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Vagenbrae
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Posted - 2007.02.19 03:10:00 -
[1]
Ok, I've been playing for 4 days. I completed all the graduation quests for the 4 races, upgraded to destroyer, and am now looking for something to do. Problem is, finding something is ridiculously hard. First off, after getting the token for completing my race's certification quest, I find out that the quest is broken and can't currently be completed (how long has this game around again?). So now, I have two options. Option #1, mine asteroids all freakin' day, ad nauseum. Option #2, travel from sector to sector, station to station, looking for a quest that is easy enough to complete. Every Agent seems to want to send you off to fight some ridiculously powerful enemy force, and you wont know this until you are stuck with the quest and have to accept the quest within a week or lose faction (no, you can't filter for agents that don't give combat quests, as every kind of agent eventually sends you to kill something). So basically, option #2 leaves you going from station to station, over and over until you finally get lucky and obtain a quest that wont get you blown out of space. So, unless I am missing something, what is there to do?
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Dark Shikari
Caldari Imperium Technologies Firmus Ixion
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Posted - 2007.02.19 03:11:00 -
[2]
The problem you've run into is that EVE does not lead you by the hand and tell you "what to do next". There is so much to do that its not obvious to you that there is anything at all.
I would strongly suggest you join a newbie training corporation that shows you a path. If you can't do level 1 missions, your problem is likely that you're still in the newbie ship; getting an incursus or tristan will greatly help you. A Catalyst would be better than both, with its massive rack of 8 guns.
EVE-Trance Radio--The EVE Textboard |

Ranita Drell
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Posted - 2007.02.19 03:47:00 -
[3]
Even in a relatively cheaply fitted destroyer, providing you fit smart, any level 1 mission should be pretty much cake. If you are attempting missions from level 2 agents, don't bother until get yourself in a cruiser or otherwise greatly increase your skills (both as a player and as a pod pilot).
Sucks that your tutorial missions were apparently bugged. I didn't have a problem with them myself, but I think they've changed things a bit since I started playing. Your issue might be some rare bug or something relatively recently introduced.
This is a game that does require a great deal of self-motivation. It's a sandbox, and it's not for everyone. Most people lose interest pretty quickly unless they can find a goal to set their sights on, and learning all of the different facets of the game can seem incredibly daunting at first. I would follow the advice of the above poster and join a corporation that specializes in teaching newbies the ropes.
For better or worse, the game is very player-driven, even when it comes to new players learning the game. Your options are to scour forums and web sites for advice and info on how things work, muddle through in the game itself via trial and error, or find some kind player or corp that's willing to tutor you directly. The tutorial teaches you just the basics and that's it. Although I believe I read something in a developer blog about adding some more newbie stuff soonish.
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Nash Leigth
Children of Azathoth
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Posted - 2007.02.19 03:51:00 -
[4]
Lvl 1 missions are not rediculously difficult to do. I started a new alt and ran a few lvl 1 missions and was amazed at how easily I could do them. This was before the skill point boost, so even though the alt was about a 1-2 weeks old, it had the same amount of skill points as a starting player right now. The difference was that at that point, I as a player, knew much more about the game because I have been playing it a long time so of course these missions went by much smoother than when I just started playing EVE and had no clue.
So to answer you question: find challenges and set goals for yourself. Learn to run these quests. Figure out what you are doing wrong that you cannot do them in a destroyer and I was able to do in a frigate on my alt. Read about the game here on forums. Join a corporation that will help you get started. The game is whatever you want it to be. There is no level to achieve at which point it ends. Some people like grinding missions and others like mining and building, some like to pvp and pirate and others join an alliance and fight for its glory. You just need to set yourself up with some goals that you will enjoy reaching.
If you get easily frustrated or need the game to set a goal for you, then you won't enjoy playing EVE.
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Vagenbrae
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Posted - 2007.02.19 03:59:00 -
[5]
I don't get it. I have a Galente destroyer, I have it equipped with 7 hybrid turrets, and I made sure each had a damage modifer of 3.5 or higher. I got the Antimatter ammo, and there are still a lot of level 1 quests I have trouble with not getting blown out of the sky. What are you doing differently that you find these same quests easy?
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Enujailta
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Posted - 2007.02.19 04:19:00 -
[6]
1. Try tanking your ship better... I'm not an expert on this though.
2. Do what I do, and just warp away when you start getting too damaged, then come back to the mission after you've repaired. The enemies don't reset.
