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Doormann
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Posted - 2007.02.15 12:54:00 -
[1]
hi
i am looking for pvp setups for the myrmidon
so far im looking at 4 x med modal neuts cant fit (t2 yet) 2 x med nos
1 x multi spec jammer 1 x weapon disrupter 1 x mwd 1 x webber 1 x ?
2 x mar T2's 2 x eanm T2's 1 x dcu T2 1 x ?
right ive got 2 slots left here and not sure what to do with them??
med slot:
i could put a scram in although i will probally be with someone who will have one fitted so not really needed.
maybe a cap recharger?? but nos is covering that aspect really.
low slot:
1600mm plate it will fit but do i really need it? current resists on armour 79/69/66/69 i think thats the right way around.
or may be a MFS??
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Prall
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Posted - 2007.02.15 13:23:00 -
[2]
For solo: (i know its expensive but trust me it works and its very ebil with BC lvl 5)
3 X Med Nos 3 X Anti Frig Turret (i use t2 small beam lasers or 125mm rails) --- MWD Webber Tracking Disrupt Scram Med Cap Booster --- 2 X T2 MAR 2 X T2 EANM T2/Named DCU T2 800mm Steel Plate
5 X Warrior T2, 4 X Ogre T2
Rigs : 2 X Rep amount (Aux. Nano Pump), 1 X Rep duration (Nano Accelerator)
Very tight fit, AWU needs to be at 4 and you cant use T2 nos but your plate can become named T1 if you prefer. You tank better than most battleships, the DPS is rubbish unless you have spec'd drone skills, the 3 Anti frig turrets may seem like a waste of slots but with T2 small lasers and warrior II's any frig that trys to tackle you is going down fast. Infact the whole setup is pretty skill intensive, with the rigs you need good navigation/rigging skills to keep your max speed over 1km/s with the MWD.
Gank/Gang :
6 Electrons II --- Mwd Web Scram Cap Booster Tracking disrupt/ew --- 2 X T2 MAR -TANK to fit-
havent tried this tbh, once i used the above setup in pvp once i never unfitted it. |

DarkElf
Caldari Veto. Academy
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Posted - 2007.02.15 13:27:00 -
[3]
Originally by: Doormann hi
i am looking for pvp setups for the myrmidon
so far im looking at 4 x med modal neuts cant fit (t2 yet) 2 x med nos
1 x multi spec jammer 1 x weapon disrupter 1 x mwd 1 x webber 1 x ?
2 x mar T2's 2 x eanm T2's 1 x dcu T2 1 x ?
right ive got 2 slots left here and not sure what to do with them??
med slot:
i could put a scram in although i will probally be with someone who will have one fitted so not really needed.
maybe a cap recharger?? but nos is covering that aspect really.
low slot:
1600mm plate it will fit but do i really need it? current resists on armour 79/69/66/69 i think thats the right way around.
or may be a MFS??
ok firstly if u want my advice drop the multi spec. after kali if u look at the strenght of it u'll see it's almost useless. also when u say weapon disuptor do u mean tracking disruptor? if so that's ok if ur in a group.
ur problem will be if ur taking heavy fire and running ur full tank u will struggle for cap before long so i would always cap inject with a medium injector and use 800 charges, 99% of all decent pvp'ers will use 1 if not 100%.
also in the lows u could use a mag stab if u want or plate but personally i prefer 3 t2 active hardeners and an eanm II or dmg control on lows
also i wouls carry a scram if i were u unless ur in a very large group. u will always find ppl that use multiple stabs and also if u get a few targets it's useful.i never leave home without 1.
DE
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Doormann
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Posted - 2007.02.15 13:47:00 -
[4]
right slight ammendments
4 x med modal neuts cant fit (t2 yet) - kill frigs and intys pretty nicely 2 x med nos
1 x Cap injector (i hate carrying 800's) - how many do you guys carry? need room for tasty loot 1 x tracking disrupter - is there anything better to use here?? 1 x mwd 1 x webber 1 x scram then
2 x mar T2's 2 x eanm T2's 1 x dcu T2 1 x maybe i will try a T2 plate? dont know will it be dead slow?
4 x orges 5 x med T2's i like the idea of dropping 1 heavy drone to carry 5 med T2 drones good back up's and frig killers.
