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Drek Grapper
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Posted - 2007.02.08 14:46:00 -
[1]
Edited by: Drek Grapper on 08/02/2007 14:45:04 Has anyone actually killed one of these beasts? Considering all the cries of 'Nerf' lately i would be interested to see how 'unkillable' or 'killable' they really are.
Anyone?
It would be nice to see tactics and ships used.
Drek.
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Ryysa
North Face Force
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Posted - 2007.02.08 14:51:00 -
[2]
Edited by: Ryysa on 08/02/2007 14:48:23 IBTL...
killed 3 or 4 of them.
Can search for killmails if you really care. =)
Ships used? Huginn :D
Ask eXtas tbh, he has way more than me =)
N.F.F. Recruitment |

Drek Grapper
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Posted - 2007.02.08 14:54:00 -
[3]
Edited by: Drek Grapper on 08/02/2007 14:51:15
Originally by: Ryysa IBTL...
killed 3 or 4 of them.
Can search for killmails if you really care. =)
No i believe you. It's just with all the whining going on...i was keen to see just how many have been killed. You've killed 4. So already they not looking as unkillable as all the whiners are making out?

Edit...any nice loot??
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Ryysa
North Face Force
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Posted - 2007.02.08 14:57:00 -
[4]
Most faction **** always got blown up =(
T2 disruptors... uhm... some nanos/istabs :D
Nah really, it's not so hard to kill nanoship...
It's the same as trying to kill good player with covops alt. If he doesn't want to fight, you're not going to make him.
N.F.F. Recruitment |

Drek Grapper
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Posted - 2007.02.08 15:00:00 -
[5]
Originally by: Ryysa ....
T2 disruptors... uhm... some nanos/istabs :D...
Lol. That goes without saying. 
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Kagura Nikon
Minmatar MASS HOMICIDE FREGE Alliance
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Posted - 2007.02.08 15:00:00 -
[6]
no ship is unkilable.. all expect for mothewrshjips have died already :)
but Ryysa is a character witha very high SP and minamtar recon ships are among the less avaliable class ship to general public in game. I have only seen huggins twice since I started playing eve!
So the offer of counters to nanophoon s is too low to keep on the demmand. So the nanopilot smay feel safe 99% of time.. since they make go 1 week without seeing a rapier or huggin.
If brute force doesn't solve your problem.. then you are not using enough!! |

DarkElf
Caldari Caldari Provisions
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Posted - 2007.02.08 15:01:00 -
[7]
a few yeah.
ceptor with twin 90% webs and rokh with neutron gank setup. nano setups last about 30 seconds flat against a high dps ship.
DE
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AcidBurns
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Posted - 2007.02.08 15:08:00 -
[8]
We where a group of 5 and enganged 1 nanophoon and 1 nanodomi. In our gang we where 1 inty 1 interdictor and 3 AF
we lost 1 AF.
The big weeknes on any nanoship is that they are flying to fast so they have a hard time hitting u.
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Cipher7
Acme Technologies Incorporated Ushra'Khan
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Posted - 2007.02.08 15:09:00 -
[9]
Got one last night.
They're killable but they're ghey.
It's like bunnyhopping in BF2, as if you could dodge gunfire in RL just by skip-hopping.
Battleships shouldn't be able to go that fast, it breaks the "seriousness" of Eve and turns it into a clown deathmatch arena.
Its like if the Imperial Star Destroyers flew past the X-Wing fighters and started flying circles around them, it would turn Star Wars into a slapstick comedy a-la Benny Hill instead of a space opera.
I repeat, it's ghey.
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doctorstupid2
Dirty Deeds Corp. Axiom Empire
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Posted - 2007.02.08 15:10:00 -
[10]
While being station camped by a small handful of command ships, I refit my domi with nanos to at least try and get a fight I stood a chance at surviving (even if failing to get any killmails). By the time my hauler alt flew me in everything I needed, the camp had left, but what's this? a single brutix waiting for me. So I engage, he docks, and comes back out a minute later. Well after our first engagement, I had forgotten to move out of web range from the undock ramp, got webbed, and slaughtered by a poorly piloted, t1 fit brutix 
Dying like a noob in a 'flavor of the month' setup just made me laugh 
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Ernest Graefenberg
Minmatar Cutting Edge Incorporated RAZOR Alliance
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Posted - 2007.02.08 15:13:00 -
[11]
About 2 dozen, most of them without any Huginns/Rapiers. One particular mister Ryysa when none of us had a web too ;)
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Lowanaera
Amarr 1st Praetorian Guard Vigilia Valeria
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Posted - 2007.02.08 15:13:00 -
[12]
Bad ones? People using T2 (or T1 ) MWDs and non-named istabs/nanos because it's the FOTM and they want easymode but don't know what the hell they're doing? Plenty. People who actually know what they're doing with Gist MWD, Local istab/nanos, and snakes? Not a chance.
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Ernest Graefenberg
Minmatar Cutting Edge Incorporated RAZOR Alliance
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Posted - 2007.02.08 15:18:00 -
[13]
Originally by: Lowanaera Bad ones? People using T2 (or T1 ) MWDs and non-named istabs/nanos because it's the FOTM and they want easymode but don't know what the hell they're doing?
Didn't count those. When you ask about a NanoBS being killed, I assume you mean it ends up dropping or losing a Domination / Gist B / Core X.
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Drek Grapper
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Posted - 2007.02.08 15:20:00 -
[14]
Originally by: Ernest Graefenberg
Originally by: Lowanaera Bad ones? People using T2 (or T1 ) MWDs and non-named istabs/nanos because it's the FOTM and they want easymode but don't know what the hell they're doing?
Didn't count those. When you ask about a NanoBS being killed, I assume you mean it ends up dropping or losing a Domination / Gist B / Core X.
Yeah this is what i meant...the so called 'unkillable' faction fitted one's.
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Ishmael Hansen
No Quarter. C0VEN
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Posted - 2007.02.08 15:28:00 -
[15]
I call them wussie ships, having bs's outrunning interceptors is bad imo.
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Jon Hawkes
Dark Angel Security
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Posted - 2007.02.08 15:36:00 -
[16]
A pair of T2 Sensor Dampeners with decent Signal Supression skills should be enought to stop a Nano-BS from causing too much damage. It does however have the unwanted side-effect of causing the "OMG RSDs R OvRPOWERD!!11" whinges on the forum to sit nicely alongside the Nano-whinges...

