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Imechal Ravpeim
International Multi-Player Consortium Interstellar Alcohol Conglomerate
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Posted - 2007.02.09 18:10:00 -
[1]
I mean an AF, HAC, or CS... The resists on those things are insane, and I'm stuck to attacking their only two damage types. Only way I see is to rely on drones, nos and tank to hell and slowly wear them down(don't have enough midslots for decent EW), and... get a bunch of amarr ships and simply overwhelm them.
I'm out of ideas here...
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Gaius Kador
PIE Inc.
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Posted - 2007.02.09 18:16:00 -
[2]
Its fully possible, just takes a bit more patience, and patience is a virtue ;)
----------------------------------------------
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Exiled One
Amarr Imperial Shipment
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Posted - 2007.02.09 18:29:00 -
[3]
Unless the pilot flying the minie hac/af/cs is a total idiot, then no.  Signature removed as it fails to comply with the rules. Also, please think of the epileptics :) -Ivan K
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Emperor D'Hoffryn
No Quarter. C0VEN
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Posted - 2007.02.09 18:43:00 -
[4]
Edited by: Emperor D''Hoffryn on 09/02/2007 18:40:24 was flying around in my curse...had hammerhead t2s and great drone skills...yadda yadda.
came across a wolf. I jump with him. he actually agresses ME solo on the other side. in about 10 seconds he realizes his mistake, turns off the weapons, and is able to live long enough with no tank to de-agress and jump out. and also be too small and fast to bump effectively.
so EVEN IF the minnie AF pilot is an idiot....he will still prolly get away.
if only I had my explosive drones. 
Originally by: Snuggly It's just so great to have an actual reason to not die, incentive is fantastic!
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Almarez
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Posted - 2007.02.09 19:35:00 -
[5]
There are one of two ways. Use one of the non-traditional Amarr ships (i.e. one of the Arbitrator's T2 variations) or try to outlast them. You will not outgank a T2 Minmitar ship in an Amarr vessel but outlast with extra NOS until their cap is done then slowly kill. It isn't glamorous and it sucks to have to do it this way but it's the only way I've come up with. This is assuming you want to stick with Amarr weapons on Amarr ships. If you want to put other gun types, then it is somewhat easier.
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Seriya
Caldari Phoenix Knights
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Posted - 2007.02.09 19:36:00 -
[6]
Originally by: Emperor D'Hoffryn Edited by: Emperor D''Hoffryn on 09/02/2007 18:40:24 was flying around in my curse...had hammerhead t2s and great drone skills...yadda yadda.
Given the Curse's drone bay and 4 missile slots, I think it's one of the few Amarr ships not applicable to the "My damage type sucks" arguement.
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DanMck
Amarr Rionnag Alba Veni Vidi Vici .
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Posted - 2007.02.09 19:46:00 -
[7]
Originally by: Imechal Ravpeim I mean an AF, HAC, or CS... The resists on those things are insane, and I'm stuck to attacking their only two damage types. Only way I see is to rely on drones, nos and tank to hell and slowly wear them down(don't have enough midslots for decent EW), and... get a bunch of amarr ships and simply overwhelm them.
I'm out of ideas here...
i feel your pain , very difficult job it is
base resists on the minnie ships kill your damage, big time
and the worst part is when they start using EMP on you with it's 3 damage types 
for a laugh on a corp mate fit a radio crystal and check it out
nos , tracking disuptors , drones using a different damge type and use launchers on the ships you can (with diff damage ammo helps) = more skills to train
some people have given up with lasers due to this and i think i will if it doesn't change shortly...... capless projectile weapons ?
it's a nightmare while flying solo
just make the main amarr damge slighty more thermal than em or give us another damage type (no science ref required)

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Sedai Hara
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Posted - 2007.02.09 19:49:00 -
[8]
Originally by: Seriya
Originally by: Emperor D'Hoffryn Edited by: Emperor D''Hoffryn on 09/02/2007 18:40:24 was flying around in my curse...had hammerhead t2s and great drone skills...yadda yadda.
Given the Curse's drone bay and 4 missile slots, I think it's one of the few Amarr ships not applicable to the "My damage type sucks" arguement.
witch real curse pilot have 4 HM IIs?? no1 i presume. NOS ftw (abuse now! tomorrow hte nerfbat may come!!)
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Tsanse Kinske
WeMeanYouKnowHarm
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Posted - 2007.02.09 20:33:00 -
[9]
Originally by: DanMck
and the worst part is when they start using EMP on you with it's 3 damage types 
That's a plus for you as much as a minus. Anyway, a smart Minni pilot probably isn't going to be using EMP against Amarr, T1 or T2.
For the OP: I don't fly Amarr, but one thing that worries me flying T2 Minni besides Arbitrator/Pilgrim/Curse is a T2 Amarr ship fitted with ACs. The ability to both give out and soak up Explosive and Kinetic sounds pretty nasty.
* * * In the beginning the Universe was created. This has made a lot of people very angry and been widely regarded as a bad move.
-Douglas Adams, writing about EVE |

