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Negotiator
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Posted - 2003.12.13 21:10:00 -
[1]
Ok could all the carebearz in the world understand that because of these changes you will stop dying before you load at a JIP? All PvP corps still get enough kills to cover the distance between Venal and JK-FIX with corpses. But pirates atm have to gank u first ask questions later. After this patch many pirates will go back to lock-web-scramble-convo-cargoscan procedure...Trust me it wont be instagankage, it will just give pirates more tools. I mean, there are still people that are labeled "greifers" that are in this just for the kills...But they killed people before, nothing changed. Everyone that keeps complaining about this doesnt think multi-dimensional.
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Jarjar
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Posted - 2003.12.13 21:17:00 -
[2]
Yup... 1 griffin + 1 scorp will probably be pretty badass for "JIP" camping. The griffin targets the target (uhm...), locks him down with 2-4 webs and possibly a short-range (7.5km) warp scrambler until the scorp locks & jams him (which is probably before the target, whether a frigate or battleship has locked on to the gfiffin to kill it).
Now excuse me while I go check if the warp disruption zones are everywhere or just in 0.0 space (I don't know which one was the rumor).
(Of course, there are FoFs/drones, but frigates can be speedy too... 2 webs and some speed orbiting might be good; but since I'm not a frigate dude I won't bother too much, I'll stay with battleships and probably some cruisers too).
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Nightfang
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Posted - 2003.12.13 21:17:00 -
[3]
I totally agree. Since the chance of actually catching someone at a gate now is quite high (should that fat indy wander deep space alone) the options for pirates to demand bounty and such increases.
These are good changes. 0.0 will become risky again!
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Danton Marcellus
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Posted - 2003.12.13 21:20:00 -
[4]
Man you're scaring me now, too many long and interesting words coming from a person interested in 'ownage'.  
Convert Stations
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Nightfang
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Posted - 2003.12.13 21:24:00 -
[5]
Quote: Man you're scaring me now, too many long and interesting words coming from a person interested in 'ownage'.  
Prejudice. Most players would like to think that all pirates are retarded crooks in real life - defacto they are normal players with a fling for action instead of simulation.
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Negotiator
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Posted - 2003.12.13 21:27:00 -
[6]
jarjar, a)...griffin+scorp...wtf? same thing basicly...i could undestand BB+Apoc/Tempest...but..wtf? anyway..ur still talking about actualy fighting. what im saying, pirates wont kill you as much if you have the brains to either avoid them or play on their terms.
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Jarjar
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Posted - 2003.12.13 21:31:00 -
[7]
Quote: jarjar, a)...griffin+scorp...wtf? same thing basicly...i could undestand BB+Apoc/Tempest...but..wtf? anyway..ur still talking about actualy fighting. what im saying, pirates wont kill you as much if you have the brains to either avoid them or play on their terms.
Huh? Griffin to make him stay until the scorpion can target. Scorpion to jam, griffin to make him stay in the WDZ until they can get some money out of him. No killing involved, unless they want to, of course. Maybe a tempest/apoc to help with the killing if things don't go as good as they had hoped.
No, I'm not doing actual planning for a blockade, as this would be easy to break with 2-3 ships jumping in...
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Negotiator
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Posted - 2003.12.13 21:59:00 -
[8]
u dont need a griff, a scorp can do this alone even post-patch.
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Jarjar
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Posted - 2003.12.13 22:06:00 -
[9]
Quote: u dont need a griff, a scorp can do this alone even post-patch.
Yes, probably, if he's using a sensor booster or two the targeting time should go below... 5-6 seconds?
However, to be sure, especially now that warp core stabilizers are lowslot, you'd need a few webs (at least 2, if you want to keep him in the zone, I'd say 3). If you plan on letting him out of the zone, at least 2-3 warp scramblers (strength 1 ones, of course), since lots of people will equip multiple warp core stabilizers.
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Negotiator
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Posted - 2003.12.13 22:55:00 -
[10]
eccm are also low-slot...u see many people using them?
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Jarjar
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Posted - 2003.12.13 23:01:00 -
[11]
Edited by: Jarjar on 13/12/2003 23:03:10 "Carebears" probably care more about their indys warping away than getting a target lock, which is my point. However, the "real" point is, most people only use 1 warp scrambler, strength 1. If 1 lowslot ECCM module was enough to get a target lock in 90+% of the fights you're in, almost everyone would use them. However, to feel a bit safe, even in a scorpion you'd need to fill your lowslots with them. Even then, 4 race-jammers is all it takes. 16+(4*2) = 24 There's usually no point in using 4, though. 1 to get above 16 or 2 to get above 18... Or 3 to get above 20. Etc etc.
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IZON
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Posted - 2003.12.14 00:01:00 -
[12]
Quote:
Quote: Man you're scaring me now, too many long and interesting words coming from a person interested in 'ownage'.  
Prejudice. Most players would like to think that all pirates are retarded crooks in real life - defacto they are normal players with a fling for action instead of simulation.
aren't they?
"...master! there's a guy in the south village called IZON, he is a Ninja!" |

Slithereen
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Posted - 2003.12.14 00:14:00 -
[13]
Is ECCM going to be low slot now? I know it's warp stabilizers that is low slot. Back up arrays are low slot. ECCM is midslot.
ECM will get optimal and fall off ranges. So yes, pirates will have more tools but they also have to come closer. Likewise, pirate hunters also have the same tools.
Yet there is another problem. With AB/MWD nerfed, and gate travel extended, travel will take much longer.
The end result may be that pirates take longer to get to the place they camp, and spend more time waiting for targets---who also, is going to have to travel longer, and who might prefer to choose an in-empire destination instead.
The end result is fewer and fewer targets that will head out to 0.0 space and could eventually lead to the end of piracy as a viable business. Not even Ark or Spud as an incentive may help this, since it's going to cost more effort on the part of miners to defend themselves from NPC battleships also.
_______________________________________________ "Is it me or the bad guys just getting totally pathetic?"---Clover, Totally Spies, "Hope is wasted on the Hopeless."---Mandy, The Grim Adventures of Billy and Mandy. "Stars are holes in the sky from which the light of the Infinite shine through."---Confucius.
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Miri Tirzan
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Posted - 2003.12.14 00:22:00 -
[14]
Well, since TomB has stated that Web is a sure win everytime, ABs/MWDs nerfed, travel is going to take 2-3 times as long. I dont see many bothering to rush out anywhere with this new patch.
Of course, it does make mounting crusier class weapons on a badger II and loading it with targeting aids for a quick lock is almost a fair trade to kill pirate frigates.
svetlana - "whining gets you stuff. that is why humans got to the top of the food chain and all the other animals got nerfed."
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Zarquon Beeblebrox
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Posted - 2003.12.14 00:22:00 -
[15]
To the original poster, im looooooking forward to some action from pirates.
To day i must say all this pirates that all carebears whine over, is soooooo making storm in a wather glass. there is way to few pirates and way to litle action from them.
-- Lady Beeblebrox
Teddybears movies
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