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Botticelli
Science and Trade Institute Caldari State
0
|
Posted - 2016.04.01 06:47:59 -
[1] - Quote
I was one of the unfortunates who travelled 20 odd systems (through often extreme lag), only to be smart bombed on the J-GAMP gate in M-OEE8, also due to lag - we tried to jump in and then everything froze.
For reference Reddit post on the incident
So I missed the battle.......
The point is, it would be great if CCP could allocate more server resources to the war zone for the duration.
I understand that each constellation is on its own shard, but perhaps some constellations need to be divided into multiple shards, or whatever trick CCP does with Jita (which always seems to have thousands of players, but no lag).
Anyway, I was more disappointed with missing the battle in J-GAMP than the Imperium defeat........
CCP is using great marketing to let lapsed players know about the war, so let's not disappoint them with laggy, unplayable fights. |

Malcanis
Vanishing Point. The Initiative.
17570
|
Posted - 2016.04.01 07:00:58 -
[2] - Quote
Botticelli wrote:I was one of the unfortunates who travelled 20 odd systems (through often extreme lag), only to be smart bombed on the J-GAMP gate in M-OEE8, also due to lag - we tried to jump in and then everything froze. For reference Reddit post on the incidentSo I missed the battle....... The point is, it would be great if CCP could allocate more server resources to the war zone for the duration. I understand that each constellation is on its own shard, but perhaps some constellations need to be divided into multiple shards, or whatever trick CCP does with Jita (which always seems to have thousands of players, but no lag). Anyway, I was more disappointed with missing the battle in J-GAMP than the Imperium defeat........ CCP is using great marketing to let lapsed players know about the war, so let's not disappoint them with laggy, unplayable fights.
That's not how the server allocation works.
See this other reddit post: https://www.reddit.com/r/Eve/comments/4cpkdx/eve_news_fleet_fight_notifications_you_ccp_falcon/
"It is difficult to get a man to understand something, when his ISK/hr depends upon his not understanding it!"
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Chopper Rollins
Lantean Empire
1305
|
Posted - 2016.04.01 07:21:50 -
[3] - Quote
Botticelli wrote:... CCP is using great marketing to let lapsed players know about the war, so let's not disappoint them with laggy, unplayable fights.
They probably know. I've had enough of the giant battles this game can't cope with, so i can't relate to those people who love doing things IN DROVES. When i hear of a great crowd forming to pew, my smile falters, my attention wanders. It's similar to the issue with roads, traffic jam? More roads! Which get jammed. I don't have any solutions, i'm that one guy who isn't a game developer. I'm more than familiar with the problems though, and wish CCP well in changing things so we can get past them.
Goggles. Making me look good. Making you look good.
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Botticelli
Science and Trade Institute Caldari State
0
|
Posted - 2016.04.01 07:26:18 -
[4] - Quote
Yes, I know about this.
My point is, I guess, the whole war zone is fluid and major battles erupt constantly and at unexpected times. It'd be great if CCP could help with the lag given this unpredictable nature of war. |

Mr Epeen
It's All About Me
10104
|
Posted - 2016.04.01 08:17:15 -
[5] - Quote
Botticelli wrote:My point is, I guess, the whole war zone is fluid and major battles erupt constantly and at unexpected times. It'd be great if CCP could help with the lag given this unpredictable nature of war. I'm pretty sure CCP has no Psychics on staff.
Mr Epeen 
There are 86,400 seconds in a day. You just saved one of them by typing 'u' instead of 'you'.-á Congratulations, dumbass!
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Botticelli
Science and Trade Institute Caldari State
0
|
Posted - 2016.04.01 08:41:22 -
[6] - Quote
Mr Epeen wrote:I'm pretty sure CCP has no Psychics on staff. Mr Epeen 
Haha, very funny.... it doesn't take psychic abilities to predict that certain regions (Dek, Branch, Fade) are probably going to have a huge number of large fights over the next few weeks and perhaps months.
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Demica Diaz
SE-1
283
|
Posted - 2016.04.01 08:53:09 -
[7] - Quote
Most players in Jita are docked up though. Overall CCP has improved big battles in EVE by quite a bit since old days. But I get your frustration of being smart bombed after long trip. 
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Neuntausend
GoonWaffe Goonswarm Federation
865
|
Posted - 2016.04.01 13:28:32 -
[8] - Quote
Botticelli wrote:Haha, very funny.... it doesn't take psychic abilities to predict that certain regions (Dek, Branch, Fade) are probably going to have a huge number of large fights over the next few weeks and perhaps months.
Yes, but do you know how many systems there are in a Konstellation, let alone a region? Tranquility simply doesn't have enough Everest nodes to cover all of the possible locations for the next major battle and putting multiple systems nearby onto one everest node would defeat the purpose, as even if the battle may be happening in just one system, there will be thousands of ships moving in the neighboring systems as well that would just be adding to the lag were the systems on the same node.
This used to be easier in Dominion: "Oh, the timer is in BL-AH12, let's put that on an everest node." Now the big battle can happen anywhere in the constellation the timer is in, and there are quite a few timers ticking at any given time. |

