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Grauth Thorner
Vicious Trading Company
487
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Posted - 2016.04.02 11:03:25 -
[1] - Quote
EVE Online Live DPS Graph is an application that shows you a real-time graph of your incoming- and outgoing damage per second. Based on the information shown by the graph, you can anticipate your maneuvers, ammo-selection and drone usage. To see EVE Online Live DPS Graph in action, watch https://www.youtube.com/watch?v=DdaWC5jah84
Features: * Get a grip on your real-time DPS statistics, outgoing as well as incoming. * Easily compare changes to your outgoing and incoming DPS in the past 40 seconds, and anticipate on it. * Compare the statistics in an after action report. * Depending on your Operating System, it can be placed on-top of EVE Online. * Change the color-scheme of the application so it matches your in-game UI. * Got multiple accounts? You can easily switch between characters or open multiple instances of the application. * There is no client manipulation. The data is gathered straight out of your gamelog-files, so its in compliance with the EULA. * No install needed, the application runs immediately.
Downloads:
The downloads can be found at http://www.iciclesoft.com/eveonline/dps/. It contains a .exe file for Windows as well as a .jar file for Mac, Linux and Windows.
Releases:
EVE Live DPS Graph V1.0.0 Released 02 April 2016
Kind regards, Grauth Thorner
Create your own in-game shiplabels:
>EVE Custom Ship Labeler application forum thread
>iciclesoft.com
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Grauth Thorner
Vicious Trading Company
502
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Posted - 2016.05.05 08:27:58 -
[2] - Quote
Also make sure to check out EVE Online After Action Report, a tool that analyses combatlogs to show graphs of fights you've been part of. The tool can be found at http://www.iciclesoft.com/eveonline/aar/
Regards, Grauth Thorner
View real-time damage statistics in-game
>EVE Live DPS Graph application forum thread
>iciclesoft.com
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Holger Gilruth
Ministry of War Amarr Empire
2
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Posted - 2016.05.27 22:47:02 -
[3] - Quote
Grauth Thorner wrote:Also make sure to check out EVE Online After Action Report, a tool that analyses combatlogs to show graphs of fights you've been part of. The tool can be found at http://www.iciclesoft.com/eveonline/aar/ Regards, Grauth Thorner
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Fox God
12
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Posted - 2016.05.28 23:21:50 -
[4] - Quote
Could you post the source please? I would like to compile it on my own. |
Grauth Thorner
Vicious Trading Company
507
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Posted - 2016.05.29 09:11:58 -
[5] - Quote
Fox God wrote:Could you post the source please? I would like to compile it on my own. Sorry, but I'm not opening up the source to the public, or anyone other than people in my network. If there is anything you would like to see added to the application, you can send me a pm or post the request here.
Regards, Grauth Thorner
View real-time damage statistics in-game
>EVE Live DPS Graph application forum thread
>iciclesoft.com
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Bienator II
madmen of the skies
3532
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Posted - 2016.06.02 06:18:01 -
[6] - Quote
does it poll the data from the game log?
how to fix eve: 1) remove ECM 2) rename dampeners to ECM 3) add new anti-drone ewar for caldari 4) give offgrid boosters ongrid combat value
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Grauth Thorner
Vicious Trading Company
507
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Posted - 2016.06.03 16:53:48 -
[7] - Quote
Bienator II wrote:does it poll the data from the game log? Yes it does.
View real-time damage statistics in-game
>EVE Live DPS Graph application forum thread
>iciclesoft.com
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Jessie McPewpew
U2EZ
27
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Posted - 2016.06.27 20:42:46 -
[8] - Quote
Hello, i'm getting java errors even after updating java. |
Grauth Thorner
Vicious Trading Company
508
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Posted - 2016.06.28 20:25:48 -
[9] - Quote
Jessie McPewpew wrote:Hello, i'm getting java errors even after updating java. That's not good could you please provide me some more information?
Things I would be interested in: - What errors are you getting, if it shows any? - What OS are you using? - Are you using the .jar or the .exe?
View real-time damage statistics in-game
>EVE Live DPS Graph application forum thread
>iciclesoft.com
|
Jessie McPewpew
U2EZ
27
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Posted - 2016.07.01 02:01:25 -
[10] - Quote
Grauth Thorner wrote:Jessie McPewpew wrote:Hello, i'm getting java errors even after updating java. That's not good could you please provide me some more information? Things I would be interested in: - What errors are you getting, if it shows any? - What OS are you using? - Are you using the .jar or the .exe? It's pretty long but here's a snip of the error.
