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Wild Rho
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Posted - 2004.01.02 20:15:00 -
[1]
There is one factor people have forgotton though. Although the NPC overall responses in Empire wars can be easily calculated you have to account for the players as well.
Most corporations are multiracial and therefore a war may cause NPCs in the local area to start killing off people. Lets face it, at war time what chance does a minmatar have in amarr space (or vice versa).
One cool option would be to allow players to enlist into the military corps of their race to help the war effort. In here they may be assigned missions that help effect the outcome of battles etc.
Anyway, like I saidm the biggest hurdle would probably how to handle the player side of this. Faction ratings would probably come in here but who knows.
Persoanlly I think it would be great to see more single racial communities like Pie and Oracle growing in the empire spaces simply to create a greater sense of racial identity for the players. Right now the whole race issue is more a case of how you prefer to look than anything else.
I have the body of a supermodel. I just can't remember where I left it... |

Wild Rho
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Posted - 2004.01.04 18:22:00 -
[2]
Quote: Erm, Rho...
The entire point is it does interact with the players. You camp system A killing off security forces and its military value will weaken. You interrupt a major battle and send one side packing and you have helped one side defeat another. You camp a station destroying its inbound convoys, then the station gradually runs out of items to sell because it's not getting resupplied.
What I was trying to say is that although the version first described worked a version for eve would be more complex in that you have to account for the completly unpredictable nature of the players. You need to have setups that allow the NPCs to react accordingly to unexpected player actions.
A simple example would be in an NPC fleet battle a player warps in and starts hitting one side. What if shortyl afterwards they player simply decided to attack the other side? Do the NPCs suddenly change their views on the player and both start attacking? Or does one side begin supporting the player despite the fact they were shooting up their ships before.
ok the answer to that one may eb straight forward ut then you have splash damage issues. How will the npcs determine if the splash damage is intentional or accidental etc.
This is a simply eaxmple but basically it boils down to a good level of detailed programming to try and prevent some players trying to exploit the NPCs behaviour to their own ends.
Even then, I love this idea and I think the devs should seriously consider somthing like this if and when the Empires go to war. Even some small scale versions could be implemented now such as pirate raids and small scale empire security operation or coverty corporate actions.
I have the body of a supermodel. I just can't remember where I left it... |

Wild Rho
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Posted - 2004.01.05 11:04:00 -
[3]
Drethen, that was only a simple example. The perfect example would be eve itself. Despite the devs efforts people are able to find loopholes and exploits in the rules that have been set to achieve their own ends, thats all.
I have the body of a supermodel. I just can't remember where I left it... |

Wild Rho
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Posted - 2004.01.09 20:35:00 -
[4]
Sticky this thread please somone.
I have the body of a supermodel. I just can't remember where I left it... |

Wild Rho
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Posted - 2004.01.17 22:59:00 -
[5]
Damn, its slipped again.
I have the body of a supermodel. I just can't remember where I left it... |
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