Ortos
Hybrid Syndicate Curse Alliance
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Posted - 2007.02.09 20:36:00 -
[10]
I smacked a great Amarr pilot and his Zealot using my Muninn (which is originally a sniper ship...) and I had HAC level 2 at that point.
So it's not easy, but I'm sure it can be done 
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Tasty Burger
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Posted - 2007.02.09 21:26:00 -
[11]
Zealot is pretty good against a Vaga, since the Vaga needs to use barrage unless it wants to get into web range. At that point the damage vs each other is roughly equal and the Zealot usually has a better tank so... either the Vaga runs/leaves after taking 5 minutes to break the zealot's shields or it gets into web range and the zealot's gang comes in. - It's great being Minmatar, ain't it? |

Mr Peanut
STK Scientific INVICTUS.
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Posted - 2007.02.09 22:15:00 -
[12]
Originally by: Seriya
Originally by: Emperor D'Hoffryn Edited by: Emperor D''Hoffryn on 09/02/2007 18:40:24 was flying around in my curse...had hammerhead t2s and great drone skills...yadda yadda.
Given the Curse's drone bay and 4 missile slots, I think it's one of the few Amarr ships not applicable to the "My damage type sucks" arguement.
Curse with missile=dead curse. Also, the DPS on a curse (7.5 medium scout drones T2) leaves something to be desired. The Curse is about making it to where your enemy simply can't fight back at you, and then watching your drones slowly pop him (fast if its a frigate).
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X99 Z990
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Posted - 2007.02.09 22:41:00 -
[13]
If they tank shields yes, if they tank armor... not so much...
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Christopher Dalran
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Posted - 2007.02.09 22:46:00 -
[14]
I like to trow a tracking disruptor on minni gunships, they cant hit jack after that and normally they dont even notice and switch to a closer orbit.
For missile ships i've alwayse loved smartbombs, you know they destroy missiles right? Just dont do it with lag (hint, turn off explosion graphics).
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smallgreenblur
Minmatar Wreckless Abandon The UnAssociated
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Posted - 2007.02.09 23:11:00 -
[15]
One word... explosive drones... well 2 words but close enough :)
sgb
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Arian Snow
The Nest Interstellar Alcohol Conglomerate
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Posted - 2007.02.10 01:39:00 -
[16]
Originally by: Emperor D'Hoffryn Edited by: Emperor D''Hoffryn on 09/02/2007 18:40:24 was flying around in my curse...had hammerhead t2s and great drone skills...yadda yadda.
came across a wolf. I jump with him. he actually agresses ME solo on the other side. in about 10 seconds he realizes his mistake, turns off the weapons, and is able to live long enough with no tank to de-agress and jump out. and also be too small and fast to bump effectively.
so EVEN IF the minnie AF pilot is an idiot....he will still prolly get away.
if only I had my explosive drones. 
I totally fell for that once in my Cyclone. Traveling through empire I came upon two enemies, one was a Taranis the other I thought was a Malediction... just looked at the icon. But the Malediction proved to be a Curse .. AND DAMN THEY LOOK ALLMOST IDENTICAL... and I was dampened to hell and back and died horribly!
Cheers to the mates that blew me up, it was a lesson learned!
And ofc can Minnie T2 ships die to Amarr t1's... Pewpew is much more than dps...!
I dont remember I dont recall I dont have memory of anything at all! |