Sustrai Aditua
Intandofisa
52
|
Posted - 2016.04.01 20:52:18 -
[9] - Quote
BOYCOTT REDDIT!!!
Go back to your dirty den. Stop littering our forum. |

Herzog Wolfhammer
Sigma Special Tactics Group
7399
|
Posted - 2016.04.01 21:01:28 -
[10] - Quote
There must be something in the way of having say a "floater blade" that automatically balances load out when a large spontaneous fight breaks out.
(That's what I would do)
But we can armchair-general this 7 ways to Sunday. It is what it is.
And from the looks of things, these might be the last great battles of Eve anyway. After Imperium falls (or is reduced to just a shadow of it's former self), there will be no more.
Bring back DEEEEP Space!
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Bumblefck
Kerensky Initiatives
11555
|
Posted - 2016.04.01 21:34:34 -
[11] - Quote
You got smartbombed because you read and/or post on Reddit
Seems to me like the punishment fits the crime
Got a HoleySheet1 corpse? I'll buy it for 200m!
Bumble's Space Log
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Lykouleon
Noble Sentiments Second Empire.
1748
|
Posted - 2016.04.01 21:44:01 -
[12] - Quote
I remember a time when 100 people in system caused disconnects, desyncs, and rubber-banding in warp.
Lykouleon > CYNO ME CLOSER so I can hit them with my sword
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Neuntausend
GoonWaffe Goonswarm Federation
867
|
Posted - 2016.04.01 21:58:22 -
[13] - Quote
Herzog Wolfhammer wrote:There must be something in the way of having say a "floater blade" that automatically balances load out when a large spontaneous fight breaks out.
The way I understand it is, that each system basically is a single server process. You can't just split one process into two so it can run on multiple nodes, as that would probably cause different objects in the system to get out of sync, and you can't just move a process from one node to the other one the fly, without disconnecting everyone. So, load balancing is not a realtime matter here. The "solution" they came up with was, to predict where the power would be needed and assigning a particularly strong node - the so called "Everest Node" to that system during downtime. This hasn't changed, and won't change anytime soon, I'm afraid.
It's not stellar, but it's the best we can have at the moment. |

Tau Cabalander
Retirement Retreat Working Stiffs
5921
|
Posted - 2016.04.01 23:33:33 -
[14] - Quote
Dev Blog - Building a Balanced Universe |

Herzog Wolfhammer
Sigma Special Tactics Group
7403
|
Posted - 2016.04.02 00:04:35 -
[15] - Quote
Neuntausend wrote:Herzog Wolfhammer wrote:There must be something in the way of having say a "floater blade" that automatically balances load out when a large spontaneous fight breaks out. The way I understand it is, that each system basically is a single server process. You can't just split one process into two so it can run on multiple nodes, as that would probably cause different objects in the system to get out of sync, and you can't just move a process from one node to the other one the fly, without disconnecting everyone. So, load balancing is not a realtime matter here. The "solution" they came up with was, to predict where the power would be needed and assigning a particularly strong node - the so called "Everest Node" to that system during downtime. This hasn't changed, and won't change anytime soon, I'm afraid. It's not stellar, but it's the best we can have at the moment.
I figured it was something like that. My only experience in load balancing is configuring CARP in pfSense routers. To have instant balance/failover for all nodes they would all have to be master-slave to each other or have systems set up as "slave" to every node. Such a blade would have to be the size of a truck, even rhetorically.
Bring back DEEEEP Space!
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Frostys Virpio
KarmaFleet Goonswarm Federation
2724
|
Posted - 2016.04.02 00:19:44 -
[16] - Quote
Neuntausend wrote:Botticelli wrote:Haha, very funny.... it doesn't take psychic abilities to predict that certain regions (Dek, Branch, Fade) are probably going to have a huge number of large fights over the next few weeks and perhaps months.
Yes, but do you know how many systems there are in a Konstellation, let alone a region? Tranquility simply doesn't have enough Everest nodes to cover all of the possible locations for the next major battle and putting multiple systems nearby onto one everest node would defeat the purpose, as even if the battle may be happening in just one system, there will be thousands of ships moving in the neighboring systems as well that would just be adding to the lag were the systems on the same node. This used to be easier in Dominion: "Oh, the timer is in BL-AH12, let's put that on an everest node." Now the big battle can happen anywhere in the constellation the timer is in, and there are quite a few timers ticking at any given time.
Technically they can ghetto reinforce a node by off-loading all other system off they node without crashing the big fight but it's not as good as the proper high end nodes and force crash all other systems that were on this same node as the solar system has to be re-allocated across the cluster.
One of the last time I remember them doing this, they sadly fat fingered the command and told the node to off-load all systems on it except one that didn't even exist in the game or something like that instantly crashing the solar system where the fight was taking place.
It's also much less useful with today SOV as the load could jump to another system 5 minutes later because the nodes spawned elsewhere and then you are back at square one. |

