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Ghoest
28
|
Posted - 2011.12.17 14:55:00 -
[31] - Quote
How it should work.
1 The payout for any one kill = clone cost + market cost of implants
2 Pods with bounties should be legal targets in high sec Wherever You Went - Here You Are |

Destination SkillQueue
Are We There Yet
200
|
Posted - 2011.12.17 15:03:00 -
[32] - Quote
Schnoo wrote:Solstice Project wrote:Selene D'Celeste wrote:For the record, I would love to see the current bounty system scrapped and replaced with something that adds valuable gameplay to EVE. And i'd LOVE to see that combined with something that makes the life of gankers spicier. ^^ I can imagine it being linked to kill mails and kill rights. F.e Tom the ganker kills Joe the miner, doing 300mil worth of damage. Joe, having a kill mail and kill rights, in retaliation, puts a bounty, up to 300mil on Tom, paying the decided value (f.e 200mil) to the system. Tom now has a 200mil bounty on him. If someone were to kill Tom, Tom is forced to pay an amount (100-200mil?) to the bounty hunter. Bounty hunter gets up to 200mil ISK total, the rest is an ISK faucet. However, this is walking on thin ice, and can end up being really bad or not practical at all - what if the ganker has no ISK? Ganking alts that have 0 ISK but get ships from their main character would function just fine, tying it with other characters could fix that but may cause other problems.
It's not walking on thin ice, it's plain stupid. There have been literally dozens of decent proposals for a new bounty system over the years. Yours is not one of them and a system where the bounty is in any way paid by the ganker makes no ******* sense. They paid for their aggression by other game mechanics already, so what you're suggesting is stealing money directly from their wallets for no good reason.
A good bounty system needs to be player funded. The victims of aggression should be the ones funding it and they need to get satisfaction for the money they invest. The only flaw in the current system is that they can't get that satisfaction and so they lack a reason to invest money in it. All that really needs to happen is to make killing ships give partial bounty that is valued lower than the market value of the ship and modules fitted. Faction/deadspace/officer stuff can even be paid by mineral value, since the loot drop is a huge reward in itself. Bonus points for bounty hunter contracts, that allow aggressing a specific target with a bounty in highsec. Add to that killright trading in some form and you've got something worth implementing. |

Ira Theos
Viziam Amarr Empire
3
|
Posted - 2011.12.17 15:07:00 -
[33] - Quote
Like everything else in EVE...
It's perfect, so don't complain.
 |

Solstice Project
Cult of Personality
287
|
Posted - 2011.12.17 15:09:00 -
[34] - Quote
Destination SkillQueue wrote:... plain stupid. Inappropriate signature removed. Spitfire |

Bienator II
madmen of the skies
360
|
Posted - 2011.12.17 15:12:00 -
[35] - Quote
Ghoest wrote:How it should work.
1 The payout for any one kill = clone cost + market cost of implants
2 Pods with bounties should be legal targets in high sec i think you would like my bounty system proposal a new bounty system for eve https://forums.eveonline.com/default.aspx?g=posts&m=359105 You fail you fail you fail you fail you fail you fail you fail to jump because you are cloaked |

Schnoo
The Schnoo
34
|
Posted - 2011.12.17 15:14:00 -
[36] - Quote
Destination SkillQueue wrote:Schnoo wrote:Solstice Project wrote:Selene D'Celeste wrote:For the record, I would love to see the current bounty system scrapped and replaced with something that adds valuable gameplay to EVE. And i'd LOVE to see that combined with something that makes the life of gankers spicier. ^^ I can imagine it being linked to kill mails and kill rights. F.e Tom the ganker kills Joe the miner, doing 300mil worth of damage. Joe, having a kill mail and kill rights, in retaliation, puts a bounty, up to 300mil on Tom, paying the decided value (f.e 200mil) to the system. Tom now has a 200mil bounty on him. If someone were to kill Tom, Tom is forced to pay an amount (100-200mil?) to the bounty hunter. Bounty hunter gets up to 200mil ISK total, the rest is an ISK faucet. However, this is walking on thin ice, and can end up being really bad or not practical at all - what if the ganker has no ISK? Ganking alts that have 0 ISK but get ships from their main character would function just fine, tying it with other characters could fix that but may cause other problems. It's not walking on thin ice, it's plain stupid. There have been literally dozens of decent proposals for a new bounty system over the years. Yours is not one of them and a system where the bounty is in any way paid by the ganker makes no ******* sense. They paid for their aggression by other game mechanics already, so what you're suggesting is stealing money directly from their wallets for no good reason. A good bounty system needs to be player funded. The victims of aggression should be the ones funding it and they need to get satisfaction for the money they invest. The only flaw in the current system is that they can't get that satisfaction and so they lack a reason to invest money in it. All that really needs to happen is to make killing ships give partial bounty that is valued lower than the market value of the ship and modules fitted. Faction/deadspace/officer stuff can even be paid by mineral value, since the loot drop is a huge reward in itself. Bonus points for bounty hunter contracts, that allow aggressing a specific target with a bounty in highsec. Add to that killright trading in some form and you've got something worth implementing. I'm well aware of what I wrote there is rather bad, but I'd love to see you come up with a way to counter high sec ganking alts (no implants, low sp clones) with bounties - which is what I was replying to. It's probably just not possible. |

Solstice Project
Cult of Personality
287
|
Posted - 2011.12.17 15:23:00 -
[37] - Quote
Schnoo wrote:I'm well aware of what I wrote there is rather bad, but I'd love to see you come up with a way to counter high sec ganking alts (no implants, low sp clones) with bounties - which is what I was replying to. It's probably just not possible.
I'd be happy if i could shoot pods with GCC legally ... then more people will put up bounty on them, too. I just have to wait. :) Inappropriate signature removed. Spitfire |

Torin Corax
Zebra Corp
6
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Posted - 2011.12.17 15:55:00 -
[38] - Quote
Solstice Project wrote:
I'd be happy if i could shoot pods with GCC legally ... then more people will put up bounty on them, too. I just have to wait. :)
What's the profit like? Not that I suppose that matters all that much to you. Are there really that many people with a half decent bounty on them around? I admit it's not something I take much notice of at the moment.
If I had an inappropriate signature, it would of been removed from here By. Spitfire. |

Bienator II
madmen of the skies
360
|
Posted - 2011.12.17 16:35:00 -
[39] - Quote
Torin Corax wrote:Solstice Project wrote:
I'd be happy if i could shoot pods with GCC legally ... then more people will put up bounty on them, too. I just have to wait. :)
What's the profit like? Not that I suppose that matters all that much to you. Are there really that many people with a half decent bounty on them around? I admit it's not something I take much notice of at the moment. the current system is broken. Nobody uses it except those who don't know about the exploits (mostly new players or uninformed casual players). If there would be an eve-like bounty system it would be certainly used more often. a new bounty system for eve https://forums.eveonline.com/default.aspx?g=posts&m=359105 You fail you fail you fail you fail you fail you fail you fail to jump because you are cloaked |
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