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Author |
Thread Statistics | Show CCP posts - 2 post(s) |
Alexandros Onisos
Gallente The Greater Goon The OSS
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Posted - 2007.02.14 04:20:00 -
[1]
Like the other thread said. These things get anchored so far away.
Yes I know, BM it and warp but still it shouldn't be doing this
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Adunh Slavy
Ammatar Trade Syndicate
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Posted - 2007.02.14 09:54:00 -
[2]
Yeah, saw that myself. But ...I also noticed that some POS, that are at the warp in spot of a moon, don't toss you out like they should either.
So maybe it is a work around put in by CCP for misbehaved force fields.
*shrugs* -AS |
Shameless Avenger
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Posted - 2007.02.14 10:00:00 -
[3]
Can somebody explain this further? cuz I just don't get it. What's broken? |
Adunh Slavy
Ammatar Trade Syndicate
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Posted - 2007.02.14 10:25:00 -
[4]
Originally by: Shameless Avenger Can somebody explain this further? cuz I just don't get it. What's broken?
For me, you anchor, you get the box, move your little arrows, and when you click to anchor, poof, the pos jumps some 100km away and anchors some place other than where you put the box. -AS |
Shameless Avenger
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Posted - 2007.02.14 10:36:00 -
[5]
Originally by: Adunh Slavy
For me, you anchor, you get the box, move your little arrows, and when you click to anchor, poof, the pos jumps some 100km away and anchors some place other than where you put the box.
Oh my! Serious bug alright. Specially if you are on a slow hauler in potentialy dangerous space. |
Adunh Slavy
Ammatar Trade Syndicate
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Posted - 2007.02.14 10:41:00 -
[6]
Originally by: Shameless Avenger
Oh my! Serious bug alright. Specially if you are on a slow hauler in potentialy dangerous space.
Danger space hauler == cloaked hauler, but yes, could be nasty. Probably should not set up a POS in dangerous space all alone anyway.
-AS |
Shameless Avenger
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Posted - 2007.02.14 10:43:00 -
[7]
How about installing a new battery and having it moved outside the forcield...
/me shall test this |
lor'cal
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Posted - 2007.02.14 11:21:00 -
[8]
Glad this is happening to other people rather than just me. I thought it was somthing i was doing. I dont like the whole bookmark it and use that to get to the pos idea like everyone else said, thats not the point. Im not handing out bm's to the whole of my corp and alliance for 1 pos. If we anchor them now will the dev's move them for us at a later date when the bug is fixed, or will they just make their own way there. And because its not at the warpin point will everything on the pos work as it should do. Some sort of responce would be nice to this but i won't hold my breath
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Barrier Solo
Infinity Shipyard Masters
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Posted - 2007.02.14 19:21:00 -
[9]
Also happened to me, the tower warped off 137km before anchoring. Everything still works, just damned shocking to see a tower with a warp drive.
Barrier Solo, CEO, INSM |
Krav
Egad Inc. Sparta Alliance
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Posted - 2007.02.15 02:16:00 -
[10]
Originally by: Adunh Slavy Yeah, saw that myself. But ...I also noticed that some POS, that are at the warp in spot of a moon, don't toss you out like they should either.
So maybe it is a work around put in by CCP for misbehaved force fields.
*shrugs*
If you don't specify a password for the force field, unathorized ships can go inside the field but can't mess with anything nor target anything, basically just be peeping toms immune to assault.
I recommend you always set a password even if you enable corp/alliance member access so your friends will still get in and never have to know the password.
Krav =====
Stacking Penalties and you |
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Silenne Otsaku
Amarr Section XIII Tau Ceti Federation
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Posted - 2007.02.15 12:47:00 -
[11]
Happen to us.
Anchor => paff 100Km away Nahh no sign for now :p |
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Oneiromancer
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Posted - 2007.02.19 19:54:00 -
[12]
"It's not a bug, it's a feature"Ö.
This is intended design - the tower is placed in the middle of the grid to avoid exploits when the tower is too close to the edge of the grid.
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Kaganis Warmonkey
Lyrus Associates Interstellar Starbase Syndicate
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Posted - 2007.02.19 22:33:00 -
[13]
Originally by: Oneiromancer "It's not a bug, it's a feature"™.
This is intended design - the tower is placed in the middle of the grid to avoid exploits when the tower is too close to the edge of the grid.
Fair enough, I can sorta understand that I guess.
Two serious questions:
1) For POS's put up prior to this that aren't in the middle of the grid, will they be getting moved to the middle of the grid, or will they be left with an advantage over later POS?
(You should have the answer to that lying around somewhere, from when the decision to make this change was taken).
2) Why not move the moon warp in points to the middle of the grid? Since this is where most POS's are placed, it would reduce the impact of this change greatly.
