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Worthy Angel
Caldari Provisions Caldari State
2
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Posted - 2016.04.23 01:19:39 -
[1] - Quote
Why doesn't CCP add focused versions of the damage-causing bombs (Concussion, Electron, Scorch, Shrapnel) like they did with Void Bombs? They could be used to help take down capitals (or citadels) by fleets without their own large number of capital ships. Stats would be something like:
Maximum Velocity: 1,250 m/s Flight Time: 24 seconds Damage: 60k Explosion Radius: 5km Area of Effect: 1 m
With these stats, a max skill bomber would do 75k damage with a single bomb. I wouldn't increase/decrease the bomb health/resistance just because the smaller AoE should compensate enough for the increased damage. |

Danika Princip
GoonWaffe Goonswarm Federation
4368
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Posted - 2016.04.23 02:07:13 -
[2] - Quote
But why should one squad of bombers become the absolute best anti structure thing possible? |

Khan Wrenth
Ore Oppression Prevention and Salvation
575
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Posted - 2016.04.23 02:08:49 -
[3] - Quote
Because it would be imbalanced as heck.
A wave of bombers already do massive damage to a target. With the upcoming ability to web things (even if there's resistance), means that it's entirely possible to keep a capital ship in place long enough even for those bombs to hit. So instead of large fleets of ships of all sorts, you'd see wings of interceptors pinning a target down, and wings of bombers wiping them off the map with impunity.
There's nothing you can do to balance such a huge damage source without making it absolutely useless in all but the most niche situations. You can't balance by cost, you can't balance by refire rate, none of it will matter if you pile enough stealth bombers. And if you make the bomb take a ridiculously long time to get to target, or have low health, or able to be intercepted in a dozen different ways, then you'd be better off with the current AOE bombs which are less gimped.
Besides, have you checked zkill? Plenty of capitals die to subcaps all the time. There's no help needed in that department.
Let's discuss overhauling the way we get intel in EvE.
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Worthy Angel
Caldari Provisions Caldari State
2
|
Posted - 2016.04.23 02:18:44 -
[4] - Quote
Khan Wrenth wrote:Because it would be imbalanced as heck.
A wave of bombers already do massive damage to a target. With the upcoming ability to web things (even if there's resistance), means that it's entirely possible to keep a capital ship in place long enough even for those bombs to hit. So instead of large fleets of ships of all sorts, you'd see wings of interceptors pinning a target down, and wings of bombers wiping them off the map with impunity.
There's nothing you can do to balance such a huge damage source without making it absolutely useless in all but the most niche situations. You can't balance by cost, you can't balance by refire rate, none of it will matter if you pile enough stealth bombers. And if you make the bomb take a ridiculously long time to get to target, or have low health, or able to be intercepted in a dozen different ways, then you'd be better off with the current AOE bombs which are less gimped.
Besides, have you checked zkill? Plenty of capitals die to subcaps all the time. There's no help needed in that department. I think the balance is just what you stated. The bombs are incredibly strong against capitals, but a single wave of bombs can only kill one capital at a time, and the bombs are really slow, thus making them easier to intercept or avoid. They may be niche, but so are Focused Void Bombs, and CCP made those. |

Worthy Angel
Caldari Provisions Caldari State
2
|
Posted - 2016.04.23 02:21:14 -
[5] - Quote
Danika Princip wrote:But why should one squad of bombers become the absolute best anti structure thing possible? Unless CCP has changed their mind, damage to Citadels will be limited on a per-time basis, thus a massive wing of bombers would not be effective against a Citadel unless the bombs were spread out over time appropriately, which would require a decent amount of coordination. |

Daichi Yamato
Xero Security and Technologies
3209
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Posted - 2016.04.23 04:31:20 -
[6] - Quote
You seem to think bombers are incapable of splitting into squads and taking turns.
EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY? No; there are no systems or locations in New Eden where PvP may be completely avoided"
Daichi Yamato's version of structure based decs
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Danika Princip
GoonWaffe Goonswarm Federation
4368
|
Posted - 2016.04.23 13:27:55 -
[7] - Quote
Worthy Angel wrote:Danika Princip wrote:But why should one squad of bombers become the absolute best anti structure thing possible? Unless CCP has changed their mind, damage to Citadels will be limited on a per-time basis, thus a massive wing of bombers would not be effective against a Citadel unless the bombs were spread out over time appropriately, which would require a decent amount of coordination.
POS aren't being removed this year.
Bombers don't come in one blob of 100, they come in waves. It'd require no more co-ordination than literally any other bombing run. |
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