Pages: 1 2 :: [one page] |
|
Author |
Thread Statistics | Show CCP posts - 3 post(s) |
|
kieron
|
Posted - 2007.02.15 19:27:00 -
[1]
Tranquility will undergo an extended downtime on Tuesday, 20 February from 1100 to 1400 GMT. During this time, a patch will be applied to Revelations including a number of fixes and improvements.
Patch Notes will be available before the weekend.
kieron Community Manager, EVE Online |
|
Fredou
Gallente Hidden Agenda Deep Space Engineering
|
Posted - 2007.02.15 20:04:00 -
[2]
Edited by: Fredou on 15/02/2007 20:02:44 5 days to go then
btw I can't test it right now but I had a bug in December when I had a jump queue of over 160-200 systems I had a screen glitch, anyone could test it for me?
thanks
|
Thrawnfl
|
Posted - 2007.02.15 20:07:00 -
[3]
I take it this is the 1.4 patch right?
|
Ruffio Sepico
Minmatar Hidden Agenda Deep Space Engineering
|
Posted - 2007.02.16 00:51:00 -
[4]
can missplaced "assembly instructions" be tossed back in again please?
Home: http://www.hidden-agenda.co.uk
|
Kirsty Bop
|
Posted - 2007.02.16 01:23:00 -
[5]
Originally by: Ruffio Sepico can missplaced "assembly instructions" be tossed back in again please?
That would be most welcome.
Maybe some "fixes and improvements" to the nerfed Invention runs that were cut from 40 to 14 unannounced?
-Kirsty
|
Aayan
Beagle Corp
|
Posted - 2007.02.16 03:18:00 -
[6]
Hum... I smell nano's burning. -Steve Your signature exceeds the maximum allowed filesize of 24000 bytes -Taiatia ([email protected]) |
Baleorg
Gallente Guys of Sarcasm
|
Posted - 2007.02.16 04:37:00 -
[7]
WEEEEEEEE new bugs \o/ :-¦
BTW: A GOOD Cache-Cleaner |
Darkmist Starpain
Locust Syndicate Interstellar Alcohol Conglomerate
|
Posted - 2007.02.16 07:17:00 -
[8]
Originally by: kieron Tranquility will undergo an extended downtime on Tuesday, 20 February from 1100 to 1400 GMT. During this time, a patch will be applied to Revelations including a number of fixes and improvements.
Patch Notes will be available before the weekend.
Oh yaaayyy! \/
More fixes and improvements! I bet this helps a lot when you can't even login and instead get stuck in the login screen for 30 minutes.
It's so nice to know that we are eventually getting a lag free cluster... When there is under 20 people on the same node.
Big up for CCP for improving an already very good game... I mean when you actually manage to login and play that is. |
hotgirl933
|
Posted - 2007.02.16 08:55:00 -
[9]
Originally by: Thrawnfl I take it this is the 1.4 patch right?
nope another dev blog said there is an unknown timeframe on revelations 1.4 ( Soon TM) was mentioned
consider this a mini 1.3.5 or something
|
Harisdrop
Gallente ClanKillers Dusk and Dawn
|
Posted - 2007.02.16 17:04:00 -
[10]
Chimera Graphic has been corrected and is now the largest looking carrier of all races.
Hmmmm .
*snip* you signature may not exceed 24000 - Kreul Intentions ([email protected]) |
|
Paddlefoot Aeon
Neogen Industries Serenity Fallen
|
Posted - 2007.02.16 17:14:00 -
[11]
Edited by: Paddlefoot Aeon on 16/02/2007 17:13:09 I've just seen the patch nots posted at 17:11 EVE time, and I must say I'm quite disappointed. Everyone agrees that NANO ships are a major problem, bordering on exploit, and even after that dev blog yesterday, nothing is being done to correct this issue.
