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Aeryn Davenport
Claflin Industries
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Posted - 2007.02.13 23:03:00 -
[1]
Anyone who has had to deal with these will probably agree that its probably one of the most annoying things ever in the game. Of course there will be those (probably people who do it) who think its a perfectly legitimate thing to do.
Basically, the problem is get people coming into a system, cloaking, and staying there for days and days, weeks and weeks, sitting AFK all day long with their cloak on, and then occassionally popping up to gank someone. Personally, I just think its ridiculous to enable people to permanently occupy a system with absolutely no way of removing them.
At one point CCP suggested they might make it possible to scan out cloakers. I understand the problem this presents because then you jeopardize the legitimate career of being a cov ops for fleet engagements. The cost of cov ops cloaks makes it very obnoxious if you make it too easy to kill those people off.
One solution is possibly creating a unique scanning system that takes a very long time to utilize, therefore making it useless for fleet engagements.
An idea I had was maybe creating a POS add-on that could scan out cloakers. You can have it take maybe 30 minutes to complete a scan and give 30 minute old results. This would prevent it from being useful against anyone who was moving regularly. To go even farther, you could require that the POS owner have sovereignty to even be able to use it. That way people would actually have to control the system in order to prevent this type of activity.
My two cents.
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Neuromandis
EPSILON TEAM Ushra'Khan
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Posted - 2007.02.14 00:01:00 -
[2]
Edited by: Neuromandis on 13/02/2007 23:58:36 Much easier solution: Make the cloaked ships have a normal probe signature, only 5x times better for normal cloaks and 10x times better for recos. It would be a slim, slim chance to find them and quite expensive in probes, but you just need 5-6 people combing the system to find them, and oh the joy of taking out the afk falcon of 300mil...
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Gorek Loc
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Posted - 2007.02.14 18:13:00 -
[3]
How about CCP introducing an 'afk-detector.' Windows has it's pause-screens, why can't Eve auto-log, if there has been no activity for...say 2 hours ?
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Valandril
Caldari Resurrection R i s e
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Posted - 2007.02.14 18:34:00 -
[4]
Originally by: Gorek Loc How about CCP introducing an 'afk-detector.' Windows has it's pause-screens, why can't Eve auto-log, if there has been no activity for...say 2 hours ?
Touche -------- New drone ui
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Neuromandis
EPSILON TEAM Ushra'Khan
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Posted - 2007.02.14 19:38:00 -
[5]
Edited by: Neuromandis on 14/02/2007 19:36:25 Edited by: Neuromandis on 14/02/2007 19:36:03 Not bad, but being afk is not the problem. Being CLOAKED afk is the problem because you annoy the hell out of people because there's absolutely no way to remove them.
Don't forget that one of the safest places you can be is afk in a POS, which is by no means even remotely annoying or exploiting or a bug. If the game drops you, though, your attackers get a 2-minute window to probe and kill you. Depending on prober, ship and luck it's doable, so having the game drop you is not a solution...
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Wardo21
The Arcanum
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Posted - 2007.02.14 22:45:00 -
[6]
I have an easier solution. Allow everyone to leave the local chat channel. The cloakers want it because they shouldn't be given away by the free intelligence of the chat channel.
I want it because virtually everything sent over that channel is either not for me, or worthless to begin with. I've already turned off blink, and wish I could close the window for good...
It would also solve this problem, in that you wouldn't know the cloaker was there, and therefore wouldn't get upset at not being able to find them...
I do think there should be some sort of countermeasure for cloaked ships, perhaps an active sensor module that looks for the distortions created by the cloak. Mid slot, range limited to a certain degree, like sensor power vs. sig radius of the cloaked ship. I would oppose an absolute range, because there should be some comparason between the sensor and the target. There could be a new class of ships in the EW line, perhaps a frigate version and a cruiser version that are the anti-cloaker "destroyers" against the cloaked "U-boats".
A system scanner add-on for POS or Outposts would work as well. Perhaps with 10 or 15 minute old information.
As to the gankers who stay in system AFK, set a trap with your own cloaked vessels. Strap that miner (the bait) with some tank and scrambler/webber modules and wait to see what happens. A plain cruiser or battleship cloaked nearby can decloak and beatup the intruder once it's caught by the Q-Ship. (Offline the cloak so the penalties go away!)
As a tactical question, what's the AFK status have to do with this tactic? Can't a cloaked ship go to a safe spot and logout with the cloak active, so the 2 minute delay would be covered by the cloak? Login, reactivate cloak, move to attack location, rinse, repeat. If the cloak cancels on logout, then get them just after DT, start the search immediately, hoping to catch the player not logged in just yet (assuming the ship is still vacant floating in space.) You may not be able to pod the player, but you should be able to board or destroy the vacant ship... (I think)
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Judoman
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Posted - 2007.02.14 22:49:00 -
[7]
How about this one.
Buy some cloakers yourself. Recons fitted to tackle and kill the offender. Have an interdictor on standby at a nearby POS, in case he's stabbed. Set up some bait, for instance a tanked mining barge or hauler.
Wait until the guy takes the bait, pop him and pod him. Problem solved.
Really don't see the need to change the game mechanics, all you need is a little patience.
/Judoman
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Valandril
Caldari Resurrection R i s e
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Posted - 2007.02.15 12:16:00 -
[8]
Originally by: Judoman How about this one.
Buy some cloakers yourself. Recons fitted to tackle and kill the offender. Have an interdictor on standby at a nearby POS, in case he's stabbed. Set up some bait, for instance a tanked mining barge or hauler.
Wait until the guy takes the bait, pop him and pod him. Problem solved.
Really don't see the need to change the game mechanics, all you need is a little patience.
/Judoman
We are talking about AFK cloakers, thanks for not reading topic. -------- New drone ui
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Wardo21
The Arcanum
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Posted - 2007.02.15 21:19:00 -
[9]
Edited by: Wardo21 on 15/02/2007 21:16:08
Originally by: Valandril We are talking about AFK cloakers, thanks for not reading topic.
We are talking about AFK cloakers who pop in and gank people. Pay attention yourself.
When they uncloak to gank the bait, spring the trap on them...
Also, nobody seems to have commented about what happens after DT, are they vulnerable at that point?
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Valandril
Caldari Resurrection R i s e
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Posted - 2007.02.15 22:16:00 -
[10]
Ur client get disconnected for downtime and u need to log manualy back ? -------- New drone ui
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Dravin Dread
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Posted - 2007.02.16 11:27:00 -
[11]
Just one bit of info - Some of these people are not cloaked. There are still a few deep space safe spots out there.
And honestly, if they are afk and not doing anything, who cares. |

