Warrior II Warrior II Warrior II
2135 shield, 5.34/s, E/T/K/Ex=75/59/39/59 2146 armor, E/T/K/Ex=92/67/25/10 1171.875 cap, +11.43/s, -15.4/s 1993.0 m/s 230.9 DPS
+5% Med Projectile Damage Implant
The damage modifier is the same as of 5*720 which can't support rigs. Going to 650 leaves more PG and better tracking. The rate of fire is also better.
Are those rigs expensive?
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Ewa Quillam
Caldari mega mining corporation Astral Wolves
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Posted - 2007.02.08 16:12:00 -
[13]
Edited by: Ewa Quillam on 08/02/2007 16:11:22 Edited by: Ewa Quillam on 08/02/2007 16:10:08 I was also thinking of this:
Muninn
650mm Artillery Cannon II [20xTremor M] 650mm Artillery Cannon II [20xTremor M] 650mm Artillery Cannon II [20xTremor M] 650mm Artillery Cannon II [20xTremor M] 650mm Artillery Cannon II [20xTremor M] 'Arbalest' Standard Missile Launcher 'Arbalest' Standard Missile Launcher
Sensor Booster II Sensor Booster II Y-T8 Overcharged Hydrocarbon I Microwarpdrive
Gyrostabilizer II Gyrostabilizer II Gyrostabilizer II Tracking Enhancer II Tracking Enhancer II
Rigs : Projectile Collision Accelerator I \ Projectile Collision Accelerator I \ Warrior II Warrior II Warrior II Warrior II Warrior II
2135 shield, 5.34/s, E/T/K/Ex=75/59/39/59 2146 armor, E/T/K/Ex=92/67/25/10 1171.875 cap, +11.43/s, -15.4/s 1993.0 m/s 230.9 DPS
+5% Med Projectile Damage Implant
The damage modifier is the same as of 5*720 which can't support rigs. Going to 650 leaves more PG and better tracking. The rate of fire is also better.
Are those rigs expensive?
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Ewa Quillam
Caldari mega mining corporation Astral Wolves
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Posted - 2007.02.08 16:13:00 -
[14]
Edited by: Ewa Quillam on 08/02/2007 16:09:35 double post
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Ewa Quillam
Caldari mega mining corporation Astral Wolves
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Posted - 2007.02.08 16:13:00 -
[15]
Edited by: Ewa Quillam on 08/02/2007 16:09:35 double post
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Omega Bloodstone
Battlestars Curse Alliance
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Posted - 2007.02.08 16:22:00 -
[16]
Originally by: Ewa Quillam Edited by: Ewa Quillam on 08/02/2007 15:55:32
Originally by: Omega Bloodstone
Originally by: Ewa Quillam
Originally by: Velios ..or one sensor booster and a tracking computer (which when combined with the built-in tracking bonusses of the muninn) allows you to pick frigates and destroyers out of the air even when travelling at a high transversial velocity.
With Quake or Tremor?
His setup is high tracking/high dps artie. Actually, the correct way to fly an artie Muninn. You do not want to be close enough to need quake with that setup .
Exactly, I don't want to get close for quake which has an optimal around 15-20km, but tremor has tracking malus, while quake doesn't.
So what I wanted to know is if it's possible to pop up interceptors that mwd towards u at speeds close to 4km/s while using tremor and having an optimal of 100km with it.
If he is comming directly at you yes, tracking willnot play a role and you'll add an additional hole in his ass. However, if he ups his transversal at all, 720's will likely have issues tracking him even at optimal and even w/ boosting tracking via mods. To correct the tremor tracking, you can attempt to get some faction ammos like Angel carbonized lead or various domination versions and what not. But your not going to get that very often, so you want to be able to lock fast and pop the ceptor before he gets moving. Should drop him in one volley if hes not transversalled up. Sensor booster II's, plus tracking enhancer II's are a must. If he gets to you, throw your drones on him, or find a way to pop a NOS on your Muninn, that way you can figure in escape if needed.
