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Lugh Crow-Slave
2292
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Posted - 2016.04.25 17:54:58 -
[1] - Quote
Now there are a lot of issues with carriers and i recommend you all read the two feedback threads but this is going to go over the main issue. Now that the pach notes are out and there is no sign of it being fix i will assume ccp has decided on these numbers
the best sensor strength of a fighter is 8 (heavy and support fighters t2)
what this means not only can your carriers but also your super carriers can be 100% jammed by a single griffin you have been warned
Dirritat'z Demblin wrote:...That Single griffin would blind 1 (one) fighter. One squad of fighters has 6 (?) members. One carrier can launch 3 squads at once. ECMing Fighters will have no impact on the carrier that controls them.
1 griffin can blind 5 squads off fighters so every squad a super can launch
if you think losing all of your dps has no effect on you then you can ignore this
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Thea Jones
Republic University Minmatar Republic
8
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Posted - 2016.04.25 17:58:23 -
[2] - Quote
Jam the fighter or jam the carrier? |

Mr Epeen
It's All About Me
10213
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Posted - 2016.04.25 17:59:50 -
[3] - Quote
Lugh Crow-Slave wrote: what this means not only can your carriers but also your super carriers can be 100% jammed by a single griffin you have been warned
If true, I...oh hell...I just don't care.
I'm only posting because I like being 'first'.
Mr Epeen 
~ed~ Didn't even manage that :(
There are 86,400 seconds in a day. You just saved one of them by typing 'u' instead of 'you'.-á Congratulations, dumbass!
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Dirritat'z Demblin
Aliastra Gallente Federation
34
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Posted - 2016.04.25 17:59:53 -
[4] - Quote
...That Single griffin would blind 1 (one) fighter. One squad of fighters has 6 (?) members. One carrier can launch 3 squads at once. ECMing Fighters will have no impact on the carrier that controls them. |

Lugh Crow-Slave
2292
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Posted - 2016.04.25 18:04:05 -
[5] - Quote
Dirritat'z Demblin wrote:...That Single griffin would blind 1 (one) fighter. One squad of fighters has 6 (?) members. One carrier can launch 3 squads at once. ECMing Fighters will have no impact on the carrier that controls them.
1 griffin can blind 5 squads off fighters so every squad a super can launch
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KC Kamikaze
Black Dragon Elite Great Blue Balls of Fire
132
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Posted - 2016.04.25 18:11:27 -
[6] - Quote
Lugh Crow-Slave wrote:Dirritat'z Demblin wrote:...That Single griffin would blind 1 (one) fighter. One squad of fighters has 6 (?) members. One carrier can launch 3 squads at once. ECMing Fighters will have no impact on the carrier that controls them. 1 griffin can blind 5 squads off fighters so every squad a super can launch. you don't just effect one fighter in a squad you effect all of them in that squad
So you are saying you can jam out 27 light fighters with a single griffin? I wouldn't bet on it.
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Dirritat'z Demblin
Aliastra Gallente Federation
34
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Posted - 2016.04.25 18:15:36 -
[7] - Quote
Where do you got that you can blind a whole sqad with one ECM? Afaik you control them by squad, but need to target them individual. So, even on the off chance that the papertanked grifin lands all ecm 100% of the time, that's 5 fighters, not 5 squads. |

Lugh Crow-Slave
2292
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Posted - 2016.04.25 18:16:57 -
[8] - Quote
Dirritat'z Demblin wrote:Where do you got that you can blind a whole sqad with one ECM? Afaik you control them by squad, but need to target them individual. So, even on the off chance that the papertanked grifin lands all ecm 100% of the time, that's 5 fighters, not 5 squads.
no you target them by squad as far as the server is concerned they are one entity
how do i know they will jam the entire squad? i have been testing the carriers for the past month
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Lugh Crow-Slave
2292
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Posted - 2016.04.25 18:17:46 -
[9] - Quote
KC Kamikaze wrote:Lugh Crow-Slave wrote:Dirritat'z Demblin wrote:...That Single griffin would blind 1 (one) fighter. One squad of fighters has 6 (?) members. One carrier can launch 3 squads at once. ECMing Fighters will have no impact on the carrier that controls them. 1 griffin can blind 5 squads off fighters so every squad a super can launch. you don't just effect one fighter in a squad you effect all of them in that squad So you are saying you can jam out 27 light fighters with a single griffin? I wouldn't bet on it.
you only need to jam one squad to jam all the fighters in it
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KC Kamikaze
Black Dragon Elite Great Blue Balls of Fire
132
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Posted - 2016.04.25 18:23:03 -
[10] - Quote
If that is the case I'd agree it is broken. Sensor strength of 8 as a cap is a joke. |