ViolenTUK
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Posted - 2007.02.16 15:51:00 -
[12]
I think that cloaked players should be able to stay cloaked for as long as they want to. You could add an afk detector but that would be another issue. www.eve-players.com |

ViolenTUK
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Posted - 2007.02.16 15:51:00 -
[13]
I think that cloaked players should be able to stay cloaked for as long as they want to. You could add an afk detector but that would be another issue. www.eve-players.com |

Hellspawn01
Amarr Imperial Shipment
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Posted - 2007.02.16 16:12:00 -
[14]
Log out players that are afk for 30mins.
Disconnect from server after 10-15 mins after logging out with the last char.
Ship lovers click here |

Alpine 69
Slacker Industries Exuro Mortis
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Posted - 2007.02.16 16:18:00 -
[15]
meh it should stay like it is now, if theyre afk they wont harm ya aye ;) eeeeeeek my sig got nerfed again :( |

Elenit
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Posted - 2007.02.16 18:26:00 -
[16]
2 ideas about this problem:
1) Let the cloak run for 15-30 mins and then the ship auto-decloaks requiring the player to reactivate the module.
2) Implement a POS module that generates a faint signature that, with somebody with decent skills, allow the cloaker to be scanned down. The POS module has a range and multiple POS's provides better coverage of the system.
Idea number 2 doesn't need to be factored in until a probe is launched and a scan for the ship type is performed.
Personally I prefer number 2 as it implements some of the things that have been talked about on the forums - area of effect. It would be a simple and handy implementation to test the idea and would allow the devs to test-drive an implementation.
AFK cloakers are a real PIA IMHO and something needs to be done to even up the score.
There is a legitimate role for cloakers - but sitting at a spot for several hours logged in - I don't think is one of them.
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ViolenTUK
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Posted - 2007.02.16 23:30:00 -
[17]
I like the idea that an array capable of detecting the signitures of cloaked ships would be so large that the array could only be fitted to a station. If this array could only be fitted to a player owned station then that would be pretty good. www.eve-players.com |