Normally I'm all for small patches fixing things along the way, but the NANO-SHIP issue must be addressed sooner, rather than later. I'm quite disappointed! Fixing overview bugs is like rearranging the deck chairs on the Titanic! Come on CCP... if there were a T2 BPO duplication exploit, you can be damn sure there would be a patch within a day or so! -----------------------------------------------
|
|
kieron
|
Posted - 2007.02.16 17:28:00 -
[12]
Originally by: Thrawnfl I take it this is the 1.4 patch right?
No, we are calling this 1.3.3. 1.4 will be later.
Patch Notes are now available, this patch consists of fixes and improvements. No changes to the stats of ships or modules are slated for this patch, so no Nanos or MWDs are burning, yet.
kieron Community Manager, EVE Online |
|
Vendorella
University of Caille
|
Posted - 2007.02.16 17:48:00 -
[13]
Originally by: kieron
Originally by: Thrawnfl I take it this is the 1.4 patch right?
No, we are calling this 1.3.3. 1.4 will be later.
Patch Notes are now available, this patch consists of fixes and improvements. No changes to the stats of ships or modules are slated for this patch, so no Nanos or MWDs are burning, yet.
Kieron, I know that balancing modules is walking a tightrope, and no one is ever 100% with the result. However, when a battleship is being used as to tackle a target for the smaller (supposedly) faster ships to approach and engage, an aspect of gameplay is fundementally broken. Even the Nano pilots agree that their speed is an exploit (one has even named his ship "this is an exploit!")... and since an aspect of gameplay is broken, I would put this in a higher category and requiring a more critical fix than additional german translations and fixing some (annoying, yes) overview bugs.
No battleship should be able to outrun an interceptor... plain and simple. The game was never designed with this in mind, and since this is happening, something somewhere must be broken. Fixing this is a "must have", fixing german translations and spelling errors is a "nice to have".
|
Paddlefoot Aeon
Neogen Industries Serenity Fallen
|
Posted - 2007.02.16 17:49:00 -
[14]
Edited by: Paddlefoot Aeon on 16/02/2007 17:45:38
Originally by: Vendorella
Originally by: kieron
Originally by: Thrawnfl I take it this is the 1.4 patch right?
No, we are calling this 1.3.3. 1.4 will be later.
Patch Notes are now available, this patch consists of fixes and improvements. No changes to the stats of ships or modules are slated for this patch, so no Nanos or MWDs are burning, yet.
Kieron, I know that balancing modules is walking a tightrope, and no one is ever 100% with the result. However, when a battleship is being used as to tackle a target for the smaller (supposedly) faster ships to approach and engage, an aspect of gameplay is fundementally broken. Even the Nano pilots agree that their speed is an exploit (one has even named his ship "this is an exploit!")... and since an aspect of gameplay is broken, I would put this in a higher category and requiring a more critical fix than additional german translations and fixing some (annoying, yes) overview bugs.
No battleship should be able to outrun an interceptor... plain and simple. The game was never designed with this in mind, and since this is happening, something somewhere must be broken. Fixing this is a "must have", fixing german translations and spelling errors is a "nice to have".
Sorry, this was my alt.... stupid Firefox never remembers my posting preferences -----------------------------------------------
|
Jalei Shelden
|
Posted - 2007.02.16 18:15:00 -
[15]
Edited by: Jalei Shelden on 16/02/2007 18:14:15
Originally by: Paddlefoot Aeon Fixing overview bugs is like rearranging the deck chairs on the Titanic!
I'm willing to bet that the overview bugs affect a much greater percentage of the player base. Thus, this becomes a higher priority because they have a greater impact on revenue. If they didn't keep revenue in mind, we ultimately wouldn't have a game to play.
I'm also willing to bet that CCP is looking into the nano ship issue and how it can be resolved, just doesn't have enough info to make any sort of announcement. Not that they often do anyway.
|
Cyan Nuevo
Aeon Industries
|
Posted - 2007.02.16 18:33:00 -
[16]
Quote: I would put this in a higher category and requiring a more critical fix than additional german translations and fixing some (annoying, yes) overview bugs.