You signature is to big, may only be 24kb in size - Kreul Intentions ([email protected]) |

Christopher Dalran
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Posted - 2007.02.08 15:42:00 -
[17]
Edited by: Christopher Dalran on 08/02/2007 15:40:56 Build a nano-istab ship for someone in your group and have them tackle it.
Alternativly if you find a hidden deadspace location you can trick them into scanning you and warping there. It will appear like a safespot to them untill they actually get there and find out that they can only warp in to 1 location (and your ready and waiting right there to snag them) and probably **** their pants when their MWD will not activate because of the spatial distortions.
How long does a nano-istab BS last without using an MWD? about as long as a cruiser at best.
You can also sensor damp them to either force them into webbing range or make them just fly around in circle harmlessly.
You can also stop your ship and have another gang member park himself in the orbit path, most nano-istab bs player will just sit there and let the ship orbit itself to them.
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Nicocat
Caldari New Age Solutions
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Posted - 2007.02.08 15:43:00 -
[18]
I've lost a few, so by extention, someone's killed them =P
And they're not coward's ships, they're simply a hoot to fly. And quite hard if you face more than one opponent, or someone with heavy nos. ----------------------------
Originally by: Splagada SEED ME DADDY
Down with alts! One character per account per IP! |

Sedai Hara
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Posted - 2007.02.08 15:45:00 -
[19]
Originally by: Cipher7
Got one last night.
They're killable but they're ghey.
It's like bunnyhopping in BF2, as if you could dodge gunfire in RL just by skip-hopping.
Battleships shouldn't be able to go that fast, it breaks the "seriousness" of Eve and turns it into a clown deathmatch arena.
Its like if the Imperial Star Destroyers flew past the X-Wing fighters and started flying circles around them, it would turn Star Wars into a slapstick comedy a-la Benny Hill instead of a space opera.
I repeat, it's ghey.
This man is right guys. Sure i can accept them going nber tank and nber DPS (not both) and well.. ok 2000m/s is good for them . fast but not effective. OR even better!! maker ONLY matari ships able to speed tank, the one thing are alone of having the ability of (as its thought)
Without a cordinated gang, its VERY damn hard to kill htem. but get a hugin/rapier and sit and luagh at them go :P
Little off topic but to make good anti-nano "nerf" without realy nefing annos/istabs would be to make a new moduke. like a mass-multiplier moduke, like 50% more weight at 20km? nothing would be any different to other ships than to just nanos (and most nanoships fight outside 20km) <.. off topic sry"!!! *slap*
Anyway, for a Bs versus nano-BS its very had to kill them, but gang vs Nano-ship is easier.
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Logi3
Deep Core Mining Inc.
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Posted - 2007.02.08 15:56:00 -
[20]
TBH yes i think Battleships can go to fast. And they need to bring in ship sized versions of the Nanos etc.
Not killed one perosonally, but seen some go down. Melt quick. Its just you have to get a ship with dual webbers on, or have a huggin handy :)
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Logi3
Deep Core Mining Inc.
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Posted - 2007.02.08 15:56:00 -
[21]
TBH yes i think Battleships can go to fast. And they need to bring in ship sized versions of the Nanos etc.
Not killed one perosonally, but seen some go down. Melt quick. Its just you have to get a ship with dual webbers on, or have a huggin handy :)
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Logi3
Deep Core Mining Inc.
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Posted - 2007.02.08 15:56:00 -
[22]
TBH yes i think Battleships can go to fast. And they need to bring in ship sized versions of the Nanos etc.
Not killed one perosonally, but seen some go down. Melt quick. Its just you have to get a ship with dual webbers on, or have a huggin handy :)
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Karasu Kaizoku
Caldari Project Mortormis
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Posted - 2007.02.08 16:02:00 -
[23]
Use large energy neuts on it, then just boost your cap back up.* - CCP are forum ****'s for removing a signature .00001 byte over the limit.* |

Karasu Kaizoku
Caldari Project Mortormis
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Posted - 2007.02.08 16:02:00 -
[24]
Use large energy neuts on it, then just boost your cap back up.* - CCP are forum ****'s for removing a signature .00001 byte over the limit.* |

Karasu Kaizoku
Caldari Project Mortormis
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Posted - 2007.02.08 16:02:00 -
[25]
Use large energy neuts on it, then just boost your cap back up.* - CCP are forum ****'s for removing a signature .00001 byte over the limit.* |

Caletha
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Posted - 2007.02.08 16:26:00 -
[26]
Originally by: Ryysa Edited by: Ryysa on 08/02/2007 14:48:23 IBTL...
killed 3 or 4 of them.
Can search for killmails if you really care. =)
Ships used? Huginn :D
Yep, 6 days ago you guys got my Typhoon. I really should have payed attention to overview more and to my corp members shouting 
You where actually in your Vagabond, wonder if it was a trap or did they come to rescue you?
Anyways, was a good fight, the Typhoon has been rebuild and is even faster then before, and next time I'll use appropriate ammo on your vaga 
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Caletha
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Posted - 2007.02.08 16:26:00 -
[27]
Originally by: Ryysa Edited by: Ryysa on 08/02/2007 14:48:23 IBTL...
killed 3 or 4 of them.
Can search for killmails if you really care. =)
Ships used? Huginn :D
Yep, 6 days ago you guys got my Typhoon. I really should have payed attention to overview more and to my corp members shouting 
You where actually in your Vagabond, wonder if it was a trap or did they come to rescue you?
Anyways, was a good fight, the Typhoon has been rebuild and is even faster then before, and next time I'll use appropriate ammo on your vaga 
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Caletha
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Posted - 2007.02.08 16:26:00 -
[28]
Originally by: Ryysa Edited by: Ryysa on 08/02/2007 14:48:23 IBTL...
killed 3 or 4 of them.
Can search for killmails if you really care. =)
Ships used? Huginn :D
Yep, 6 days ago you guys got my Typhoon. I really should have payed attention to overview more and to my corp members shouting 
You where actually in your Vagabond, wonder if it was a trap or did they come to rescue you?
Anyways, was a good fight, the Typhoon has been rebuild and is even faster then before, and next time I'll use appropriate ammo on your vaga 
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R'adeh
Gallente Gekidoku Koroshiya Buntai
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Posted - 2007.02.08 16:45:00 -
[29]
Yay, I'm in another nerf thread \o/ _______________________________________________
My views are my own and I don't represent my corp. |

Wulfgard
Minmatar Lynx Frontier Inc. Sparta Alliance
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Posted - 2007.02.08 16:45:00 -
[30]
Originally by: Sedai Hara
Without a cordinated gang, its VERY damn hard to kill htem. but get a hugin/rapier and sit and luagh at them go :P
/quote
Not always... a decently fitted nano Domi can almost insta warp 
This morning we were camping a gate, evil dena jumped in her domi, I wasn't able to lock her in time. I had 2 sensors II on my rapier...
Insta warp ftw.
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R'adeh
Gallente Gekidoku Koroshiya Buntai
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Posted - 2007.02.08 16:45:00 -
[31]
Yay, I'm in another nerf thread \o/ _______________________________________________
My views are my own and I don't represent my corp. |