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Doormann
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Posted - 2007.02.15 13:48:00 -
[5]
right slight ammendments
4 x med modal neuts cant fit (t2 yet) - kill frigs and intys pretty nicely 2 x med nos
1 x Cap injector (i hate carrying 800's) - how many do you guys carry? need room for tasty loot 1 x tracking disrupter - is there anything better to use here?? 1 x mwd 1 x webber 1 x scram then
2 x mar T2's 2 x eanm T2's 1 x dcu T2 1 x maybe i will try a T2 plate? dont know will it be dead slow?
4 x orges 5 x med T2's i like the idea of dropping 1 heavy drone to carry 5 med T2 drones good back up's and frig killers.
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fivetide humidyear
Gallente The Avalon Foundation
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Posted - 2007.02.15 14:00:00 -
[6]
I'd always carry as many 800's as you can possibly fit, with maybe a few hundred rounds of hybrid ammunition if you choose to run with blasters or 125mm rails. Reason? if you loose a fight cos you ran out of cap because you left space for loot you will be absolutely kicking yourself. if you need room post fight, jettison a couple of 800's, and in all probability during any fight you will need to use the cap booster anyway, therefore freeing up space anyway.
Avalon Foundation recruitment |

DarkElf
Caldari Veto. Academy
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Posted - 2007.02.15 14:15:00 -
[7]
Originally by: Doormann
right slight ammendments
4 x med modal neuts cant fit (t2 yet) - kill frigs and intys pretty nicely 2 x med nos
1 x Cap injector (i hate carrying 800's) - how many do you guys carry? need room for tasty loot 1 x tracking disrupter - is there anything better to use here?? 1 x mwd 1 x webber 1 x scram then
2 x mar T2's 2 x eanm T2's 1 x dcu T2 1 x maybe i will try a T2 plate? dont know will it be dead slow?
4 x orges 5 x med T2's i like the idea of dropping 1 heavy drone to carry 5 med T2 drones good back up's and frig killers.
slightly more amendments needed mate 
heavy drones are 25m3 medium are 10m3 lights are 5m3 so dropping 1 heavy gives u chance to fit 5 lights not mediums which are ideed as u say good frig killers. the '5th' mid slot as ppl refer to it as because the other 4 should always be web,scram, injector and mwd on blaster/drone/nos ships, can be any wild card u want. tracking disruptors are great tbh but also can use eccm to help prevent u getting jammed, sensor booster to grab those targets before they get away etc and help should u get sensor damped.
also the last low. if a plate fits then no it won't make u that slow but teh hp are nice to have. mags stab might be ok but with only 4 guns not sure if it's worth it. could also try another eanm but won't add that much on the resists. experiment a little. see what u like.
DE
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ForeverKnight
Caldari World Order
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Posted - 2007.02.15 15:09:00 -
[8]
my own opinion is that you're wasting the myrmidon if all you want to do with it is run a dominix flavor of the month setup. Put some cruiser sized guns and a dual MAR tank on it, and you'll be much more effective than a nos-myrmidon at what the myrmidon is supposed to do (pop anything below battleship size in record time).
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Rannoc
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Posted - 2007.02.15 15:35:00 -
[9]
Here is what I started running,
HIGH-SLOTS : ~~~~~~~~~~~~ - Medium Nos x5 - Salvager
MED-SLOTS : ~~~~~~~~~~~~ - MicroWarpdrive - 20k Warp Inhibitor - Webber - Targeting Disruptor - Cap Recharger II
LOW-SLOTS : ~~~~~~~~~~~~ - Medium Armor Repairer II x2 - Damage Control Unit - Explosive Hardener II - Thermic Hardener II - Kinetic Hardener II
DRONE BAY : ~~~~~~~~~~~~~~~ - Ogre II x5
= OR =
- Ogre II x4 - Warrior II x5
Armor HP: 5860 Resists Emp/Exp/Kin/Therm: 65/65/75/75 Armor Rep: 81.66 per sec with both reps on.
She can fly at about 1kps to get into Nos range. At that point I can run eveything but the second rep without cap issues. The second rep I only turn on as needed. I stayed away from fitting a plate because it slowed me down and made it harder to hold a tight orbit.