Lugh Crow-Slave
2293
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Posted - 2016.04.25 18:26:25 -
[11] - Quote
KC Kamikaze wrote:If that is the case I'd agree it is broken. Sensor strength of 8 as a cap is a joke.
lol and that's the best the t1 attack light fighters only have 5
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Dirritat'z Demblin
Aliastra Gallente Federation
35
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Posted - 2016.04.25 18:26:36 -
[12] - Quote
Indeed. That's not just broken, that's a major bug IMHO. Like, damaging the whole squad with one shoot-kinda-bug. |

Lugh Crow-Slave
2293
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Posted - 2016.04.25 18:28:06 -
[13] - Quote
you can say its a bug but it was pointed out to the devs over and over.
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Krevnos
Back Door Burglars The Otherworld
149
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Posted - 2016.04.25 18:33:54 -
[14] - Quote
Lugh Crow-Slave wrote:Dirritat'z Demblin wrote:Where do you got that you can blind a whole sqad with one ECM? Afaik you control them by squad, but need to target them individual. So, even on the off chance that the papertanked grifin lands all ecm 100% of the time, that's 5 fighters, not 5 squads. no you target them by squad as far as the server is concerned they are one entity how do i know they will jam the entire squad? i have been testing the carriers for the past month
I know many people are likely to be confused by the new fighter mechanics (they really are a mess and so is the accompanying interface), but this man is actually right:
Fighters are targeted as squads.
A griffin can target a squad to jam it. 5 mids means 5 squads can simultaneously be targeted and jammed.
Also worth noting is how easily fighters can be shot down.
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Lugh Crow-Slave
2293
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Posted - 2016.04.25 18:39:05 -
[15] - Quote
Krevnos wrote:[quote=Lugh Crow-Slave]
Also worth noting is how easily fighters can be shot down.
lol there is so much worth noting thats why i tried directing ppl to the feed back threads only reason i gave this problem its own thread is i felt a lot of ppl would lose carriers to this and have no idea what happened
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KC Kamikaze
Black Dragon Elite Great Blue Balls of Fire
132
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Posted - 2016.04.25 18:46:51 -
[16] - Quote
How easily they are shot down is not nearly as important. With the changes we get a **** ton of them in the fighter bay, but a sensor strength of 8 is horrible. Crap idea.
Worth noting also with the fighter changes I hope they reduce the material cost of fighters because they are going to be ridiculously expensive to replace as easily as they are killed. |

Lugh Crow-Slave
2293
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Posted - 2016.04.25 18:49:31 -
[17] - Quote
KC Kamikaze wrote:How easily they are shot down is not nearly as important. With the changes we get a **** ton of them in the fighter bay, but a sensor strength of 8 is horrible. Crap idea.
Worth noting also with the fighter changes I hope they reduce the material cost of fighters because they are going to be ridiculously expensive to replace as easily as they are killed.
you dnt get all that many a chimera only gets about 5 flights
and the cost per flight is higher than one fighter now
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KC Kamikaze
Black Dragon Elite Great Blue Balls of Fire
132
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Posted - 2016.04.25 18:56:14 -
[18] - Quote
Lugh Crow-Slave wrote:KC Kamikaze wrote:How easily they are shot down is not nearly as important. With the changes we get a **** ton of them in the fighter bay, but a sensor strength of 8 is horrible. Crap idea.
Worth noting also with the fighter changes I hope they reduce the material cost of fighters because they are going to be ridiculously expensive to replace as easily as they are killed. you dnt get all that many a chimera only gets about 5 flights and the cost per flight is higher than one fighter now
So it's been a week or more since i did any testing and most of my time was testing doomsdays and titan guns but I did notice my super could fit a crap ton of fighters, didn't really pay attention to carriers. So here is a question on the whole squadron thing:
1. As someone targets and dps your squad do you lose fighters as they dps or do you lose them all in one shot when all hp is gone? If you lose them as you go what is the threshold and does it affect the amount of damage you do?
2. Can you remote rep your squad effectively?
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Lugh Crow-Slave
2293
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Posted - 2016.04.25 19:02:43 -
[19] - Quote
KC Kamikaze wrote:Lugh Crow-Slave wrote:KC Kamikaze wrote:How easily they are shot down is not nearly as important. With the changes we get a **** ton of them in the fighter bay, but a sensor strength of 8 is horrible. Crap idea.
Worth noting also with the fighter changes I hope they reduce the material cost of fighters because they are going to be ridiculously expensive to replace as easily as they are killed. you dnt get all that many a chimera only gets about 5 flights and the cost per flight is higher than one fighter now So it's been a week or more since i did any testing and most of my time was testing doomsdays and titan guns but I did notice my super could fit a crap ton of fighters, didn't really pay attention to carriers. So here is a question on the whole squadron thing: 1. As someone targets and dps your squad do you lose fighters as they dps or do you lose them all in one shot when all hp is gone? If you lose them as you go what is the threshold and does it affect the amount of damage you do? 2. Can you remote rep your squad effectively?
1 you can only lose up to one fighter at a time but a proper fit desi wing of about 3-5 can kill off a squad in about 15s. however thats not how you do it. using light fighters as an example. you only kill 4 out of a squad if you are dealing with a thanny or nid and 3 out of a squad for a chimera/archon. carriers barrly do enough dps with full squads so if you diminish them the carrier is no threat and it means they have to spend the time to call them back.
2 no
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KC Kamikaze
Black Dragon Elite Great Blue Balls of Fire
132
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Posted - 2016.04.25 19:17:50 -
[20] - Quote
Sounds like carriers are horribly broken. I've done a little super pvp testing and they seemed to be very powerful and able to track small stuff well though i wasn't shooting back at myself.
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Jack Hayson
La Luna Negro inPanic
365
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Posted - 2016.04.25 19:22:15 -
[21] - Quote
Just tested this on sisi with an Archon, three squads of Dragonfly I and a Griffin... Jamming fighters doesn't do anything. They just keep shooting.
/thread |