Aiwha
Infinite Point Violence of Action.
1031
|
Posted - 2016.04.02 16:29:04 -
[17] - Quote
Lykouleon wrote:I remember a time when 100 people in system caused disconnects, desyncs, and rubber-banding in warp.
Yeah, tidi sucks but its WAAAAAY better than the old days.
Sanity is fun leaving the body.
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Andski
GoonWaffe Goonswarm Federation
11562
|
Posted - 2016.04.02 16:34:25 -
[18] - Quote
Here's a screenshot of what it would look like to jump into a massive fight before TiDi.
Twitter: @EVEAndski
"It's easy to speak for the silent majority. They rarely object to what you put into their mouths."
-á-á - Abrazzar
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Jade Blackwind
989
|
Posted - 2016.04.02 16:40:13 -
[19] - Quote
Soul-crushing lag , 2011 edition |

Aiwha
Infinite Point Violence of Action.
1031
|
Posted - 2016.04.02 16:45:11 -
[20] - Quote
Andski wrote:Here's a screenshot of what it would look like to jump into a massive fight before TiDi.
Yeah, whoever showed up first pretty much won the day.
Sanity is fun leaving the body.
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Hawke Frost
18
|
Posted - 2016.04.02 17:50:20 -
[21] - Quote
The OP doesn't know how far EVE has come in this respect nor does he really know what he's asking for. |

Sentamon
Imperial Academy Amarr Empire
2339
|
Posted - 2016.04.02 18:53:41 -
[22] - Quote
Hawke Frost wrote:The OP doesn't know how far EVE has come in this respect nor does he really know what he's asking for.
OP has no idea.
~ Professional Forum Alt -á~
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Chopper Rollins
Lantean Empire
1310
|
Posted - 2016.04.03 11:09:13 -
[23] - Quote
Andski wrote:Here's a screenshot of what it would look like to jump into a massive fight before TiDi.
Get on my level, i was in the Fountain War.
http://imgur.com/8rBHcVp
Goggles. Making me look good. Making you look good.
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Neuntausend
GoonWaffe Goonswarm Federation
873
|
Posted - 2016.04.03 11:11:52 -
[24] - Quote
Good enough. You see who's purple and who isn't at least. |

WhyTry1
Comply Or Die
96
|
Posted - 2016.04.03 11:34:09 -
[25] - Quote
Aiwha wrote:Lykouleon wrote:I remember a time when 100 people in system caused disconnects, desyncs, and rubber-banding in warp. Yeah, tidi sucks but its WAAAAAY better than the old days.
what the hell its not better at all its just as terrible bad. tell me whats better than the old days that not seeibg your guns cycle or not being able to lock or not be able to do.anything, whats better than the old days where you still dont know if your dead or not or wether what has taken ages to lock up is still alive or dead, how is that better?? its not its a nightmare it was quite frankly unplayable to the point i was even more angry because the new so called servers was supposed to help massively it didnt it was a joke. stop saying tidi is better because it isnt at all be a long shot. and at one point the node did crash and everyone had to log out.it was the most painful experience i had i large fleets when it should of been the best. sick of hearing excuses for tidi its terrible |