Wulfgard
Minmatar Lynx Frontier Inc. Sparta Alliance
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Posted - 2007.02.08 16:45:00 -
[32]
Originally by: Sedai Hara
Without a cordinated gang, its VERY damn hard to kill htem. but get a hugin/rapier and sit and luagh at them go :P
/quote
Not always... a decently fitted nano Domi can almost insta warp 
This morning we were camping a gate, evil dena jumped in her domi, I wasn't able to lock her in time. I had 2 sensors II on my rapier...
Insta warp ftw.
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Clavius XIV
Auctoritan Syndicate Curatores Veritatis Alliance
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Posted - 2007.02.08 16:50:00 -
[33]
Of course they are killable. Folks who say they are unkillable are exaggerating to make their point (or clueless if they actualy belive it to be true).
What they really mean is that what you need to kill a good pilot in a nanoship is way out of line considering how effective they are.
I've participated in a few kills on factioned/snaked up nanoBS, and every single one was a result of the nanopilot making a mistake, not because of anything particularly brilliant we did.
(And before someone puts the tired argument about how if somone spends 2 bil on a setup they deserve their solo pwnmobile... If you were given 2 bil isk to spend you couldn't find a single ship/fit/implantset that could actualy succeed in killing a nanoship that wasn't a nanoship itself, and ultimatly that's the problem. )
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Clavius XIV
Auctoritan Syndicate Curatores Veritatis Alliance
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Posted - 2007.02.08 16:50:00 -
[34]
Of course they are killable. Folks who say they are unkillable are exaggerating to make their point (or clueless if they actualy belive it to be true).
What they really mean is that what you need to kill a good pilot in a nanoship is way out of line considering how effective they are.
I've participated in a few kills on factioned/snaked up nanoBS, and every single one was a result of the nanopilot making a mistake, not because of anything particularly brilliant we did.
(And before someone puts the tired argument about how if somone spends 2 bil on a setup they deserve their solo pwnmobile... If you were given 2 bil isk to spend you couldn't find a single ship/fit/implantset that could actualy succeed in killing a nanoship that wasn't a nanoship itself, and ultimatly that's the problem. )
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Goberth Ludwig
The Establishment Establishment
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Posted - 2007.02.08 17:03:00 -
[35]
Seen Xenobytes kill a nanophoon yesterday by engaging him with a speedy Sleipnir and a ceptor.
- Gob
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Goberth Ludwig
The Establishment Establishment
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Posted - 2007.02.08 17:03:00 -
[36]
Seen Xenobytes kill a nanophoon yesterday by engaging him with a speedy Sleipnir and a ceptor.
- Gob
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Drek Grapper
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Posted - 2007.02.08 17:08:00 -
[37]
Originally by: R'adeh Yay, I'm in another nerf thread \o/
This is clearly NOT a nerf thread. This is actually the 'other side of the coin' so to speak.
And it seems from the posts above that perhaps these ships are not so 'unkillable' after all?
And no..i don't fly one. I do however remain extremely intrigued. 
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Father Weebles
North Face Force
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Posted - 2007.02.08 17:23:00 -
[38]
Originally by: Caletha
Originally by: Ryysa Edited by: Ryysa on 08/02/2007 14:48:23 IBTL...
killed 3 or 4 of them.
Can search for killmails if you really care. =)
Ships used? Huginn :D
Yep, 6 days ago you guys got my Typhoon. I really should have payed attention to overview more and to my corp members shouting 
You where actually in your Vagabond, wonder if it was a trap or did they come to rescue you?
Anyways, was a good fight, the Typhoon has been rebuild and is even faster then before, and next time I'll use appropriate ammo on your vaga 
Yeah we had to rescue ryysa...next time the nanophoon pilot should orbit with mwd 
"Welcome to EVE, where inflation is out of control."
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VJ Maverick
Caldari Maverick Specialized Services
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Posted - 2007.02.08 17:36:00 -
[39]
Originally by: Ryysa Edited by: Ryysa on 08/02/2007 14:48:23 IBTL...
killed 3 or 4 of them.
Can search for killmails if you really care. =)
Ships used? Huginn :D
Ask eXtas tbh, he has way more than me =)
Solo? Or did the Huginn just web him while the rest of the squad moved in for the kill?
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Victor Ivanov
Liberty Rogues Coalition of Carebear Killers
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Posted - 2007.02.08 17:51:00 -
[40]
2 bill isk to spend on a ship to counter a nanoship of the same price?
A carrier springs to mind. Machariel, tempest, megathron, huggin, rapier...etc
Point of the matter is that with 2 billion isk as your pvp foundation, there will be few pilots to rival you in your ship. A 2 billion fitted tempest? Good luck bringing that one down by yourself. A 2 billion fitted megathron? Why are there no "Nerf battleships" and "Nerf faction fittings" posts on the board?
To further validate my point though, I've always despised nanoships. And I completely concurr that a bs going so fast is pretty ludicrous.
However, most people are completely ignorant (Or consciously choose to ignore the fact) of the investment that is required to make a nanoship even worth your time. Just to vindicate my statement, I took a typhoon and decided to fit it with different modules and see how fast it goes.
First up is a t1 fitted nanophoon. Price? Around 150-175 million Isk, including the price of the ship. Average speed? Around 1.5km/s. Conclusion: At this price, a nanophoon isn't even worth your money. With no tank, nanoships are very suspectible to high damage doing opponents. This setup was ripped apart by a 30mill PVP specialist using a tempest. The damage I did with t1 launchers, ammo and drones before I died? Maybe 50% untanked shields. And that's being generous. Utterly useless.
Next up: A t2 fitted nano ship, with no rigs and no implants. Total price? With local nanos at 10mill each, and the rest of the fittings as they are...Guessing around 400-500 million. Top speed? 2.9km/s. Enough to evade a couple of shots from long range guns, not enough to evade anything short range. Large AC's tore this ship a new one as well. Handy in some cases, such as against high caliber gun using ships, but even those will kill the phoon if the opposing pilot has decent skills.
Finally, my current setup: Gist mwd (200mill), TS Heavy capbooster(50+mill), local hull nanos(50+mill for 5), 3 speed rigs (45mill each, 135mill for 3), t2 ogres(Can't remember the exact price, but not cheap), and a low grade snake implant set(200mill), plus all the normal fittings like t2 painters, t2 warp disruptor, t2 cruise, Heavy nos etc etc.
With the above, you will probably kick a huge amount of ass, unless you screw up or run into a couple of good prepared pilots. (Huggins are possible to beat, but the margin of error allowed is a lot smaller) For that amount of isk invested into a setup....Why are people whining that it works so good? Of course it works good. Just like any 1 bill+ ship is going to work good!
Ultimately, a nerf might be required to uphold the foundation of roleplaying and the atmosphere of a serious, adult science fiction atmosphere. However, there may be ways to vindicate those pilots flying fast ships in terms of plot devices or such? Who knows. I do agree however that taking away gameplay elements is almost exclusively a negative thing. Not everyone may like nanoships, but the fact that they are available and give a completely new way of flying to Battleships is something that only works in favour for the game itself.
Mayhaps introduce new modules or an entirely new role within a fleet? We got jammers, why not anti-speed specialists?
Anyway, my humble 2 cents.
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Thor Xian
Vertigo One E.A.R.T.H. Federation
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Posted - 2007.02.08 18:02:00 -
[41]
Originally by: Ryysa Edited by: Ryysa on 08/02/2007 14:48:23 IBTL...
killed 3 or 4 of them.
Can search for killmails if you really care. =)
Ships used? Huginn :D
Ask eXtas tbh, he has way more than me =)
I met eXtas Huginn, I wasn't in a NanoBS though. Just an ordinary Armageddon. _________________________ ~Thor Xian, Material Defender
"For all your Material Needs, Vertigo One."
Got Alliance?
Contact me ingame for alliance creation services. |