" # EXCEPTION_ACCESS_VIOLATION (0xc0000005) at pc=0x00007ff8d917289b, pid=8512, tid=8356 # # JRE version: Java(TM) SE Runtime Environment (8.0_91-b15) (build 1.8.0_91-b15) # Java VM: Java HotSpot(TM) 64-Bit Server VM (25.91-b15 mixed mode windows-amd64 compressed oops) # Problematic frame: # C [d3d9.dll+0x1289b] # # Failed to write core dump. Minidumps are not enabled by default on client versions of Windows # " OS is windows 10 and i'm using the exe file. I tried the jar file but it doesn't work or I don't know how to use it. |
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Grauth Thorner
Vicious Trading Company
508
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Posted - 2016.07.02 11:06:40 -
[11] - Quote
Jessie McPewpew wrote:Grauth Thorner wrote:Jessie McPewpew wrote:Hello, i'm getting java errors even after updating java. That's not good could you please provide me some more information? Things I would be interested in: - What errors are you getting, if it shows any? - What OS are you using? - Are you using the .jar or the .exe? It's pretty long but here's a snip of the error. " # EXCEPTION_ACCESS_VIOLATION (0xc0000005) at pc=0x00007ff8d917289b, pid=8512, tid=8356 # # JRE version: Java(TM) SE Runtime Environment (8.0_91-b15) (build 1.8.0_91-b15) # Java VM: Java HotSpot(TM) 64-Bit Server VM (25.91-b15 mixed mode windows-amd64 compressed oops) # Problematic frame: # C [d3d9.dll+0x1289b] # # Failed to write core dump. Minidumps are not enabled by default on client versions of Windows # " OS is windows 10 and i'm using the exe file. I tried the jar file but it doesn't work or I don't know how to use it. Thanks for your reply. Could you try this one instead?
View real-time damage statistics in-game
>EVE Live DPS Graph application forum thread
>iciclesoft.com
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Daemun Khanid
Kameiran Order Team Amarrica
578
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Posted - 2016.07.04 22:37:07 -
[12] - Quote
Really like the potential for this. Only issue I have right now is that it seems to poll data from too long a time period meaning it is very slow to respond to changes in dps output. Too slow really to be useful in real time combat I think. Either an option to change the time period manually or a tweak from your end would be nice. Knowing how ocd most eve players are the ability to set the option ourselves would probably be best. :)
Great work though, I also use your ship labeler and love it as well.
Daemun of Khanid
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Grauth Thorner
Vicious Trading Company
509
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Posted - 2016.07.08 21:49:08 -
[13] - Quote
Daemun Khanid wrote:Really like the potential for this. Only issue I have right now is that it seems to poll data from too long a time period meaning it is very slow to respond to changes in dps output. Too slow really to be useful in real time combat I think. Either an option to change the time period manually or a tweak from your end would be nice. Knowing how ocd most eve players are the ability to set the option ourselves would probably be best. :)
Great work though, I also use your ship labeler and love it as well. Thanks for your reply. I will have a look at the interval between updates, but from the top of my head the polling is currently at 500ms. The EVE Client on the other hand updates its logs once every 1000ms (if needed), meaning that in the worst case scenario the max time between a shot and visualizing the damage in the app would be 1.5 seconds.
If your personal experience differs from these numbers, please let me know.
View real-time damage statistics in-game
>EVE Live DPS Graph application forum thread
>iciclesoft.com
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Jessie McPewpew
U2EZ
28
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Posted - 2016.07.09 01:04:26 -
[14] - Quote
Thanks for the update. Unfortunately, I still get the same error. Seems to be a problem on my part. I decided to upload the full log to dropbox, if you don't mind taking a look. Thanks.
Error Log |
Daemun Khanid
Kameiran Order Team Amarrica
583
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Posted - 2016.07.09 02:16:49 -
[15] - Quote
Grauth Thorner wrote:Daemun Khanid wrote:Really like the potential for this. Only issue I have right now is that it seems to poll data from too long a time period meaning it is very slow to respond to changes in dps output. Too slow really to be useful in real time combat I think. Either an option to change the time period manually or a tweak from your end would be nice. Knowing how ocd most eve players are the ability to set the option ourselves would probably be best. :)
Great work though, I also use your ship labeler and love it as well. Thanks for your reply. I will have a look at the interval between updates, but from the top of my head the polling is currently at 500ms. The EVE Client on the other hand updates its logs once every 1000ms (if needed), meaning that in the worst case scenario the max time between a shot and visualizing the damage in the app would be 1.5 seconds. If your personal experience differs from these numbers, please let me know.