Jalei already sorta said this, but it's the same concept that you see the devs posting all the time. Even though one issue can be more important and actually higher on their priority list, other issues are much easier and quicker to fix. Or would you rather they wait and not fix the overview before they figure out a solution to the nano problem?
|
Jalei Shelden
|
Posted - 2007.02.16 18:44:00 -
[17]
Edited by: Jalei Shelden on 16/02/2007 18:41:39 Moreover, it's not like their entire development team is working on one problem at a time. It is likely siloed. E.g. one team focuses on user interface issues and another team focuses on ships and game mechanic items that the nano ship issue pertains to.
So in fixing the overview bugs, they are not actually taking resources away from the nano ship issue. But rather they are working in parallel. It just takes a much shorter time to fix the overview than the nano ship issue. Thus it gets released in a patch sooner.
|
Goumindong
Amarr Merch Industrial We Are Nice Guys
|
Posted - 2007.02.16 18:46:00 -
[18]
Edited by: Goumindong on 16/02/2007 18:44:20
Originally by: kieron
Originally by: Thrawnfl I take it this is the 1.4 patch right?
No, we are calling this 1.3.3. 1.4 will be later.
Patch Notes are now available, this patch consists of fixes and improvements. No changes to the stats of ships or modules are slated for this patch, so no Nanos or MWDs are burning, yet.
Kieron,
The patch notes note "Overview: The Angular Velocity column displays the proper value and not Rotational Velocity."
However, these values should be the same for any two given points since they are points and not objects that record rotataional values. As well, the overview output of the angular velocity column is consistant[or as consistant as i can check] with angular velocites between two points.
So what exactly got changed?
Originally by: Paddlefoot Aeon
Kieron, I know that balancing modules is walking a tightrope, and no one is ever 100% with the result. However, when a battleship is being used as to tackle a target for the smaller (supposedly) faster ships to approach and engage, an aspect of gameplay is fundementally broken. Even the Nano pilots agree that their speed is an exploit (one has even named his ship "this is an exploit!")... and since an aspect of gameplay is broken, I would put this in a higher category and requiring a more critical fix than additional german translations and fixing some (annoying, yes) overview bugs.
No battleship should be able to outrun an interceptor... plain and simple. The game was never designed with this in mind, and since this is happening, something somewhere must be broken. Fixing this is a "must have", fixing german translations and spelling errors is a "nice to have".
Its most likly they dont know exacty what they are going to do yet. Balance changes take time, give it time. Its better that they get it right than get it wrong and have to do it over. ---------------------------------------- Thou Shalt "Pew Pew" |
Ilya Murametz
Caldari Hybonashi Industries Kith of Venal
|
Posted - 2007.02.16 18:50:00 -
[19]
Originally by: Harisdrop Chimera Graphic has been corrected and is now the largest looking carrier of all races.
Hmmmm .
Playing with my emotions is just plain wude ....actually got happy for a second there
You gotta be ****ting me... |
Baleorg
Gallente Guys of Sarcasm
|
Posted - 2007.02.16 21:36:00 -
[20]
i bet the "zoom back" still will be bugged (annoying when you plant probes for exploration and after each warp it zooms straight in, yep bugreportred many times)
annoying when you do showinfo on the starmap and it dioesnt shwo icefiled :-<
*sigh*
get the snowballs back ffs, or else ^^
BTW: A GOOD Cache-Cleaner |
|
DAxsteel
|
Posted - 2007.02.16 23:10:00 -
[21]
Originally by: Vendorella
Originally by: kieron
Originally by: Thrawnfl I take it this is the 1.4 patch right?
No, we are calling this 1.3.3. 1.4 will be later.
Patch Notes are now available, this patch consists of fixes and improvements. No changes to the stats of ships or modules are slated for this patch, so no Nanos or MWDs are burning, yet.
