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Author |
Thread Statistics | Show CCP posts - 3 post(s) |
Nevyn Auscent
Broke Sauce
3148
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Posted - 2016.04.10 05:25:38 -
[61] - Quote
Pryce Caesar wrote:Titans may be the biggest and most expensive ships in the entire game, but "end game" does not exist in EVE Online, the last time I checked. Every ship only provided a new means of playing the game, and all of them can be lost in equal measure. Other ships sometimes require rigs or implants to either support their fittings or to augment them; the Titans are not any different with the upcoming T2 weaponry, which is the first time Capital Ships have been confronted with that particular issue. The question is if only the Avatar is having this issue. Or if all races share it equally. If only one Titan has to struggle with fitting mods or implants while the rest are fine, there is an issue with that one particular titan and it needs buffing or the other three need nerfing. |
Sentamon
Imperial Academy Amarr Empire
2341
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Posted - 2016.04.10 17:41:32 -
[62] - Quote
Pryce Caesar wrote:Pleasure Hub Node-514 wrote:Pryce Caesar wrote:https://www.youtube.com/watch?v=1AfmwvkIHwo
Wow. Can we say that this means goodbye to blob Titan fleets? If those were all Lances firing off and they were doing equal damage to all Titans in their line of fire... Also factor when Titans die, they'll proceed to do 200k damage at 10k range. Whaaaaaaaaaat??? Titans will now do two hundred THOUSAND damage to anything within a 10km radius of themselves when they explode? I heard about the capacitor disruption of nearby ships when they fire off the new Doomsday weapons, but this is even more news to my ears. They already re-introduced an AoE Doomsday; now we've got thermonuclear Titan deaths. I guess we won't be seeing any more scenes like those people saw at B-R5RB; battles with mass Titan groups may end up much more spread out.
Good because 10% TiDi fights are nauseating. AoE explosions will help clear out the F1 trash that are only there to pile on and we'll have much more enjoyable fights at near normal speeds.
I hope they add the 'sploding damage to smaller class of ships in the future and add collision damage too.
~ Professional Forum Alt -á~
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d0cTeR9
House of the Dead Monkey SpaceMonkey's Alliance
317
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Posted - 2016.04.11 00:20:54 -
[63] - Quote
Supercarrier changes is the last nail in the coffin for them.... Titan changes... great! Useful once again!
Been around since the beginning.
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Pryce Caesar
Evil Young Flesh
61
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Posted - 2016.04.11 04:14:43 -
[64] - Quote
d0cTeR9 wrote:Supercarrier changes is the last nail in the coffin for them.... Titan changes... great! Useful once again!
If the current war continues past when these changes are implemented, then things are going to change with the war. It may be a bad time to test-run any new Capital or Citadel strategies. |
elitatwo
Eve Minions The-Company
1152
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Posted - 2016.04.13 11:58:05 -
[65] - Quote
So can titans now enter small and novice complexes in lowsec?
Eve Minions is recruiting. Learn from about pvp, learn about ships and how to fly them correctly. Small gang and solo action in high, low and nullsec and w-space alike.
We will teach you everything you need and want to know.
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Lugh Crow-Slave
2167
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Posted - 2016.04.16 19:17:36 -
[66] - Quote
Sentamon wrote:Pryce Caesar wrote:Pleasure Hub Node-514 wrote:Pryce Caesar wrote:https://www.youtube.com/watch?v=1AfmwvkIHwo
Wow. Can we say that this means goodbye to blob Titan fleets? If those were all Lances firing off and they were doing equal damage to all Titans in their line of fire... Also factor when Titans die, they'll proceed to do 200k damage at 10k range. Whaaaaaaaaaat??? Titans will now do two hundred THOUSAND damage to anything within a 10km radius of themselves when they explode? I heard about the capacitor disruption of nearby ships when they fire off the new Doomsday weapons, but this is even more news to my ears. They already re-introduced an AoE Doomsday; now we've got thermonuclear Titan deaths. I guess we won't be seeing any more scenes like those people saw at B-R5RB; battles with mass Titan groups may end up much more spread out. Good because 10% TiDi fights are nauseating. AoE explosions will help clear out the F1 trash that are only there to pile on and we'll have much more enjoyable fights at near normal speeds. I hope they add the 'sploding damage to smaller class of ships in the future and add collision damage too.
Lol you pop one caracal and it sets of a chain reaction killing all the ones anchored to it.
