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Aurelion Soll
Federal Navy Academy Gallente Federation
0
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Posted - 2016.03.20 22:12:07 -
[1] - Quote
I started playing yesterday after coming across eve pvp videos on youtube. I did the military tutorials and got the ship and modules and thought I would go out and find a fight. I didn't really have any idea where I was going but I ended up getting more then I bargained for.
https://zkillboard.com/kill/52697803/
I didn't get to activate any modules haha but it was still exciting. Question though is all I want to do is pvp in small groups not the big fleet fights, can anyone direct me as to what skills i need to be useful in these situations.
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J'Poll
Perkone Caldari State
6419
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Posted - 2016.03.20 22:20:44 -
[2] - Quote
Aurelion Soll wrote:I started playing yesterday after coming across eve pvp videos on youtube. I did the military tutorials and got the ship and modules and thought I would go out and find a fight. I didn't really have any idea where I was going but I ended up getting more then I bargained for. https://zkillboard.com/kill/52697803/ I didn't get to activate any modules haha but it was still exciting. Question though is all I want to do is pvp in small groups not the big fleet fights, can anyone direct me as to what skills i need to be useful in these situations.
What skills, it kind of depends on what you will be flying.
But you can NEVER go wrong with core skills.
Core skills being skills that are useful no matter what ship you sit in:
* More capacitor * Faster capacitor recharge * More powergrid * More CPU * More armor HP amount * More shield HP amount * Faster natural shield regen * Faster sub-warp velocity * Higher agility * "Insert the ones I missed here".
As for the rest, ship skills, tank skills and relevant gun skills. And you are golden.
Personal channel: Crazy Dutch Guy
Help channel: Help chat - Reloaded
Public roams channels: RvB Ganked / Redemption Road / Spectre Fleet / Bombers bar / The Content Club
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CCP Darwin
C C P C C P Alliance
2029
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Posted - 2016.03.20 22:24:47 -
[3] - Quote
Aurelion Soll wrote:Question though is all I want to do is pvp in small groups not the big fleet fights, can anyone direct me as to what skills i need to be useful in these situations.
That's awesome! I'd first recommend checking out the Recommended skills for new players page at the Eve University Wiki.
Also, if you're interested in PvP and not yet ready to join a player organization, there are a number of groups that run open PvP fleets, often called "NPSI" or "Not-purple-shoot-it" fleets. (Purple is the default color for members of your fleet on the overview.)
This is an old post that lists a number of groups that run NPSI fleets. A few of those groups may no longer exist, but I know a number are still active, and I recommend starting there to interact with other players who love that style of gameplay. Flying in those fleets will both help you learn game mechanics and terminology and also you might just meet some fellow players whose friendships may lead you to off-the-beaten-path places to get PvP experience.
CCP Darwin GÇó Senior Technical Artist, EVE Online GÇó @mark_wilkins
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ShahFluffers
Ice Fire Warriors Snuffed Out
9706
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Posted - 2016.03.20 22:31:09 -
[4] - Quote
Aurelion Soll wrote:Question though is all I want to do is pvp in small groups not the big fleet fights, can anyone direct me as to what skills i need to be useful in these situations. A lot of people have asked this question and we are all more than happy to help.
Off the top of my head, this is the last thread where someone asked such a question here: https://forums.eveonline.com/default.aspx?g=posts&m=6372972#post6372972
Pick through it. If you have more questions or want us to specify things... feel free to ask.
How did you Veterans start?
"Learn how things work. The intricacies, interactions, and hard limits... knowing these things will grant you far more power in the long run."
