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Nervan Rale
Amarr
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Posted - 2007.02.15 08:47:00 -
[1]
Good evening Ladies and Gentlemen, Yesterday I pulled out a frig and fitted it fit a missile launcher, it all went well in missions. I got to wondering, How exactly do the missiles and their range work? it seems pretty random when I hit or not, and I tried using "show info" on both the standard missile launcher and the " light red missiles"(says boom, dont remember name)
Might be just me in my sleepishly half coma state not being able to spot the optimal range, or there wasnt one.
I would be gratefull if someone could enlighten me on the issue at hand.
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Kesh McCall
Caldari Malkalen Enterprises
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Posted - 2007.02.15 08:57:00 -
[2]
Velocity * Flighttime = Range
has nothing to do with the launchers. only with the basic stats of the missles and your skills
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Nervan Rale
Amarr
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Posted - 2007.02.15 09:03:00 -
[3]
Originally by: Kesh McCall Velocity * Flighttime = Range
has nothing to do with the launchers. only with the basic stats of the missles and your skills
what are my chances to hit based upon when the enemy is within this calculated range?
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Sahjahn
Caldari
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Posted - 2007.02.15 09:09:00 -
[4]
missiles always hit if the target is within it's flight range. There are things that affect how much damage a missile causes on a target such as targets velocity (missile have explosion velocity, if the target is going faster than this figure then very little damage will be dealt).
Also remember missiles take time to get to their target and so a fast ship could fly itself out of range after you have launched your missiles.
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between4and24
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Posted - 2007.02.15 09:10:00 -
[5]
Missiles always hit if they can reach their target before they run out of gas, and if they aren't blasted by defenders. But their dmg can be reduced by speed and size of the target
here's a guide that shows how it works:
http://www.eve-online.com/guide/en/g27.asp
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Nervan Rale
Amarr
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Posted - 2007.02.15 10:06:00 -
[6]
Thank you all for the time and effort spent into helping a newbie like me a little further away from the rookie title
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Matalino
Gallente
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Posted - 2007.02.15 15:21:00 -
[7]
Originally by: Nervan Rale ...I tried using "show info" on both the standard missile launcher and the " light red missiles"(says boom, dont remember name)
If you need to figure out the range of your missiles while in space, right click on your ship and choose show info, click on the modules tab, click on the show info icon beside the missle (no the missile launcher). You can then multiply out the range of your missiles. The speed and flight time will include any ship and skill bonus.
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Illyria Ambri
Caldari
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Posted - 2007.02.15 15:30:00 -
[8]
For light standard missles such as bloodclaw, flameburst and the other frigate class missles..
(Clicking on missle info while in hanger, cargo or loaded launcher will give you base vanilla ranges) Base range is 18k or so. this is like 3.7xx max velocity x 5.00 max flight time. This is vanilla launcher and missle w/o skills.
(Clicking info on the missle itself in the little round circle under the launcher while on the FITTINGS screen) Will show your range WITH your skills included. i.e max velocity of 6.00 seconds x 3.7xx max range (with my skills) gives me a range of about 22k+ range on missles.
It took me awhile to figure this out.. remember you need to see it WITH your skills included which wont work if you pull the info on the missles from the wrong spot.
------------ This is not War... This is pest control - Dalek Sek
Happiness is a warm railgun |

Matalino
Gallente
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Posted - 2007.02.15 17:26:00 -
[9]
As Illyria pointed out you can also look up the effective stats of fitted modules in the fitting screen.
One general note with the attributes and modules tab while in space: you can use this too look up your current module's stats as affected by any active modules. While this does not apply to missile range, it can be useful for resistances or other attributes that are modified by active modules. Because you cannot activate damage controls or active hardeners while docked, you cannot check their effects while at the fitting screen. If you activate the modules before bringing up the show info window, the displayed stats will include those effects.
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Geee69
Molden Heath Syndicate
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Posted - 2007.02.15 18:15:00 -
[10]
I have a question too about missiles: sometime there are objects in the mission space. For example a missile battery or whatever. It is in my missile range but my missiles doesn't reach the target. It doesn't do any damage on it while I clicn on the "look at" icon to see that object to check if the missiles reaches it (I see that missiles which were launched before I cliked the "look at" icon disappaers before they hit the object but thats I launched after I looking at the object will hit it). From that time the missiles reach that object and starting to hit it. That object doesn't moving so they couldn't fly out of range and just the first few missiles doesn't hit any damage till I look that object at. Why? Is there anybody who meet that problem? Is it a bug or what?
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Illyria Ambri
Caldari
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Posted - 2007.02.15 18:18:00 -
[11]
Originally by: Geee69 I have a question too about missiles: sometime there are objects in the mission space. For example a missile battery or whatever. It is in my missile range but my missiles doesn't reach the target. It doesn't do any damage on it while I clicn on the "look at" icon to see that object to check if the missiles reaches it (I see that missiles which were launched before I cliked the "look at" icon disappaers before they hit the object but thats I launched after I looking at the object will hit it). From that time the missiles reach that object and starting to hit it. That object doesn't moving so they couldn't fly out of range and just the first few missiles doesn't hit any damage till I look that object at. Why? Is there anybody who meet that problem? Is it a bug or what?
If the missles you HAVE launched and hit it cause no damage? Does it really matter about the ones that missed? Most likely its a larger collidable structure that wont do anything for you except eat each of your missles till you realize its pointless shooting at it :)
------------ This is not War... This is pest control - Dalek Sek
Happiness is a warm railgun |

