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Tsukuni
State War Academy Caldari State
1
|
Posted - 2016.04.30 14:39:12 -
[1] - Quote
Hi, having played EVE in the past I thought I'd take the opportunity to start a new character and run through the aura tutorial to refresh things. Well it seems the tutorial is gone...possibly replaced by "opportunities"? A helpful person told me to find agents and do their missions (got a bit confused with finding and scanning anamoly mission) so sort of hit familiar territory.
So is there no tutorial now? No helping hand in this brave new world? I'm not sure if following the "opportunities" path took me in the wrong direction for a new starter as no agents were at the station I docked at. I finally realised this when opportunities objectives had me fitting low, medium , etc items into there slots...when I had no isk to buy any. That's when the guy told me to find agents.
Anyone have tips on how a new capsuleer would start? I thought watching those YouTube videos would get me started. I expected to receive items and ships from those missions in preparation for forging my own path...now I'm lost in space forgive the pun :) |

Caldari Citizen 115-16-18737
School of Applied Knowledge Caldari State
22
|
Posted - 2016.04.30 14:50:47 -
[2] - Quote
Welcome! Head into your "help" menu (located through the Neocom: the vertical menu bar running from top-to-bottom of your screen). From there, you will see info on how to run some missions for the "career agents." Do all of them! These agents not only provide tutelage, but also supply skillbooks, ISK, ships, and even some implants. |

Tsukuni
State War Academy Caldari State
1
|
Posted - 2016.04.30 15:26:28 -
[3] - Quote
Caldari Citizen 115-16-18737 wrote:Welcome! Head into your "help" menu (located through the Neocom: the vertical menu bar running from top-to-bottom of your screen). From there, you will see info on how to run some missions for the "career agents." Do all of them! These agents not only provide tutelage, but also supply skillbooks, ISK, ships, and even some implants.
Thanks! Just the info I was looking for :) On a side note I logged into the first character I ever created and was taken to character creation screen I spent ages refining her look...but when I created my fledgling alt I seemed to have less hairstyles available?
I don't expect to rule the universe...but I do expect to look cool while fumbling around :) |

Caldari Citizen 115-16-18737
School of Applied Knowledge Caldari State
22
|
Posted - 2016.04.30 15:38:28 -
[4] - Quote
Hehe! Amen. Happy to help. |

Dani Gallar
University of Caille Gallente Federation
47
|
Posted - 2016.04.30 15:40:21 -
[5] - Quote
Might also take a peek at the Official tutorial videos from CCP found in the 'Help menu' ... haven-Št watched them myself but I've heard they are pretty informative. |

Ralph King-Griffin
Devils Rejects 666 The Devil's Warrior Alliance
15280
|
Posted - 2016.04.30 16:54:27 -
[6] - Quote
Nope, back too "heres a ship , **** you", though now there are tutorial videos in the f12 menu which are pretty solid if brief.
Better the Devil you know.
=]|[=
|

ergherhdfgh
Imperial Academy Amarr Empire
1392
|
Posted - 2016.04.30 16:57:26 -
[7] - Quote
Tutorial were removed for good reason. First they weren't that great and second they set up expectation as if this game were linear and scripted like other games with breadcrumb questlines to take you from level one to end game content.
Eve is a sandbox so there are no levels and no end game. So when players did a few tutorials and then were left on their own they felt lost.
I think that not having tutorials is a much better way to go about it. Right from the beginning it makes you go seek out the knowledge yourself and since that is how the rest of the game will be it is consistent so you know what you are getting into from the get go.
Eve Uni wiki is a great first place to go for lots of things. Google is also your friend. There are various youtube videos that walk you through the most basic aspect of the game. However this is a sandbox so very very early on you come to a point where you need to start making decisions and asking question.
I've been playing this game since 2009 and there are entire aspects of this game that I have not even seen yet. So you'll have to decide which aspects interest you and go after those.
Some of the basics that you need to learn: You need to know how to move around in the game so learn how to set destinations and pilot to a destination in another solar system.
You need to learn how the market works. Get a basic idea of how buy and sell orders work and set your market UI up, I recommend going into the gear-wheel where setting are and unchecking the box that says "show only available" also make sure you are set up to show the entire region.
After that you have to decide which aspects of the game you want to try and dig into those. |

Jonah Gravenstein
Machiavellian Space Bastards
26130
|
Posted - 2016.04.30 17:39:18 -
[8] - Quote
Tsukuni wrote: On a side note I logged into the first character I ever created and was taken to character creation screen I spent ages refining her look...but when I created my fledgling alt I seemed to have less hairstyles available?
I don't expect to rule the universe...but I do expect to look cool while fumbling around :) While they've evened out the starting skills and stats, each race still has race specific hairstyles being and clothing.
Civilized behaviour is knowing that violence is barbaric, but paying other people to do it is business.
Nil mortifi sine lucre.
|