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Aurelion Soll
Federal Navy Academy Gallente Federation
1
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Posted - 2016.03.20 23:54:46 -
[5] - Quote
Thank you for all the replies, I have plenty of reading to do. If i start on my core skills like suggested it will be quite some time before I'm able to actually train ships and weapon system, is this ok? Without skilling up my guns and ships etc wont I just be blown away in fights because i cant do any damage? |
ShahFluffers
Ice Fire Warriors Snuffed Out
9706
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Posted - 2016.03.21 00:16:27 -
[6] - Quote
Aurelion Soll wrote:Thank you for all the replies, I have plenty of reading to do. If i start on my core skills like suggested it will be quite some time before I'm able to actually train ships and weapon system, is this ok? Without skilling up my guns and ships etc wont I just be blown away in fights because i cant do any damage? Okay so... a few things:
- you don't have to "GIT TAH MAX LEVAL NAO!!!" Getting the skills up to level 3 or 4 will suffice. NOTE: understand this about the skill system; getting any skill to level 5 is an exercise in "diminishing returns." The time spent training between levels 1 to 4 is less than that between level 4 and 5. And each level generally grants a 2 to 5% bonus in a certain stat.
- you can mix in different skills according to what you want to do. Take our recommendations as "guidelines" more than anything else. Eventually, you should (and will) max out the "core skills" (see: most skills in the Engineering Tab)... but getting them maxed out will only serve to make things a little easier in terms of ship fitting. They are no "silver bullet."
- There is more to combat than simply dealing damaging. "Tackling" is the art of disabling/hindering the propulsion of a target so that friendlies can catch up and swarm it. This is an invaluable tactic as fights can be won or lost based on mobility alone.
- I won't lie... as a newbie, you are going to die. A lot. Thus, it is important for you to treat your ship as a tool (a semi-disposable one at that) and view death as a learning experience of "what not to do." Hell... I remember flying Frigates when I was a newbie. I dove straight into walls of death with window-licking brazen glee. Eventually I learned the tracking mechanics and how to manually pilot my ship... which vastly improved my survival rates.
- One of the big things about this game is teamwork. You can certainly try your luck on your own (and many can give advice to help you on this), but you are making it very hard on yourself if you do. Please note that there are a plethora of Corporations out there and that they all operate quite differently. Not everyone will demand you be on at XX time for ZZ operation or that you have AA equipment and ships. You simply have to go out find those who operate as you do. (Personal Note: Attitude goes far. Even if a group has publicly list "restrictions" for joining them, the Corporation Leaders can wave them if they think you are "scrappy" or have the right mentality. Those than don't are probably not the groups you want to join in the first place).
I hope this helps.
How did you Veterans start?
"Learn how things work. The intricacies, interactions, and hard limits... knowing these things will grant you far more power in the long run."
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Aurelion Soll
Federal Navy Academy Gallente Federation
1
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Posted - 2016.03.21 00:30:07 -
[7] - Quote
Awesome thanks for that quick reply. I think I would like to stay small, I doubt i will ever have the in game financial freedom to replace big ship losses. I was thinking about aiming for an assault frigate and being gallente maybe the enyo and see where this leads. Thanks for the wise words so far hope some of these people that I lose ships to will give me pointers as well. |
ShahFluffers
Ice Fire Warriors Snuffed Out
9706
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Posted - 2016.03.21 00:40:15 -
[8] - Quote
Aurelion Soll wrote:Awesome thanks for that quick reply. I think I would like to stay small, I doubt i will ever have the in game financial freedom to replace big ship losses. I was thinking about aiming for an assault frigate and being gallente maybe the enyo and see where this leads. Thanks for the wise words so far hope some of these people that I lose ships to will give me pointers as well. Indeed they will (the non-**** ones that is). Just convo people after a fight and be more or less polite. You will be surprised by how candid and helpful your attackers will be if they see that you are going out of your way to improve.
And for reference; the Enyo is a mini-shotgun. A little on the slow side (relative to other Frigates), but very good if you can get at very close range. I love the damn thing.
How did you Veterans start?
"Learn how things work. The intricacies, interactions, and hard limits... knowing these things will grant you far more power in the long run."
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ergherhdfgh
Imperial Academy Amarr Empire
1288
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Posted - 2016.03.21 02:02:26 -
[9] - Quote
Aurelion Soll wrote:Thank you for all the replies, I have plenty of reading to do. If i start on my core skills like suggested it will be quite some time before I'm able to actually train ships and weapon system, is this ok? Without skilling up my guns and ships etc wont I just be blown away in fights because i cant do any damage? Eve is not a linear game with a set path of progression. There are no inherent shoulds or should nots. I think what J'Poll was trying to say is that what skills you need for PvP very much depends on your playstyle and your interests. Other games have a path to get to "end game" PvP. End game PvP does not exist in this game. There is no structured PvP in this game. Anything goes here in Eve, well nearly everything.