Kieron, I know that balancing modules is walking a tightrope, and no one is ever 100% with the result. However, when a battleship is being used as to tackle a target for the smaller (supposedly) faster ships to approach and engage, an aspect of gameplay is fundementally broken. Even the Nano pilots agree that their speed is an exploit (one has even named his ship "this is an exploit!")... and since an aspect of gameplay is broken, I would put this in a higher category and requiring a more critical fix than additional german translations and fixing some (annoying, yes) overview bugs.
No battleship should be able to outrun an interceptor... plain and simple. The game was never designed with this in mind, and since this is happening, something somewhere must be broken. Fixing this is a "must have", fixing german translations and spelling errors is a "nice to have".
|
DAxsteel
|
Posted - 2007.02.16 23:10:00 -
[22]
Originally by: Vendorella
Originally by: kieron
Originally by: Thrawnfl I take it this is the 1.4 patch right?
No, we are calling this 1.3.3. 1.4 will be later.
Patch Notes are now available, this patch consists of fixes and improvements. No changes to the stats of ships or modules are slated for this patch, so no Nanos or MWDs are burning, yet.
Kieron, I know that balancing modules is walking a tightrope, and no one is ever 100% with the result. However, when a battleship is being used as to tackle a target for the smaller (supposedly) faster ships to approach and engage, an aspect of gameplay is fundementally broken. Even the Nano pilots agree that their speed is an exploit (one has even named his ship "this is an exploit!")... and since an aspect of gameplay is broken, I would put this in a higher category and requiring a more critical fix than additional german translations and fixing some (annoying, yes) overview bugs.
No battleship should be able to outrun an interceptor... plain and simple. The game was never designed with this in mind, and since this is happening, something somewhere must be broken. Fixing this is a "must have", fixing german translations and spelling errors is a "nice to have".
|
Aelena Thraant
Shadows of the Dead Aftermath Alliance
|
Posted - 2007.02.16 23:34:00 -
[23]
What no patch for the fact that directors of corporations don't receive mails when poses run low on fuel. Come on CCP please fix it... Just revert the code if you have to... I don't care... But this has cost us lots of extra work since only the CEO receives the mail now and he isn't online 23/7.
And yes i bug reported it a while back.
|
Jade Grimpkin
Trader's Academy Daikoku Trade Syndicate
|
Posted - 2007.02.17 02:21:00 -
[24]
Dearest CCP,
Would it tbe possible to nudge this patch back by 24 hours? It's the Lunar New Year and is a public holiday for like half the worlds population (and at least one of them plays Eve). Go on, don't make me have to go outside and meet people.
Jade
|
Cyan Nuevo
Aeon Industries
|
Posted - 2007.02.17 03:00:00 -
[25]
Originally by: Jay What no patch for the fact that directors of corporations don't receive mails when poses run low on fuel. Come on CCP please fix it... Just revert the code if you have to... I don't care... But this has cost us lots of extra work since only the CEO receives the mail now and he isn't online 23/7.
People with the roles should receive the mails (I do). Does it not work if you're a director too??
|
Garett McAndrew
Madhatters Inc. Maelstrom Alliance
|
Posted - 2007.02.17 08:53:00 -
[26]
Ingame patchnotes point to the wrong location, is that possible to fix? Just read through a lot patchnotes without realizing that these are from a different build and wondering why CCP wants to change the Tractor Beam BPO once again with notifying everyone in advance. ;-)
Also an update of the known issues would be nice, people are still creating bug reports for the POS fuel mail issue and I'm pretty sure you are aware of it. If you can't update it for some technical reason, why not use the forums instead? A thread with at least some new issues will probably save the devs a lot of work on unnecessary bug reports.
|
Garett McAndrew
Madhatters Inc. Maelstrom Alliance
|
Posted - 2007.02.17 08:57:00 -
[27]
Edited by: Garett McAndrew on 17/02/2007 08:54:45
Originally by: Cyan Nuevo
People with the roles should receive the mails (I do). Does it not work if you're a director too??