Or wait even better self destruct a freighter on the jita undock
Citadel worm hole tax
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Pryce Caesar
Evil Young Flesh
66
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Posted - 2016.04.16 22:25:35 -
[67] - Quote
Lugh Crow-Slave wrote:Sentamon wrote:Pryce Caesar wrote:Pleasure Hub Node-514 wrote:Pryce Caesar wrote:https://www.youtube.com/watch?v=1AfmwvkIHwo
Wow. Can we say that this means goodbye to blob Titan fleets? If those were all Lances firing off and they were doing equal damage to all Titans in their line of fire... Also factor when Titans die, they'll proceed to do 200k damage at 10k range. Whaaaaaaaaaat??? Titans will now do two hundred THOUSAND damage to anything within a 10km radius of themselves when they explode? I heard about the capacitor disruption of nearby ships when they fire off the new Doomsday weapons, but this is even more news to my ears. They already re-introduced an AoE Doomsday; now we've got thermonuclear Titan deaths. I guess we won't be seeing any more scenes like those people saw at B-R5RB; battles with mass Titan groups may end up much more spread out. Good because 10% TiDi fights are nauseating. AoE explosions will help clear out the F1 trash that are only there to pile on and we'll have much more enjoyable fights at near normal speeds. I hope they add the 'sploding damage to smaller class of ships in the future and add collision damage too. Lol you pop one caracal and it sets of a chain reaction killing all the ones anchored to it. Or wait even better self destruct a freighter on the jita undock
Oooh. That said, when you have Citadels starting up, pirates camping the undock may instead get a face-full of missiles and bombs if they try to camp Citadels in the same manner.
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Alexis Nightwish
432
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Posted - 2016.04.22 02:42:17 -
[68] - Quote
Is there a reason that they all have the exact same shield resistance profiles?
CCP approaches problems in one of two ways: nudge or cludge
EVE Online's "I win!" Button
Fixing bombs, not the bombers
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Aeon Veritas
Easily.Offended The Bastion
25
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Posted - 2016.04.22 09:52:23 -
[69] - Quote
Alexis Nightwish wrote:Is there a reason that they all have the exact same shield resistance profiles? Well, 'reason' is maybe a to pompous term for it, but the shield resist profile is the same as it is curently for titans (and every T1 ship)... Why should they change it? |
Pryce Caesar
Evil Young Flesh
67
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Posted - 2016.04.22 17:03:58 -
[70] - Quote
Well, Pirate Faction Titans are confirmed. I do not know if they will share in the role bonuses of normal Titans, however. |
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smokeydapot
Tri-gun Psychotic Tendencies.
36
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Posted - 2016.04.25 05:10:26 -
[71] - Quote
Yes faction titans, well capitals they give me a fuzzy feeling deep inside....
I personally have a concern that applies to anything that uses turrets |
lostrav3n
What a time to be alive
2
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Posted - 2016.04.26 21:53:47 -
[72] - Quote
So if you nerved hp and made them pretty easy to tackle did you change build costs aswell. Or do we get to pay the same amount of isk as before for a ship thats even easyier to zonk now ?
Rav3n
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Jimy F
Aliastra Gallente Federation
3
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Posted - 2016.04.26 23:44:43 -
[73] - Quote
i think all should have one more hi slot for utility, becouse 2 hi utility is very big limitation becouse you realy have only one slot becouse one is for dd, i think all shoud have one turrent launcher slot less and biger weapon damage that gives one more utylity. is little shame you forget abaut capital shize smartbombs :( |
lostrav3n
What a time to be alive
2
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Posted - 2016.04.27 12:20:51 -
[74] - Quote
How does the Titan Subcap Weapons work. Is it just the old subcap weapon racks. Is it different ammo type or new launchers?
Rav3n
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PAPULA
Black Aces I N F A M O U S
101
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Posted - 2016.04.27 12:23:43 -
[75] - Quote
lostrav3n wrote:How does the Titan Subcap Weapons work. Is it just the old subcap weapon racks. Is it different ammo type or new launchers? It's a XL weapon with faster tracking, it uses XL ammo.
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lostrav3n
What a time to be alive
2
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Posted - 2016.04.27 12:40:53 -
[76] - Quote
Cant seem to find it on the testserver. Anyone know the name of it by any chance
Rav3n
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Frostys Virpio
KarmaFleet Goonswarm Federation
2786
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Posted - 2016.04.27 12:55:47 -
[77] - Quote
PAPULA wrote:lostrav3n wrote:How does the Titan Subcap Weapons work. Is it just the old subcap weapon racks. Is it different ammo type or new launchers? It's a XL weapon with faster tracking, it uses XL ammo.
