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Jakdin
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Posted - 2007.02.13 08:38:00 -
[1]
What do you folks think of taking the items out of Wrecks that belong to another person/corp in order to Salvage them? Of course you get the popup stating that the owner/corp will be able to attack you...
If you left a wreck in space with no intention of returning to collect the items would you attack the person who eventually DID take the items out of it in order to salvage it?
I just think that if there's Wrecks that are obviously abandoned, but not empty, it should be ok to take the items out (and use them or sell them) and then salvage the wreck.
What do you do? What do you think?
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Logi3
EVE Corporation 1631
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Posted - 2007.02.13 08:53:00 -
[2]
I'd take it, we must do our part in keeping Eve litter free
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Oveur

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Posted - 2007.02.13 08:58:00 -
[3]
Salvaging improvements in 1.4 will hopefully include the ability to salvage even though it has loot in it, most likely without getting flagged while doing that. There are other smaller salvaging improvements in 1.4, but that's the highlight.
Senior Producer EVE Online
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Venkul Mul
Gallente
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Posted - 2007.02.13 08:58:00 -
[4]
No problem if you empty and salvage abandoned wrecks, but it is really dangerous.
Most peole, seeing you flashing red will have a flee/fire reaction, and later, maybe ask why you are flashing.
If the same person or corp leaving the wrecks has mining cans in system they will think you were sthealing from the cans, so it is probable you will get shot.
Sometime if I see abandoned cans I will ask in local the owner for permission to salvage,but even that don't guarantee anything, as the owner can granth permission and then use you as target pratice.
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Abbadon Wrath
Coreli Corporation Corelum Syndicate
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Posted - 2007.02.13 09:05:00 -
[5]
Originally by: Oveur Salvaging improvements in 1.4 will hopefully include the ability to salvage even though it has loot in it, most likely without getting flagged while doing that. There are other smaller salvaging improvements in 1.4, but that's the highlight.
Oh thank the lord, thats my major bane with salvaging atm, having to drag a jet can behind me for all the crap loot I don't won't.
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Myyona
Minmatar Thukker Mix
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Posted - 2007.02.13 09:09:00 -
[6]
I do it RP style. I mean, people who go through other peoples leftovers can really not have that high standards.
If the wreck belongs to a NPC corp player I have no worries, but if it belongs to a player run corp I will check players in local first.
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Malachon Draco
eXceed Inc. INVICTUS.
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Posted - 2007.02.13 09:34:00 -
[7]
Originally by: Oveur Salvaging improvements in 1.4 will hopefully include the ability to salvage even though it has loot in it, most likely without getting flagged while doing that. There are other smaller salvaging improvements in 1.4, but that's the highlight.
Very smart 
So if I wanna grief some guy ratting in highsec, I just salvage his wrecks before he loots them and he can't do anything about it?
Smart...
-------------- In completely unrelated news, after careful research, the Guiding Hand Social Club concludes that no member of the Guiding Hand Social Club is guilty of corptheft. |