Christopher Dalran
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Posted - 2007.02.08 18:08:00 -
[42]
Nano battleships are incredibly easy to kill, just not all by your lonesome self and the above poster is right, if you want to get a nan-phoon up to the needed speed then you might aswell just go off and buy a carrier.
All you realy need to kill a Nano-phoon (or any other nano BS) is someone in a celestus with sensor dampers and someone in an Interceptor (or very fast t1 frigate) with double 90% webbers. The celestus damps the nano-phoon down to the point that theres no way to lock and destroy the interceptor and the interceptor (with its good speed) can web/scramble and keep up with the nanoship no problem.
1 inty and 1 cruiser can easily take down a non tanked battleship, especially one with a 7-10km lock range.
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Ethyn
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Posted - 2007.02.08 18:42:00 -
[43]
Originally by: Cipher7
Got one last night.
They're killable but they're ghey.
It's like bunnyhopping in BF2, as if you could dodge gunfire in RL just by skip-hopping.
Battleships shouldn't be able to go that fast, it breaks the "seriousness" of Eve and turns it into a clown deathmatch arena.
Its like if the Imperial Star Destroyers flew past the X-Wing fighters and started flying circles around them, it would turn Star Wars into a slapstick comedy a-la Benny Hill instead of a space opera.
I repeat, it's ghey.
I'm going to have to totally disagree with you here. A ship should be allowed to be built however the pilot chooses. That is what makes the game great. You seem to forget that the millenium falcon was two times faster than any x wing, and also 4 times bigger.
I think build like this make combat interesting. People always cry when their I win button gets broke.
Ethyn
Go fast or die!
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Isonkon Serikain
Gallente Band of Builders Inc. Firmus Ixion
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Posted - 2007.02.08 18:46:00 -
[44]
finally a sensible thread about nanos... Pity the fool |

Drek Grapper
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Posted - 2007.02.08 18:47:00 -
[45]
Originally by: Isonkon Serikain finally a sensible thread about nanos...
This was my intention. I wanted to show the 'other side of the coin'.

|

Drek Grapper
|
Posted - 2007.02.08 18:52:00 -
[46]
Originally by: Victor Ivanov 2 bill isk to spend on a ship to counter a nanoship of the same price?
A carrier springs to mind. Machariel, tempest, megathron, huggin, rapier...etc
Point of the matter is that with 2 billion isk as your pvp foundation, there will be few pilots to rival you in your ship. A 2 billion fitted tempest? Good luck bringing that one down by yourself. A 2 billion fitted megathron? Why are there no "Nerf battleships" and "Nerf faction fittings" posts on the board?
To further validate my point though, I've always despised nanoships. And I completely concurr that a bs going so fast is pretty ludicrous.
However, most people are completely ignorant (Or consciously choose to ignore the fact) of the investment that is required to make a nanoship even worth your time. Just to vindicate my statement, I took a typhoon and decided to fit it with different modules and see how fast it goes.
First up is a t1 fitted nanophoon. Price? Around 150-175 million Isk, including the price of the ship. Average speed? Around 1.5km/s. Conclusion: At this price, a nanophoon isn't even worth your money. With no tank, nanoships are very suspectible to high damage doing opponents. This setup was ripped apart by a 30mill PVP specialist using a tempest. The damage I did with t1 launchers, ammo and drones before I died? Maybe 50% untanked shields. And that's being generous. Utterly useless.
Next up: A t2 fitted nano ship, with no rigs and no implants. Total price? With local nanos at 10mill each, and the rest of the fittings as they are...Guessing around 400-500 million. Top speed? 2.9km/s. Enough to evade a couple of shots from long range guns, not enough to evade anything short range. Large AC's tore this ship a new one as well. Handy in some cases, such as against high caliber gun using ships, but even those will kill the phoon if the opposing pilot has decent skills.
Finally, my current setup: Gist mwd (200mill), TS Heavy capbooster(50+mill), local hull nanos(50+mill for 5), 3 speed rigs (45mill each, 135mill for 3), t2 ogres(Can't remember the exact price, but not cheap), and a low grade snake implant set(200mill), plus all the normal fittings like t2 painters, t2 warp disruptor, t2 cruise, Heavy nos etc etc.
With the above, you will probably kick a huge amount of ass, unless you screw up or run into a couple of good prepared pilots. (Huggins are possible to beat, but the margin of error allowed is a lot smaller) For that amount of isk invested into a setup....Why are people whining that it works so good? Of course it works good. Just like any 1 bill+ ship is going to work good!
Ultimately, a nerf might be required to uphold the foundation of roleplaying and the atmosphere of a serious, adult science fiction atmosphere. However, there may be ways to vindicate those pilots flying fast ships in terms of plot devices or such? Who knows. I do agree however that taking away gameplay elements is almost exclusively a negative thing. Not everyone may like nanoships, but the fact that they are available and give a completely new way of flying to Battleships is something that only works in favour for the game itself.
Mayhaps introduce new modules or an entirely new role within a fleet? We got jammers, why not anti-speed specialists?
Anyway, my humble 2 cents.
I agree totally. Good post.
I think we are finally getting to the meat of this whole argument.
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Aramendel
Amarr Queens of the Stone Age Anarchy Empire
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Posted - 2007.02.08 18:56:00 -
[47]
Edited by: Aramendel on 08/02/2007 18:56:34
Originally by: Victor Ivanov ridiculous prices
Where do you base your prices? The furthest corner of the least populated 0.0 area? In citadel right now:
-typhoon: 80 mil (after insurance about 30 mil effective cost) - highs: 4 heavy dim, 4 siege2: 40 mil total - meds: t2 10MN MWD, t2 warp dis, t2 heavy cap injector and a t2 sensor booster: 40 mil total - lows: 3 LH nanos, 2 LH instabs, RCU2, BCU2: 50 mil - rigs: 3 t1 vent rigs: 120 mil - drones: 8 ogres and 8 berserkers: 20 mil
300 mil for the best non-faction outfit. Does 4.1 km/s. Now add 40 mil in implants (3% speed and MWD speed and zors 5% mwd speed) and you get 4.5 km/s.
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Murukan
Minmatar The Priory Shroud Of Darkness
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Posted - 2007.02.08 19:08:00 -
[48]
Originally by: AcidBurns We where a group of 5 and enganged 1 nanophoon and 1 nanodomi. In our gang we where 1 inty 1 interdictor and 3 AF
we lost 1 AF.
The big weeknes on any nanoship is that they are flying to fast so they have a hard time hitting u.
umm what? Nano domi and nanophoons use nos/drones/torps which have no problem hitting you at high speed. Either they weren't nano fits or they were extremely retarded setups.
Manlove by Zaphod Jones
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Nicocat
Caldari New Age Solutions
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Posted - 2007.02.08 20:16:00 -
[49]
Originally by: Aramendel Edited by: Aramendel on 08/02/2007 19:05:44
Originally by: Victor Ivanov ridiculous prices
Where do you base your prices? The furthest corner of the least populated 0.0 area? Your "guesses" are about twice as high as they are in reality. In citadel right now:
-typhoon: 80 mil (after insurance about 30 mil effective cost) - highs: 4 heavy dim, 4 siege2: 40 mil total - meds: t2 10MN MWD, t2 warp dis, t2 heavy cap injector and a t2 sensor booster: 40 mil total - lows: 3 LH nanos, 2 LH instabs, RCU2, BCU2: 50 mil - rigs: 3 t1 vent rigs: 120 mil - drones: 8 ogres and 8 berserkers: 20 mil
300 mil for the (almost) best non-faction outfit including rigs. Does 4.1 km/s. Now add 40 mil in implants (3% speed and MWD speed and zors 5% mwd speed) and you get 4.5 km/s. For 60 mil (3 t2 nanos) more you can the (really) best non-faction outfit for around 4.9 km/s.
400 mil possible loss for a almost 5 km/s nanophoon. Please, show me any other BS fitting for the same price which gives you equal survivability while keeping it's offensive & nos potential.
Well, to start with, you said 10mn MWD ;) Second, T2 < faction <<<<<<<<<<<<<<<<<<< Deadspace when it comes to MWDs. Not just for speed, for cap use. You really oughta at least get a gist-C (which is rather cheap anyway). Finally, WTB phoon with 400m3 drone bay. Please, I'm begging you here. You can have my first born, my left arm, AND my right testicle. ----------------------------
Originally by: Splagada SEED ME DADDY
Down with alts! One character per account per IP! |