Aiwha
Infinite Point Violence of Action.
1035
|
Posted - 2016.04.03 11:54:53 -
[26] - Quote
WhyTry1 wrote:Aiwha wrote:Lykouleon wrote:I remember a time when 100 people in system caused disconnects, desyncs, and rubber-banding in warp. Yeah, tidi sucks but its WAAAAAY better than the old days. what the hell its not better at all its just as terrible bad. tell me whats better than the old days that not seeibg your guns cycle or not being able to lock or not be able to do.anything, whats better than the old days where you still dont know if your dead or not or wether what has taken ages to lock up is still alive or dead, how is that better?? its not its a nightmare it was quite frankly unplayable to the point i was even more angry because the new so called servers was supposed to help massively it didnt it was a joke. stop saying tidi is better because it isnt at all be a long shot. and at one point the node did crash and everyone had to log out.it was the most painful experience i had i large fleets when it should of been the best. sick of hearing excuses for tidi its terrible
In the old days, you'd activate your guns, and 20 minutes later, they'd just turn off. They didn't fire, they didn't cycle, they just stopped. You warped? No, you actually didn't. You just thought you did 10 minutes ago, then you're back on the grid you started on it. You just jumped in system? Nope. Your ship landed on the grid, but you saw nothing till you respawned in station an hour later in your pod.
Tidi just makes it take FOREVER. But everything actually happens at some point. Anybody who thinks EVE was better pre-tidi never actually played pre tidi.
Sanity is fun leaving the body.
|

WhyTry1
Comply Or Die Retribution.
96
|
Posted - 2016.04.03 15:32:15 -
[27] - Quote
Aiwha wrote:WhyTry1 wrote:Aiwha wrote:Lykouleon wrote:I remember a time when 100 people in system caused disconnects, desyncs, and rubber-banding in warp. Yeah, tidi sucks but its WAAAAAY better than the old days. what the hell its not better at all its just as terrible bad. tell me whats better than the old days that not seeibg your guns cycle or not being able to lock or not be able to do.anything, whats better than the old days where you still dont know if your dead or not or wether what has taken ages to lock up is still alive or dead, how is that better?? its not its a nightmare it was quite frankly unplayable to the point i was even more angry because the new so called servers was supposed to help massively it didnt it was a joke. stop saying tidi is better because it isnt at all be a long shot. and at one point the node did crash and everyone had to log out.it was the most painful experience i had i large fleets when it should of been the best. sick of hearing excuses for tidi its terrible In the old days, you'd activate your guns, and 20 minutes later, they'd just turn off. They didn't fire, they didn't cycle, they just stopped. You warped? No, you actually didn't. You just thought you did 10 minutes ago, then you're back on the grid you started on it. You just jumped in system? Nope. Your ship landed on the grid, but you saw nothing till you respawned in station an hour later in your pod. Tidi just makes it take FOREVER. But everything actually happens at some point. Anybody who thinks EVE was better pre-tidi never actually played pre tidi.
but its just as terrible whether your guns cycle or not infact you may have already been dead and not even know for another 20mins. the experience is just as painful. i really really dont care if it wil eventually happen its bad bad experience and i wooukd rather poke my eys with red hot needles
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Frostys Virpio
KarmaFleet Goonswarm Federation
2724
|
Posted - 2016.04.03 15:37:26 -
[28] - Quote
WhyTry1 wrote:Aiwha wrote:WhyTry1 wrote:Aiwha wrote:Lykouleon wrote:I remember a time when 100 people in system caused disconnects, desyncs, and rubber-banding in warp. Yeah, tidi sucks but its WAAAAAY better than the old days. what the hell its not better at all its just as terrible bad. tell me whats better than the old days that not seeibg your guns cycle or not being able to lock or not be able to do.anything, whats better than the old days where you still dont know if your dead or not or wether what has taken ages to lock up is still alive or dead, how is that better?? its not its a nightmare it was quite frankly unplayable to the point i was even more angry because the new so called servers was supposed to help massively it didnt it was a joke. stop saying tidi is better because it isnt at all be a long shot. and at one point the node did crash and everyone had to log out.it was the most painful experience i had i large fleets when it should of been the best. sick of hearing excuses for tidi its terrible In the old days, you'd activate your guns, and 20 minutes later, they'd just turn off. They didn't fire, they didn't cycle, they just stopped. You warped? No, you actually didn't. You just thought you did 10 minutes ago, then you're back on the grid you started on it. You just jumped in system? Nope. Your ship landed on the grid, but you saw nothing till you respawned in station an hour later in your pod. Tidi just makes it take FOREVER. But everything actually happens at some point. Anybody who thinks EVE was better pre-tidi never actually played pre tidi. but its just as terrible whether your guns cycle or not infact you may have already been dead and not even know for another 20mins. the experience is just as painful. i really really dont care if it wil eventually happen its bad bad experience and i wooukd rather poke my eys with red hot needles
Everything action still resolve in the correct order now. Back then, the server could just drop your action because :reasons:. |

