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Thread Statistics | Show CCP posts - 5 post(s) |
Herring
Pimpology Free Trade Zone.
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Posted - 2007.10.18 12:34:00 -
[721]
I've got mixed feelings about this one. I do missions infrequently, just to build up lp's, cash, and sometimes salvage parts. Just like anything else, I'd hate to see any part of that nerfed just because the devs want to see us lose some money to pirates in lowsec. Additionally, I think that many mission runners will perceive that they're being 'forced' to move to a different area just to maintain the same level of income that they currently make on a daily basis. That's going to **** off a fair amount of people.
On the other hand I can see the shatload of farmers doing level 4's in motsu everyday, no doubt selling isk up the ying on ebay. If these changes will make it more difficult for these people to continue, I say bravo.
I won't do missions in lowsec however. Current game dynamics dictate that missions in lowsec are just a very, very effective isk sink. Between the very effective scanning mechanic and the well organized piracy prevalent in all the lowsec regions of EVE, it's been well demonstrated that lowsec mission running cannot be done profitably (even in a region that you THINK you control).
A better option would just to make agents available for alliances to 'buy' by the month, if you want another isk sink. Say, 500 mil/month for a level 5 agent, 750 mil for a level 6 when they come out, and a bil for a level 7 (0.0 only obviously). This still isn't going to solve the problem of all the highsec mission runners that you've just totally alienated, but a small portion of them might be lured into 0.0 if they can get an alliance to take them.
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Marcus Danning
Caldari Aquila Victrix THE INTERSTELLAR FOUNDRY
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Posted - 2007.11.04 04:58:00 -
[722]
Though I LOVE the idea of introducing lvl 5+ missions...I have to ask, why so drasticly mess with lvl 4 missions?
As it is, I have been soloing (no alts) every lvl 4 missions since I only had about 9 mill SP. I understand that a low(er) SP BC pilot can't solo lvl 4's but I dont see that as a reason to make them closer to lvl 3's and move the best missions to lvl 5.
I would suggest leaving lvl 4's as they are now. Perhaps a few tweeks to make room for the lvl 5+ missions but nothing drastic. This will give all us carebear mission runners somthing to do in Empire while the more adventorus take on the 5+ in low-sec/0.0
By leaving lvl 4's as THE way for PvE'ers to make ISK (as it is now) then no one could claim they are being "forced" into low-sec. 5+ missions would be New content that players don't HAVE to partake in inorder to stay competitive.
Oveur already stated that most of the new missions wont have Bounties so the current lvl 4 missions would still be a viable plateau for mission runners.
I would also suggest balancing the agent lvls so that: lvl 4...Solo BS lvl 5...Solo Capital OR 3+ BS lvl 6...Capital(s) + Support lvl 7...Mixed Fleets ??
Anyways, that's my 2 cents.
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Bahubali
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Posted - 2007.11.06 18:27:00 -
[723]
The only thing Oveurfocussed in his dev blog over and over again and what they are trying to do is :
Slowly involves the "PvE" player in more "PvP" EVE activity.
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Zaphed
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Posted - 2008.01.06 13:01:00 -
[724]
Edited by: Zaphed on 06/01/2008 13:04:58 Edited by: Zaphed on 06/01/2008 13:02:15 Im a carebare with A CNR running Level 4 missions. Can maybe do 1-2 missions a day most days and generally not on long enough to be useful for 0.0 or lowsec.
Basically i play the solo level game. Im bored with it started playing around with exploration in high sec but its too much of a time sink. Keep hoping CCP would introduce the next tier of challenge for empire space that like a MIssion can be accepted and started immediately on logon.
What I really want ... is to be able to log in and at short notice engage in some challenging and REWARDING exercise allowing me to buy a Golem or maybe a capital some time down the track. You can add 100 new level 4 easy version missions , their exciting for a couple of times and then they become a means to end. In every other MMO poeple run instances and do stuff repeatedly for the promise of rewards, not for storelines or other crap. To me 2-3 million for an easy mission is a waste of time when a faction mod or high end ship is like 1 billion to buy.
Currently for the pve'er / casual:
level 1 --> level 2 --> level 3 --> level 4 --> PVP / Alliance/ mandatory attendance / gankers / griefers / one side mechanices (gate camps) / huge time commitments and most importantly STRESSFUL GAME PLAY.
I just want to come home from work , have some fun , get some meanigful rewards and not be worried about poeple who can PVP 24/7. EVE goals are all about ISK , no ISK no progression or use Real Life money.
Problem with EVE is every new toy they release costs more and more ISK so ultimately PVP will just be about BLOBS or cheap desposable ships poele were using one month into the game. If they made items cheaper to produce over time so for example a Raven costs now 20 million to buy and fit you would find more poeple willing to take a risk on PVP. How is it every other real life item drops in value as production tecniques and technology improve.
What could get me into LOWSEC: * Jumping into a low sec system would randomly put you somewhere in the system not next to the gate. Pirates have to actually work for a kill here. * Insurance which could affordably cover ship and fittings * Bounties of level 4 mission should be 30 - 50 million a 30 minute mission. (+/- loot) * Missions themselves instanced. * Many many more entrances to low sec to thin out the pirates. (you want to thin out mission runners do the same to pirates) * Make security status actually mean something so that poeple with low security cannot use any alt in Empire or ever themselves go back into Empire. Make consequences for poeples action. This will also make selling more lucrative in low sec as no way for the pirates to get into empire
Changing the way PVP works from being gate camps and ambushes during a mission . make it more so that both sides can be alert and aware that PVP could happen. (eg when leaving a mission and heading back to agent)
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