RaTTuS
BIG Interstellar Alcohol Conglomerate
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Posted - 2007.02.13 09:42:00 -
[8]
Umm well if a filled salavged wreak leaves a can that would be OK ... though would have to have a time out though ... -- BIG Lottery, BIG Deal | RaTTuS @ Skills Showroom
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hotgirl933
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Posted - 2007.02.13 09:43:00 -
[9]
ok salvage a wreck the loot switches to a normal jetcan. Simple enough do we have an eta on kali 1.4
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Noveron
Caldari Celestial Horizon Corp.
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Posted - 2007.02.13 09:44:00 -
[10]
Strange.. I recall salvaging a previously looted can from an npc corp and not getting a warning. This does not include npc corps?
---
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Smiffa
Gallente Perpetual Dawn Fimbulwinter
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Posted - 2007.02.13 09:45:00 -
[11]
Originally by: Malachon Draco
Originally by: Oveur Salvaging improvements in 1.4 will hopefully include the ability to salvage even though it has loot in it, most likely without getting flagged while doing that. There are other smaller salvaging improvements in 1.4, but that's the highlight.
Very smart 
So if I wanna grief some guy ratting in highsec, I just salvage his wrecks before he loots them and he can't do anything about it?
Smart...
Goes the other way too tbh. And if I read it right, Oveur didn't say that loot would disappear, if salvaged. Also, it takes time to salvage, there's still a risk of the guy coming back.
Seems pretty fair to me.
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hotgirl933
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Posted - 2007.02.13 09:45:00 -
[12]
Originally by: Smiffa
Originally by: Malachon Draco
Originally by: Oveur Salvaging improvements in 1.4 will hopefully include the ability to salvage even though it has loot in it, most likely without getting flagged while doing that. There are other smaller salvaging improvements in 1.4, but that's the highlight.
Very smart 
So if I wanna grief some guy ratting in highsec, I just salvage his wrecks before he loots them and he can't do anything about it?
Smart...
Goes the other way too tbh. And if I read it right, Oveur didn't say that loot would disappear, if salvaged. Also, it takes time to salvage, there's still a risk of the guy coming back.
Seems pretty fair to me.
fair balance u can put a salvage one on a cheap t1 frigt anyway
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DCPShocwave
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Posted - 2007.02.13 10:07:00 -
[13]
I am glad to hear that some improvements are on the way soon, but a timer of some sort and after say 45 mins they are free game? Wrecks only mind you.
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Crumplecorn
Gallente Eve Cluster Explorations
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Posted - 2007.02.13 10:55:00 -
[14]
Originally by: Smiffa
Originally by: Malachon Draco
Originally by: Oveur Salvaging improvements in 1.4 will hopefully include the ability to salvage even though it has loot in it, most likely without getting flagged while doing that. There are other smaller salvaging improvements in 1.4, but that's the highlight.
Very smart 
So if I wanna grief some guy ratting in highsec, I just salvage his wrecks before he loots them and he can't do anything about it?
Smart...
Goes the other way too tbh. And if I read it right, Oveur didn't say that loot would disappear, if salvaged. Also, it takes time to salvage, there's still a risk of the guy coming back.
Seems pretty fair to me.
Yeah, it could be done so the wreck disappears when it has been looted and salvaged, but it doesn't matter which is done first.
In which case salvaging could be fun, and I'll be following u around in ur belts salvaging ur wrecks. ----------
IBTL \o/ EVE is upside down! WTZ+Slower Warp=Win |

OneSock
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Posted - 2007.02.13 12:15:00 -
[15]
Originally by: DCPShocwave I am glad to hear that some improvements are on the way soon, but a timer of some sort and after say 45 mins they are free game? Wrecks only mind you.
Not a bad idea. I think wrecks stay in space for 1h 50m already, so why not just keep the ownership tag for the first hour and then the next 50 mins anyone can loot or salvage it.
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Ancta Motull
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Posted - 2007.02.13 12:30:00 -
[16]
Agree... would get my vote. Resist anything but temptation |

Ancta Motull
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Posted - 2007.02.13 12:30:00 -
[17]
Agree... would get my vote. ------------------------------------ Resist anything but temptation |

