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Voltaire Leriel
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Posted - 2003.12.12 09:39:00 -
[1]
I've tested them out, and though i love the idea behind the new changes, i don't believe that they boost your speed enough, i tested all 3 versions of the afterburners out on my Tempest, (the lightest of all the BS's).
I found that the frigate-class afterburtner gave me about +.45 m/s - makes sense, the thing shouldent be effective for a BS.
I tried the cruiser version, the 10 meganewton, and found it gave me about +5.1 m/s.... thats pretty low...
The thing that bothers me is: When i equipped the 100 meganewton version, it only gave me +51 m/s...
Thats pathetic, compared to the fitting requirements of 500MW and 50TF!
Either the fitting reqs should be lowered or the speed bonus increased, its just not worth it to spend 500MW of power on an item that gives such a small bonus, even with acceleration control 4, it only gives +28%. on the live serve3r, a regulat afterburner gives me +45% extra speed, i dont believe that the speed bonus should have been lowered ON TOP OF increasing the fitting reqs.
Voltaire's EVE Online Desktop Wallpapers http://www.big-eve.com |

Zyrla Bladestorm
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Posted - 2003.12.12 09:46:00 -
[2]
Edited by: Zyrla Bladestorm on 12/12/2003 09:50:55 the base speed of the AB is as far as I'm aware still the same .. they have however changed the formula for acceleration control - its now vastly weaker (about 20% of its previous boost) . ----- Apologys for any rambling that may have just occurred.
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Voltaire Leriel
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Posted - 2003.12.12 09:56:00 -
[3]
Edited by: Voltaire Leriel on 12/12/2003 09:56:30 well i'm not as concerned about the acceleration control change as i am about the pathetic speed boost these things give
500MW for an extra 50 m/s seems a waste of time to me.... (and THAT bonus was in one of the lightest battleships!)
As i see it this change has really made it so that Afterburners are meant for combat, Microwarpdrives are meant for transportation.... but as it stands, the afterburners are not that useful, i thin kthe fitting requiresments should probobly stay the same... i think MWD's where getting abused anyway, but the bonus should be increased i think. If i'm gonna spend 500MW on a module, i'd like it to give me a fair bonus.
Voltaire's EVE Online Desktop Wallpapers http://www.big-eve.com |

Zyrla Bladestorm
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Posted - 2003.12.12 10:05:00 -
[4]
well with the old acceleration control formula that +50m/s would have been closer to +89m/s . ----- Apologys for any rambling that may have just occurred.
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Qual
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Posted - 2003.12.12 10:13:00 -
[5]
Uh, battkeships will FINALLY get slow and bulky!?
About time!
THEY SHOULD BE SLOW!
Head of Xanadu Elite Ships Department |

Chai N'Dorr
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Posted - 2003.12.12 10:22:00 -
[6]
Edited by: Chai N'Dorr on 12/12/2003 10:38:15
Yup... I've always found it odd when I cruise at 1500m/s to a Gate in a Vigil, there's these big bulky Battleships zooming past me.
About time indeed they get to be the slow immoveable objects they should be.
Hurah for fleet composition and tactics!
[ed. spelling]
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Phoibos
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Posted - 2003.12.12 10:36:00 -
[7]
I agree Chai. :) fleet position would be very cool
/Phoibos
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Steini OFSI
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Posted - 2003.12.12 10:55:00 -
[8]
That's why I have built me a fine Vexor to do agent missions (never mind that Thorax, it has to darn low cargo capacity), and I'm giving my roid demolition battleship a rest.
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Eduard
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Posted - 2003.12.12 11:50:00 -
[9]
Edited by: Eduard on 12/12/2003 11:50:39 Situation getting out of hands. Did you guys try trßvel and calculate time need for it? No one does think about industrial pilots? What I see whole about AB and MWD it's complete trash about travel. People will sit and not travel simply because there will so pain slow and dangerous. Most people will not be able do single 20 jump travel thru gaming sessions. I see in my corp around 60% people who spend amximaly 2 hours play daily. These people will not be able even move 20 jumps during that session.
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DREAMWORKS
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Posted - 2003.12.12 12:59:00 -
[10]
In combination with the warp disruptor fields, this feature stinks yeah. __________________________
http://www.nin.com/visuals/thtf_hi.html |