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Edsel
Dominus Nihil Development
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Posted - 2007.02.19 23:47:00 -
[14]
Edited by: Edsel on 19/02/2007 23:43:18 seriously why would you even want a POS at the warp in point anyway? if ever at war it puts you in imediate target range for 1 and at 100k+ out it gives the weapons on the POS a chance to cycle up and actually defend the structure. i really dont see a problem with this other then flying to it once and making a BM. ------------------------------------------------------------------------ Please check my in game BIO for current in game BPO auctions. |
Kaganis Warmonkey
Lyrus Associates Interstellar Starbase Syndicate
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Posted - 2007.02.20 01:48:00 -
[15]
Originally by: Edsel Edited by: Edsel on 19/02/2007 23:43:18 seriously why would you even want a POS at the warp in point anyway? if ever at war it puts you in imediate target range for 1 and at 100k+ out it gives the weapons on the POS a chance to cycle up and actually defend the structure. i really dont see a problem with this other then flying to it once and making a BM.
Doesn't crop up much, but it's a pain when it does:
Large scale multi-alliance warfare.
If I have a safe POS on the warp in point, I don't need to hand out 400+ copies of the tower BM, which people probably can't plug in anyway due to the strain the node's under. Gang warping people in can be impractical for a whole host of tactical reasons.
And it's not like the guns will care much anyway. Hostiles will bounce off the shield, and you should have a good enough gun set up that fast stuff which can out-transversal the big guns gets popped by the small.
However, you do have a point. It's not a golden rule, there are reasons for having a tower off the warp in point (Cov Ops bouncing for fun & profit ).
But think about it, this change will mean that for some moons the tower will be on the warp in point, or not far off.
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Oneiromancer
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Posted - 2007.02.20 14:08:00 -
[16]
Originally by: Kaganis Warmonkey
1) For POS's put up prior to this that aren't in the middle of the grid, will they be getting moved to the middle of the grid, or will they be left with an advantage over later POS?
(You should have the answer to that lying around somewhere, from when the decision to make this change was taken).
No.
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Isidien Madcap
Minmatar Provenance.
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Posted - 2007.02.20 18:36:00 -
[17]
Originally by: Edsel Edited by: Edsel on 19/02/2007 23:43:18 seriously why would you even want a POS at the warp in point anyway? if ever at war it puts you in imediate target range for 1 and at 100k+ out it gives the weapons on the POS a chance to cycle up and actually defend the structure. i really dont see a problem with this other then flying to it once and making a BM.
You don't want it at the warp in point, but you don't want it 150km away either -- some of the batteries are out of range or into the falloff at that point.
The problem isn't that the towers are anchoring so far away -- but that it's not possible to see where they will go until you click anchor. If you don't like the placement, you get to wait a really long time to try again at a different moon. If they're always going to anchor in the center of the grid, then when you get the anchor box, that box should be stuck in the center of the grid.
---- Isidien -- Provenance. www.eve-provenance.com -- looking for more pilots! |
Tressia
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Posted - 2007.02.22 18:53:00 -
[18]
You know, maybe one or two of these bugs would be one thing but the sheer amount of bugs in Eve coupled with the poor communication skills towards the community have really ****ed me and others off to no end.
Oh, btw, thanks for handing the game recently to some people that don't deserve it because of your (CCP) screw ups.
============================================== Time Codes? Get em Here |
roadrage639
Caldari SHADOW FLEET
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Posted - 2007.02.27 15:24:00 -
[19]
Originally by: Oneiromancer
Originally by: Kaganis Warmonkey
1) For POS's put up prior to this that aren't in the middle of the grid, will they be getting moved to the middle of the grid, or will they be left with an advantage over later POS?
(You should have the answer to that lying around somewhere, from when the decision to make this change was taken).
that is just stupid. how the hell is my pos ment to warp scram people if they are landing at the warp in point and its 164km away from the tower? This is one of the top ten stupid thing ccp has done.
No.
The Man Who Runs Will Fight Again
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Topaz Skydiver
Minmatar Narrative Freshfood
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Posted - 2007.02.28 01:01:00 -
[20]
Edited by: Topaz Skydiver on 28/02/2007 01:02:07
Originally by: Isidien Madcap You don't want it at the warp in point, but you don't want it 150km away either -- some of the batteries are out of range or into the falloff at that point.
Well, no one, who plans an attack on your pos, cares about where the pos lies relatively to the standard warping point to the moon. People have covert ops as jumpin points, they can bookmark the tower etc. The only difference it makes is, if your pos occasionally kills players, who warp to the moon by mistakes or are just nubs.
On the other hand a pos on the edge of a grid is quite nasty and can be exploited.
Ok, maybe CCP should have placed all the warp-in points to the moons in the middle of the grids. But looks like they didn't think about it and now they don't want to go through the hundred thousands moons in their database and correct that for every single moon. And in that case they would also force you to place the tower at the point they have chosen to avoid that you put it on the edge of the grid anyway.
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Tonto Auri
Center for Advanced Studies
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Posted - 2007.03.01 15:25:00 -
[21]
Edited by: Tonto Auri on 01/03/2007 15:22:23 One thing to resolve all that problems: make a real world, eliminate "grids". Details here
EDIT: Linkage -- Best mining place here < |
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