I'd say you're most likely correct. I didnt think to question the rate the log itself actually updates. After posting that comment I also stopped to consider the tate of fire for various different weapons which for slower firing weapons might result in a rather sawtooth pattern on the graph depending on exactly how your software operates. (I dont know if it reads data from the time stamps to calculate time or if it runs on its own clock) either way I'll leave you to it. A very handy tool.
Daemun of Khanid
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Grauth Thorner
Vicious Trading Company
509
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Posted - 2016.07.10 09:45:32 -
[16] - Quote
Jessie McPewpew wrote:Thanks for the update. Unfortunately, I still get the same error. Seems to be a problem on my part. I decided to upload the full log to dropbox, if you don't mind taking a look. Thanks. Error Log Thanks for the complete error log. I have one more version for you to try. Sorry for the trial-and-error-approach on my end, but I am unable to reproduce the error. Hopefully this version does the trick though.
View real-time damage statistics in-game
>EVE Live DPS Graph application forum thread
>iciclesoft.com
|
Grauth Thorner
Vicious Trading Company
509
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Posted - 2016.07.10 10:01:40 -
[17] - Quote
Daemun Khanid wrote:I'd say you're most likely correct. I didnt think to question the rate the log itself actually updates. After posting that comment I also stopped to consider the tate of fire for various different weapons which for slower firing weapons might result in a rather sawtooth pattern on the graph depending on exactly how your software operates. (I dont know if it reads data from the time stamps to calculate time or if it runs on its own clock) either way I'll leave you to it. A very handy tool. Yeah the bigger the interval between volleys, the more the sawtooth-pattern becomes visible. Depending on how long a fight lasts, it will eventually straighten out. I could interpolate the data, and maybe even add some prediction-functionality to it, but instead I wanted to go for accuracy.
Regarding the timestamps, it does use the timestamps provided by the combatlog (again for accuracy). So if for some reason the time between updates is longer than it should be, the data presented is still correct once the update has been processed, rather than showing a large peak which can't be placed by the user.
View real-time damage statistics in-game
>EVE Live DPS Graph application forum thread
>iciclesoft.com
|
Grauth Thorner
Vicious Trading Company
509
|
Posted - 2016.09.04 15:29:20 -
[18] - Quote
Sadly enough the topic of my other application is locked indefinetly, for those still interested in this application, the topic can be found at https://forums.eveonline.com/default.aspx?g=posts&t=188954
View real-time damage statistics in-game
>EVE Live DPS Graph application forum thread
>iciclesoft.com
|
Super Miguel
Arsenic. Fidelas Constans
6
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Posted - 2016.10.13 20:09:53 -
[19] - Quote
why was it locked? it was not illegal or anything |
Mythodel
Arsenic. Fidelas Constans
0
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Posted - 2016.10.16 16:29:41 -
[20] - Quote
Grauth Thorner wrote:Daemun Khanid wrote:I'd say you're most likely correct. I didnt think to question the rate the log itself actually updates. After posting that comment I also stopped to consider the tate of fire for various different weapons which for slower firing weapons might result in a rather sawtooth pattern on the graph depending on exactly how your software operates. (I dont know if it reads data from the time stamps to calculate time or if it runs on its own clock) either way I'll leave you to it. A very handy tool. Yeah the bigger the interval between volleys, the more the sawtooth-pattern becomes visible. Depending on how long a fight lasts, it will eventually straighten out. I could interpolate the data, and maybe even add some prediction-functionality to it, but instead I wanted to go for accuracy. Regarding the timestamps, it does use the timestamps provided by the combatlog (again for accuracy). So if for some reason the time between updates is longer than it should be, the data presented is still correct once the update has been processed, rather than showing a large peak which can't be placed by the user.
First, loving the tool! great for learning!
My only comment is very much in line with Daemun's. It seems each point in the graph is a ~40sec moving average which, I think, is too long for an average encounter.
The sawtooth pattern may or may not be a problem depending on what you want to check so its better to leave it as an option to the user.
Thanks for the tools :)
Myth |
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Grauth Thorner
Vicious Trading Company
509
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Posted - 2016.10.25 16:58:05 -
[21] - Quote
Super Miguel wrote:why was it locked? it was not illegal or anything Due to time. When a thread is inactive for too long, the thread is locked.
