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Reatu Krentor
Minmatar Void Spiders Fate Weavers
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Posted - 2007.02.09 19:34:00 -
[1]
Originally by: Ishquar Teh'Sainte blasters: ACs: pro: different damage types best tracking of all turrets no cap needed allmost no fitting requirements in comparison to other turrets con: lack a bit of damage output short range (due to the big fall-off they are not THAT ultra-shortrange)
The almost no fitting requirements is only true with the frigates. With cruisers they do have somewhat less but are much closer to all other turrets and with battleship turrets the grid requirements of autocannons is practically the same as for blasters in the same tier. Crystal-Slave, that way? Potential solution to the current Recon cloak and cyno bug |

Reatu Krentor
Minmatar Void Spiders Fate Weavers
|
Posted - 2007.02.09 19:45:00 -
[2]
Originally by: VJ Maverick Why do you use the falloff range for your fighting range? Isn't your chance to hit only 50% at your fall-off?
50% chance to hit is still more then 0% chance to hit . Crystal-Slave, that way? Potential solution to the current Recon cloak and cyno bug |

Reatu Krentor
Minmatar Void Spiders Fate Weavers
|
Posted - 2007.02.09 19:56:00 -
[3]
Originally by: VJ Maverick
Originally by: Reatu Krentor
Originally by: VJ Maverick Why do you use the falloff range for your fighting range? Isn't your chance to hit only 50% at your fall-off?
50% chance to hit is still more then 0% chance to hit .
Yes but 100% to hit at your optimal is better than 50% to hit at your fall-off, especially since we're talking about alpha strikes on low ROF turrets where you really can't afford to miss.
I was actually referring to blasters vs. autocannons , eg. a rupture can use falloff to it's advantage when fighting against a thorax with medium blasters.
Crystal-Slave, that way? Potential solution to the current Recon cloak and cyno bug |

Reatu Krentor
Minmatar Void Spiders Fate Weavers
|
Posted - 2007.02.15 03:53:00 -
[4]
Originally by: Goumindong But the autocannons let you dedicate your entire low slots to damage.
425 ACs will run about 12% less damage than Electron Blasters. They will track worse and have a lot better range.
If you are having capacitor issues or just want to dedicate your entire cap to tank, run the ACs.
If you arent having capacitor issues and want to do a bit more damage, fit Blasters.
It should also be noted that ACs, since they fire explosive ammo will give your heavy drone myrm a way to diversify damage a bit.
Using a heavy drone myrmidon would suggest to me that you want to do as much dps as possible and kill the target as fast as possible. IMO don't use AC's then, use blasters. Unbonused AC's allways have poor damage. The Rate of fire bonus on practically every minmatar ship larger then a frigate is there for a reason... To make projectile turrets usefull. Crystal-Slave, that way? Potential solution to the current Recon cloak and cyno bug |

Reatu Krentor
Minmatar Void Spiders Fate Weavers
|
Posted - 2007.02.15 04:20:00 -
[5]
Originally by: Goumindong
Originally by: Reatu Krentor
Originally by: Goumindong But the autocannons let you dedicate your entire low slots to damage.
425 ACs will run about 12% less damage than Electron Blasters. They will track worse and have a lot better range.
If you are having capacitor issues or just want to dedicate your entire cap to tank, run the ACs.
If you arent having capacitor issues and want to do a bit more damage, fit Blasters.
It should also be noted that ACs, since they fire explosive ammo will give your heavy drone myrm a way to diversify damage a bit.
Using a heavy drone myrmidon would suggest to me that you want to do as much dps as possible and kill the target as fast as possible. IMO don't use AC's then, use blasters. Unbonused AC's allways have poor damage. The Rate of fire bonus on practically every minmatar ship larger then a frigate is there for a reason... To make projectile turrets usefull.
ACs do not do bad DPS, in fact, its quite good DPS. Especialy when considering that no other guns do explosive damage or are able to change to thermal damage against shiels. If you want a stronger tank and dont want to worry about having to have cap to shoot your guns, you take the ACs. Otherwise you take the blasters. Its that simple. Having heavy drones has nothing to do with it, you will be so close that it wont matter due to scoop and release.
I checked and 425mm AC's on a myrmidon will allways be outdamaged by the blasters(any of them, though I'll admit the difference is marginal when comparing to heavy electrons, but then consider the amount of grid the heavy electrons save) when firing against an armor tank(on a T1 ship with 3 T2 hardeners or 2 eanm+dcu). The only reason I can see to use heavy drones on a myrmidon is to have the most dps possible. And why would you want to have as much dps as possible? To kill your target as fast as possible before backup arrives or before you run out of cap charges. So in that case blasters are superior. That said, the only reason to use AC's on a myrmidon is to have the no cap use. Crystal-Slave, that way? Potential solution to the current Recon cloak and cyno bug |
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