So back to what I think J'Polls point was. That is that he can recommend core skills without knowing anything about you or what your likes and tastes are. To give more specific advice he'd have to know more. He's not saying only train core skills but that he can recommend those and know for sure that you will have immediate use of them.
What I can say about Eve skills in general is that each skill level takes 5 times as long as the previous skill level to train. There fore each skill level gives you exponential less benefit per timeframe. Therefore in nearly all cases you are better off training faster training skills first.
There are apps out there like Evemon that let you make skill plans and rearrange stuff and play with attributes and implants and such however you can do what I am about to recommend with the in game skill queue once you have a full member ship and are beyond the 24 hour limitation. So what I suggest is to queue up the skills that you want to train and arrange them by shortest to train to longest to train.
If you have not seen the Eveiseasy youtube channel then here is one of my favorite links: https://www.youtube.com/watch?v=de1hwoFYA_k
That is more to show you that you don't need to worry about so much about what skills you train and worry more about the experiences that you gain.
So just play the game and the knowledge will come and you will come to know what your skill training priorities should be. Before you get to that point don't worry too much because you'd be hard pressed to train skills that you won't use at this point.
Probably the last point that I want to make is that this game is more about match ups and counters than it is about fine tuning stats or anything like that. Knowing what fights to take and which to run from take experience. No worries however because the short term solution is just to fly with pilots that know more than you do and learn from them as you go.
TL;dr This is not a game about skill points but your personal player skills so don't stress about the queue too much. |
Aurelion Soll
Federal Navy Academy Gallente Federation
1
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Posted - 2016.03.21 02:30:18 -
[10] - Quote
Thanks for that advice quite enlightening. I paid for a full subscription after I died. I didn't even get to activate a module but i was excited, heart rate up, hands shaking. Makes me want to find some where willing to teach me smaller group pvp stuff and just be a complete sponge in terms of learning everything they are willing to teach. I just don't want to jump in head first and find out i'm not the right fit. |
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Caldari 5
D.I.L.L.I.G.A.F. S.A.S Affirmative.
430
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Posted - 2016.03.21 04:50:47 -
[11] - Quote
From the Redemption Road Forums, this seems about right, and also we run Public NPSI/Small Gang PvP Roams
Sebastian Thielman wrote: Below I have listed (alphabetically and including starter skills) a baseline set of skills which a brand new player can train in just over two weeks and which enables experimentation in PvP with the vast majority of tech one frigates. The total cost of the skill books required for all of these skills is 7,418,500 ISK. Note that training Cybernetics 1 allows the use of up to +3 attribute implants to speed all subsequent training.
Acceleration Control 2 Afterburner 3 Amarr Frigate 3 Armor Layering 2 Armor Rigging 2 Astronautics Rigging 2 Caldari Frigate 3 Capacitor Emission Systems 2 Capacitor Management 2 Capacitor Systems Operation 3 Controlled Bursts 3 CPU Management 4 Cybernetics 1 Drone Avionics 3 Drones 3 Electronic Superiority Rigging 2 Electronic Warfare 3 Electronics Upgrades 2 Energy Grid Upgrades 2 Energy Weapon Rigging 2 Evasive Maneuvering 2 Frequency Modulation 2 Fuel Conservation 2 Gallente Frigate 3 Gravimetric Sensor Compensation 2 Gunnery 3 High Speed Maneuvering 2 Hull Upgrades 3 Hybrid Weapon Rigging 2 Infomorph Psychology 1 Jury Rigging 3 Ladar Sensor Compensation 2 Launcher Rigging 2 Light Drone Operation 3 Light Missiles 3 Long Distance Jamming 2 Long Range Targeting 3 Magnetometric Sensor Compensation 2 Mechanics 3 Minmatar Frigate 3 Missile Bombardment 3 Missile Launcher Operation 3 Missile Projection 2 Motion Prediction 3 Navigation 3 Power Grid Management 4 Projectile Weapon Rigging 2 Propulsion Jamming 2 Radar Sensor Compensation 2 Rapid Firing 3 Rapid Launch 3 Remote Armor Repair Systems 2 Repair Systems 3 Rockets 3 Sensor Linking 2 Sharpshooter 3 Shield Emission Systems 2 Shield Management 2 Shield Operation 3 Shield Rigging 2 Shield Upgrades 3 Signature Analysis 3 Small Energy Turret 3 Small Hybrid Turret 3 Small Projectile Turret 3 Spaceship Command 3 Tactical Shield Manipulation 2 Target Management 3 Target Navigation Prediction 3 Target Painting 2 Warp Drive Operation 3 Weapon Disruption 2 Weapon Upgrades 3
If you have any questions, comments, or suggestions for improving this list, please post them below.