Oraac Ensor
691
|
Posted - 2016.04.30 19:00:21 -
[9] - Quote
I count myself very fortunate to have joined while the tutorial still existed.
If I had arrived and been confronted with the 'opportunities' system I doubt I would have stayed more than a day. When I buy something I expect to be provided with some sort of instructions for its use.
The tutorial gave me no expectations of a linear progression of any sort - it was quite obvious that it was only teaching the barest basic necessities from which I would be expected to work out the finer details. |

ergherhdfgh
Imperial Academy Amarr Empire
1394
|
Posted - 2016.04.30 21:23:48 -
[10] - Quote
Oraac Ensor wrote:I count myself very fortunate to have joined while the tutorial still existed.
If I had arrived and been confronted with the 'opportunities' system I doubt I would have stayed more than a day. When I buy something I expect to be provided with some sort of instructions for its use.
The tutorial gave me no expectations of a linear progression of any sort - it was quite obvious that it was only teaching the barest basic necessities from which I would be expected to work out the finer details. When CCP rolled out Opportunities they did it side by side with the old tutorial system. For a long while players that started new characters had a 50/50 chance of getting the old or new system. Trial accounts that went through the Opportunities system had a much higher retention rate than trial accounts that were subject to the old tutorial system.
Regardless of your or my feeling on the matter ( I am inclined to agree with you on this ) the numbers are not in our favor and I doubt we will see a return of tutorials any time soon as a result. |

DeMichael Crimson
Republic University Minmatar Republic
54314
|
Posted - 2016.05.01 03:49:33 -
[11] - Quote
There was nothing wrong with the Tutorial other than it needed to be refined and updated.
Personally I think CCP just didn't want to update the Tutorial, same as the Evelopedia, so instead they just got rid of them.
In my opinion CCP should have refined and shortened the Tutorial and have it lead to the Career Agents, followed by a better version of the 'Opportunities' system. As it is right now it's not Newbie friendly and actually creates more confusion which is evident by this thread.
Wouldn't surprise me to know there's even less new players subscribing now due to it.
DMC
'The Plan' | California Eve Players | Proposal - The Endless Battle
|

Tsukuni
State War Academy Caldari State
4
|
Posted - 2016.05.01 05:52:36 -
[12] - Quote
Thank you all for replying. I found the tutorial back in the day quite good for a sand box game. My "main" had been inactive since 2009. Memory might be wrong but I think the sisters of eve mission line was implemented around then...to give a sense of progression? As I said I may be wrong on that score. During one of those missions I came across one that had me facing up against umpteen ships I couldn't scratch. Help chat informed me some sisters missions required finding help to complete. That was the end of my journey but now I'm back. :)
I have found "let's play eve online" videos on YouTube which go through each agent missions so that will help me
So coming to a system near you...tumbling around :) |

Tsukuni
State War Academy Caldari State
4
|
Posted - 2016.05.01 06:07:32 -
[13] - Quote
DeMichael Crimson wrote:There was nothing wrong with the Tutorial other than it needed to be refined and updated.
Personally I think CCP just didn't want to update the Tutorial, same as the Evelopedia, so instead they just got rid of them.
In my opinion CCP should have refined and shortened the Tutorial and have it lead to the Career Agents, followed by a better version of the 'Opportunities' system. As it is right now it's not Newbie friendly and actually creates more confusion which is evident by this thread.
Wouldn't surprise me to know there's even less new players subscribing now due to it.
DMC
Have to agree with you on that one. Wouldn't surprise me that with the current influx of mmo's such as elite dangerous, no mans sky and star citizen that more people will be interested in the science fiction genre. It's what got me thinking about trying EVE again. No tutorial is a big mistake in my opinion. By being greeted with the "opportunities" missions that lead you off to god knows where is worse than just being dumped space. It started off well by getting you used to movement etc. They just needed to "lead you to agents earlier. I have always a thought steady stream of new players is vital to any companies coffers running a mmo
After all there's only so many orcs you can kill |