Starwolf
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Posted - 2003.12.12 13:28:00 -
[11]
hmmmmm....
Doesn't sound like the speeds are going to make much sense. Modern Naval fleets comprise ships that all make in excess of 30 knots.
Should there be that much difference between the top speeds of the different classes?
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Luther Pendragon
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Posted - 2003.12.12 14:06:00 -
[12]
Edited by: Luther Pendragon on 12/12/2003 14:09:53 Mordern naval ships yes, but it wasnt always like that, so why compare Eves travel system to just how it happens to be now? btw, I think I read the 30 knots of speed is a peculiarity of todays technology in that they havnt managed to effectively beat the physical nature of speeding against waves, 30 knots is the barrier for all ships. Thats why aircraft carriers go just as fast as any other ship.
Now back to not being able to travel far in a BS. Simply dont travel with it. Each ship has its own features, use a zippy frigate if you want to travel.
Also, I dont think anyone has yet to mention whether battleships wont be getting indepedent jump drives later? ____________________________________ Taggart wants YOU. Join TTi! *waves his hand in your face in the jedi way* |

Psy Corp
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Posted - 2003.12.12 14:11:00 -
[13]
Edited by: Psy Corp on 12/12/2003 14:16:02 what about the traders.. they live in there indys.. will it take them 2 hours just to make one single trade run of 15 jumps 
so when you nerf the indys speed you realy nerf traders 
I Have The Power Of The Mighty Lo.0lipop..
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Adliger Krieger
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Posted - 2003.12.12 14:24:00 -
[14]
Quote: Edited by: Luther Pendragon on 12/12/2003 14:09:53 Mordern naval ships yes, but it wasnt always like that, so why compare Eves travel system to just how it happens to be now? btw, I think I read the 30 knots of speed is a peculiarity of todays technology in that they havnt managed to effectively beat the physical nature of speeding against waves, 30 knots is the barrier for all ships. Thats why aircraft carriers go just as fast as any other ship.
Now back to not being able to travel far in a BS. Simply dont travel with it. Each ship has its own features, use a zippy frigate if you want to travel.
Also, I dont think anyone has yet to mention whether battleships wont be getting indepedent jump drives later?
Don't travel in it???? What am I supposed to do, hunt 50k's in my frig??
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Pralance Kibarso
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Posted - 2003.12.12 14:27:00 -
[15]
Perhaps the problem here isn't so much speed but acceleration. Each of the ships has a mass. Larger heavier ships should merely take longer to reach top speed than a lighter ship. But I have to agree with Starwolf that the overall top speeds should not be very different.
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Sarena Sparrow
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Posted - 2003.12.12 14:30:00 -
[16]
The problem is people that put 2 mwd on. Each BS should only be able to fit one on. It should be like a turret hard point. Also, I agree that the Power Grid requirement should be more. But sucking over 700 cap to activate it? Ridiculous. It already takes away 1/2 shield, 1/4 cap, and uses plenty of cap. CCP, why not just not allow BS to use them? JESUS.
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Sarena Sparrow
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Posted - 2003.12.12 14:32:00 -
[17]
Another thought. Since you EXTREMEMLY nerfing the MWD speed, give is back our shields and cap DAMNIT.
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Ravenal
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Posted - 2003.12.12 15:07:00 -
[18]
50m/s???
ugh, fit two overdrives for 60 extra meters per second and WAY lower fit requirements...or have they changed overdrives too? ...new sig coming up Ravenal - Fate is what you make of it. |

JackDonkey
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Posted - 2003.12.12 16:38:00 -
[19]
did they change acceleration control to a rank 1 skill then? 
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Zyrla Bladestorm
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Posted - 2003.12.12 16:43:00 -
[20]
Quote: ugh, fit two overdrives for 60 extra meters per second and WAY lower fit requirements...or have they changed overdrives too?
if your flying an indy to move cargo using mods that reduce your cargo by about a sixth each isn't very helpfull
the penalty on shields for having an MWD equipped has been cut back to 25% instead of 50% along with the drop in speed
I didnt notice them drop acceleration controls rank no . ----- Apologys for any rambling that may have just occurred.
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Drutort
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Posted - 2003.12.12 19:01:00 -
[21]
lol who is stupid enough to use a MWD NOW? i mean without that -25% cap and sheilds why the hell would you want 50m/s more? WOW that is soo not going to save you from getting blown up!
so tell me how is this going to make people go and mine out there in 0.0??
how is this going to motivate ppl to move out of empire space when they know they will spend half of there playing time just getting there?
and CCP didnt change the ****ty REWARDS that you get, so all those far out systems will never be visited by NOBODY EVER...
just watch and see most ppl are going to move to empire space before the big patch cause its just insane to go out 120 jumps just to get a new item that gives you what 50m/s LOL  support Idea: QuickInfo an alternative to ShowInfo
my MoBlog |

Mr nStuff
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Posted - 2003.12.12 19:56:00 -
[22]
Just put three Overdrive Injecters on.. You use zero powercore, zero cap, and you will get around a 60m/s speed boost.
And this isn't RL.. And we really don't know what speed a real battleship would go now do we? This is a game.. And people do not like to play games that are s-l-o-w...
5 R&D Agents, 10months, Zero BPO Offers.. Onboard navigational [Planetary Avoidance] computer.
My account will be suspended at the end of the current play period. Expires on 19. September 2004 |