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Aurelion Soll
Federal Navy Academy Gallente Federation
5
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Posted - 2016.03.21 05:24:13 -
[12] - Quote
That is quite the list I am going to get right onto that thanks. Every time I open my character sheet it says something about skill injectors, I read up about them and they look pretty neat, do most players frown upon these, will i just look like a kid that has borrowed his dads credit card or can they be used to help a new fledgling pilot train a few extra things up quickly? |
Mephiztopheleze
Republic University Minmatar Republic
604
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Posted - 2016.03.21 05:36:44 -
[13] - Quote
Aurelion Soll wrote:That is quite the list I am going to get right onto that thanks. Every time I open my character sheet it says something about skill injectors, I read up about them and they look pretty neat, do most players frown upon these, will i just look like a kid that has borrowed his dads credit card or can they be used to help a new fledgling pilot train a few extra things up quickly?
They are a source of much angst among some sections of the EVE community and a source of great rejoicing in others.
Personally, I bought a heap of them for a combination of both ISK and selling PLEX I'd purchased. Mind you, I'd also just spent 18 odd months almost exclusively flying Frigates while climbing Mount Core Skills. Knocking over a bunch of Cruiser skills and saving myself 26 days of Advanced Weapons Upgrades V was worth it, for me.
While injectors are very useful and can certainly cut down on the training time required to get through some skills, I'd be very wary about advising any newbro to shell out a big stack of readies to get them. It comes down to your personal finances. If dropping $100 on PLEX to sell is no big deal for you, then go wild. If you need that $100 for somewhat more important things (like food, rent, etc) then no.
In any case, I'd suggest you wait a little while and try out a bunch of different things before going down that path. You can 'get by' with most skills at III-IV, which is usually a pretty quick train. Save you $$$ or ISK until you have a better idea what to spend such things on.
Actual piloting knowledge and player skill (as opposed to SP skill) counts for a lot in EVE, for example, here is a 17 day old character in a Rifter (flown by an experienced player): https://www.youtube.com/watch?v=de1hwoFYA_k
There's much more to EVE than Skillpoints.
The most valuable things you can have in this game are Friends and Trust. Both of which are worth way more than any amount of ISK or SP.
Occasional Resident Newbie Correspondent for TMC: http://themittani.com/search/site/mephiztopheleze
This is my Forum Main. My Combat Alt is sambo Inkura
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pushdogg
relocation LLC.
112
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Posted - 2016.03.21 05:41:42 -
[14] - Quote
Op, you have all the necessary info above. That being said, you have the attitude of a player I would be happy to fleet and pew with anytime! |
Mephiztopheleze
Republic University Minmatar Republic
604
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Posted - 2016.03.21 05:45:15 -
[15] - Quote
pushdogg wrote:you have the attitude of a player I would be happy to fleet and pew with anytime! +1. You'll do very well, and have a lot of fun, in EVE if you keep this sort of attitude.
Occasional Resident Newbie Correspondent for TMC: http://themittani.com/search/site/mephiztopheleze
This is my Forum Main. My Combat Alt is sambo Inkura
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Aurelion Soll
Federal Navy Academy Gallente Federation
6
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Posted - 2016.03.21 05:53:30 -
[16] - Quote
My skill queue is maxed at 50 skills about 3 days worth, following that plan posted above thanks once again.