Victor Ivanov
Liberty Rogues Coalition of Carebear Killers
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Posted - 2007.02.08 20:27:00 -
[50]
Originally by: Aramendel Edited by: Aramendel on 08/02/2007 19:05:44
Originally by: Victor Ivanov ridiculous prices
Where do you base your prices? The furthest corner of the least populated 0.0 area? Your "guesses" are about twice as high as they are in reality. In citadel right now:
-typhoon: 80 mil (after insurance about 30 mil effective cost) - highs: 4 heavy dim, 4 siege2: 40 mil total - meds: t2 10MN MWD, t2 warp dis, t2 heavy cap injector and a t2 sensor booster: 40 mil total - lows: 3 LH nanos, 2 LH instabs, RCU2, BCU2: 50 mil - rigs: 3 t1 vent rigs: 120 mil - drones: 8 ogres and 8 berserkers: 20 mil
300 mil for the (almost) best non-faction outfit including rigs. Does 4.1 km/s. Now add 40 mil in implants (3% speed and MWD speed and zors 5% mwd speed) and you get 4.5 km/s. For 60 mil (3 t2 nanos) more you can the (really) best non-faction outfit for around 4.9 km/s.
400 mil possible loss for a almost 5 km/s nanophoon. Please, show me any other BS fitting for the same price which gives you equal survivability while keeping it's offensive & nos potential.
I concede the point that my prices may be slightly pessimistic. :) I based my prices from my current situation, which unfortunately is deep 0.0.
However, to defend my reasoning for doing this: A nanoship is, in my opinion, made to be used in 0.0. Gatecamps have (almost) perfect tracking, so engaging at a gate is stupidity in low sec. You may argue that most combat will be done in belts, while inhabiting a low sec system and I would concur with you. However, it also means that as a nanopilot in low sec you have more limitation than other battleship pilots. Sometimes it is required to continue a battle at a gate to save a corp mate, or to gain a tactical advantage while engaging a substantially larger hostile gang. The nano-BS would be at a severe disadvantage.
Regardles, I do freely admit that my prices are not accurate in the least. I merely wished to embody and validate my argument with some numerical estimations. :) (That aside, 40mill for a t2 100mn mwd, t2 warp disruptor, t2 heavy cap injector AND a t2 sensor booster? O_o Can I come live with you in citadel? ^_^ )
In response to the rest of your post, even with a nanophoon at a cost of 400mill, there are numerous Battleships that could prove to be just as effective.
However, if I may be so bold, I think you are making a mistake in your logical deduction. I am under the impression that you are comparing the nano-BS to another BS fitted for the same price in the situation, however I may be mistaken on that assumption. My point however is that you CANNOT compare nano-BS's to other BS's simply because they embody different roles in combat. For the same reason, we don't compare Assault frigates and Interceptors. They may both be Frigates, but their method of engaging is entirely different. :)
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Aramendel
Amarr Queens of the Stone Age Anarchy Empire
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Posted - 2007.02.08 20:46:00 -
[51]
Originally by: Victor Ivanov However, to defend my reasoning for doing this: A nanoship is, in my opinion, made to be used in 0.0.
Yes, but this does not stop them to be build in empire. actually, of all BS (and most cruiser and BC) setups nanoBS have it the easiest there, because they have no real problem getting past gatecamps at the chokepoints to 0.0.
Quote: (That aside, 40mill for a t2 100mn mwd, t2 warp disruptor, t2 heavy cap injector AND a t2 sensor booster? O_o Can I come live with you in citadel? ^_^ )
In jita right now: 100mn 11 mil, heavy cap booster 2 mil, sensor booster 3.5 mil, warp dis 19mil. 35.5 mil total, all t2.
Quote: In response to the rest of your post, even with a nanophoon at a cost of 400mill, there are numerous Battleships that could prove to be just as effective.
Saying "it is so" does not make it so. Give examples. And please take into account what happens when you jump with those into a 5-10 people gatecamp. A nanoBS can survive this easily. ANY other BS setups, incuding x bil officer tanks, get killed. This is a significant advantage.
Quote: However, if I may be so bold, I think you are making a mistake in your logical deduction. I am under the impression that you are comparing the nano-BS to another BS fitted for the same price in the situation, however I may be mistaken on that assumption. My point however is that you CANNOT compare nano-BS's to other BS's simply because they embody different roles in combat. For the same reason, we don't compare Assault frigates and Interceptors. They may both be Frigates, but their method of engaging is entirely different. :)
Their tactics/gameplay cannot be compared. Their overall EFFECIENCY, however, can. Just because you use different tactics does not justify huge effeciency differences.
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Emperor D'Hoffryn
No Quarter. C0VEN
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Posted - 2007.02.08 21:09:00 -
[52]
the problem with nanoships is not that they are totally unkillable...its a couple of different aspects.
You need a bit of a special combo to catch it...chances of having this when the nanobs shows up is slim.
The chances the nanoBS stick around while you organized is slim
the chances of the nanoBS engaging you once you are prepares is slim
if the engagement takes place anywhere near a gate...the nanoBS will get away. Even if you were waiting on that gate with the magic combo needed.
The biggest problem is forcing engagements when the enemy does not want to fight. With warp to zero, and Nano setups, the enemy has to screw up or be lured into a trap. with nanoBS, they have to do both and get a phone call all at the same time.
meh...i think the speeds will eventually be reduced.
Originally by: Snuggly It's just so great to have an actual reason to not die, incentive is fantastic!
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Lars Intarestum
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Posted - 2007.02.08 21:35:00 -
[53]
Just a question. If a hypothetical Nanoship is orbitting my ship at 21km, just how far away would my sniper gangmate (Rohk, Railthron, etc.) have to be in order for it's turrets to track effectively?
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Ethyn
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Posted - 2007.02.08 21:35:00 -
[54]
Originally by: Murukan
Originally by: AcidBurns We where a group of 5 and enganged 1 nanophoon and 1 nanodomi. In our gang we where 1 inty 1 interdictor and 3 AF
we lost 1 AF.
The big weeknes on any nanoship is that they are flying to fast so they have a hard time hitting u.
umm what? Nano domi and nanophoons use nos/drones/torps which have no problem hitting you at high speed. Either they weren't nano fits or they were extremely retarded setups.
NOS yes if in range. As for the drones and torps, those are relatively slow. They are easily outrun. Even missiles can be outrun. The problem however is that is the only thing you can do run. Engaging at these speeds would be near impossible. Unless you're using a wide orbit, and most damge at that point is going to suck cmoing from anything that can move that fast.
The point is torps and drones have a hard time hitting you at high speed.
Ethyn
GO Fast or Die!
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Ab Initio
Evolution Band of Brothers
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Posted - 2007.02.08 21:38:00 -
[55]
Molle baited with a cyno ship and dropped a Titan on one.. DD is pretty effective on even the faction fitted ones :)
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MacDuncan
Minmatar Unknown Society
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Posted - 2007.02.08 21:45:00 -
[56]
I lost my 1st and only try of a nanophoon to 4 IC's...killing only 1 of them... 
Conclusion: My skillsets simply doesn't met the requirements...by far not..  --
Might As well Train Another Race |