Drutort
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Posted - 2003.12.12 21:30:00 -
[23]
Quote: Just put three Overdrive Injecters on.. You use zero powercore, zero cap, and you will get around a 60m/s speed boost.
And this isn't RL.. And we really don't know what speed a real battleship would go now do we? This is a game.. And people do not like to play games that are s-l-o-w...
exactly...
and btw RL stuff would be fast, because you need to go places and do stuff... if something so big and expensive was so slow, it wouldnĘt be going any place...
btw do you know how big and powerful RL ships have for those engines?
well i had a pick of one ya there so big like 50feet tall and 90feet wide or more... i forgetą
anyway there HP is like in the millions and so is the torque... I think they pretty much go fast enough and have some kind of physical limit that they can go on water without creating those super racer boots that just hydro plane over water and go air born LOL
btw are jump drivers for BS and bigger or only like for titans? because if there not for BS that is really lame...
 support Idea: QuickInfo an alternative to ShowInfo
my MoBlog |

Voltaire Leriel
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Posted - 2003.12.12 22:15:00 -
[24]
Edited by: Voltaire Leriel on 12/12/2003 22:16:33 Holy Crap!
almost none of your posts have anything to do with what i was talking about (and most of them where just whining)
i'm just saying that the fitting requirements are really high, and the bonuses are too low.
I always thought that MWD's where abused, they should NOT be feasible for combat ships, only for travel.
Its afterburners that should be suited for combat, but i dont think they they are effective enough to be worth the speed bonus they give.
All i ask is that the speed bonus be raiseda bit, i think the fitting requirements are fine, but i think we need more bang fo rour megawatts.
Voltaire's EVE Online Desktop Wallpapers http://www.big-eve.com |

StealthNet
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Posted - 2003.12.12 22:36:00 -
[25]
Well,
f you want my opinion the fitting is not the problem, but the cost is. I can't see why you got only a 50 m/s increase, but my BS (mega) can go at 500+ m/s with the new 100 meganewton.
Problem is, 4 activations (40 secs) and the cap is out. Really useful...
... for your enemies. _______________________________________________
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Bobby Wilson
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Posted - 2003.12.12 23:00:00 -
[26]
Quote:
just watch and see most ppl are going to move to empire space before the big patch cause its just insane to go out 120 jumps just to get a new item that gives you what 50m/s LOL 
Already happening. Got an alt in empire waiting to buy the BP.
Originally by: Selim
Cool, congrats.
Oh, stupid idea by the way.
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Tripoli
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Posted - 2003.12.13 00:24:00 -
[27]
Generally speaking, I'm not happy with the changes to ABs and MWDs. Tried them out on chaos today and the cap usage of MWDs is just ridiculous. I'll be leaving my battleships in empire space from now on, thank you very much. 
---
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ga'ia
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Posted - 2003.12.13 01:24:00 -
[28]
Edited by: ga'ia on 13/12/2003 04:32:22 On chaos the acceleration control skill applys like 25 * 1.15 (25% afterburner 1 bonus, 1.15 lvl 3 acceleration control) = +28.75%, instead of as it was is now on tq 1.25 * 1.15 = 1.4375 ~= +43.75%...the skill is utterly useless now . Fitting req and cap drain on bship size is mad yes.. If he doesnt want it to be used in combat..why not give it -80% shield, sam cap penelty, and some increased drain. Imho, some of these latest changes is OVERKILL =(. __________________________________________________________ |

Slithereen
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Posted - 2003.12.13 02:05:00 -
[29]
!!!DOWN WITH THESE CHANGES!!!
_______________________________________________ "Is it me or the bad guys just getting totally pathetic?"---Clover, Totally Spies, "Hope is wasted on the Hopeless."---Mandy, The Grim Adventures of Billy and Mandy. "Stars are holes in the sky from which the light of the Infinite shine through."---Confucius.
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Jash Illian
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Posted - 2003.12.13 02:31:00 -
[30]
Edited by: Jash Illian on 13/12/2003 02:36:48
Quote: Mass of all ships (but base typhoon, slasher & stabber) have been decreased, alo. The speed nerf was a bit dramatic, although these changes won't help super duper much they should atleast ease on it a little.
Example: Kestrel Before: 2.395.000 kg Kestrel After: 1.700.000 kg
Note: Show info on "Inactive" ships is still broken on Chaos but fixed in next patch.
Boosters Boosted: AB I now boosts 35% (was 25%) MWD I now boosts 500% (was 450%)
TomB in Ships & Modules
I mean its like you want corporations to oblige each other like its sex or something. Pffft I would rather **** my enemy.- Rohann
Be careful out there. That other guy waiting in the queue for the gate MIGHT be a baby-munching frock-burner, YOU JUST DON'T KNOW!- Lallante |
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