Quote:The most valuable things you can have in this game are Friends and Trust.
Quote:Op, you have all the necessary info above. That being said, you have the attitude of a player I would be happy to fleet and pew with anytime!
I would love to make some friends I would hopefully keep for life and I would love to fly with you, I'm in the AU tz which I have been told is a kind of dead zone but I will keep going and see where I end up. |
Mephiztopheleze
Republic University Minmatar Republic
604
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Posted - 2016.03.21 05:56:08 -
[17] - Quote
Aurelion Soll wrote:My skill queue is maxed at 50 skills about 3 days worth, following that plan posted above thanks once again. Quote:The most valuable things you can have in this game are Friends and Trust. Quote:Op, you have all the necessary info above. That being said, you have the attitude of a player I would be happy to fleet and pew with anytime! I would love to make some friends I would hopefully keep for life and I would love to fly with you, I'm in the AU tz which I have been told is a kind of dead zone but I will keep going and see where I end up.
AUTZ you say? welcome mate!
I'm normally online before/after downtime too, so add my combat alt: sambo Inkura to your buddy list and I'll add you to mine.
I'll go pewpew with you!
Occasional Resident Newbie Correspondent for TMC: http://themittani.com/search/site/mephiztopheleze
This is my Forum Main. My Combat Alt is sambo Inkura
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pushdogg
relocation LLC.
112
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Posted - 2016.03.21 07:01:19 -
[18] - Quote
Aurelion Soll wrote:My skill queue is maxed at 50 skills about 3 days worth, following that plan posted above thanks once again. Quote:The most valuable things you can have in this game are Friends and Trust. Quote:Op, you have all the necessary info above. That being said, you have the attitude of a player I would be happy to fleet and pew with anytime! I would love to make some friends I would hopefully keep for life and I would love to fly with you, I'm in the AU tz which I have been told is a kind of dead zone but I will keep going and see where I end up.
I'm us tz but I'm a midnights worker....I'm on right before DT most nights. |
gfldex
764
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Posted - 2016.03.21 10:16:25 -
[19] - Quote
Aurelion Soll wrote:do most players frown upon these,
I personally believe there is something inherently wrong with skillinjectors.
Aurelion Soll wrote:will i just look like a kid that has borrowed his dads credit card or can they be used to help a new fledgling pilot train a few extra things up quickly?
You seam to feel the same. However, you could buy charactors with 80MSP for the last 5 years and chars with less SP for 10 years. I used to do recruitment for my corp and folk that buy chars made my life not exactly easier.
That being said, if you want to get the fitting skills done in a hurry just buy the SP early on. If you cross 5MSP you get less SP out of one injector then was put in to create one. I would even encourage you to do so, because I once gave the advice to create the account, get the basic fitting skills and don't play the char for about 3 weeks and then start playing the game because it's no fun at all not to be unable to bring a proper fitting because the game wont let you. If you however fill your head to the point where you produce amusing killmails with your 2 weeks old toon, you will look a fool.
If you take all the sand out of the box, only the cat poo will remain.
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ergherhdfgh
Imperial Academy Amarr Empire
1294
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Posted - 2016.03.21 11:37:29 -
[20] - Quote
Aurelion Soll wrote:That is quite the list I am going to get right onto that thanks. Every time I open my character sheet it says something about skill injectors, I read up about them and they look pretty neat, do most players frown upon these, will i just look like a kid that has borrowed his dads credit card or can they be used to help a new fledgling pilot train a few extra things up quickly? Skill injectors are very new, as in about 2 or so weeks old.