Geee69
Molden Heath Syndicate
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Posted - 2007.02.15 18:32:00 -
[12]
Sorry mate I think U don't understand me... Not just about large collidable objects I talking about... Mostly the problem is I firing senrtys missile batteries which are shooting me in missions and most of them I must destroy to be able to go to the next pockets... And not that 1 or 2 missile is my problem which arent blow up mostly my problem is I fire fire fire and just after a short time appears they don't do any damage the sentries or missile batteris will shoot me down. The time is going and the number of objects whiches fireing me doesn't decrease and this may cause of may ship will blow up...
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Asymptotic
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Posted - 2007.02.15 18:37:00 -
[13]
I think what he's trying to say is that when he tries shooting missiles at a missile launcher, the missiles don't seem to hit until he clicks the "look at" button to shift the camera over to the launcher. Maybe you were still moving towards it and got into range just when you hit the "look at" button? Or maybe it's a bug 
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Geee69
Molden Heath Syndicate
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Posted - 2007.02.15 18:41:00 -
[14]
Edited by: Geee69 on 15/02/2007 18:39:36 Yeah something like that :) Not just missile batterys, sentrys or other objects. But no, I don't moveing or if I moving allways wathcing my range. My targeting range is much smaller then my cruise missiles flight range (targeting range is about 79km flight range for cruise missiles is more than 100km). So U think this is a bug? :) I think too but interested in anybode found something like this? Very thanks!
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Sakura Nihil
Tabula Rasa Systems The Star Fraction
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Posted - 2007.02.15 20:09:00 -
[15]
Originally by: Geee69 Edited by: Geee69 on 15/02/2007 18:39:36 Yeah something like that :) Not just missile batterys, sentrys or other objects. But no, I don't moveing or if I moving allways wathcing my range. My targeting range is much smaller then my cruise missiles flight range (targeting range is about 79km flight range for cruise missiles is more than 100km). So U think this is a bug? :) I think too but interested in anybode found something like this? Very thanks!
Nope, not a bug - you can increase that locking range through the long-range targeting skill, or by fitting a sensor booster or two if you really need it. It will allow you to use the full range of the cruise missiles to your advantage, but no its not a bug .
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Geee69
Molden Heath Syndicate
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Posted - 2007.02.15 20:48:00 -
[16]
Is my english so bed??? As I said before: I'M IN MY MISSILES FLIGHT RANGE!!!!!!!!!!
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Easy Target
Minmatar Black Nova Corp Band of Brothers
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Posted - 2007.02.15 21:38:00 -
[17]
Originally by: Illyria Ambri [...] missile stuff [...]
You can also right click your ship, show info, and look under the modules tab. Which can be done in space -----------------------------------------------
No i'm not good... but i have never claimed to be -------------------- |

Geee69
Molden Heath Syndicate
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Posted - 2007.02.15 22:29:00 -
[18]
What should I check there? That if I'm in missile flight range?! As I said before I'm in!! Please stop posting "check if I'm not in range" comments because if I could target I'm in missile flight range. For more details read posts before! Thanks!
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Thumye
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Posted - 2007.02.16 05:11:00 -
[19]
So if I understand, you are saying that in these missions you fire at a standing object (missile battery, gun, other miscellaneous object) your first few missiles will not hit the target unless you hit the "look at" button to shift the view focus to this obect. Now you are useing cruise missiles (default max distance, unmodified 75Km) and your ship can target a max of 73Km. I know (I am a missile specialized fighter) that it doesnt allways show the explosion effect unless your focus is on the target ship, but it sounds like you dont see any dammage until your camera focus is there either. I guess that there is an off chance that something in the area has defender missiles, though that is unlikely, the only other idea I have is if the system is particularly laggy it may fail to report the dammage to you right away, but as long as the item is in the missile range, and it doesnt get shot down by defenders it should hit and do dammage. |

DubanFP
Caldari Four Rings Myriad Alliance
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Posted - 2007.02.16 05:16:00 -
[20]
Edited by: DubanFP on 16/02/2007 05:12:58 Missiles tend to 'swagger' in flight, so in reality i would put the range at 90-95% of the ideal range "Speed x Flight time". If you go perfectly at the edge your shots probebly won't all land. __________________________
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ApaKaka
Minmatar
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Posted - 2007.02.16 15:26:00 -
[21]
Originally by: Geee69 What should I check there? That if I'm in missile flight range?! As I said before I'm in!! Please stop posting "check if I'm not in range" comments because if I could target I'm in missile flight range. For more details read posts before! Thanks!
Hi, targetting and missiles are not connected. You can target things for up to 250 km but a normal missile will reach somwhere around 20km. Check the maximum flight time * velocity for the amount of km your missiles will reach.
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Geee69
Molden Heath Syndicate
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Posted - 2007.02.17 16:05:00 -
[22]
AS I SAID BEFORE!!! The connection between the targeting range and the missiles flight range is (in my case!): my targeting range is 79km and missiles flight range is over 100km (flight time * velocity WITH MY SKILLS!!!) so if I can targeting something my missiles will hit it SURE! Please read earlier posts before U write these things one hundred times! Thanks!
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