Kagura Nikon
Minmatar MASS HOMICIDE FREGE Alliance
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Posted - 2007.02.08 22:19:00 -
[57]
Originally by: Ab Initio Molle baited with a cyno ship and dropped a Titan on one.. DD is pretty effective on even the faction fitted ones :)
lol that must be the best WTF that guy ever screamed in his whole life :)
If brute force doesn't solve your problem.. then you are not using enough!! |

Devoras2
Amarr KIA Corp KIA Alliance
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Posted - 2007.02.08 22:23:00 -
[58]
Cant touch this! /me sings
Dev
It's great being Amarr, aint it?
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Victor Ivanov
Liberty Rogues Coalition of Carebear Killers
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Posted - 2007.02.08 22:26:00 -
[59]
Originally by: Aramendel *snip snip* Their tactics/gameplay cannot be compared. Their overall EFFECIENCY, however, can. Just because you use different tactics does not justify huge effeciency differences.
The main problem I see is that current gangs are not frequently outfitted to handle nanoships. In my personal opinion, the efficiency of nanoships is not marginally more than any other BS fitted for the same price. However, when jumping in a gatecamp(For example), it is very rare to find the kind of ship that would be required to hold down a Nano-BS. It is this general lack of preparedness for the addition of fast moving battleships that is making them so powerful at this moment.
One reason why I do like the addition of nano ships(even though I have already made clear my initial disdain) is that they will herald an evolution in combat for EVE. As I said in previous posts, we have dedicated Jamming boats. Dedicated Nossing platforms. Drone ships. Why not put more emphasis on the anti speed ships? Soon the underdog of support ships will be a requirement in every fleet. And that, in my eyes, is an improvement. The adaption of pilots to new threats is something can only improve the gameplay. Because in the long run, the game offers enough freedom for creativity, and someday some intuitive pilot is going to experiment with some fittings and find something that works great against nano ships. Just as happened with Interceptors. With Sniping Battleships. With HAC's. And with anything else that has been called overpowered in the past.
Mayhaps some intervention is required by the GM's to balance everything out a bit, and I would be all for that. But taking away the concept of nanoships in its entirety is a shame in my opinion. :)
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HankMurphy
Pelennor Swarm Eternal Rangers of Terror
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Posted - 2007.02.08 23:20:00 -
[60]
Edited by: HankMurphy on 08/02/2007 23:17:17 quotes edited for character limit
Originally by: Drek Grapper
Originally by: Victor Ivanov 2 bill isk to spend on a ship to counter a nanoship of the same price?
A carrier springs to mind. Machariel, tempest, megathron, huggin, rapier...etc
Point of the matter is that with 2 billion isk as your pvp foundation, there will be few pilots to rival you in your ship. A 2 billion fitted tempest? Good luck bringing that one down by yourself. A 2 billion fitted megathron? Why are there no "Nerf battleships" and "Nerf faction fittings" posts on the board?
To further validate my point though, I've always despised nanoships. And I completely concurr that a bs going so fast is pretty ludicrous.
However, most people are completely ignorant (Or consciously choose to ignore the fact) of the investment that is required to make a nanoship even worth your time. Just to vindicate my statement, I took a typhoon and decided to fit it with different modules and see how fast it goes.
First up is a t1 fitted nanophoon..... Utterly useless.
Next up: A t2 fitted nano ship, with no rigs and no implants.....will kill the phoon if the opposing pilot has decent skills.
Finally, my current setup: Gist mwd (200mill), TS Heavy capbooster(50+mill), local hull nanos(50+mill for 5), 3 speed rigs (45mill each, 135mill for 3), t2 ogres(Can't remember the exact price, but not cheap), and a low grade snake implant set(200mill), plus all the normal fittings like t2 painters, t2 warp disruptor, t2 cruise, Heavy nos etc etc.
With the above, you will probably kick a huge amount of ass, unless you screw up or run into a couple of good prepared pilots...... Just like any 1 bill+ ship is going to work good!
Ultimately, a nerf might be required to uphold the foundation of roleplaying and the atmosphere of a serious, adult science fiction atmosphere. However, there may be ways to vindicate those pilots flying fast ships in terms of plot devices or such? Who knows. I do agree however that taking away gameplay elements is almost exclusively a negative thing. Not everyone may like nanoships, but the fact that they are available and give a completely new way of flying to Battleships is something that only works in favour for the game itself.
Mayhaps introduce new modules or an entirely new role within a fleet? We got jammers, why not anti-speed specialists?....
I agree totally. Good post.
I think we are finally getting to the meat of this whole argument.
yup, slap a QFT on that one.
i tried to say that and ppl like..... hit me and stuff
'price doesn't/shouldn't dictate ability' i think was what the guy was tryin to say to me. which goes completely contrary to how this game actually works.
people dont realize that speed is a viable combat strategy. remember ravens shooting javs from 200km-0km? that fair for them. nosdrone boats? full rack of nos and plenty of t2 drone dps? that is fair for them. minnies are supposed to have a speed advantage. it may need a touch here and there, but nothing wrong w/ a fast battleship. thats why they make MWDs for em *hello McFly!*
THIS IS NOT TO SAY, that stacked i-stab agility seems to borked and needs a bit of fine tuning. ppl need to get off the podium w/ the 'no battleship should go as fast as a frig' becaues guess what? ITS SPACE, size, speed, its all relative. there is no logical argument against SPEED (agility yes, speed no). And if you listen close, many instead of heading to the drawing board to manufacture a counter. most find it easier to say:
'hey... get back here... i wanted a killmail!, damnit those things are fast! AND need nerfed!'
oh, and for the record the nanophoon has been around a looooong time. just now with implants, rigs, number of faction items floating around are they more popular and viable. hmmmmm, its almost like ccp wanted us to have faster ships !?!? (imagine that!)
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LUKEC
Destructive Influence Band of Brothers
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Posted - 2007.02.08 23:46:00 -
[61]
Killed nanophoon with nanodomi with light drones. It took like 10minutes though. 
God I hope they nerf this horrible abomination. -------- ..... |