View real-time damage statistics in-game
>EVE Live DPS Graph application forum thread
>iciclesoft.com
|
Grauth Thorner
Vicious Trading Company
509
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Posted - 2016.10.25 17:30:02 -
[22] - Quote
Mythodel wrote:Grauth Thorner wrote:Daemun Khanid wrote:I'd say you're most likely correct. I didnt think to question the rate the log itself actually updates. After posting that comment I also stopped to consider the tate of fire for various different weapons which for slower firing weapons might result in a rather sawtooth pattern on the graph depending on exactly how your software operates. (I dont know if it reads data from the time stamps to calculate time or if it runs on its own clock) either way I'll leave you to it. A very handy tool. Yeah the bigger the interval between volleys, the more the sawtooth-pattern becomes visible. Depending on how long a fight lasts, it will eventually straighten out. I could interpolate the data, and maybe even add some prediction-functionality to it, but instead I wanted to go for accuracy. Regarding the timestamps, it does use the timestamps provided by the combatlog (again for accuracy). So if for some reason the time between updates is longer than it should be, the data presented is still correct once the update has been processed, rather than showing a large peak which can't be placed by the user. First, loving the tool! great for learning! My only comment is very much in line with Daemun's. It seems each point in the graph is a ~40sec moving average which, I think, is too long for an average encounter. The sawtooth pattern may or may not be a problem depending on what you want to check so its better to leave it as an option to the user. Thanks for the tools :) Myth Thanks for your response and I'm glad you like it! The actual average is determined by the duration of the fight. The timer starts when the first shot is fired and ends 40sec after the last shot was fired (either incoming or outgoing). This is because there isn't really a way to determine wether the user is still in-combat or not. So each point in the graph represents the dps so far from the beginning of the fight until the time when the point is calculated. So the graph that's drawn and updated live is the same as the graph shown in the after action report.
This is also the reason why I didn't go for a moving average, I didn't want any inconsistencies between live dps and the after action report. Adding an option however to activate a moving avg, including a settable time, sounds like a good idea. I might add this in the future.
View real-time damage statistics in-game
>EVE Live DPS Graph application forum thread
>iciclesoft.com
|
Tek Nite
Mostly Sober The Bastard Cartel
24
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Posted - 2016.10.30 00:47:55 -
[23] - Quote
Hey brother how has it been? this is Az Tek/Tek Nite Not sure if you remember me? I wrote the first 4 files on custom editing of the .dat files and xml and you later designed an awesome thing called the Custom Ship Labeled afterwards. We would boost each others posts.
Anyway this is swet. I'm working on a new website//webapp and i was adding tools to the database and came across the ship lableer and was researching if it was still getting updates so i viewed your recent posts and found this. This is amazing. How are you able to bring it into the game or make it overlap the game screen? Or was it a live IGB stream? Very interesting.
Anyway hit me up. Working on something new let me know if your still active in development and how your doing in genreal. |
Grauth Thorner
Vicious Trading Company
510
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Posted - 2016.10.30 09:37:13 -
[24] - Quote
Tek Nite wrote:Hey brother how has it been? this is Az Tek/Tek Nite Not sure if you remember me? I wrote the first 4 files on custom editing of the .dat files and xml and you later designed an awesome thing called the Custom Ship Labeled afterwards. We would boost each others posts.
Anyway this is swet. I'm working on a new website//webapp and i was adding tools to the database and came across the ship lableer and was researching if it was still getting updates so i viewed your recent posts and found this. This is amazing. How are you able to bring it into the game or make it overlap the game screen? Or was it a live IGB stream? Very interesting.
Anyway hit me up. Working on something new let me know if your still active in development and how your doing in genreal. Hey man, of course I remember you! Personally I'm doing fine, not really playing EVE at the moment though, but I'm sure I'll come back one day. I am still active in development, but approx 2 years ago I finished college and since then I've been working as a software engineer, so I don't have that much time anymore for my own projects.
The app is standalone, except for the after action report which does need a browser. Getting the app on top of the gamescreen is quite easily actually, if you know how to do it . Java already has a built-in alwaysOnTop method, but this only works when the game that will be fullscreen is launched in windowed-mode. After some investigation I found that the alwaysOnTop has to be called after the game went fullscreen (since this more or less tells the OS it needs to be always on top, setting the app on the second row).
Next to that it is not allowed for the app to get focus in any way, because if it does, the OS notices that the fullscreen game lost focus, thus minimizing it. This means that keyboard-input is a no-go, because it's crucial for the app to get focus in order to listen to keyboard events (in Java this is mandatory, which is a good thing).
Anyway how have you been? It's been a while since I've seen you in any form.
View real-time damage statistics in-game
>EVE Live DPS Graph application forum thread
>iciclesoft.com
|
Tek Nite
Mostly Sober The Bastard Cartel
25
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Posted - 2016.10.30 19:32:35 -
[25] - Quote
Grauth Thorner wrote: ........ ......... Anyway how have you been? It's been a while since I've seen you in any form.
