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Brutor Shaun
Minmatar Freelancers UK Alliance
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Posted - 2007.02.16 17:54:00 -
[1]
As it stands, you can't sell a rigged ship thru the market or contracts, and you get zero return on rigs if you reprocess the ship.
When is this going to be addressed?
Thanks
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alfabit soup
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Posted - 2007.02.16 18:29:00 -
[2]
Never. It has been stated that rigs aren't meant to be recovered, and that they are supposed to be disposable. It was intended that they be cheap and common enough that you could actually just jerk one out and put another in, whenever you felt like it. As far as I remember the Dev saying, they weren't made to limit a ship once they were installed, they were meant to expand options for fitting... Too bad CCP has failed miserably at doing that so far.
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hydraSlav
Synergy Evolved Serenity Fallen
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Posted - 2007.02.16 18:31:00 -
[3]
Originally by: alfabit soup Never. It has been stated that rigs aren't meant to be recovered, and that they are supposed to be disposable. It was intended that they be cheap and common enough that you could actually just jerk one out and put another in, whenever you felt like it. As far as I remember the Dev saying, they weren't made to limit a ship once they were installed, they were meant to expand options for fitting... Too bad CCP has failed miserably at doing that so far.
Whoever told you that rigs were meant to be cheap and common? Rigs were meant to be like implants: give a great advantage, but cost lots and cannot be recovered.
== Above comments are my personal views Oveur >Local shouldn't be a tactical tool, it's for chat
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Samirol
Blood Sweat and Tears
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Posted - 2007.02.16 18:49:00 -
[4]
they werent meant to be expensive, more in the middle. A somewhat sizable investment but adding a lot of depth to pvp.
About 20% less isk than they are now would be better.
Listen to Dev Radio! |
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BH Runner
ISD BH Interstellar Services Department

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Posted - 2007.02.16 18:55:00 -
[5]
Last time I queried game design on this issue, I was informed that rigs are meant to be destroyed upon reprocessing or repackaging of a ship. This is currently functioning as intended by design. There is no bug present unless game design change their minds on the repackaging of rigs.
[Bug Report Here] - [Contact Us] |
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Rod Serling
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Posted - 2007.02.16 18:59:00 -
[6]
I believe rig prices will drop over time. Right now, nobody has and everybody wants rigs, but all still continue to kill rats and many salvage. Supply will eventually balance out with or overtake demand.
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Verone
Veto. Veto Corp
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Posted - 2007.02.16 19:07:00 -
[7]
Originally by: hydraSlav
Originally by: alfabit soup Never. It has been stated that rigs aren't meant to be recovered, and that they are supposed to be disposable. It was intended that they be cheap and common enough that you could actually just jerk one out and put another in, whenever you felt like it. As far as I remember the Dev saying, they weren't made to limit a ship once they were installed, they were meant to expand options for fitting... Too bad CCP has failed miserably at doing that so far.
Whoever told you that rigs were meant to be cheap and common? Rigs were meant to be like implants: give a great advantage, but cost lots and cannot be recovered.
Wrong. Look at the backstory on them. They're cheap pieces of electronics, modifications for a ship's systems built by the pilot and tailored to his needs to provide a boost, and a disadvantage because power is drawn from somewhere else.
They never were intended to be even remotely expensive, but because of the limited production of them, people are capitalizing on charging high prices for them.
NEWEST MOVIE : VETO FOR HIRE
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Bronson Hughes
Caldari Knights of the Wild
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Posted - 2007.02.16 19:09:00 -
[8]
I think that part of the problem with rigs is that not enough people know how to make them. Not skill-wise, but in terms of making items in general. The BPOs are cheap and buying the materials for certain rigs is already cheaper than buying the same rig that somene else made.
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Brutor Shaun
Minmatar Freelancers UK Alliance
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Posted - 2007.02.16 19:32:00 -
[9]
Originally by: Verone They never were intended to be even remotely expensive, but because of the limited production of them, people are capitalizing on charging high prices for them.
That's true to a certain degree, however it's a bit of a chicken/egg thing at the moment. I produce several types of rigs, and sell them on at cost +10%. Fair I think.
My price is governed by the price of components. That is governed by their availability, and what people are willing to sell them for. Fried Interface Circuits (FIC) are one of the most used components in rigs, and yet it seems they are disproportionally available/dropped. Therefore their price is high and pushes up the price of rigs.
It's not always greed that dictates a price.
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Roshan longshot
Gallente Ordos Humanitas
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Posted - 2007.02.16 19:42:00 -
[10]
This is a PvE function of the game salvaging, shooting at NPC's etc...etc... Now if you want cheap rigs then everyone is going to have to make them, not just a few PvE players.
Free-form Professions, ensure no limetations on professions. Be a trader, fighter, industialist, researcher, hunter pirate or mixture of them all.
[i]As read from the original box.
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VeNT
Minmatar Freelancer Union Unaffiliated
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Posted - 2007.02.16 19:47:00 -
[11]
my solution is make player ships drop more of them than NPC ships like, 10x really LOADS of them, not enough so its cheaper to make ships and blow em up for rigs, but getting there
-------------------- Selena 001 > has VeNT left system? its gone really quiet! |

Nir
The Doldrums
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Posted - 2007.02.16 20:37:00 -
[12]
Originally by: Samirol About 20% less isk than they are now would be better.
About 20% less isk in everyones wallet wouldn't hurt the game either.
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Alassra Eventide
Veldspar Industries
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Posted - 2007.02.16 21:43:00 -
[13]
Just thought I'd post something here. In most regions, you can buy enough rig parts off the market sell orders people have listed up to only equal 1/2 the price that people are buying the finished rigs at, and that's with minimal production skills, and no ME on the bp's.
Think about it for a minute, and then figure out where the price's are coming from. It certainly doesn't appear to be due to a lack of parts, but mainly due to what people are willing to pay for a finished rig (The BPOs don't cost much either).
Maybe it's just the region I'm in, but it might be worth looking around at production costs with absolute minimum skills.
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Crumplecorn
Gallente Eve Cluster Explorations
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Posted - 2007.02.16 22:24:00 -
[14]
Originally by: Roshan longshot This is a PvE function of the game salvaging, shooting at NPC's etc...etc... Now if you want cheap rigs then everyone is going to have to make them, not just a few PvE players.
Yes, restricting salvaging to those who either do missions or rat in belts (or run complexes, or do exploration) means that only a minority of players are actually going to be providing the components.
Wait, what? ----------
IBTL \o/ Fix the ******* map! No such thing as griefing in Eve |
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