Oraac Ensor
698
|
Posted - 2016.05.01 10:39:20 -
[14] - Quote
ergherhdfgh wrote:When CCP rolled out Opportunities they did it side by side with the old tutorial system. For a long while players that started new characters had a 50/50 chance of getting the old or new system. Trial accounts that went through the Opportunities system had a much higher retention rate than trial accounts that were subject to the old tutorial system. Or so they say . . .
Many organisations operate on a similar system - my local Council's traffic department, for instance. They introduce a new traffic scheme for a "trial" period which eventually becomes permanent, no matter how much chaos and protest it produces.
Also, a few months ago they rearranged a major road junction (of the 'roundabout' type that shouldn't need traffic lights but has them nevertheless) which has always been a problem bottleneck. The traffic lights had to be switched off while the necessary work was in progress. Without the lights, even with the inconvenience of the roadworks, all the traffic jams and queues disappeared as if they had never existed. There was a huge public clamour for the lights to be removed completely, but the Council insisted that it was necassry to switch them back on when the work was completed. The result? Of course - all the traffic chaos and queues returned immediately. Agreed, the switch-off wasn't exactly a deliberate trial, but it did provide a means of comparison with readily observable results.
Bottom line - when an organisation says it has clear indications in favour of a particular course of action it's usually merely a means of justifying something they want to push through for their own undisclosed reasons. |

DeMichael Crimson
Republic University Minmatar Republic
54316
|
Posted - 2016.05.01 10:45:55 -
[15] - Quote
Agreed 100%
DMC
'The Plan' | California Eve Players | Proposal - The Endless Battle
|

Rumbless
Not The Droids You Are Looking For
15
|
Posted - 2016.05.01 11:06:54 -
[16] - Quote
I remember the tutorial when I first started playing. It went through the interface (which is the most important thing because that's a lot to take in when you're new), how to control your ship and finally directed you to a career agent. Now you have these weird opportunities, I'm not sure what exactly they are good/used for. some sort of lame achievement system or? Score 1 for moving the camera? What? |

ergherhdfgh
Imperial Academy Amarr Empire
1400
|
Posted - 2016.05.01 14:15:19 -
[17] - Quote
Oraac Ensor wrote:ergherhdfgh wrote:When CCP rolled out Opportunities they did it side by side with the old tutorial system. For a long while players that started new characters had a 50/50 chance of getting the old or new system. Trial accounts that went through the Opportunities system had a much higher retention rate than trial accounts that were subject to the old tutorial system. Or so they say . . . Many organisations operate on a similar system - my local Council's traffic department, for instance. They introduce a new traffic scheme for a "trial" period which eventually becomes permanent, no matter how much chaos and protest it produces. Also, a few months ago they rearranged a major road junction (of the 'roundabout' type that shouldn't need traffic lights but has them nevertheless) which has always been a problem bottleneck. The traffic lights had to be switched off while the necessary work was in progress. Without the lights, even with the inconvenience of the roadworks, all the traffic jams and queues disappeared as if they had never existed. There was a huge public clamour for the lights to be removed completely, but the Council insisted that it was necessary to switch them back on when the work was completed. The result? Of course - all the traffic chaos and queues returned immediately. Agreed, the switch-off wasn't exactly a deliberate trial, but it did provide a means of comparison with readily observable results. Bottom line - when an organisation says it has clear indications in favour of a particular course of action it's usually merely a means of justifying something they want to push through for their own undisclosed reasons. In general I would agree with you on this. However you are comparing two totally different things. You are comparing a for-profit corporation to a governmental organization.
The corporation is there to make money and every decision that they make is based around making more money. There are plenty of changes recently that CCP has forced through in a similar manner to what you say here against player protest because they felt it would make them more money. New player retention rates are a pretty basic number that is vital to a subscription based game's bottom line. That is one of those numbers that is almighty when big wigs are talking in closed door secessions in boardrooms.
The governmental organization on the other hand has different motivating factors. If they did there job in a manner that put the people first they would be lean and small and handle things efficiently. The way a governmental organization makes money is by waste and then claiming it's broke and hitting the populous up for more money.
So governmental organizations waste you money and work against you but then have to convince you that they are working for you. "Govern" means to rule over or control. "Mental" is of or having to do with the mind. So governmental means mind control, that may not be a coincidence.
So while I agree with your point the motivating factors are very different. |

Ankor Grammaten
Center for Advanced Studies Gallente Federation
3
|
Posted - 2016.05.01 17:48:56 -
[18] - Quote
ergherhdfgh wrote: In general I would agree with you on this. However you are comparing two totally different things. You are comparing a for-profit corporation to a governmental organization.
Ah, but there are common factors. One is human nature. People, especially prideful people in management positions, don't like to be proven wrong, and even less to have to admit it. This applies to any organization, governmental or private.
I'm reminded of an occasion when, back in the days when smoking was still allowed in work places, management had had enough complaints from non smokers to feel they needed to do something about it. They had everyone vote on whether they would prefer a) a total smoking ban, b) a partial smoking ban, or c) no smoking ban. The results came back roughly as a) 35% b) 35% c) 30%. Management then announced that as there was no clear majority they would leave things as they were. Two things were obvious to everyone, that is that 70% of respondents wanted some kind of ban, and didn't get it, and that the vast majority of management smoked.
Anyway, to return to EVE, we haven't mentioned the Rookie Help channel where brave souls answer simple questions over and over again. IMO it props up the whole, inadequate, introduction to the game for n00bs, which was me a month ago. |