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Asinia Au
Amarr Order of the Blessed Sisters of Amarr
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Posted - 2007.02.19 04:54:00 -
[7]
Edited by: Asinia Au on 19/02/2007 04:52:04 Edited by: Asinia Au on 19/02/2007 04:50:57 Something you may find helpful: Have a look at http://oldforums.eveonline.com/?a=topic&threadID=311474 and try too find some fittings for your destroyer that aren't too expensive. Your weapons are probably fine, so concentrate on the mid and low slots to try to toughen your ship up some. You may need to train a few skills as well to get a ship well fit together.
Also, tune in to the EVE Univervsity channel. They are always willing to answer questions, they're really a great group of people.
Good luck!
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Ranita Drell
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Posted - 2007.02.19 05:47:00 -
[8]
Sounds like you're using blasters. I would try fitting railguns with medium or long range ammo. It's less damage, but damage isn't everything. Getting close enough to use the blasters is a pain and by the time you do so, they can gang up and orbit you at THEIR optimal range and create some major problems, while you have to scramble from ship to ship to take them out. 7 blasters with AM charges will make short work of any frigates that get within range, to be sure, but 7 rails should be up to the task as well. Fitting a full rack of any but the smallest rails and having room for anything else may be a bit tough until you improve your engineering skills.
Fit an afterburner so you can exercise control over the range at which the battle is fought and try to keep enemies at YOUR optimal range. A lot of times you can kill a few ships (or entire groups) before they ever come close.
Be careful about not unnecessarily aggroing different groups, also. Often in missions there will be two or three different groups which can each be dispatched without interference from the others. There may come a point where you will want all of your enemies to converge on you to take them all out at once for easier looting/salvaging, but for now you probably don't want to take on more enemies than you have to. One thing that will always (in my experience) bring down the entire pocket on you is attacking immobile structures (habitats, sentry turrets, etc. -- so you may want to save those until you've dispatched all but the final group).
My friend who started playing a couple weeks ago was effectively running L1 missions in his Catalyst without any real problems (or at least none that he reported to me) with a fairly minimal tanking setup, nothing too fancy like hardeners or other stuff that requires high skills. I think he ran with something like 5 125mm rails, 2 salvagers, (nice money to be made salvaging for a newbie) in the highs, an afterburner and a cap recharger in the mids, and an armor repairer and I'm not sure what else in the lows ... plating or magnetic stabilizers maybe. Not an uber-killer and there are probably better setups to be found, but it got the job done for him.
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Rothsul Attur
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Posted - 2007.02.19 11:52:00 -
[9]
A tip to go along with the last post. When you equip the long range rails, aggro a group then redirect your ship to fly away from them. Use an afterburner to keep them at range and they will follow you around all day. Just pick them off one by one until the group is dead or you need repaired. Usually I will fly towards where I want to warp so that your ship doesn't have to align and risk being destroyed.
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Daftex Muleson
Minmatar UNITED KINGDOM MAYHEM
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Posted - 2007.02.19 12:56:00 -
[10]
The thing to remember here is the bigger the ship, the easier it is for the enemy to hit it. Personally I wouldn't bother with a Destroyer for lvl 1 missions. You are painting a very large target in space for the enemy to hit in comparison to a frigate. It has nearly double the sig radius and is not really much better than a frig.
An average frigate setup should handle lvl1 missions relatively easily. A well set up frigate can do most lvl 2 missions. If you are Gallente, get yourself a Tristan. Utilise it's bonuses to hybrid turrets. Check the ship setups threads for setups. Use the QuickFit tool to try setups before you buy.
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Stefx
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Posted - 2007.02.19 17:32:00 -
[11]
What is the quickfit tool and where can I find it? Thanks
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Dworek
Caldari Caldari Provisions
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Posted - 2007.02.19 17:42:00 -
[12]
What you also have to keep in mind is that your frigate skill is probly alot higher than your destoryer skill, so your frigate will have better bonuses, in this game, flying the biggest and newest ship is not always the best thing.
__________________________ http://moal.deviantart.com |

Illyria Ambri
Caldari
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Posted - 2007.02.19 18:57:00 -
[13]
If you are using rail guns in a distroyer.. you have to mix and match your ammo.. you cannot rely soley on Antimatter as their range sucks.
