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Terranid Meester
Tactical Assault and Recon Unit
326
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Posted - 2016.03.23 05:26:21 -
[1] - Quote
I seem to recall that CCP wanted these out fairly soon and though I know they are busy getting citadels working, will this rebalancing of links be out sometime this year? |
pushdogg
Tribal Liberation Force Minmatar Republic
116
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Posted - 2016.03.23 05:51:24 -
[2] - Quote
I would be surprised.
Good news though, if you do your homework you don't have to worry about links.
Better yet get a t3d, probe down the links.....and dunk the crap out of them. Simple.
And if that is not an option, don't take a fight in the linked system. |
Daemun Khanid
Apollo Defence Industries Team Amarrica
524
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Posted - 2016.03.23 06:06:02 -
[3] - Quote
pushdogg wrote:I would be surprised.
Good news though, if you do your homework you don't have to worry about links.
Better yet get a t3d, probe down the links.....and dunk the crap out of them. Simple.
And if that is not an option, don't take a fight in the linked system. You shouldnt be. AOE links confirmed. Command dessi's a step in that direction. When are they coming? Who knows. As for your link counters
Daemun of Khanid
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Cecil Montague
PCG Enterprises
86
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Posted - 2016.03.23 07:44:36 -
[4] - Quote
They may be waiting until after the changes to the Rorq go into effect before changing links. Pilots are going to need a better reason to deploy one of those in a belt than just gang links. Especially when an Orca can do almost as good a job, doesn't need to root itself to the spot and cost a lot less.
"There is no such thing as an effective segment of Totality" - Bruce Lee: The only man with a Chuck Norris killmail.
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Yourmoney Mywallet
Jita Institute of Applied Monetary Manipulation
915
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Posted - 2016.03.23 08:55:46 -
[5] - Quote
Daemun Khanid wrote:pushdogg wrote:...h...l...3... confirmed
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Agondray
Avenger Mercenaries VOID Intergalactic Forces
325
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Posted - 2016.03.23 13:57:43 -
[6] - Quote
never the only thing on grid links will change are fights in low/null/wh, mission runners that use links, and incursions.
your empire fights rather war dec or station brawlers will have a neutral for their links that you can do nothing about
"Sarcasm is the Recourse of a weak mind." -Dr. Smith
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King Aires
Chicks on Speed Mordus Angels
188
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Posted - 2016.03.23 18:09:06 -
[7] - Quote
pushdogg wrote:I would be surprised.
Good news though, if you do your homework you don't have to worry about links.
Better yet get a t3d, probe down the links.....and dunk the crap out of them. Simple.
And if that is not an option, don't take a fight in the linked system.
Yes, please fly around in a T3D with probing rigs and the appropriate probe implants to be able to get a hit on a T3C with ECCM scripts. Oh and don't mind that it still is going to take you several passes to get to them, and pray they don't cloak. |
Kindred Wolf
Future's Inc.
35
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Posted - 2016.03.23 18:44:04 -
[8] - Quote
More to the point is when will we see off grid remote repping ? cos that needs to be implemented first. |
Tavari Minrathos
Honey Badgers R US
16
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Posted - 2016.03.24 00:38:31 -
[9] - Quote
Citadels in April Caps summer? Links this fall?
If i remember everything right it could work. |
Starrakatt
Run and Gun Mercenary Corps FETID
407
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Posted - 2016.03.24 01:10:36 -
[10] - Quote
Agondray wrote:never the only thing on grid links will change are fights in low/null/wh, mission runners that use links, and incursions.
your empire fights rather war dec or station brawlers will have a neutral for their links that you can do nothing about Since those links will have to be sitting on gates/stations with the combat ships they support... You are wrong.
The imediate gains will be that you now KNOW that they have links, which may affect your decision to engage or not.
Secondly, once identified, those boosting characters can't be used anymore for neutral logi or scouting without you being aware they are in system as support or hunting you.
Third: Those ships can be bumped out of range (may or not be useful depending on area of effect of the link bonuses, we shall see when time comes) or ganked. I can picture a lot of link ships sitting on gates and stations being ganked by CODE. or Goonies, because they can.
Sneaky bastard.
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pushdogg
Tribal Liberation Force Minmatar Republic
117
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Posted - 2016.03.24 02:48:51 -
[11] - Quote
King Aires wrote:pushdogg wrote:I would be surprised.
Good news though, if you do your homework you don't have to worry about links.
Better yet get a t3d, probe down the links.....and dunk the crap out of them. Simple.
And if that is not an option, don't take a fight in the linked system. Yes, please fly around in a T3D with probing rigs and the appropriate probe implants to be able to get a hit on a T3C with ECCM scripts. Oh and don't mind that it still is going to take you several passes to get to them, and pray they don't cloak.
So what do you fit? A couple links on a tengu? It takes command processors to fit more than one....so you are implying that you would do what to my t3d?
So apparently everyone has an unprobable tengu alt.
And if the links are cloaked.....they don't work. You see, I don't have to find your links. Just scare you into thinking I will. |
Gully Alex Foyle
Black Fox Marauders
4334
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Posted - 2016.03.24 08:16:12 -
[12] - Quote
An alternative solution would be a complete overhaul of fleet boosting mechanics.