Clavius XIV
Auctoritan Syndicate Curatores Veritatis Alliance
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Posted - 2007.02.09 00:01:00 -
[62]
Originally by: Victor Ivanov However, when jumping in a gatecamp(For example), it is very rare to find the kind of ship that would be required to hold down a Nano-BS. It is this general lack of preparedness for the addition of fast moving battleships that is making them so powerful at this moment.
No level of preparedness will catch a good nanobs in a gatecamp unless he lags out. A tripple sensor boosted, tripple 90% web Huggin can not keep a decent nanobs that jumps in from reaching the gate, the ablity to insta align out of cloak + burst mwd + inertia insures this.
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HankMurphy
Pelennor Swarm Eternal Rangers of Terror
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Posted - 2007.02.09 00:25:00 -
[63]
Edited by: HankMurphy on 09/02/2007 00:22:02
Originally by: Clavius XIV
Originally by: Victor Ivanov However, when jumping in a gatecamp(For example), it is very rare to find the kind of ship that would be required to hold down a Nano-BS. It is this general lack of preparedness for the addition of fast moving battleships that is making them so powerful at this moment.
No level of preparedness will catch a good nanobs in a gatecamp unless he lags out. A tripple sensor boosted, tripple 90% web Huggin can not keep a decent nanobs that jumps in from reaching the gate, the ablity to insta align out of cloak + burst mwd + inertia insures this.
and your point is?
I cant think of one ship i cant speed fit to run through a gate camp. Pre or Post Istab boost (remember nanofibers? yeah they've always worked)
victor is right. no one wants to bother actually downing them. Its easier to log onto forums and cry 'its impossible to stop! it must be nerfed!'
tell me. do you really think ccp didn't think of this when they implemented the slave implants and speed rigs? i'm not saying agility doesn't need looked at a bit, but really? do ppl cry alot in these threads, i cant tell?
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satans wrath
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Posted - 2007.02.09 10:35:00 -
[64]
One thing I have never understood about this topic is the idea that a BS should not fly fast. That is completely ignoring RL navies. A RL nuke carrier will SMOKE any cruiser, destroyer, or frig by a LOT. And that is in water not space! Lol. Size doesnÆt matter it just means you can fit a better propulsion system in.
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Drek Grapper
Minmatar
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Posted - 2007.02.09 10:53:00 -
[65]
Originally by: satans wrath One thing I have never understood about this topic is the idea that a BS should not fly fast. That is completely ignoring RL navies. A RL nuke carrier will SMOKE any cruiser, destroyer, or frig by a LOT. And that is in water not space! Lol. Size doesnÆt matter it just means you can fit a better propulsion system in.
This brings me to a point i have been meaning to make here as well.
A big semi/arctic lorry is pretty slow. But throw in a 18L twin turbo charged diesl engine and some water cooled brakes and off you go...one mutha of a fast 10 ton LORRY. They race them all over the country and they are LIMITED to 100/120 MPH i think. They could still go FASTER but are limited for safety reasons. So yes, the idea that a BS should't fly fast is well....BS!!!
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Valea Silpha
Death Monkey's With Knives Freelancer Alliance
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Posted - 2007.02.09 11:22:00 -
[66]
Originally by: Drek Grapper
Originally by: satans wrath One thing I have never understood about this topic is the idea that a BS should not fly fast. That is completely ignoring RL navies. A RL nuke carrier will SMOKE any cruiser, destroyer, or frig by a LOT. And that is in water not space! Lol. Size doesnÆt matter it just means you can fit a better propulsion system in.
This brings me to a point i have been meaning to make here as well.
A big semi/arctic lorry is pretty slow. But throw in a 18L twin turbo charged diesl engine and some water cooled brakes and off you go...one mutha of a fast 10 ton LORRY. They race them all over the country and they are LIMITED to 100/120 MPH i think. They could still go FASTER but are limited for safety reasons. So yes, the idea that a BS should't fly fast is well....BS!!!
Ok ok ... a lil science is required here.
Assuming no gravity, no friction, no nothing. Just vacuum around the ship, which is never true as such, but its a helpful assumption to make. In that situation, the top speed of any object is the speed of light. Assuming your propulsion system doesn't stop pushing you forward, you will not stop accelerating. There is no force to stop you, no force to slow you down, so you just keep getting faster. However, that would be a little silly. So eve doesn't do that. They limit it for sanity. Thats exactly what needs to happen for Nano-bs.
<Hammerhead> TomB is doing the nerfing <Hammerhead> I just stand behind him, look at his monitor and shake my head |

LUKEC
Destructive Influence Band of Brothers
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Posted - 2007.02.09 11:24:00 -
[67]
Originally by: Valea Silpha
Originally by: Drek Grapper
Originally by: satans wrath One thing I have never understood about this topic is the idea that a BS should not fly fast. That is completely ignoring RL navies. A RL nuke carrier will SMOKE any cruiser, destroyer, or frig by a LOT. And that is in water not space! Lol. Size doesnÆt matter it just means you can fit a better propulsion system in.
This brings me to a point i have been meaning to make here as well.
A big semi/arctic lorry is pretty slow. But throw in a 18L twin turbo charged diesl engine and some water cooled brakes and off you go...one mutha of a fast 10 ton LORRY. They race them all over the country and they are LIMITED to 100/120 MPH i think. They could still go FASTER but are limited for safety reasons. So yes, the idea that a BS should't fly fast is well....BS!!!
Ok ok ... a lil science is required here.
Assuming no gravity, no friction, no nothing. Just vacuum around the ship, which is never true as such, but its a helpful assumption to make. In that situation, the top speed of any object is the speed of light. Assuming your propulsion system doesn't stop pushing you forward, you will not stop accelerating. There is no force to stop you, no force to slow you down, so you just keep getting faster. However, that would be a little silly. So eve doesn't do that. They limit it for sanity. Thats exactly what needs to happen for Nano-bs.
Things can go fast indeed. They can't turn fast, though.  -------- ..... |

Xendie
Forsaken Empire The Forsaken Empire
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Posted - 2007.02.09 11:26:00 -
[68]
Originally by: Ishmael Hansen I call them wussie ships, having bs's outrunning interceptors is bad imo.
fit ceptors with the frigate equivilent and it goes 10k+ speeds not counting implants
you just want to be able to kill everything using no tactics in your T1 ship start using your head abit, lots of people in this thread have done so and explained how.
Quote: Nertzius > having fun being incompetitent?
Quote: jake sisko > its f-e's bob dev alt making lag
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mematar
Delictum 23216
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Posted - 2007.02.09 11:27:00 -
[69]
Killed 4 of them I think, all with my Nanophoon.
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Aramendel
Amarr Queens of the Stone Age Anarchy Empire
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Posted - 2007.02.09 11:43:00 -
[70]
Originally by: Victor Ivanov Why not put more emphasis on the anti speed ships?
Because it won't work, mainly because they also counter themselves pretty nicely.
It's pretty similar to the ECM-ECCM situation pre-kali. ECCM countered ECM, but was useless vs anything else. ECM counted ECM and was useful vs other setups too. Result: everyone and their mother fitted ECM.
Quote: Because in the long run, the game offers enough freedom for creativity, and someday some intuitive pilot is going to experiment with some fittings and find something that works great against nano ships.
Again, saying it "it is so" does not make it so.
---------------
Also, nanophoon were before kali already a viaable setup. The massive speed boost with kali simply overpowered them now. If they boosted laser dps by 60% you might as well argue that it is ok, people simply need to use more EM harderners.
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no1knowsWho
Diplomatic Disruption
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Posted - 2007.02.09 11:59:00 -
[71]
how about this for a solution:
- set speed limits (place approriate (space)road signs), when not in-warp. if you go above the limit, CONCORD 'pulls you over', and gives you a speeding ticket for lets say 5 mils.
- if you get 5 speeding tickets within a week, you get your a$$ arrested and go to jail or you get a community service e.g. cleaning somebody's hangar or preforming as an exotic dancer at local brothel :).
- if you decide to bounce on the devil and put the pedal to the floor, CONCORD engages in highspeed chase and when they catch you, they drag you out of your ship and knock the living $hit out of your egg with their tonfas. then your sorry a$$ goes to jail :)
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Dominator9987
Minmatar adeptus gattacus Lotka Volterra
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Posted - 2007.02.09 12:04:00 -
[72]
Originally by: Cipher7 Battleships shouldn't be able to go that fast, it breaks the "seriousness" of Eve and turns it into a clown deathmatch arena.
/agreed
If people want cheeze go somewhere else. Don't mind this little oxymoron but, damnt! I want my space fantasy to be more serious (and so do a lot of people).
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HellsRazor
Caldari Interstellar eXodus R0ADKILL
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Posted - 2007.02.09 12:16:00 -
[73]
im not reading all that. simple.. you need a gang or the same ship style to kill a nano bs.. the end. "Skilled" nano bs pilots wont die to anything but a gang ready for him.
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Ryysa
North Face Force
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Posted - 2007.02.09 12:19:00 -
[74]
Originally by: Ernest Graefenberg About 2 dozen, most of them without any Huginns/Rapiers. One particular mister Ryysa when none of us had a web too ;)
Actually you didn't kill me, not technically speaking.
I managed to **** up twice (1. not warping out right away, 2. changing direction).
You guys had CS in gang with gang mod, so you were like 1km/s faster than me.
Well basically, I had 2 of your nanophoons chasing me, your inty caught up in the very end. I was burning cap charges, changing directions didn't shake you out of range, so i realized, 4vs8nos, once i run out of cap charges i will die.
So... I just self destructed.
Your gang of 10+ nanoships failed to gank me in over 3 minutes :P
Thus - you got no killmail and no loot, so technically you didn't kill me, although it would have been inevitable :P
I deserved it though, since as I said, I ****** up twice.
N.F.F. Recruitment |