I've been doing alright. I'm living up in San Francisco. Working days a week. Loving it though. Self Employed so I consider myself lucky. I love to program, I love It work, I love Internet Marketing and Thing like SEO, SEM, SMM, etc,. I'm lucky. not everyone likes their job. I may be a little obsessive at time but even so the possessiveness is effective. Life's about being happy right? So I guess if I'm a workaholic as long as I'm happy I'm good! lol.
thanks for the info on that alwaysOnTop btw. Very use and didnt now about it.
Anyway yeah I'm working on an eve site right now. It will be awesome when it's complete. I've added both your apps to the site. I'll hit you up with a PM with more details later. I also don't play EVE right now. Not in about a year I think. I mean I log in to que up new skills whenever I need to I always keep looking at my skills training, and all that good **** but not played. Hoping that will change soon. Anyway talk to you later bro! |
Grauth Thorner
Vicious Trading Company
510
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Posted - 2017.01.02 22:34:59 -
[26] - Quote
Happy new year to all of you, and thanks for using my applications (Live DPS Graph as well as the Custom Ship Labeler application) and of course thanks for all the donations
Kind regards, Grauth Thorner
View real-time damage statistics in-game
>EVE Live DPS Graph application forum thread
>iciclesoft.com
|
Grauth Thorner
Vicious Trading Company
510
|
Posted - 2017.01.07 16:33:17 -
[27] - Quote
EVE Online Live DPS Graph V1.1 has been released. In this new version I've added the ability to toggle always-on-top. If always-on-top is enabled, the application will be shown in front of the game window. If always-on-top is disabled, a taskbar-entry will be added to your operating system, enabling you to get the application to the front manually.
Kind regards, Grauth Thorner
View real-time damage statistics in-game
>EVE Live DPS Graph application forum thread
>iciclesoft.com
|
Obil Que
Star Explorers Reckoning Star Alliance
480
|
Posted - 2017.01.30 17:15:35 -
[28] - Quote
Any chance your web parser could be updated to provide data from multiple game logs (multiple players) at the same time to show aggregate and individual stats? |
Grauth Thorner
Vicious Trading Company
510
|
Posted - 2017.02.01 20:11:45 -
[29] - Quote
Obil Que wrote:Any chance your web parser could be updated to provide data from multiple game logs (multiple players) at the same time to show aggregate and individual stats? I quite like the idea of being able to drop multiple gamelogs into one after action report, but I do wonder how this would be used. Having multiple files of, say, different days would be just like having all logs combined into one big gamelog and thus one big report, which doesn't really add value to the tool as it is.
As for data from multiple players, I think it would add value to the tool, which is why I like the idea. My biggest problem is however that in a 'normal' scenario, where player A has a different computer than player B, the logs are also stored on different computers which is why I would think it's simply too much of a hastle for the users to get the graphs on the screen. Another problem I have is that it's near impossible to guarantee that data from multiple players is merged correctly due to lack of data for that regard. For instance, the gamelogs do not show wether the fights of two players are actually the same fight, this is something that should be guessed based on date, time and maybe the names of the enemies.
So for now I will say no to your request, unless you are able to convince me otherwise
View real-time damage statistics in-game
>EVE Live DPS Graph application forum thread
>iciclesoft.com
|
Obil Que
Star Explorers Reckoning Star Alliance
481
|
Posted - 2017.02.01 20:39:04 -
[30] - Quote
Grauth Thorner wrote:Obil Que wrote:Any chance your web parser could be updated to provide data from multiple game logs (multiple players) at the same time to show aggregate and individual stats? I quite like the idea of being able to drop multiple gamelogs into one after action report, but I do wonder how this would be used. Having multiple files of, say, different days would be just like having all logs combined into one big gamelog and thus one big report, which doesn't really add value to the tool as it is. As for data from multiple players, I think it would add value to the tool, which is why I like the idea. My biggest problem is however that in a 'normal' scenario, where player A has a different computer than player B, the logs are also stored on different computers which is why I would think it's simply too much of a hastle for the users to get the graphs on the screen. Another problem I have is that it's near impossible to guarantee that data from multiple players is merged correctly due to lack of data for that regard. For instance, the gamelogs do not show wether the fights of two players are actually the same fight, this is something that should be guessed based on date, time and maybe the names of the enemies. So for now I will say no to your request, unless you are able to convince me otherwise
The scenario I imagined was collecting game logs from the same fight. I think a minimal implementation would be to upload multiple logs, process them exactly as you would now but graph each inbound/outbound DPS as a different color combination or same color, different look (solid/dashed, etc). This would allow someone to collect logs from their fleetmates in the same fight and upload them all to get a single graph showing their DPS output and damage taken side by side
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