Tsukuni
State War Academy Caldari State
6
|
Posted - 2016.05.02 08:47:28 -
[19] - Quote
Anyway, to return to EVE, we haven't mentioned the Rookie Help channel where brave souls answer simple questions over and over again. IMO it props up the whole, inadequate, introduction to the game for n00bs, which was me a month ago. [/quote]
My plan was reativate my account and create a new alt to "refresh" my memory via rookie chat. Unfortunately rookie chat is unavailable (can only guess rookie chat is only available to new accounts) even though many here don't like rookie chat I always enjoyed it back in 2009. As you said things sunk in when you heard the same questions and replies over and over again
I've always thought new blood was the lifeline to any mmo. I've played many sand box mmo's in the past and this more brutal now than it was at release. I can't think of many mmo's that haven't made things more accessible and friendly to draw in new players apart from EVE.
Out of curiosity I tried to google Eve online 2 ...nothing came back to me. I can only assume ccp's priority is fixed firmly with end game content |

ergherhdfgh
Imperial Academy Amarr Empire
1407
|
Posted - 2016.05.02 09:58:33 -
[20] - Quote
Tsukuni wrote: Out of curiosity I tried to google Eve online 2 ...nothing came back to me. I can only assume ccp's priority is fixed firmly with end game content
I don't understand this question. Mostly I don't understand what you were looking for when you googled eve online 2.
As far as end game content there is no such thing in this sandbox. End game content exists in linear, progression based MMOs.
In Eve the players are the content. CCP just gives us the sandbox to play with each other in. CCP is not the content creators. |

Tsukuni
State War Academy Caldari State
6
|
Posted - 2016.05.02 10:39:47 -
[21] - Quote
ergherhdfgh wrote:Tsukuni wrote: Out of curiosity I tried to google Eve online 2 ...nothing came back to me. I can only assume ccp's priority is fixed firmly with end game content
I don't understand this question. Mostly I don't understand what you were looking for when you googled eve online 2. As far as end game content there is no such thing in this sandbox. End game content exists in linear, progression based MMOs. In Eve the players are the content. CCP just gives us the sandbox to play with each other in. CCP is not the content creators.
I googled Eve online 2 out of curiosity to see if CCP had any plans to to expand on the Eve universe. Maybe create an Eve 2 to counter some of the criticisms leveled at Eve about it being hardcore, noob unfriendly and a spreadsheet game. Eve's new player experience seems to me that it was something they started work on, realised it was pointless and left it in a halfway house between opportunities and agent missions people will stumble across.
Looking at Eves website I see details of epic battles, citadels costing billions of isk, corporate warfare etc if that's not endgame content I don't know what is.
Players may be the content but the sand has to come from somewhere. Ever try to build sandcastles with dry sand? Would be a bit messy like Eves new player experience. |

Ankor Grammaten
Center for Advanced Studies Gallente Federation
6
|
Posted - 2016.05.02 17:35:57 -
[22] - Quote
Tsukuni wrote: My plan was reativate my account and create a new alt to "refresh" my memory via rookie chat. Unfortunately rookie chat is unavailable (can only guess rookie chat is only available to new accounts) even though many here don't like rookie chat I always enjoyed it back in 2009. As you said things sunk in when you heard the same questions and replies over and over again
I can confirm that Rookie Chat is available to a new account for 30 days, then it goes away, and isn't made available to new alts that may be created after that. Makes sense I guess, as It's me that's the Rookie, not any particular alt.
The point I was trying make though, was that the endless repetition of very basic questions seems to suggest that the Rookie channel is doing a job that isn't being done elsewhere.
I've found that once I was past the first week or so I was pretty much able to manage on my own, using the other sources that have been mentioned here. It's just the early days that are difficult. I still remember plaintive cries like "OK I'm here, what do I do now?"
One of the best things I learned, and would pass on the the totally new player, is to purchase a single PLEX (around $20) which gives around 1B ISK when sold. This takes away all the initial grinding for ISK and allowed me to try things out in a more relaxed way. For example, I created an alt that I intend to use to make money, and the first thing I did was to develop mining up to "barge" level. The good thing was that once I had my Venture fitted and thoroughly tried out I didn't have to sit there watching it go round and round in order to get the ISK to fit the Retriever. The skills are another thing of course, It's much more expensive to buy injectors. 500,000 SP doesn't go anywhere as far as I thought it would! |