Aurelion Soll wrote:Awesome thanks for that quick reply. I think I would like to stay small, I doubt i will ever have the in game financial freedom to replace big ship losses. I was thinking about aiming for an assault frigate and being gallente maybe the enyo and see where this leads. Thanks for the wise words so far hope some of these people that I lose ships to will give me pointers as well. There are corps out there that will not only teach you to PvP but give you access to ( in some cases non-stop ) PvP fleets. Also many of them will either give you free ships or have a SRP ( ship replacement program ) which combine with insurance can make PvP looses not a problem and in some cases a small profit if you fit them cheaply. |
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Ralph King-Griffin
Devils Rejects 666 The Devil's Warrior Alliance
14828
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Posted - 2016.03.21 11:52:31 -
[21] - Quote
OOOOOhhhh i love it when they come looking for blood .
yeah small-gang is great and predominately what i tend to be involved in.
the two roles we generally always call out for are Scouts and Tackle, now generally i use an alt to scout myself around because its an important enough role to warrant a second account. you already seem to get the tackle role but scouting is interesting as you get to be the "eyes" of the fleet so you are one of the key people (another reason a lot of us do this ourselves, its important enough) ,
good scouts have a lot of influence on the fc's decision making process and get involved in the comms chatter (whereas the dps knuckle scrapers will be told to stfu) so its engaging provided you are flying with a competent group. i would be shocked at any gang willing to turn down extra eyes.
anyway a good way into scouting would be the Astero frigate, can warp cloaked with around a weeks training and
can fit for combat OR combat probing
so you can be eyes and/or tackle with it.
expensive hull now mind , typically around 80+ mill so not a great learner boat but if you can take that kind of loss i have a hard time not recommending it.
Better the Devil you know.
=]|[=
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J'Poll
Perkone Caldari State
6427
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Posted - 2016.03.21 12:21:40 -
[22] - Quote
Aurelion Soll wrote:Thank you for all the replies, I have plenty of reading to do. If i start on my core skills like suggested it will be quite some time before I'm able to actually train ships and weapon system, is this ok? Without skilling up my guns and ships etc wont I just be blown away in fights because i cant do any damage?
Couple of things.
A. You don't have to prioritize all the core skills first, you can mix and match as you see fit (or find out that you might need more of 'x' soon).
B. You don't have to train anything to 5 first. Usually level 3 trained skill suffice and level 4 is more then good enough to be on par with the rest. That last level, it takes "ages" for generally just a minor advantage (2 - 5% bonus to something in general for multiple day of training compared to couple of levels in something else for the same time invested).
In general, train to 4 and only to 5 when:
* It's a pre-requirement for another skill or module you MUST have. * You don't have anything else left to train.
Personal channel: Crazy Dutch Guy
Help channel: Help chat - Reloaded
Public roams channels: RvB Ganked / Redemption Road / Spectre Fleet / Bombers bar / The Content Club
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Ralph King-Griffin
Devils Rejects 666 The Devil's Warrior Alliance
14829
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Posted - 2016.03.21 14:18:10 -
[23] - Quote
J'Poll wrote:Aurelion Soll wrote:Thank you for all the replies, I have plenty of reading to do. If i start on my core skills like suggested it will be quite some time before I'm able to actually train ships and weapon system, is this ok? Without skilling up my guns and ships etc wont I just be blown away in fights because i cant do any damage? Couple of things. A. You don't have to prioritize all the core skills first, you can mix and match as you see fit (or find out that you might need more of 'x' soon). B. You don't have to train anything to 5 first. Usually level 3 trained skill suffice and level 4 is more then good enough to be on par with the rest. That last level, it takes "ages" for generally just a minor advantage (2 - 5% bonus to something in general for multiple day of training compared to couple of levels in something else for the same time invested). In general, train to 4 and only to 5 when: * It's a pre-requirement for another skill or module you MUST have. * You don't have anything else left to train. Yeah pretty much this, for instance you don't need to max out your fitting skills if your **** fits already, likewise if your flying an armour done boat like the astero or Tristan you can prioritise the relevant skills.
The training que is normally quite dynamic in the early game so I would expect you to be tweaking it often. Long winded skill plans generally come after a little time when you know vaguely where you want to go with it and are somewhat happy with what you can currently fly.
Better the Devil you know.
