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Pleasure Hub Node-514
Pleasure Hub Hotline
47
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Posted - 2016.03.23 08:47:50 -
[1] - Quote
Designed for bringing fresh bodies and light items (blueprints & plex) to freeport citadels. May also serve as a tour bus for bringing players to New Eden landmarks though the Citadel network jump chain.
Appearance: -Ship looks like a Surinam Toad. Pods may come and go at will from craft if ship has not initiated a jump sequence. Pods are auto ejected if citadel docking access is denied to them. Pilot may kick pods or lock access (similar to citadel structures). All pods are auto ejected when ship is destroyed (pod pi+Ķata).
Technical specs: -Cruiser class hull | H1, M1, L0 -0 CPU & 0 PG -25kg3 cargo space
-Pod Bus Skill per level 1) 10 additional pods held per level -Role Bonus 1) 100% CPU and PG reduction to Core & Combat Probe Launchers 2) 100% CPU and PG reduction to Micro Jump Drive Modules 3) 10% to Core and Combat Scanner Probe strength per living pod in ship (people can do Project Discovery while they move in pods with the ship). Max load of 50 living pods at level 5 equates to 500% Probe Strength. 4) 95% jump fatigue reduction for pilot. Pods in bus do not experience jump fatigue.
-May only jump to a citadel from within the tether zone of a citadel. -Jumping to citadel places ship 75km off tether zone. Pilot must either burn to tether zone, warp to celestial, or microwarp out past 25km or 150km from structure for direct jump with any light cargo or players on board.
'One night hauler' The tell all story of a pleasure bot in Jita 4-4
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Celthric Kanerian
Ascendance Of New Eden Workers Trade Federation
706
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Posted - 2016.03.23 10:15:19 -
[2] - Quote
What the f...?
Short answer: Multiple pods in 1 ship is not possible because of the legacy code which EVE is based on. |

Iain Cariaba
2832
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Posted - 2016.03.23 10:21:59 -
[3] - Quote
Overlooking the fact that you cannot put multiple pods into a single ship, this is nothing more than yet another idea to totally butcher the force projection nerfs.
EvE is hard. It's harder if you're stupid.
I couldn't have said it better.
Hello, Mr Carebear. Would you like some cheese with that whine?
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Pleasure Hub Node-514
Pleasure Hub Hotline
47
|
Posted - 2016.03.23 10:46:00 -
[4] - Quote
Celthric Kanerian wrote:What the f...?
Short answer: Multiple pods in 1 ship is not possible because of the legacy code which EVE is based on. Never say never with legacy code.
'One night hauler' The tell all story of a pleasure bot in Jita 4-4
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Pleasure Hub Node-514
Pleasure Hub Hotline
47
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Posted - 2016.03.23 10:49:06 -
[5] - Quote
Iain Cariaba wrote:Overlooking the fact that you cannot put multiple pods into a single ship, this is nothing more than yet another idea to totally butcher the force projection nerfs. Completely removing the tiny cargo hold (and probe launcher which wouldn't work without space for probes) is there something game breaking about being able to ferry pods around through a citadel to citadel jump mechanic?
'One night hauler' The tell all story of a pleasure bot in Jita 4-4
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Iain Cariaba
2833
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Posted - 2016.03.23 11:02:35 -
[6] - Quote
Pleasure Hub Node-514 wrote:Iain Cariaba wrote:Overlooking the fact that you cannot put multiple pods into a single ship, this is nothing more than yet another idea to totally butcher the force projection nerfs. Completely removing the tiny cargo hold (and probe launcher which wouldn't work without space for probes) is there something game breaking about being able to ferry pods around through a citadel to citadel jump mechanic? Yes. Coincidentally, it's the same reason why shuttles don't have jump fatigue reduction and they removed the ability to place your medical clone remotely.
EvE is hard. It's harder if you're stupid.
I couldn't have said it better.
Hello, Mr Carebear. Would you like some cheese with that whine?
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Lugh Crow-Slave
1722
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Posted - 2016.03.23 11:12:12 -
[7] - Quote
Celthric Kanerian wrote:What the f...?
Short answer: Multiple pods in 1 ship is not possible because of the legacy code which EVE is based on.
Not true anymore this was one of the issues they had to fix to get citadels working
As to the idea wtf sums it up well
Citadel worm hole tax
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Barrogh Habalu
Imperial Shipment Amarr Empire
1107
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Posted - 2016.03.23 12:21:16 -
[8] - Quote
Pleasure Hub Node-514 wrote:-25kg3 cargo space. On a side note, what would be physical meaning of such measurement unit?
Future of T3 cruisers - multi-tool they aspired to be instead of sledgehammer they have become
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Croire
Science and Trade Institute Caldari State
10
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Posted - 2016.03.23 12:53:55 -
[9] - Quote
Iain Cariaba wrote:Overlooking the fact that you cannot put multiple pods into a single ship, this is nothing more than yet another idea to totally butcher the force projection nerfs. (I think that's the point) |
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