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Sundisco
Minmatar Intergalactic Capsuleer Foundation
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Posted - 2007.02.13 20:09:00 -
[1]
I can add it to my overview as most people do but I don't know what it means. Anyone know?
4v4 is like 5v5 but with an extra pilot on each side (c)Sundisco |

Nero Scuro
Caldari Jejaikaro Corporation
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Posted - 2007.02.13 20:11:00 -
[2]
The speed the ship is traveling in relation to you (ie, if a ship is moving at 1km/s but is moving directly away from you, it will have a transversal velocity of 0km/s because it is seemingly not moving, only shrinking... if you get what I mean). It's used to determine how likely your guns are to hit the target. Higher trans vec = bad aim. ___
"have u seen my employ history? u better go as i have more friends in thisgame then in my real life" |

Xelios
Minmatar Rampage Eternal Ka-Tet
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Posted - 2007.02.13 20:12:00 -
[3]
It's the target ship's velocity perpendicular to yours. So if it's moving straight away from you it'll be 0, if it's orbitting you it'll be very close to the ship's actual velocity. The higher the transversal velocity, the harder it is for turrets to track.
If you want to minimize it try to move parallel to the target ship.
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Kylania
Gallente Phoenix Industries
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Posted - 2007.02.13 20:13:00 -
[4]
Basically it's how fast something is moving across you're field of view as I understand it. The ship might be moving at 5000m/sec but if you're moving that fast along side it it's transversal velocity will be low making it easier to hit as opposed to you standing still as it flew past at 5000m/sec.
So really for targeting transversal is probably more important than it's velocity. You can see it's effects and probably a way better explanation here:
Tracking Guide -- Lil Miner Newbie Skills Roadmap | How to Build from a BPO |

Sundisco
Minmatar Intergalactic Capsuleer Foundation
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Posted - 2007.02.13 21:00:00 -
[5]
Does this mean that when you are fighting a ship you both always have the same Transversal Velosity?
4v4 is like 5v5 but with an extra pilot on each side (c)Sundisco |

Sundisco
Minmatar Intergalactic Capsuleer Foundation
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Posted - 2007.02.13 21:00:00 -
[6]
Does this mean that when you are fighting a ship you both always have the same Transversal Velosity?
4v4 is like 5v5 but with an extra pilot on each side (c)Sundisco |

Nash Leigth
Children of Azathoth
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Posted - 2007.02.13 21:37:00 -
[7]
Originally by: Sundisco Does this mean that when you are fighting a ship you both always have the same Transversal Velosity?
No matter what both ships are doing, their transversal velocity will be same.
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Nexaos
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Posted - 2007.02.13 21:57:00 -
[8]
Edited by: Nexaos on 13/02/2007 21:54:17
Originally by: Nash Leigth
Originally by: Sundisco Does this mean that when you are fighting a ship you both always have the same Transversal Velosity?
No matter what both ships are doing, their transversal velocity will be same.
you sure ?
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Nexaos
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Posted - 2007.02.13 21:57:00 -
[9]
Edited by: Nexaos on 13/02/2007 21:54:17
Originally by: Nash Leigth
Originally by: Sundisco Does this mean that when you are fighting a ship you both always have the same Transversal Velosity?
No matter what both ships are doing, their transversal velocity will be same.
you sure ?
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Sundisco
Minmatar Intergalactic Capsuleer Foundation
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Posted - 2007.02.13 22:13:00 -
[10]
Well if theyr'e both the same then I don't need to worry about it as it is always balanced.
4v4 is like 5v5 but with an extra pilot on each side (c)Sundisco |

Secretary
Bargain consumables
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Posted - 2007.02.13 22:18:00 -
[11]
It's just an indicator of teh rate you're closing or seperating from the object.
Not worth having on the overview imho then again when i chase someone either they or i die or warp off before i have to worry about rate of closure.
I am an alt.
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Irrilian
Quetzalcoatl Inc
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Posted - 2007.02.13 22:22:00 -
[12]
Edited by: Irrilian on 13/02/2007 22:23:28
Originally by: Secretary It's just an indicator of teh rate you're closing or seperating from the object.
I think you're thinking about radial velocity (the speed you're moving along the radius).
Transversal velocity is worth thinking about if you're in a small ship trying to avoid being hit by a large one and visa versa. But as your say unless you're interceptor duelling you're probably better off keeping the overview clear.
e.g. if you want to tackle some battleship quite some distance away, dont just fly straight at it (0 transversal), but imagine your spiralling down the inside of a cone towards it, thus maximising your transversal.
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Rhene
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Posted - 2007.02.13 23:48:00 -
[13]
Originally by: Sundisco Well if theyr'e both the same then I don't need to worry about it as it is always balanced.
If you use any sort of gunnery related weapon you need to worry about it as each gun has a tracking speed and if the target has a larger transverse velocity than your gun can track then you're going to miss them more often and possibly not hit at all.
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Cotton Tail
Rage of Angels Morsus Mihi
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Posted - 2007.02.13 23:56:00 -
[14]
Transversal really is the key thing to take note of for turret tracking, if the transversal of a ship is too high for your tracking you will end up missing a lot, only getting the rare perfect hits. However once you know the basics of it the display is not that helpful really, its usually pretty obvious what you can and cannot hit. Tip if you're trying to reduce your transversal to target as much as possible, don't use the approach command but zoom on the target and click move in the same direction as their ship is moving. Managing transversal is the main reason why I gave up using orbit target for ships which don't move stupidly fast.
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Aayan
Beagle Corp
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Posted - 2007.02.14 00:08:00 -
[15]
Everything you need to know:
http://oldforums.eveonline.com/?a=topic&threadID=257236
- B E A G L E C O R P - |

zibelthurdos
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Posted - 2007.02.14 05:43:00 -
[16]
Edited by: zibelthurdos on 14/02/2007 05:41:07 transversal velocity is the velocity at which you are moving sideways compared to another ship. if you are heading directly towards or away from another ship your transversal will be 0. If you are orbiting a stationary ship your transversal will be at it's maximum.
if you are orbiting a ship and that ship engages on an intercept course your transversal will drop, making it easier for you to get hit.
needless to say, if you want to get hit less, don't travel a straight path to target.
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