Cythe Oman
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Posted - 2007.02.24 19:50:00 -
[18]
All I here in this is people *****ing that they cant find a cloaked ship.
Well good that's the frelling point of a cloaking device. The ONLY defence a covert ops has is not being seen, most dont even fit a weapon. The ship and modules used in stealth ships are a huge "gold-sink" in the economy already. The covert ops cloak alone is worth as much as a battleship.
The problem is that "local radar" is a unballanceing tool in the game the only reason you know someone is in the system cloaked is because of a chat game mechanic. AFK or not leave the cloak's alone and find someone else to gank.
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Judoman
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Posted - 2007.02.24 22:07:00 -
[19]
Originally by: Valandril We are talking about AFK cloakers, thanks for not reading topic.
I did. Like all other aspects of PVP in eve, setting a trap on an afk cloaker will require patience. It's no different than camping a gate or a station for hours to try and trap some war targets.
It's a valid and interesting game mechanic.
/Judo
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Frogzuk
Dragonian Freelancers Curse Alliance
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Posted - 2007.02.25 04:07:00 -
[20]
Edited by: Frogzuk on 25/02/2007 04:08:44 I have posted on this subject before, but i agree afk cloaking is actually a 'harassments tactic' so far to say that a GM has responded to a complaint that i put forward with the 'so what attitude'
To prevent, we dont need a probe to be able to probe cloaked ships out, that would devalue the purpose of a cloaked ship... what is really needed is some form of mechanism that requires reactivation of cloaking device after set time, cloaked ship is presented with a 'ship will uncloak' warning thus the pilot must reactivate the cloak within 5 mins of receipt of said warning.
This system would prevent afk cloaking and give an element to a possibility of locating the uncloaked ship should the pilot not reactivate the cloak. I think and ideal timer for this would be every 20-30 mins.
It would spoil the role of the cloak by having probes with the ability to scan them out tbh
"I did. Like all other aspects of PVP in eve, setting a trap on an afk cloaker will require patience. It's no different than camping a gate or a station for hours to try and trap some war targets."
how much patience do you have ? would you wait 12 hours for someone to finish work, go down the pub and return to the screen ? no i doubt it, i have known for afk cloakers to sit claoked in system for 5 days solid, yes 5 days i'll be damned if i am going to sit at my computer to trap the son of a *****, and before you say 'dt' i work during DT so no not possible ! some people just dont have a clue and think they are so bloody ubber in this game, my bet is you are the kind of person that uses the afk cloak tatic, bet you also use a lame nano bs alt as well that is a nasty combination to fight against .....
froggy
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Lubaduba
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Posted - 2007.02.25 09:45:00 -
[21]
just make cloacking devices eat cap.
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Tunajuice
Convergent Firmus Ixion
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Posted - 2007.02.25 17:44:00 -
[22]
I would be happy if they made a line of probes that would find cloakers. Make them take 10-15 mins to run, but when it ends of course give the current results. This way you could get down to an area in a little while. if you can get within 10km or so of them, you could at least fly around and try to uncloak the stupid thing. The whole point of POS and such is a safe place to stay. If you don't have a POS, you shouldn't be safe... you should have to be at the keyboard and active to stay safe.
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D'onryu Shoqui
Vengeance of the Fallen Curse Alliance
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Posted - 2007.02.25 21:12:00 -
[23]
cloak should become less effective the longer its running, people actually at the game can uncloak/cloak to reset the device. people afk end up with a slowly rising signature radius that stops once it reaches what the ships signature without a cloak would be.
------------------------------ My opinions are my own and not that of the alliance i belong to. |

Aragonis
Rakeriku Otaku Invasion
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Posted - 2007.02.26 00:34:00 -
[24]
Why over-engineer the problem? Just make the cloak effect given by the stargate last for a maximum of 5 or 10 minutes. After the time is up, you automatically uncloak. ---
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Akinai
Gallente External Trade Organization
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Posted - 2007.02.26 04:33:00 -
[25]
Originally by: Aragonis Why over-engineer the problem? Just make the cloak effect given by the stargate last for a maximum of 5 or 10 minutes. After the time is up, you automatically uncloak.
You can't be serious... The post-jump cloak lasts 1 minute.
You do realize that there are actual cloaking devices in game, right?
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hotgirl933
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Posted - 2007.02.26 04:59:00 -
[26]
scanning em out with a remotley low chance is best bet
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R0ot
InNova Tech Inc Xelas Alliance
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Posted - 2007.02.26 07:41:00 -
[27]
tbh i think the cloak has been nerfed enough thank you  ___________________________________________________________________
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Jin Za
Pheonix Arisen
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Posted - 2007.02.26 11:11:00 -
[28]
Having spent along time training for a falcon, then spending almost 200m on the ship/cloak and modules ( no damage dealing modules btw ) which isnt covered by insurance i feel i need to tell you to...
STFU and deal with it.
Covops are SUPPOSED to be an invisible threat - trying to get them nerfed so you feel "safer" is the stuff of carebear whiners "tbqfh"
I dont spend my time ganking - at most i will scramble/dampen/jam a target for a gang but most of the time i spend giving intel reports to fleets.
Move the nerf bus, its not welcome here.
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Xryk
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Posted - 2007.02.26 13:59:00 -
[29]
Edited by: Xryk on 26/02/2007 14:00:52 but if forbid charging capacitor in cloak? example: 350 units capacitor. cloak comsumes 2 units in 5 sec = 0.4 units at second. cloak works (350/0.4)/60=14 minutes.
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ViolenTUK
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Posted - 2007.02.26 17:20:00 -
[30]
The cloaking devices dont need nerfing they should be completely undetectable by other ships no matter what the scanner. I had the idea of a very large scanner that could only be used on a player owned station that might just be able to detect cloaked ships but that is all. www.eve-players.com |
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