HellsRazor
Caldari Interstellar eXodus R0ADKILL
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Posted - 2007.02.09 12:26:00 -
[75]
topic should be who has killed a nano bs thats has good skills solo without using same ship or race? really only way to kill it is with gang or same race. Its a JOKE.... bring duel mwd raven max dps missiles old school ecm. ccp wanna be ghey? be ghey all around ;p |

Exus
Die Trying
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Posted - 2007.02.09 13:07:00 -
[76]
Originally by: AcidBurns We where a group of 5 and enganged 1 nanophoon and 1 nanodomi. In our gang we where 1 inty 1 interdictor and 3 AF
we lost 1 AF.
The big weeknes on any nanoship is that they are flying to fast so they have a hard time hitting u.
thats why nano-ships are using missiles and NOSes... so ceptors cant web em for long coz of NOSs (well maybe even with a cap injector on the ceptor) vagas are goin down also coz of NOSs if they see some huginns, they just run..
they can pick the fight they want while flying BSs, thats why it anger people.
òò
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Vengarioth Skullshanks
Minmatar Bikini Girls with Machine Guns
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Posted - 2007.02.09 13:08:00 -
[77]
Originally by: LUKEC Killed nanophoon with nanodomi with light drones. It took like 10minutes though. 
God I hope they nerf this horrible abomination.
Was fun though, you catched me quiet by surprise when i wanted to kill that bubble. :) Nerv small drones ! 
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Zirth
Caldari The Black Fleet
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Posted - 2007.02.09 13:21:00 -
[78]
This is like saying 'you know those fights, where a man with a gun stands 30meters from a man with a knife.. anyone ever saw the knife-dude win?'
Sure, there'd be a few knife-guys winning. But you shouldn't look at that number, but rather at the percentage of the battles the knife-guy won. Then you suddenly find out the gun-guy won a 100 times after he got beaten, and you see that a gun, even if it's 10 times as expensive, shouldn't win 100 times as many fights.
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Matevainat
terra firma team
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Posted - 2007.02.09 14:01:00 -
[79]
gotta say, im very impressed by this topic. it's been kept civil and to the point and without it degenerating into a carebears v gankbears v forumw***es flamefest. I salute you gentlemen! 
back on topic, i quite like the nanoship and view it more as a style of play rather than en exploit of overpowered modules. What many players dont comprehend is the fact that flying a nanoship requires actual skill to pilot(rather than approaching/orbiting w/MWD, or sitting at one spot spewing missles or popping of rails in the case of the Caldari ). The point of this is that if the nano pilot makes one mistake too many he/she is dead.
Personally, i agree that the nanoship needs a bit of tweaking (but knowing CCP, they will probably utterly bork it ). Most people thing that speed is the issue, but in my opinion, its agility that needs to be toned down slightly)
Ultimately i think the gankbears are p1ssed off because people have managed to circumvent the WCS nerf that they whined so long for, rather than a problem with the ship itself
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Hobbledehoy
Delta team Lotka Volterra
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Posted - 2007.02.09 14:05:00 -
[80]
Originally by: Cipher7
Got one last night.
They're killable but they're ghey.
It's like bunnyhopping in BF2, as if you could dodge gunfire in RL just by skip-hopping.
Battleships shouldn't be able to go that fast, it breaks the "seriousness" of Eve and turns it into a clown deathmatch arena.
Its like if the Imperial Star Destroyers flew past the X-Wing fighters and started flying circles around them, it would turn Star Wars into a slapstick comedy a-la Benny Hill instead of a space opera.
I repeat, it's ghey.
I don't necessarily agree with you but i felt the need to say i like your argument 
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Aramendel
Amarr Queens of the Stone Age Anarchy Empire
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Posted - 2007.02.09 14:08:00 -
[81]
A nanophoon movie with that music and slightly speeded up might be quite amusing *g*
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Phish1
Liberty Forces Ratel Alliance
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Posted - 2007.02.09 14:09:00 -
[82]
FFS
everyone STFU about nano/i-stab ships
if your so fuxing bothered get a freaking huggin and kill some.
I dont fly nano ships, but hell they are fun to kill. an inty with a web and scram = nanoship dead, a huggin = nanoship dead
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Caletha
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Posted - 2007.02.09 16:39:00 -
[83]
Just 5 minutes ago we killed a Nanodomi. Rapier ftw \o/
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Ernest Graefenberg
Minmatar Cutting Edge Incorporated RAZOR Alliance
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Posted - 2007.02.10 09:39:00 -
[84]
Quote:
You guys had CS in gang with gang mod, so you were like 1km/s faster than me.
CS didn't have any gangmods (the one with gangmods was catching up with us from 3 jumps out). That is just how fast we roll. 
Quote:
Your gang of 10+ nanoships failed to gank me in over 3 minutes :P
2 'phoons without webs and a crow hardly constitutes "10+ nanoships". Unless you consider everyone having an MWD total nanofad -_-
Normally, nowadays with better fittings and no more slowass crows though, things like that go down in just a few seconds. Soloed a few too, not like it's hard. I'm not exaggerating when I've say we've downed a decent share of good and expensive ones too and it's not been a huge problem. I only brought up your case because we were so amazingly ill-equipped and it happened anyway, albeit that being your fault.
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Drek Grapper
Minmatar
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Posted - 2007.02.10 23:32:00 -
[85]
Originally by: Phish1 FFS
everyone STFU about nano/i-stab ships
if your so fuxing bothered get a freaking huggin and kill some.
I dont fly nano ships, but hell they are fun to kill. an inty with a web and scram = nanoship dead, a huggin = nanoship dead
So after reading all the replies to this topic it seems that these ships are far from being an I WIN button and unkillable.
They still gonna nerf them though i'm sure. Frankly i think they should stay. It's out of the box (well was) and it's causing a stir and thats good for this kind of a game because it forces people to evolve and to be creative.
I hope they don't change anything but perhaps introduce new ways of tackling these kind of ships. New equipment, new skills, new tactics. And this in turn will create other avenues for us to explore.
Evolution rather than NERF!
My cents worth anyway.
Drek.
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