1. Erase all specialized link ships. In other words, remove all boosting bonuses and all links restrictions
2. Allow any ship in the game to fit links, rebalance pg/cpu requirements accordingly
3. Remove the 'fleet/wing/squad' booster roles --> everybody with a link mod gives boosts
4a. Allow boosts from every fleet member to stack, rebalance so the resulting max boosts are similar to today. In other words, 10 squad members with +3% speed links each give +30% speed to each squad member
4b. Alternatively, tweak the new mechanics with stacking penalties or 'ceilings' so that having full squads of 10 members does not become mandatory
Positive result: links finally become an interesting mechanic, FCs choose either fits with links or fits with an extra module doing something else, depending on the situation.
Negative result: mass rage from everybody that trained links (though skill extraction could mitigate this)
Make space glamorous!
Is EVE dying or not? Ask the EVE-O Death-o-meter!
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Gully Alex Foyle
Black Fox Marauders
4334
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Posted - 2016.03.24 08:34:38 -
[13] - Quote
Another, more simple solution would be simply to make links targeted modules.
Not sure why CCP didn't do this ages ago, would make flying links an actual, active fleet role (like logi, or ewar).
Make space glamorous!
Is EVE dying or not? Ask the EVE-O Death-o-meter!
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ashley Eoner
503
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Posted - 2016.03.24 08:39:33 -
[14] - Quote
Starrakatt wrote:Third: Those ships can be bumped out of range (may or not be useful depending on area of effect of the link bonuses, we shall see when time comes) or ganked. I can picture a lot of link ships sitting on gates and stations being ganked by CODE. or Goonies, because they can. Before I laugh a long time at this comment I'll give you the chance to tell me what kind of ship you're going to use to bump someone +5000 KM. |
Radical Posture
Royal Amarr Institute Amarr Empire
0
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Posted - 2016.03.24 09:28:21 -
[15] - Quote
"Negative result: mass rage from everybody that trained links" That's a lot of training time.
The game was designed for links to affect the whole grid. This idea of AoE links is kinda stupid. While your at it, if anyone in the fleet travels too far away i guess they should automatically get dropped from the fleet also.
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Elyia Suze Nagala
Republic Military School Minmatar Republic
89
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Posted - 2016.03.24 09:36:25 -
[16] - Quote
And I smell rotting Roqual corpses.... |
Radical Posture
Royal Amarr Institute Amarr Empire
0
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Posted - 2016.03.24 09:45:07 -
[17] - Quote
Tune in next week where EvE goes FTP and adds name changes for Aurum. Followed by the new expansion "Mounts in Stations" |
Starrakatt
Run and Gun Mercenary Corps FETID
411
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Posted - 2016.03.24 10:59:19 -
[18] - Quote
ashley Eoner wrote:Starrakatt wrote:Third: Those ships can be bumped out of range (may or not be useful depending on area of effect of the link bonuses, we shall see when time comes) or ganked. I can picture a lot of link ships sitting on gates and stations being ganked by CODE. or Goonies, because they can. Before I laugh a long time at this comment I'll give you the chance to tell me what kind of ship you're going to use to bump someone +5000 KM. Like I was implying: We have no idea if on-grid Boosting will be just that, need-to-be on-grid, or if Links will have an area of effect, and if so, what range will they have. If the range is limited enough (a few kilometers) then bumping will be quite an option.
Or maybe on-grid Boosting will act like a (neutral) assistance module, and give a suspect flag. That could make things interesting too.
Sneaky bastard.
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Gully Alex Foyle
Black Fox Marauders
4335
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Posted - 2016.03.24 11:31:13 -
[19] - Quote
Radical Posture wrote:"Negative result: mass rage from everybody that trained links" That's a lot of training time. About 6 months. I know, I have a perfect booster.
Not really an issue in itself, actually, if you'd have the option to either play with 11 mil unallocated SP or sell them for 6 bil ISK or so net profit.
The real issue is whether players would like the change or not, and how many would rage anyway without even giving a new system a try.
Radical Posture wrote:The game was designed for links to affect the whole grid. This idea of AoE links is kinda stupid. While your at it, if anyone in the fleet travels too far away i guess they should automatically get dropped from the fleet also. My point is, significant stats bonuses coming from a single (or a handful) of ships just because they're still alive somewhere in system (or even on-grid) is a dumb game mechanic.
Come to think of it, the targeted links solution would be the best. Add player skill on both sides: the linker targeting the right people and trying to evade enemy dps, the opponents trying to disrupt him or blow him up.
More options and (much, much) more actual gameplay. There's a reason most boosters are alts: currently, the damn ships don't really do anything the whole fight.
Make space glamorous!
Is EVE dying or not? Ask the EVE-O Death-o-meter!
|
King Aires
Chicks on Speed Mordus Angels
188
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Posted - 2016.03.24 12:26:07 -
[20] - Quote
pushdogg wrote:King Aires wrote:pushdogg wrote:I would be surprised.
Good news though, if you do your homework you don't have to worry about links.
