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Zen Lena
11
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Posted - 2016.05.04 18:52:31 -
[1] - Quote
I was setting up a neut ship and EFT says the fit is cap stable. However, ingame fit says no. Which is correct? |

Ralph King-Griffin
Devils Rejects 666 The Devil's Warrior Alliance
15416
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Posted - 2016.05.04 18:58:25 -
[2] - Quote
Ingame > eft
Also pvp fits are rarely cap stable.
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Zen Lena
11
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Posted - 2016.05.04 19:11:18 -
[3] - Quote
I was trying to fit a neuting Osprey navy issue. 3 medium neuts w/ a medium cap booster. and also tried a 4 medium neut Ashimmu w/ cap booster. Both said cap stable via EFT but ingame was different. |

Paranoid Loyd
8981
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Posted - 2016.05.04 19:38:28 -
[4] - Quote
EFT uses the modules you have activated and accounts for the cap boosters, ingame assumses everthing is on and AFAIK doesn't account for cap boosters.
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Luscius Uta
Anomalous Existence Low-Class
212
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Posted - 2016.05.04 19:39:04 -
[5] - Quote
That's because ingame fits never take cap influx injected through cap boosters in equation. It basically considers a cap booster to be a module doing nothing at all. Also, if you have a dual-prop fit it will assume you'll have both mwd and afterburner running at the same, resulting in a much shorter cap life than in reality, and if you have a mjd it will ignore reactivation delay. So, ingame fitting browser can display inaccurate results.
Workarounds are not bugfixes.
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Gully Alex Foyle
Black Fox Marauders
4391
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Posted - 2016.05.04 20:31:47 -
[6] - Quote
It's also because EFT considers (correctly) the capacitor's max recharge rate, while in-game considers average recharge rate.
Capacitor doesn't recharge linearly, it's max at around 30% IIRC. It recharges slower if less than or greater than 30%.
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Tsukino Stareine
Art Of Explosions 404 Hole Not Found
1444
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Posted - 2016.05.05 10:51:01 -
[7] - Quote
EFT is broken atm as well, cap usage isn't correct and also will tell you you're not stable even with positive cap delta.
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Zen Lena
11
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Posted - 2016.05.05 13:26:07 -
[8] - Quote
Luscius Uta wrote:That's because ingame fits never take cap influx injected through cap boosters in equation. It basically considers a cap booster to be a module doing nothing at all. Also, if you have a dual-prop fit it will assume you'll have both mwd and afterburner running at the same, resulting in a much shorter cap life than in reality, and if you have a mjd it will ignore reactivation delay. So, ingame fitting browser can display inaccurate results.
Gotcha. Glad to hear that EFT is correct then. Thanks |

Kaska Iskalar
Republic Military School Minmatar Republic
64
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Posted - 2016.05.06 15:58:30 -
[9] - Quote
Zen Lena wrote:I was setting up a neut ship and EFT says the fit is cap stable. However, ingame fit says no. Which is correct? Why are you trying to make a PvP ship cap stable? |
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