=]|[=
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J'Poll
Perkone Caldari State
6429
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Posted - 2016.03.21 14:48:40 -
[24] - Quote
Aurelion Soll wrote:That is quite the list I am going to get right onto that thanks. Every time I open my character sheet it says something about skill injectors, I read up about them and they look pretty neat, do most players frown upon these, will i just look like a kid that has borrowed his dads credit card or can they be used to help a new fledgling pilot train a few extra things up quickly?
First of all, you have to remember. In EVE player skills will outclass skillpoints anytime.
A veteran that knows how to fly his ship will while flying a frigate outclass a new player who is flying a maxed skilled character in a battleship or a capital.
Why, cause the veteran KNOWS how to use his ship.
The whole issue some have with skill injectors is stupid to me, in the past we already had a similar system where you could by characters with in game money from other players.
The only difference with this system, is now I can pick a name and look I like and add the skills I want to that character.
Personal channel: Crazy Dutch Guy
Help channel: Help chat - Reloaded
Public roams channels: RvB Ganked / Redemption Road / Spectre Fleet / Bombers bar / The Content Club
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J'Poll
Perkone Caldari State
6429
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Posted - 2016.03.21 14:53:34 -
[25] - Quote
gfldex wrote:Aurelion Soll wrote:do most players frown upon these, I personally believe there is something inherently wrong with skillinjectors.
gfldex, could you please explain why you think they are wrong?
Just cause, personally, I don't see the big issue with it as with the Character Bazaar you kind of already had the same option.
You got ISK in game, you went to the forum, picked a character with the skills you liked and bought the character. Now you do the exact same, only with your own character.
Personal channel: Crazy Dutch Guy
Help channel: Help chat - Reloaded
Public roams channels: RvB Ganked / Redemption Road / Spectre Fleet / Bombers bar / The Content Club
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Tau Cabalander
Retirement Retreat Working Stiffs
5882
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Posted - 2016.03.21 19:54:06 -
[26] - Quote
Outdated, but still worth a look: Tippia's Newbie Skill Plan 2.3
A few of my thoughts on core skills: Is there a consensus on what the core skills are?
Consider anything you read about skills to be suggestions, and not hard rules. Every player and play-style has different skill preferences. |
J'Poll
Perkone Caldari State
6432
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Posted - 2016.03.21 21:33:54 -
[27] - Quote
Quoting for truth.
Hell, it took me almost 2 years to start Adv. Weapon Upgrades, while many say it's MUST have. Only after about 3 years of gaming, I trained some armor skills as before that it was Drakes Online, so never needed them armor skills.
So yeah, Core skills are good. But do NOT just first train them before you go out and try stuff. Mix them up with "This skill is useful as it let me do 'x' now/tomorrow" skills.
Personal channel: Crazy Dutch Guy
Help channel: Help chat - Reloaded
Public roams channels: RvB Ganked / Redemption Road / Spectre Fleet / Bombers bar / The Content Club
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ergherhdfgh
Imperial Academy Amarr Empire
1294
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Posted - 2016.03.21 21:39:14 -
[28] - Quote
J'Poll wrote: gfldex, could you please explain why you think they are wrong?
I know I'm not him but to me it just sends the wrong message to new players and it also shows me the focus of the devs. They are catering to potential new customers and giving them what they think that they want even if it means sacrificing the quality of the game to do so.
That alone is not going to get me to leave the game but it does add onto a long list of changes in recent years that make me wonder why I still play this game. Granted it's a minor issue but it's on a long list. |
ergherhdfgh
Imperial Academy Amarr Empire
1294
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Posted - 2016.03.21 21:44:39 -
[29] - Quote
J'Poll wrote:
So yeah, Core skills are good. But do NOT just first train them before you go out and try stuff. Mix them up with "This skill is useful as it let me do 'x' now/tomorrow" skills.
I ruined my first main by going overboard and hyper focusing on core skills over what I needed now. To compensate I made an alt to train whatever I felt like until my main could catch up. Years and years later that alt is still my new main and the old main is still comparatively useless.