I do not seem to have any trouble taking out Frigs with my hvy drones. Frigs have to get with in web range to fire at me which makes them easy targets for the drones.
--R
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Rannoc
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Posted - 2007.02.15 15:42:00 -
[10]
Originally by: ForeverKnight my own opinion is that you're wasting the myrmidon if all you want to do with it is run a dominix flavor of the month setup. Put some cruiser sized guns and a dual MAR tank on it, and you'll be much more effective than a nos-myrmidon at what the myrmidon is supposed to do (pop anything below battleship size in record time).
But the Myrmidon is a Domi flavored Battlecruiser. Read the ships discription and look at the bonuses. 10% to Drones and 7.5% to Armor rep. This is not a gun boat at all. It's a Drone carrier with a strong tank.
What more effective way to use it then to disable your targets ability to attack or tank while your primary weapons (drones) finish it off.
--R
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ForeverKnight
Caldari World Order
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Posted - 2007.02.15 15:59:00 -
[11]
An autocannon Myrmidon will crispy fry any nos-Myrmidon. A blaster Myrmidon will outdamage most battleships.
The Myrmidon is unique in the game as a top-tier droneboat, with enough grid to fit cruiser sized guns. Comparing it to the dominix (a lower tier drone boat) isn't going to get you anywhere.
With guns fitted, it does so much damage that nothing under a battleship can tank it for long, so you don't need all your nos. And if you want to go head to head with a battleship, you might as well get a dominix for 15 mil more.
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Rannoc
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Posted - 2007.02.15 16:45:00 -
[12]
Originally by: ForeverKnight An autocannon Myrmidon will crispy fry any nos-Myrmidon. A blaster Myrmidon will outdamage most battleships.
The Myrmidon is unique in the game as a top-tier droneboat, with enough grid to fit cruiser sized guns. Comparing it to the dominix (a lower tier drone boat) isn't going to get you anywhere.
With guns fitted, it does so much damage that nothing under a battleship can tank it for long, so you don't need all your nos. And if you want to go head to head with a battleship, you might as well get a dominix for 15 mil more.
Good point about using Autocannons but I still think it would be a close fight. The Nos Myr can still tank while the AC Myr can do more damage but will run out of cap for EW and Reps. I think that would be a good fight to watch. Mixing the two looks interesting but at this time I have poor projectile gun skills 
It all a matter of tactic really. Your tactic is to do more damage to over power your targets tank. Mine is to remove my targets ability to tank. At the same time I am hurting his ability to EW and possible his weapons too.
If I go with AC/Blasters I will start running into cap problems. I would have to fit a cap boost and drop one of my EW mods and start carring ammo plus boost charges. Since my gun skills are subpare right now my choice is clear.
--R
BTW I never said I am setup to hunt battleships. My prey is cruisers and lower 
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Blood Raine
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Posted - 2007.02.15 22:46:00 -
[13]
Two words about the cap issue: Cap Booster.
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xenodia
Gallente RONA Corporation RONA Alliance
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Posted - 2007.02.16 21:57:00 -
[14]
Originally by: Doormann hi
i am looking for pvp setups for the myrmidon
so far im looking at 4 x med modal neuts cant fit (t2 yet) 2 x med nos
1 x multi spec jammer 1 x weapon disrupter 1 x mwd 1 x webber 1 x ?
2 x mar T2's 2 x eanm T2's 1 x dcu T2 1 x ?
right ive got 2 slots left here and not sure what to do with them??
med slot:
i could put a scram in although i will probally be with someone who will have one fitted so not really needed.
maybe a cap recharger?? but nos is covering that aspect really.
low slot:
1600mm plate it will fit but do i really need it? current resists on armour 79/69/66/69 i think thats the right way around.
or may be a MFS??
Lose the multispec. Since the EW nerf they are barely worth it on specialized EW ships. They will almost never work on a myrmidon. Heres my standard myrm pvp setup:
Solo setup: Highs: 5x Medium Ion (T2), 1x NOS Mids: MWD, sensor damp, scram, web, Cap injector Lows: MAR II, SAR II, hardeners to taste Dronebay: Ogre IIs
If im in a group with someone who can web, I usually take off the web and put on a 2nd sensor dampener.
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