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Veritas Falx
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Posted - 2007.02.10 20:46:00 -
[1]
Edited by: Veritas Falx on 10/02/2007 20:42:54 I hear all this talk of missiles in PvP and well I am Gallente. I am training up drones but I like fire power also. I was wondering how hybrid weapons ended up? Right now I have less than 10ksp in them and nearly a third of a million in drones. Just wonder. I have 1.8mil sp atm but most of it was spent on getting a retriever and both Gallente and Amarr Industrial.
The reason I ask is because I saw the teir3 Gallente BS today and about creamed my pants.
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Kai Jyokoroi
The Collective Against ALL Authorities
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Posted - 2007.02.10 20:48:00 -
[2]
Short answer - yes. hybrids are just fine. _____________
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Justice Bringer
Minmatar United Univers
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Posted - 2007.02.10 20:51:00 -
[3]
Yes they are worth training for since two races of ships utilise them and invariably somewhere down the line you'll want to fly a Caldari ship of some design.
Specialistation will make them even better, but take your time 
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EvilTwin I
Twin Corp
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Posted - 2007.02.10 20:54:00 -
[4]
hmmmm YES º!!!!
If you are a new player ..then it might will take you some time to figure how "hybrids" works out (blaster vs rails) *range optimal tracking etc
close ranged solo PVP with blasters (hybrid) then youll wet youre pantys
et1
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EvilTwin I
Twin Corp
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Posted - 2007.02.10 20:55:00 -
[5]
Originally by: Justice Bringer
Specialistation will make them even better, but take your time 
correct ! .. but its worth it !!!!! |

Corphus
Sha Kharn Corp
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Posted - 2007.02.10 21:02:00 -
[6]
hybrid weapons are the most powerfull weapons in eve. they have two key advantages over other races turret based weapons.
blasters are the most damaging weapon turret in existance, but its also a very short ranged weapon. u get best damage per second rate for the cost of the worst range of all turrets. railguns are the turrets with the longest optimal range and posses good dmg potential at the cost of higher cap use than blasters.
both weapons use cap, not to the extend of amarrian lasers but they use a good chunk of ur capacitor energy if fired constantly. rails use more cap than blasters thus making tanking pretty hard considering the gallente capacitor weaknesses.
however the gallente also use drones to cover close to med range combat aswell and therefore can add considerable extra dmg to the opponenets giving the fact that almost every gallente ship has a sizeable dronebay.
facit is that the most effective gallente combat style is up close and personal. everything which gets into short range of ur weapon systems is having real trouble surviving giving ur dps advantage and good tanking abilities. gallente are also the semi-champions of longrange combat due to their ability using rails. however they lack specific range bonuses on their ships but have dmg bonuses in exchange. the true railgun specialists are the caldari as they have several good vessels with an extra optimal range bonus increasing the railguns range by up to 50% thus making em superior if it comes to ranged combat.
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Mr Peanut
STK Scientific INVICTUS.
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Posted - 2007.02.10 21:03:00 -
[7]
Most people think that hybrids are either the best, or one of them. IMO, they are a nice blend of the strengths of all the other weapons. Blasters have the damage (in fact more) of pulse lasers, but less cap usage and better tracking. This is "balanced" by blasters' lack of range. Whatever.
Also, railguns have awesome range, which makes them ideal for sniping.
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Neuromandis
EPSILON TEAM Ushra'Khan
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Posted - 2007.02.11 05:08:00 -
[8]
Originally by: Corphus the true railgun specialists are the caldari as they have several good vessels with an extra optimal range bonus increasing the railguns range by up to +125% (yes thats up to +125% for a total of 225%) thus making em superior if it comes to ranged combat.
I can't say I argue with anything else, but I fixed the above quote for you to take into consideration "a few" tech2 ships 
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Gabriel Karade
Nulli-Secundus
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Posted - 2007.02.11 07:21:00 -
[9]
3404.03 damage every 3.83 seconds  ----------
Video - 'War-Machine' |