Greg Fawx
Greek Flight School
1
|
Posted - 2016.05.04 02:01:57 -
[23] - Quote
Tsukuni wrote: Looking at Eves website I see details of epic battles, citadels costing billions of isk, corporate warfare etc if that's not endgame content I don't know what is.
Players may be the content but the sand has to come from somewhere. Ever try to build sandcastles with dry sand? Would be a bit messy like Eves new player experience.
New player here and i also had the end game question. Everybody says there isn't one but surely old players with lots of skill points can do lots of things that i cant right now. It's called progression. To see where they are and how they play after all these years sets the end game answer to new players. Ok i get it. It's a sandbox game. End game is conquer the universe. Any info about their end game epic battles or their stories can give new players goals to look for and careers to follow with specific skill leveling plans instead of " you can do anything you want" answers. |

Tsukuni
State War Academy Caldari State
6
|
Posted - 2016.05.04 12:04:35 -
[24] - Quote
Greg Fawx wrote:
New player here and i also had the end game question. Everybody says there isn't one but surely old players with lots of skill points can do lots of things that i cant right now. It's called progression. To see where they are and how they play after all these years sets the end game answer to new players. Ok i get it. It's a sandbox game. End game is conquer the universe. Any info about their end game epic battles or their stories can give new players goals to look for and careers to follow with specific skill leveling plans instead of " you can do anything you want" answers.
I'd be interested in knowing how you found starting out in EVE. This is my 3rd outing with the game so had some rudimentary knowledge. I've found I have a lot skills now already available but not the isk available to buy the items, so I think that works against you by not letting you slowly digest things. Seems more useful to veterans creating acts with the finances to equip them. I've been slowly working my way through the "starter"agent missions. I found the exploration mission with probes mind like wing and think I just bumbled my way to completing it
How's your journey going? |

Tsukuni
State War Academy Caldari State
6
|
Posted - 2016.05.04 12:07:01 -
[25] - Quote
Ankor Grammaten wrote:
I can confirm that Rookie Chat is available to a new account for 30 days, then it goes away, and isn't made available to new alts that may be created after that. Makes sense I guess, as It's me that's the Rookie, not any particular alt.
The point I was trying make though, was that the endless repetition of very basic questions seems to suggest that the Rookie channel is doing a job that isn't being done elsewhere.
I've found that once I was past the first week or so I was pretty much able to manage on my own, using the other sources that have been mentioned here. It's just the early days that are difficult. I still remember plaintive cries like "OK I'm here, what do I do now?"
One of the best things I learned, and would pass on the the totally new player, is to purchase a single PLEX (around $20) which gives around 1B ISK when sold. This takes away all the initial grinding for ISK and allowed me to try things out in a more relaxed way. For example, I created an alt that I intend to use to make money, and the first thing I did was to develop mining up to "barge" level. The good thing was that once I had my Venture fitted and thoroughly tried out I didn't have to sit there watching it go round and round in order to get the ISK to fit the Retriever. The skills are another thing of course, It's much more expensive to buy injectors. 500,000 SP doesn't go anywhere as far as I thought it would!
The tip about buying isk is one I was considering. Will it be snapped up or stick around on the market for some time? |

Greg Fawx
Greek Flight School
1
|
Posted - 2016.05.04 17:34:10 -
[26] - Quote
Tsukuni wrote: I'd be interested in knowing how you found starting out in EVE. This is my 3rd outing with the game so had some rudimentary knowledge. I've found I have a lot skills now already available but not the isk available to buy the items, so I think that works against you by not letting you slowly digest things. Seems more useful to veterans creating acts with the finances to equip them. I've been slowly working my way through the "starter"agent missions. I found the exploration mission with probes mind like wing and think I just bumbled my way to completing it
How's your journey going?
I started 2 years ago the trial and after 3 hours of hitting the keyboard i gave up. It happens that some friends of mine ( from another mmo ) left to continue with eve and after some discussions i kinda felt jealous of the way they were speaking about it. the stories they had, the things they can do in the game etc.. so i said to myself.. ok Greg.. lets give it one more try and this time i will keep notes and google the sh*t out of it :P after the career agents i found my way around, joined my friends corp and now i can finally say that not only i enjoy the game but i am hooked to the bone ^^ so i payed my sub and i plan to stay in eve for a loooong time. |
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