At one point the alt had 60 million skill points and could do what ever I wanted and I was training skills just to fill my queue not because I needed any of them. The main on the other hand had over 100 Million and was nearly useless. It is an extreme example I know but often if you look at extreme examples it helps you get a feel for what happens at subtler levels. |
J'Poll
Perkone Caldari State
6433
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Posted - 2016.03.21 22:43:50 -
[30] - Quote
ergherhdfgh wrote:J'Poll wrote: gfldex, could you please explain why you think they are wrong?
I know I'm not him but to me it just sends the wrong message to new players and it also shows me the focus of the devs. They are catering to potential new customers and giving them what they think that they want even if it means sacrificing the quality of the game to do so. That alone is not going to get me to leave the game but it does add onto a long list of changes in recent years that make me wonder why I still play this game. Granted it's a minor issue but it's on a long list.
Oh, Don't get me wrong.
I do not like they did add them. I don't really have a problem with it, because we all know that player skills matter more.
But yeah, why do you think I was AWOL for a year, and even now, I hardly play EVE and am giving it just a couple of months to see if it can spark my interest again.
If not, bye bye EVE. CCP hasn't done anything IMO to make me keep playing. Not saying they are doing a bad job, they aren't just adding or changing things that sparks my interest. I really DO hope they do change their focus, because the last couple of updates, and I do share your opinion, shows they are more and more going to make EVE a more general MMO for the mass audience, which is what I don't want.
But enough of our bitter-vet rants....time to help newbies
As the Newbies is actually what I DID miss while not playing EVE....
Personal channel: Crazy Dutch Guy
Help channel: Help chat - Reloaded
Public roams channels: RvB Ganked / Redemption Road / Spectre Fleet / Bombers bar / The Content Club
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Iria Ahrens
Space Perverts and Forum Pirates
879
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Posted - 2016.03.21 23:54:45 -
[31] - Quote
ergherhdfgh wrote: At one point the alt had 60 million skill points and could do what ever I wanted and I was training skills just to fill my queue not because I needed any of them. The main on the other hand had over 100 Million and was nearly useless. It is an extreme example I know but often if you look at extreme examples it helps you get a feel for what happens at subtler levels.
Well, they did get rid of learning skills, and fast-tracked most ship paths so they don't all require V of the previous level anymore. Tech 2 mods don't require V anymore, so players can diversify much faster.
God, I hated the days of learning skills and having people come on here and tell newbies to stop playing the game, go find something else to do while they spend over a month training learning skills to V.
Even though they tried to pitch injectors as a newbie item, I said from the beginning that newbies can't afford them, the primary market for injectors will be alts or established mains. Newbies with injectors is a sad thing.
My choice of pronouns is based on your avatar. Even if I know what is behind the avatar.
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Cara Forelli
Meticulously Indifferent
1722
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Posted - 2016.03.22 03:20:21 -
[32] - Quote
Welcome to EVE! You seem to have a great attitude, I'm sure you will do well here!
There's been a lot of discussion about skills, but I find they are secondary when you are just starting out to learning the basics and getting involved (because waiting for skills is boring!). This is much easier to accomplish if you can find some veteran players to talk to and play with. There are many ways to go about that, but the easiest is to find a good corp to join. Here's a ton of info on that process.
Personally my favorite way to find a corp is go out and shoot people. Talk to everyone you shoot and ask for tips on your fitting and tactics after they kill you. Most will be glad to help an eager newbro and some will bend over backward to teach you. When you talk to enough people eventually you'll find a group you click with and they'll invite you to join them. This is great because A) you already know they play during your timezone and B) you know you already like them and C) you know they already like you. Off to a good start!
And don't be too afraid to take the leap and join a corp even if you aren't quite sure. You never really know until you try. You can always leave and join another group if it's not a good fit after all.
EVE really isn't meant to be played alone, and when you are new it's particularly challenging because you have gaps in your skills. You can easily perform one role (like tackle) in a fleet, but killing things by yourself is a taller order until you get some experience and SP under your belt. That's not to say you shouldn't try though! Solo PVP can be very fun and rewarding, and a clever newbro can figure out ways to win even with the natural disadvantage. Just don't be too upset when you rack up a number of losses while learning.
Adventures
New player with questions? Join my public channel in game: House Forelli
Titan's Lament
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