smallgreenblur
Minmatar Wreckless Abandon The UnAssociated
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Posted - 2007.02.10 01:42:00 -
[17]
Originally by: Arian Snow
Originally by: Emperor D'Hoffryn Edited by: Emperor D''Hoffryn on 09/02/2007 18:40:24 was flying around in my curse...had hammerhead t2s and great drone skills...yadda yadda.
came across a wolf. I jump with him. he actually agresses ME solo on the other side. in about 10 seconds he realizes his mistake, turns off the weapons, and is able to live long enough with no tank to de-agress and jump out. and also be too small and fast to bump effectively.
so EVEN IF the minnie AF pilot is an idiot....he will still prolly get away.
if only I had my explosive drones. 
I totally fell for that once in my Cyclone. Traveling through empire I came upon two enemies, one was a Taranis the other I thought was a Malediction... just looked at the icon. But the Malediction proved to be a Curse .. AND DAMN THEY LOOK ALLMOST IDENTICAL... and I was dampened to hell and back and died horribly!
Cheers to the mates that blew me up, it was a lesson learned!
And ofc can Minnie T2 ships die to Amarr t1's... Pewpew is much more than dps...!
I hope that was sarcasm @ curse / mala
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Destr0math
Tritanium Workers Union
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Posted - 2007.02.10 01:59:00 -
[18]
Yes, you are limited to EM and thermal, and that sucks. However, for them to use t2 ammo they have to use mainly explosive- a laughable idea considering *YOUR* t2 resists. It's quite easy for you to get your t2 ships resists up to the same level (hell, the minmatar base armor thermal resist is only what, 67.5? Average t2 amarr resist is gonna be far higher than that.
Bah. It's not optimal, but that's how most of the races are- ever seen a t2 caldari's resist to kin/therm? how the hell is gallente supposed to break that if they aren't a drone ship?(yes, there are non-drone gallente)There are always problems with t2 ships like that, you just have to overcome it with massive force or patience.
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Goumindong
Amarr Merch Industrial We Are Nice Guys
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Posted - 2007.02.10 02:01:00 -
[19]
Originally by: Tsanse Kinske
Originally by: DanMck
and the worst part is when they start using EMP on you with it's 3 damage types 
That's a plus for you as much as a minus. Anyway, a smart Minni pilot probably isn't going to be using EMP against Amarr, T1 or T2.
For the OP: I don't fly Amarr, but one thing that worries me flying T2 Minni besides Arbitrator/Pilgrim/Curse is a T2 Amarr ship fitted with ACs. The ability to both give out and soak up Explosive and Kinetic sounds pretty nasty.
Amarr tech 2 with autocannons? So a sacriledge? 4 unbonused turrets?
But really, amarr t2 /w autocannons < Amarr t1 with autocannons[excpet the vengeance].
And you can switch to phased plasma or EMP[lowest resist is EM or therm on tech 2 amarr] if you need to.
Originally by: Ortos I smacked a great Amarr pilot and his Zealot using my Muninn (which is originally a sniper ship...) and I had HAC level 2 at that point.
So it's not easy, but I'm sure it can be done 
Yea, the muninn does a lot of damage, and has a sick tank vs amarr. If he cant get into MF range then he is just screwed[he wont be able to do enough damage with scorch at max skills to overpower a single MAR on an unhardened tech 2 minnie ship]
Muninn has 5 turrets and 2 damage bonuses both of wich are in the low slots. This means that a muninn will do more damage with its ACs than a Zealot will do with its pulses @ HAC 5. ---------------------------------------- Thou Shalt "Pew Pew" |

Harry Voyager
Obscurity LLC
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Posted - 2007.02.10 02:31:00 -
[20]
Originally by: smallgreenblur
Originally by: Arian Snow
Originally by: Emperor D'Hoffryn Edited by: Emperor D''Hoffryn on 09/02/2007 18:40:24 was flying around in my curse...had hammerhead t2s and great drone skills...yadda yadda.
came across a wolf. I jump with him. he actually agresses ME solo on the other side. in about 10 seconds he realizes his mistake, turns off the weapons, and is able to live long enough with no tank to de-agress and jump out. and also be too small and fast to bump effectively.
so EVEN IF the minnie AF pilot is an idiot....he will still prolly get away.
if only I had my explosive drones. 
I totally fell for that once in my Cyclone. Traveling through empire I came upon two enemies, one was a Taranis the other I thought was a Malediction... just looked at the icon. But the Malediction proved to be a Curse .. AND DAMN THEY LOOK ALLMOST IDENTICAL... and I was dampened to hell and back and died horribly!
Cheers to the mates that blew me up, it was a lesson learned!
And ofc can Minnie T2 ships die to Amarr t1's... Pewpew is much more than dps...!
I hope that was sarcasm @ curse / mala
Well there was that one time when a corpmate call out for support against a Cormorant, except it was a Ferox..
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Karasu Kaizoku
Caldari Project Mortormis
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Posted - 2007.02.10 05:11:00 -
[21]
Originally by: Gaius Kador Its fully possible, just takes a bit more patience, and patience is a virtue ;)
And a virtue is a grace.
And Grace is a dirty little girl who doesn't wash her face. :(
But in reality, take a look at Amarr T2 ship resists as well as all T2 ship resist for the matter, they are just higher. Takes a little more skill and damage output that's all.* - CCP are forum ****'s for removing a signature .00001 byte over the limit.* |

Goumindong
Amarr Merch Industrial We Are Nice Guys
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Posted - 2007.02.10 06:53:00 -
[22]
Originally by: Karasu Kaizoku
Originally by: Gaius Kador Its fully possible, just takes a bit more patience, and patience is a virtue ;)
And a virtue is a grace.
And Grace is a dirty little girl who doesn't wash her face. :(
But in reality, take a look at Amarr T2 ship resists as well as all T2 ship resist for the matter, they are just higher. Takes a little more skill and damage output that's all.*
non penalized percentile bonuses yield increasing absolute tanking benefits on any ship that has a constant regeneration of hit points from shield regen or from boosters/repairers. As well, they yield an exponential survial time increase for passive tanks[or no tank]
Ergo 75% resistance to EM > 75% resistance to EX [except on a shield tanked curse, though not many amarr ships have the slots for that, or a shield tanked minmatar ship]
E.G. It will take a full gank geddon with scorch at least 22 seconds to destroy a vagabonds armor if the vagabond is not moving It will take a maelstrom 18 seconds to achieve the same. A vagabond has nearly half the armor of a zealot, the zealot has under 1200 shield, and the vagabond is a speed tanker. ---------------------------------------- Thou Shalt "Pew Pew" |
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