Has been discussed in the starbase forum:
Linkage
Bottom line: Only CEOs and dedicated POS-managers get the mails. Directors not and if you use titles you won't get them either.
|
hotgirl933
|
Posted - 2007.02.17 10:59:00 -
[28]
guys CCPs development cycle is slowing all the time - next stop will be 3 months between minor fixes i can understand things from their end tho as the game gets more complex each leap in programming requires much more attention to detail etc
|
Fergus Runkle
|
Posted - 2007.02.17 13:00:00 -
[29]
Originally by: Kirsty Bop
Originally by: Ruffio Sepico can missplaced "assembly instructions" be tossed back in again please?
That would be most welcome.
Maybe some "fixes and improvements" to the nerfed Invention runs that were cut from 40 to 14 unannounced?
-Kirsty
Quoted and highlighted for truth. Please fix this, or at least acknowledge that it is either A) a known issue or B) intended.
thx
|
Matthew
Caldari BloodStar Technologies
|
Posted - 2007.02.17 19:23:00 -
[30]
Edited by: Matthew on 17/02/2007 19:20:33
Originally by: Goumindong Kieron,
The patch notes note "Overview: The Angular Velocity column displays the proper value and not Rotational Velocity."
However, these values should be the same for any two given points since they are points and not objects that record rotataional values. As well, the overview output of the angular velocity column is consistant[or as consistant as i can check] with angular velocites between two points. [That is to say is is dependant on the two relative velocities of the ships, not to say it is displaying it flawlessly. But rotational velocity would be independant of the relative ship velocities, which it clearly isnt]
So what exactly got changed?
I suspect that the patch notes have used slightly incorrect terminology. From my own tests on this, I suspect that they mean Rotational Frequency (i.e. how many times per second you do a complete revolution), not Rotational Velocity. If you calculate the angular velocity by hand (V_ang = V_trans/Range) currently, and compare it to the numbers in the overview, the number in the overview will always be 2*Pi smaller than the true value. Given that angular velocity is in radians/sec, and 2*Pi radians is one full revolution, this makes sense. ------- There is no magic Wand of Fixing, and it is not powered by forum whines. |
|
ZaKma
Eternity INC. Mercenary Coalition
|
Posted - 2007.02.18 10:22:00 -
[31]
How about fixing POSes not sending mails instead of overview bugs? I'd say that's a damn lot more important than a few small bugs.
|
Matthew
Caldari BloodStar Technologies
|
Posted - 2007.02.18 13:20:00 -
[32]
Originally by: ZaKma How about fixing POSes not sending mails instead of overview bugs? I'd say that's a damn lot more important than a few small bugs.
1) Dev who works on the overview is likely not the same one that works on either corp roles, POS or mail systems.
2) Removing a factor of 2*Pi from an equation is a very simple change, sorting an issue with the interface of several different systems (Corp roles, POS and mail systems) is a complex change. Forgoing a simple change does not free up enough time to enact a complex change.
Yes, there are undoubtedly more important bugs out there. But faced with a choice between fixing a small bug, or not fixing any bug at all in this patch, which would you choose? ------- There is no magic Wand of Fixing, and it is not powered by forum whines. |
Vladimir Ilych
Gradient
|
Posted - 2007.02.18 14:30:00 -
[33]
Could update the item DB while you are at it?
Ta
|
TotensBurntCorpse
Minmatar Miners of Moria Corp
|
Posted - 2007.02.18 18:13:00 -
[34]
Being a trader by vocation PLEASE update the item data base.
I am having diffculty keeping track of the new content without the ability to scan the site. (RL computer issues when not at home but on the road, using company supplied lap top).
Regards
TotensBurntCorpse Likes EVE, Starfleet Command Series, Earth & Beyond, Anything Battlefield, MOHAA, Call of Duty.
Dislikes Not much. |
|
kieron
|
Posted - 2007.02.18 20:22:00 -
[35]
The Patch Deployment has been cancelled, the patch will be deployed at a later date. We apologize for the inconvenience the delay may cause.
kieron Community Manager, EVE Online |
|
|
|
|
Pages: 1 2 :: [one page] |