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Omega Bloodstone
Battlestars Curse Alliance
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Posted - 2007.02.08 16:22:00 -
[17]
Originally by: Ewa Quillam Edited by: Ewa Quillam on 08/02/2007 15:55:32
Originally by: Omega Bloodstone
Originally by: Ewa Quillam
Originally by: Velios ..or one sensor booster and a tracking computer (which when combined with the built-in tracking bonusses of the muninn) allows you to pick frigates and destroyers out of the air even when travelling at a high transversial velocity.
With Quake or Tremor?
His setup is high tracking/high dps artie. Actually, the correct way to fly an artie Muninn. You do not want to be close enough to need quake with that setup .
Exactly, I don't want to get close for quake which has an optimal around 15-20km, but tremor has tracking malus, while quake doesn't.
So what I wanted to know is if it's possible to pop up interceptors that mwd towards u at speeds close to 4km/s while using tremor and having an optimal of 100km with it.
If he is comming directly at you yes, tracking willnot play a role and you'll add an additional hole in his ass. However, if he ups his transversal at all, 720's will likely have issues tracking him even at optimal and even w/ boosting tracking via mods. To correct the tremor tracking, you can attempt to get some faction ammos like Angel carbonized lead or various domination versions and what not. But your not going to get that very often, so you want to be able to lock fast and pop the ceptor before he gets moving. Should drop him in one volley if hes not transversalled up. Sensor booster II's, plus tracking enhancer II's are a must. If he gets to you, throw your drones on him, or find a way to pop a NOS on your Muninn, that way you can figure in escape if needed.
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Haxa
Caldari Provisions
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Posted - 2007.02.08 21:05:00 -
[18]
With all the tips and advice i decided to break down and buy one thx all for the help.
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Naim Obeji
Minmatar Shiva Morsus Mihi
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Posted - 2007.02.08 21:13:00 -
[19]
Originally by: Hehulk I think muninns are under rated. They're surpurb damage dealers in small gangs, and set-up rights most pods arn't going to escape before you pop them.
5 X 720mm Howiztler Artillery II 2 X 'Arbalest' Assault Missile Launcher I
3 X Sensor Booster II
3 X Gyrostabilizer II 2 X Tracking Enhancer II
I've had wrecking shots of over 1K with that 
Yep...that's my SquishMobileÖ. Sometimes I switch a T2 gyrostab out for another T2 tracking enhancer. I also tend to just use F-90 sensor boosters in the mids, rather than T2s, just because.
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Silent Laugh
Doom Guard ORION FEDERATION
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Posted - 2007.02.08 23:29:00 -
[20]
Hi Haxa,
I never hated the Muninn! IMHO its the ultimate artillery platform, as its description says! Probably my favourite for missions, very fun!
Anyway, heres my setup:
-5 650mm arty II (ammo depends on what NPC's i fight), 1 named heavy miss launcher -10MN ABII, Large Shield Ext II, Medium cap booster w/400 charges -2 Gyro II, 2 Local PDU, 1 local nanofiber
Hope it serves you well as it has to me =)
........................................ Only the Paranoid survive. |

Kaleeb
S.Y.N.D.R.O.M.E.
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Posted - 2007.02.08 23:41:00 -
[21]
Unless your a rich git and own the bpo like velios I wouldnt bother fitting 720's to a munin, it becomes paper thin and tbh you better off using a rupture and 2x rcu. not quite as good but alot cheaper :)
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Idara
Caldari Contraband Inc. Mercenary Coalition
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Posted - 2007.02.08 23:53:00 -
[22]
5x 720mm IIs, 2x Standard IIs 1x 10mn AB II, 1x LSB II, 1x SB II 3x Gyro II, 1x Istab, 1x RCU
Good ganking.
ACs are fun too, just swap the artys for 425mms and the standards for Medium Nos if you want. Also you can swap the RCU for another istab on AC-fits.
Me lubs my moonin. ---
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Haxa
Caldari Provisions
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Posted - 2007.02.09 22:20:00 -
[23]
1 other question. what are some good rigs to put on a short range autocannon muninn? Thx again for the help
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