Exception being missiles where you get a XL launcher but use a L ammo (torpedoes) in it. |
Zich Masor
Flames Of Chaos Mordus Angels
0
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Posted - 2016.04.28 13:27:39 -
[78] - Quote
Syrias Bizniz wrote:I have to agree, Rag Command Bonus is outdated.
Things that might be very "minmatar": Speed Bonus Scan Res Bonus MWD Sigbloom bonus (thus cumulative with the command ship bonus) Warpspeed bonus Tracking bonus (totally not op) Falloff Bonus (totally not op) Reduction in Drug sidefeffects Web Resistance Ewar Resistance in general
+13.5% to fleet member MWD and AB velocity per Level...
BRING BACK NANO CAPS |
Pryce Caesar
Cloak and Daggers Fidelas Constans
72
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Posted - 2016.05.01 06:03:00 -
[79] - Quote
http://www.youtube.com/watch?v=5jQqOqm4eYM
I guess the new Doomsdays are more than capable of doing their jobs. One Lance wiped out an entire fleet that was warping in. |
Muffinmixer
GoonWaffe Goonswarm Federation
0
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Posted - 2016.05.02 18:26:03 -
[80] - Quote
Pryce Caesar wrote:http://www.youtube.com/watch?v=5jQqOqm4eYM
I guess the new Doomsdays are more than capable of doing their jobs. One Lance wiped out an entire fleet that was warping in.
Yeah, this is all sorts of busted.
The lances deal 50-75k raw damage per second and have a 5000m sig radius. With ~80% resists and 135m sig radius as a baseline, the Cerberuses should have been taking 75k x (135 / 5000) x (1 - 0.8) = 405 damage per tick at most from a Lance with the titan pilot having DD skill V and with the Cerbs having really mediocre resists and bare minimum skills or sig bonuses.
Instead, they're taking 15k damage per tick and popping in 1-2 ticks. Nevermind the fact that they were being hit while still in-warp. Lances are basically broken right now and I'm shocked that they made it into the live game in this state.
Also note that the titan used the lance 125km away from the gate (could be out by as much as 200km), aligns immediately afterwards and warps out all in 20 seconds after using the Lance. How... do you catch that?
Edit: Nevermind, I forgot you don't need a fleet of tacklers on the ready when you can just bump titans to keep them from warping until reinforcements arrive to point them them. |
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Khan Wrenth
Ore Oppression Prevention and Salvation
590
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Posted - 2016.05.03 00:43:28 -
[81] - Quote
Muffinmixer wrote:Edit: Nevermind, I forgot you don't need a fleet of tacklers on the ready when you can just bump titans to keep them from warping until reinforcements arrive to point them them. Only works for three minutes. Unless Titans have been exempted, an upcoming patch is going to limit how long you can bump something until it automatically gets to warp, which is three minutes.
Happy pointing!
Let's discuss overhauling the way we get intel in EvE.
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Lugh Crow-Slave
2455
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Posted - 2016.05.06 22:22:41 -
[82] - Quote
Muffinmixer wrote:[quote=Pryce Caesar] Also note that the titan used the lance 125km away from the gate (could be out by as much as 200km), aligns immediately afterwards and warps out all in 20 seconds after using the Lance. How... do you catch that?
1-2 command dessies and a hic
Citadel worm hole tax
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Sexy Cakes
Have A Seat
1089
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Posted - 2016.05.17 15:27:35 -
[83] - Quote
I didn't read anything about resistance to jamming, are titans still immune?
If not does it get the same 80% bonus?
Is that 80% bonus augmented by the racial sensor compensation skills?
WTF does '80% bonus to Remote Electronic Assistance impedance' mean? Bonus to assistance impedance? Could you find a more difficult way to word that?
Not today spaghetti.
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HandelsPharmi
Pharmi on CharBazaar
1812
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Posted - 2016.05.18 13:19:32 -
[84] - Quote
Sexy Cakes wrote:I didn't read anything about resistance to jamming, are titans still immune?
If not does it get the same 80% bonus?
Is that 80% bonus augmented by the racial sensor compensation skills?
WTF does '80% bonus to Remote Electronic Assistance impedance' mean? Bonus to assistance impedance? Could you find a more difficult way to word that?
Remote Sensor Booster, Remote Tracking Links, Remote... |
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