Lugh Crow-Slave
2294
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Posted - 2016.04.26 01:04:25 -
[22] - Quote
Jack Hayson wrote:Just tested this on sisi with an Archon, three squads of Dragonfly I and a Griffin... Jamming fighters doesn't do anything. They just keep shooting./thread
idk if you were trying to troll and activated the jams just after the cycle or you got a glitch but jammed video
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Primary This Rifter
Ministry of War Amarr Empire
1173
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Posted - 2016.04.26 02:45:51 -
[23] - Quote
You know what else is stupid is that they never once addressed us when we said that carriers had lost all their distinctiveness and are now purely inferior to supercarriers. |

Lugh Crow-Slave
2294
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Posted - 2016.04.26 02:49:14 -
[24] - Quote
oh i know and they ignored us as well when giving feed back
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Degnar Oskold
Justified Chaos Spaceship Bebop
178
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Posted - 2016.04.26 11:03:28 -
[25] - Quote
I just tested this. Jamming a fighter squadron cuts out the DPS of a single fighter in the squadron and prevents the whole squadron from attacking a NEW target. They can still continue attacking their existing target.
To hit a new target, such as the ship jamming them, you need to lock up the jamming ship, pull your fighter back to tube, and then launch them and hit F3 to attack the jamming ship before the jammer can lock them up.
So the main effect of jamming on fighter squadrons is to make assigning NEW targets more difficult. |

Lugh Crow-Slave
2296
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Posted - 2016.04.26 11:07:38 -
[26] - Quote
When I tested this there was no dps drop from jamming and either way this is a huge kick in the nuts to carriers
The idea that I need to pull my fighters back anytime I want to swap targets (assuming I can get them to attack b4 they are tree jammed is just dumb.
It's more likely ccp meant to make them x points per fighter and didn't notice they screwed up
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Degnar Oskold
Justified Chaos Spaceship Bebop
178
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Posted - 2016.04.26 11:09:52 -
[27] - Quote
Lugh Crow-Slave wrote:When I tested this there was no dps drop from jamming and either way this is a huge kick in the nuts to carriers
The idea that I need to pull my fighters back anytime I want to swap targets (assuming I can get them to attack b4 they are tree jammed is just dumb.
It's more likely ccp meant to make them x points per fighter and didn't notice they screwed up
It's easy to get them to attack before they are jammed. You will already have the target locked and all fighters selected, you just need to hit F3 before the jamming ships completes a lock (which takes a few seconds).
So as long as you can click a button and hit a key within 1 second, you are ok.
And the DPS drop is about 12% of a full squadron, vs 100% of a jammed ship. It's not so bad. |

Lugh Crow-Slave
2296
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Posted - 2016.04.26 11:11:19 -
[28] - Quote
It is if you plan to use a carrier from more than 10k away these things are slow going back and forth
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Degnar Oskold
Justified Chaos Spaceship Bebop
178
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Posted - 2016.04.26 11:20:32 -
[29] - Quote
Lugh Crow-Slave wrote:It is if you plan to use a carrier from more than 10k away these things are slow going back and forth
You can MWD them back towards you pretty fast to get of of range of the jamming ship though. Then sic them on the jammer |

Lugh Crow-Slave
2297
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Posted - 2016.04.26 11:24:40 -
[30] - Quote
That mwd has a 60s cool down I can warp my jammer of grid and back well within that time.
Do you honestly think this kind of arbitrary game play is good and balanced?
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