Better yet get a t3d, probe down the links.....and dunk the crap out of them. Simple.
And if that is not an option, don't take a fight in the linked system. Yes, please fly around in a T3D with probing rigs and the appropriate probe implants to be able to get a hit on a T3C with ECCM scripts. Oh and don't mind that it still is going to take you several passes to get to them, and pray they don't cloak. So what do you fit? A couple links on a tengu? It takes command processors to fit more than one....so you are implying that you would do what to my t3d? So apparently everyone has an unprobable tengu alt. And if the links are cloaked.....they don't work. You see, I don't have to find your links. Just scare you into thinking I will.
You are really really bad at this game |
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Tau Cabalander
Retirement Retreat Working Stiffs
5894
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Posted - 2016.03.24 12:37:34 -
[21] - Quote
CCP Fozzie wrote:When we have any timelines to report we'll report them, in the meantime all I can say is that it will happen sometime between now and the end of time. Very likely closer to now than to the end of time, but those things are hard to be certain about. |
Agondray
Avenger Mercenaries VOID Intergalactic Forces
328
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Posted - 2016.03.24 13:15:03 -
[22] - Quote
Gully Alex Foyle wrote:An alternative solution would be a complete overhaul of fleet boosting mechanics.
1. Erase all specialized link ships. In other words, remove all boosting bonuses and all links restrictions
2. Allow any ship in the game to fit links, rebalance pg/cpu requirements accordingly
3. Remove the 'fleet/wing/squad' booster roles --> everybody with a link mod gives boosts
4a. Allow boosts from every fleet member to stack, rebalance so the resulting max boosts are similar to today. In other words, 10 squad members with +3% speed links each give +30% speed to each squad member
4b. Alternatively, tweak the new mechanics with stacking penalties or 'ceilings' so that having full squads of 10 members does not become mandatory
Positive result: links finally become an interesting mechanic, FCs choose either fits with links or fits with an extra module doing something else, depending on the situation.
Negative result: mass rage from everybody that trained links (though skill extraction could mitigate this)
that's like letting any soldier in the military call commands. targeted command links are a no as its a Omni signal and to boot your fleet you would need twice the fleet size. you would see more links used making fleets a lot harder that are using them as more types of links would be used
I can see links being ongrid, but if you give people an inch they will want a mile, you will see people wanting an alt boosting a ganker fleet be gcc, a alt boosting a duel be a target aswell, a WT alt to become a WT, and a suspect being boosted to be suspect aswell....
think carefully for the landslide you ask for
"Sarcasm is the Recourse of a weak mind." -Dr. Smith
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Gully Alex Foyle
Black Fox Marauders
4335
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Posted - 2016.03.24 13:51:23 -
[23] - Quote
Agondray wrote:targeted command links are a no as its a Omni signal and to boot your fleet you would need twice the fleet size Maybe you wouldn't boost your whole fleet then.
And the fc would have to decide how many link ships to bring, same as deciding how many logi or ewar or tackle.
More choices to make, more interesting gameplay.
Make space glamorous!
Is EVE dying or not? Ask the EVE-O Death-o-meter!
|
ashley Eoner
503
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Posted - 2016.03.25 02:47:59 -
[24] - Quote
Starrakatt wrote:ashley Eoner wrote:Starrakatt wrote:Third: Those ships can be bumped out of range (may or not be useful depending on area of effect of the link bonuses, we shall see when time comes) or ganked. I can picture a lot of link ships sitting on gates and stations being ganked by CODE. or Goonies, because they can. Before I laugh a long time at this comment I'll give you the chance to tell me what kind of ship you're going to use to bump someone +5000 KM. Like I was implying: We have no idea if on-grid Boosting will be just that, need-to-be on-grid, or if Links will have an area of effect, and if so, what range will they have. If the range is limited enough (a few kilometers) then bumping will be quite an option. Or maybe on-grid Boosting will act like a (neutral) assistance module, and give a suspect flag. That could make things interesting too. CCP has never talked of range only having links "on grid" and since grids are massive now your idea is.....
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Tau Cabalander
Retirement Retreat Working Stiffs
5903
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Posted - 2016.03.25 04:10:40 -
[25] - Quote
ashley Eoner wrote:CCP has never talked of range only having links "on grid" and since grids are massive now your idea is.... Erm ...
CCP Fozzie wrote:"Defined range aoe links" is probably a better term than "On-grid links". They won't have unlimited range on grid. |
Laken Starr
Mining and Munitions Ltd ChaosTheory.
89
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Posted - 2016.03.25 05:35:21 -
[26] - Quote
Rather than simply be on-grid, I'd like a more structured approach. Keep it so that you can have links active anywhere in the system, but have the link effect become stronger the closer you are to the link ship. IE within 25km = +100%, 100km = +80%, 250km = +50%, etc, and then cap it at something like +25% for somebody bouncing between safes. |
Tyranis Marcus
Bloody Heathens
1506
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Posted - 2016.03.25 10:07:05 -
[27] - Quote
Kindred Wolf wrote:More to the point is when will we see off grid remote repping ? cos that needs to be implemented first.
lol
Ok, now that just cracked me up.
Do not run. We are your friends.
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