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Thread Statistics | Show CCP posts - 3 post(s) |

Hektor Ramirez
Outer Ring Tourist Information Center
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Posted - 2007.02.19 01:40:00 -
[1]
I got a kill mission from a Distribution agent today. The odd thing is that the courier agents always seem to pick the hardest kill missions from the pool. It's stupid from a roleplay point of view that the boss hands the delivery boy a gun, winks and says "We need you to deliver some bullets if you know what I mean". -
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Hektor Ramirez
Outer Ring Tourist Information Center
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Posted - 2007.02.19 15:10:00 -
[2]
Well, if we absolutely must do combat missions for courier divisions, I'd like to see them being doable in haulers. For example a mission where we'd have to tank an NPC spawn in a transport ship, destroy some sort of structure with 1 turret and loot one 3000m¦ item would be fun. As it is now, any and all courier missions are doable with Racial Industrial I and there's little to no room for improvement whatsoever. If you give us hauler-combat missions we'll actually see what the fitting screen looks like without being forced into battleships. -
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Hektor Ramirez
Outer Ring Tourist Information Center
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Posted - 2007.02.20 01:18:00 -
[3]
Originally by: CCP Jiekon \o/
Care to elaborate? Or maybe even answer the, in my opinion, polite and reasonable request for an update on courier missions in the original post? -
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Hektor Ramirez
Outer Ring Tourist Information Center
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Posted - 2007.02.20 08:36:00 -
[4]
Edited by: Hektor Ramirez on 20/02/2007 08:37:39
Originally by: Ricky Starwalker One thought, though: does the four-hour rule preclude you from finding a different agent to take a courier mission from?
No, but... - the next best agent can be 40 jumps away, especially while still on the way to lvl4 agents. courier divisions seem to spread their agents around a lot. - it's bad for business to split your LP between 6 different agents, unless you're out to have a lifetime supply of +2 charisma implants - we shouldn't have to
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Hektor Ramirez
Outer Ring Tourist Information Center
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Posted - 2007.02.20 14:50:00 -
[5]
Edited by: Hektor Ramirez on 20/02/2007 14:47:02
Originally by: Laendra In other words, lay off the devs, especially if you would like a response from the people responsible for the area in question.
I don't know, I could probably dig up some 30 page long thread about nanos or nos that isn't exactly oozing with diplomacy yet got a dev blog a couple of days later. It's just a bit frustrating when an aspect of the game you enjoy is in dire need of a revamp or seemingly orphaned altogether and your enquiries as to the future state either don't get answered for months or years or get derailed by a dev. -
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Hektor Ramirez
Outer Ring Tourist Information Center
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Posted - 2007.03.02 20:12:00 -
[6]
Originally by: Shadarle As long as it's a low enough percentage you could just turn them down...
The theoretical 5% combat missions means 1 out of 20 best case and running 20 courier missions takes ~3 hours, 2 if I keep pushing and some of them are short ones. Which means that my agent will be on hold 50%-25% of the time and that's if things go really really well. And that's a major pain if you're out to hoard LP instead of splitting them between multiple agents. -
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Hektor Ramirez
Outer Ring Tourist Information Center
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Posted - 2007.03.02 21:48:00 -
[7]
Edited by: Hektor Ramirez on 02/03/2007 21:44:56
Originally by: Egil Kolsto Well, the same can be said for us combat mission runners and yet this is something we have to deal with. Try fitting 40k m3 in a Raven. Or even better a Badger.
Training for an Indy: 30 minutes Training for a Raven: several months
Don't know how to explain this any simpler to be honest.
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Hektor Ramirez
Outer Ring Tourist Information Center
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Posted - 2007.03.03 14:14:00 -
[8]
Originally by: Shaemell Buttleson Turn the mission down?
Ah, well then, thank you. Close thread, problem solved. -
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Hektor Ramirez
Outer Ring Tourist Information Center
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Posted - 2007.03.03 17:57:00 -
[9]
Originally by: Shaemell Buttleson So as I said turn it down and you are more than likely to get a courier mission offered instead.
I know that. I've already explained why turning down missions is more difficult when the frequency you're running them at is 10x-20x that of combat missions.
Also I'm still waiting for a dev to enlighten me as to the reasoning behind having 5% combat missions in the first place if all it does is annoy people. -
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Hektor Ramirez
Outer Ring Tourist Information Center
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Posted - 2007.03.05 17:50:00 -
[10]
After being forced to turn down yet another lvl4 storyline mission of the combat variety I thought I'd chime in and say that I'm still interested in seeing the OP answered. -
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