I slaughter lvl 1 missions in a Cormorant (Caldari Distroyer) with 4 rail and 2 salvagers.
You can modify as necessary however as you start out I would recomend you go with 6 rails.. 3 types of ammo
Tungsten for long range of 20km+
Iridium for medium range in the 10km-20km range
Antimatter for 15km-"OMG that Enemy crewmember is reading 'Space Combat for Ham sandwiches'" range
------------ This is not War... This is pest control - Dalek Sek
Happiness is a warm railgun |

Imaldris
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Posted - 2007.02.19 19:08:00 -
[14]
Originally by: Vagenbrae I don't get it. I have a Galente destroyer, I have it equipped with 7 hybrid turrets, and I made sure each had a damage modifer of 3.5 or higher. I got the Antimatter ammo, and there are still a lot of level 1 quests I have trouble with not getting blown out of the sky. What are you doing differently that you find these same quests easy?
If you're using Antimatter, you should be using blasters, not rail guns. Blasters for up close and personal, rail guns for far away. I had the best results with 125mm rails using iridium and I'd open fire at 25km (I think, been a while).
Starting out, you're tanking skills are low so use long range ammo and rails to blow em up at distance.
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Captain Blart
Hideous Mutant Freekz
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Posted - 2007.02.19 20:39:00 -
[15]
did not check if you re in newbie corp ( npc corp ) but if youre still in there, try to join a player owned corp, they will be able ( or should be ) to give you advices about the game mechanics and how to achieve them.
You can do what you want in this game, be it mission runner, equipment producers, pvp, miner, scammer whatever. Also you need to be a bit patient , its not a game where everything comes in 1 week. If you re into quick gratifications, i'm afraid you re gonna find this game boring very quickly.
Good luck.
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Max Godsnottlingson
Amarr Ivy Industries
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Posted - 2007.02.20 10:15:00 -
[16]
One of the tricks about missions is knowing how to do them. I don't mean that in a condesending way, but many missions almost have a puzzle ellement about them. Once you know how to do the 'puzzle' even the hardest looking mission is easy.
Rather then just blasting into every mission, some just need you to jump in, dash for an object and get out of dodge without getting bogged down in a big fight. Others need a 'stand off' approach needing you to stretch your shooting range as far as possible, then warping to that range to fight, or getting there asap and keeping your targets at it as long as possible.
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Daftex Muleson
Minmatar UNITED KINGDOM MAYHEM
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Posted - 2007.02.20 11:26:00 -
[17]
Edited by: Daftex Muleson on 20/02/2007 11:23:37
Originally by: Stefx What is the quickfit tool and where can I find it? Thanks
Here: QuickFit
You'll also need to go to your character page on the EVE website and download the skill XML from the link on the page. The quickfit tool uses this XML and is able to tell you if a module will then fit or not given your current skills.
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Myra Rodan
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Posted - 2007.02.20 18:41:00 -
[18]
Originally by: Daftex Muleson The thing to remember here is the bigger the ship, the easier it is for the enemy to hit it. Personally I wouldn't bother with a Destroyer for lvl 1 missions. You are painting a very large target in space for the enemy to hit in comparison to a frigate. It has nearly double the sig radius and is not really much better than a frig.
I somewhat disagree. Destroyers are specifically designed to take out frigates, and in lvl 1 missions, the biggest thing you will run into is another destroyer or two in the worst missions. What I found to be of the most help in actually running the missions was learning how to aggro the smallest number you could at a time, pull them away (once they target you, they wil follow while you turn tail and run), take them out, and repair before going back into it. As far as optimal fittings for your ship, be sure to read the new players guide to tanking, and look through the forum for other people's fittings.
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Farrellus Cameron
Sturmgrenadier Inc R i s e
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Posted - 2007.02.21 20:15:00 -
[19]
Sounds like you've been selecting agents who are above lvl 1. At this point, you should only be doing lvl 1 agent missions. They should be easy for you in a destroyer. Lvl 2 missions will require at least a cruiser for your skill level. When people get very skillfull they can try handling lvl 2 missions in a destroyer or frigate, but its tricky.
Another option is go into low sec and experience the joys of PvP as almost everyone who sees you tries to kill you.
However, at four days you should be practicing with missions first. Remember: LVL 1! ----------------------------------------------------
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