Starbuck05
One batch two batch . Penny and a dime
343
|
Posted - 2016.04.04 07:42:30 -
[29] - Quote
Same here...jumped j-gamp..10% tidi...w8ted one hour to get fixed somehow..managed to get back to gate, jumped back..jump tunnel for 2 mins...next i see my screen showing a fresh pod in a station...how is this fair?
Just because i am blond does not make me stoopid !
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P3ps1 Max
Hedion University Amarr Empire
31
|
Posted - 2016.04.04 11:39:10 -
[30] - Quote
Didn't they just upgrade their servers? Hopefully it has a warranty so they can return it  |

Primary This Rifter
4S Corporation Goonswarm Federation
1165
|
Posted - 2016.04.04 20:57:01 -
[31] - Quote
Malcanis wrote:Botticelli wrote:I was one of the unfortunates who travelled 20 odd systems (through often extreme lag), only to be smart bombed on the J-GAMP gate in M-OEE8, also due to lag - we tried to jump in and then everything froze. For reference Reddit post on the incidentSo I missed the battle....... The point is, it would be great if CCP could allocate more server resources to the war zone for the duration. I understand that each constellation is on its own shard, but perhaps some constellations need to be divided into multiple shards, or whatever trick CCP does with Jita (which always seems to have thousands of players, but no lag). Anyway, I was more disappointed with missing the battle in J-GAMP than the Imperium defeat........ CCP is using great marketing to let lapsed players know about the war, so let's not disappoint them with laggy, unplayable fights. That's not how the server allocation works. See this other reddit post: https://www.reddit.com/r/Eve/comments/4cpkdx/eve_news_fleet_fight_notifications_you_ccp_falcon/
The problem is that people don't bother using that feature. |

March rabbit
Federal Defense Union
1722
|
Posted - 2016.04.04 21:09:11 -
[32] - Quote
Primary This Rifter wrote:The problem is that people don't bother using that feature. I think CCP killed their own notification system with new FozzieSov. Previously players had one system/point they could notify CCP about and now fights happen in the whole constellation.... Either CCP reinforces constellation or some systems can get overloaded anyway. Like someone said 'CCP can reinforce Deklein because in the next weeks we will burn it all"
The Mittani: "the inappropriate drunked joke"
|

Avanda Redblade
13. Enigma Project
16
|
Posted - 2016.04.05 14:00:34 -
[33] - Quote
WWB is the worst name for anything, ever. |

March rabbit
Federal Defense Union
1722
|
Posted - 2016.04.05 14:18:10 -
[34] - Quote
Avanda Redblade wrote:WWB is the worst name for anything, ever. Yea....
World War - War involves most of (if not the whole) World. Ok. World War 1, 2 - World-scaled Wars by numbers. Ok. World War Bee - ?
(looking at 'car engine'): War Bee - Bee useful in War World War Bee - Bee useful in World War? 
The Mittani: "the inappropriate drunked joke"
|

Brokk Witgenstein
Extreme Agony The Wraithguard.
247
|
Posted - 2016.04.20 15:01:48 -
[35] - Quote
I've experienced some real bad lag but I'm pretty sure it was client-side as TiDi didn't kick in. I wish it had, because everyone on comms had the same problems I had. Server too gud for our crappy low-end machines? |

Frostys Virpio
KarmaFleet Goonswarm Federation
2785
|
Posted - 2016.04.20 15:54:00 -
[36] - Quote
March rabbit wrote:Primary This Rifter wrote:The problem is that people don't bother using that feature. I think CCP killed their own notification system with new FozzieSov. Previously players had one system/point they could notify CCP about and now fights happen in the whole constellation.... Either CCP reinforces constellation or some systems can get overloaded anyway. Like someone said 'CCP can reinforce Deklein because in the next weeks we will burn it all"
According to the goal of FozzieSov, both group are supposed to be scattered around the constellation thus making TiDi not as required without the 2k+ players in the same system situation. The issue arise when we don't play according to the plan.. In the early phase of the war, a timer was responded with around 1400 player from the Imperium side which was responded to by around 4k from MBC and everybody was essentially piled up in the same system. Had they been split over the whole constellation, TiDi would not have been as drastic and the need to reinforce nodes would not be as big. The question is, with the current design that ENABLE progress to be made in the whole constellation, is it still more efficient to bunch up and do it one system at a time? If yes, then splitting the action over a constellation is kinda useless. |
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