Riggy Bare
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Posted - 2007.02.13 13:07:00 -
[18]
That will be a nice change.
Please also change one item regarding looting. There is a persistant bug where it says you are more than 1500 meters from the wreck. The tractor beam brings wrecks to about 1400 meters (at least if you are moving at about 200 m/s) so it makes it difficult to loot efficiently.
Please allow looting to 5000 meters. This will solve this roblem and line it up with the range you can salvage at.
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Tek'a Rain
Gallente Isis Technologies
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Posted - 2007.02.13 14:11:00 -
[19]
Thats less a bug with salvaging/looting and more a function of game mechanic. The server is constantly thinking about where you are and where everything else is. Being told you are too far away happens when your client, the server, kinda both, lose track of where something Is for a moment, or that message does not reach your client(lost or delayed).
If the server has not told the client the can is in range, then no matter what range or location You see, the can is too far away.
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Roshan longshot
Gallente Ordos Humanitas
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Posted - 2007.02.13 14:51:00 -
[20]
Originally by: Oveur Salvaging improvements in 1.4 will hopefully include the ability to salvage even though it has loot in it, most likely without getting flagged while doing that. There are other smaller salvaging improvements in 1.4, but that's the highlight.
How about disabling the aggression for shooting a wreck? Serious Oveur, this is just wrong. Dont see anywhere where this is going to get fixed.
Case A: We have been hunting this twerp for weeks, everytime we come into system, he high tails it to his corps POS. Now he has left wrecks in the belts again...we have a stealth ship go to his POS and await the sign of him logging off. We blast his wrecks and start the counter. Probe him out and gank his uncontroled ship. And kill him. Now this is not fair play, mater of fact its lame as all get out.
Case B: Newbie is having fun, untill some griefer comes along and steals his can and shoots his wreck. Newbie stands no chance and loses his ship. "Man now that was not fun...." Now one less newbie in space.
Free-form Professions, ensure no limetations on professions. Be a trader, fighter, industialist, researcher, hunter pirate or mixture of them all.
[i]As read from the original box.
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Roshan longshot
Gallente Ordos Humanitas
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Posted - 2007.02.13 14:55:00 -
[21]
Originally by: Riggy Bare That will be a nice change.
Please also change one item regarding looting. There is a persistant bug where it says you are more than 1500 meters from the wreck. The tractor beam brings wrecks to about 1400 meters (at least if you are moving at about 200 m/s) so it makes it difficult to loot efficiently.
Please allow looting to 5000 meters. This will solve this roblem and line it up with the range you can salvage at.
5000m? how about just automaticly plop the loot into your cargo? And then when you dock the game automaticly sale/or recycle the loot for you?
No, I beleave the tractor and loot range is just right. The Tractor beams tractors the wreck/can toward you at 500m/s minus any speed your doing, while moving toward another wreck. 1500m bug is when YOU dont slow your ship down and bounce off the wreck or can.
Free-form Professions, ensure no limetations on professions. Be a trader, fighter, industialist, researcher, hunter pirate or mixture of them all.
[i]As read from the original box.
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Trof
Gallente Griffin Inc.
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Posted - 2007.02.13 15:09:00 -
[22]
Originally by: Oveur Salvaging improvements in 1.4 will hopefully include the ability to salvage even though it has loot in it, most likely without getting flagged while doing that. There are other smaller salvaging improvements in 1.4, but that's the highlight.
I hate this idea, please donĘt implement. Put the wrecks on a timer that will allow full rights after an hour or so including loot and salvage. I see too many ways to grief others, including but not limited to salvaging someone wreck while they are still engaged with other rats in the system, salvage stealing etc. Free your Mind!
Acknowledge and Move On! |

Patch86
Di-Tron Heavy Industries Freelancer Alliance
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Posted - 2007.02.13 15:14:00 -
[23]
Originally by: Oveur Salvaging improvements in 1.4 will hopefully include the ability to salvage even though it has loot in it, most likely without getting flagged while doing that. There are other smaller salvaging improvements in 1.4, but that's the highlight.
I endorse this post.
Yes, thats right Oveur, now you have my endorsement, you can carry on with your work. 
I think its a good move. Salvage shouldn't be someone's property, in the same way as loot is. They didn't pay for the salvage material you get from salvaging their wrecks, its just spawned out of the air. This is diferent from loot, which is things that I've paid for, and want a chance to defend from light fingered types. -----------------------------------------------
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Patch86
Di-Tron Heavy Industries Freelancer Alliance
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Posted - 2007.02.13 15:15:00 -
[24]
Originally by: Oveur Salvaging improvements in 1.4 will hopefully include the ability to salvage even though it has loot in it, most likely without getting flagged while doing that. There are other smaller salvaging improvements in 1.4, but that's the highlight.
I endorse this post.
Yes, thats right Oveur, now you have my endorsement, you can carry on with your work. 
I think its a good move. Salvage shouldn't be someone's property, in the same way as loot is. They didn't pay for the salvage material you get from salvaging their wrecks, its just spawned out of the air. This is diferent from loot, which is things that I've paid for, and want a chance to defend from light fingered types. -----------------------------------------------
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Dallarra
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Posted - 2007.02.13 16:11:00 -
[25]
I allways check local if the person is still in local I will send a PM and ask to loot and salvage if give premission I will send the person a little thank you to there wallet if they say no I will look eleswhere. if the owner is no longer in local I will loot salvage and move on.
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Cheyenne Shadowborn
Caldari Citizens of E.A.R.T.H. E.A.R.T.H. Federation
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Posted - 2007.02.13 16:55:00 -
[26]
Originally by: Oveur Salvaging improvements in 1.4 will hopefully include the ability to salvage even though it has loot in it, most likely without getting flagged while doing that. There are other smaller salvaging improvements in 1.4, but that's the highlight.
Queue the rants of people who had their BS wreck salvaged by a stranger in an Executioner before they got a chance to get to it and get the loot out, wherein the salvager isn't even flagged.
At the least, make it so that there is a timer on the wrecks, or so that when the wreck is tractor-pulled by the owner it can't be salvaged, cheers. --
[21:54:01] BaroteToo > cheyenne shadowborn is an ore theiving dead puke if I catch him |
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