Alowishus
OctoberSnow Corp
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Posted - 2007.02.11 07:30:00 -
[10]
Hybrids are probably one of the more efficient uses of skill training because they are used by two races.
Gal and Caldari work well together and so do Gal and Amarr. It's when you start cross training Minmatar and any other race where things get complicated.
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ThaMa Gebir
Gallente Raddick Explorations
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Posted - 2007.02.11 09:54:00 -
[11]
Notify; Combat; Your Light Neutron Blaster II hits XXXXXX Wrecking for 312.2 damage.
I would say they are fine. Lets see if my sig can survive this round of *****ing
Funny, i'm still here - Petwraith
There will be no survivors now that i'm around - Xorus
pwnt - Immy!!!11 |

Demangel
Gallente
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Posted - 2007.02.11 10:02:00 -
[12]
Gallente: Gallente is currently the flavor of the month, and I say it's about time...
Gallente and Min's have been on the bottom half of the totem pole of the races (PVP wise at least) since the opening of eve, until just a few patches ago.
Right now, Gallente have the most effective short range anythings in the game with only a few scenarios at short range where they have issues.
Some key things to consider (in my experience of course):
1: One of the few concerns Gallente ships have in PVP, is that we're the second slowest race speed wise. We can often make up for this because most of our ships, especialy the blaster boats make good use of MWD's, and only a few have less than three mid slots (a common thing for almost all Gallente ships is an AB/MWD, and a web + scrambler/disruptor in the mids.). Take for example an Ishkur... It's main real weakness is that it has a hard time staying in range to get kills... but when it does... It's an easy button.
2: Gallente are IMHO the MOST skill intensive race for beginners, while the Min's have to train a very wide spectrum of skills to get a lot of thier ships, Gallente have to train almost as many, but max out a lot of them. Fitting for example early on is a nightmare, as you NEED all your fitting skills maxed early on to really get a lot out of your ships. Having level 4 in a skill is rarely enough to do the ship justice... Take the thorax for example, unless your at gallente Cruiser 5, your simply not up to snuff in that ship. Once you are, that ship suddenly gets a golden glow all around it, and amazing things can be done with it. (MWD and the Thorax goes together like sex and sweat).
3: While drones are a huge part of a well developed Gallente pilots skill tree, to give hybrids the shaft to focus only on drones would be silly... Drones are the primary weapon on less than half of Gallente ships. Keep in mind that even these drone boats NEED good turrets if you want to get max damage out of the ship (assuming your planning to fit that role, and IMHO it's one of the best roles for gallente). A Domi, Mrym, Vexor, Ishtar, Ishkur fit for damage and not just nos, can spit out so much DPS that it's litteraly pant wetting...
4: With current game balance, The Gallente Drone ships are the most powerful medium/close range ships in the game for any size group short of a long range fleet battle group (IE big gun en mass at range is key for fleet, but you got the mega for that, and possibly the harb now too if you fit it right). This is due to the fact that they can fit a huge slew of Nos weapons in the turret slots, and deal damage with drones alone... No other race can do the same and get the same power drain/offense in the same ship as easily or as often. (each class after frigate for gallente has a drone boat that makes a great nos/drone I-win button ship).
5: Versitility: Gallente are right up there in versitility, particularly the drone boats... While every race has some level of versitility/versitile ships, there isn't much you can't do very very well with gallente. There is no role in the game a gallente ship cannot excell in.
6: hybrids: Overal, these are great weapons, but treat them a lot like lasers in that they have no damage type selection, and on gallente ships, are hard to fit properly... (See #2 above). Cap is also a HUGE concern for our ships, and hyrbids are only a bit less cap intensive than lasers are... Thus many Gallente fittings revolve around capacitor efficiency. I find that for gallente, Fitting the ship is like a mini game all in itself, even with maxed relevant skills... You will often be scratching your head trying to figure out where to get those 5 PG your lacking to fit the full package you had in mind, or the 30 CPU your lacking to slap on that module that gets you that 5PG... etc.
Gallente in a nutshell: SKILLS + Hybrids/Drones + Nos + Armor tank + tackler friendly mids = Flavor of the month.
Galaxion > If you drove a car shaped like a thorax women would call you Demangel > Dude... I would call.. Demangel > wait that sounded g@y I bet. Galaxion > Just a bit.
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