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Isaac Armer
Tactical Stability Union Apocalypse Now.
220
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Posted - 2016.05.06 16:56:54 -
[31] - Quote
Tzar Sinak wrote:The gas harvesters were attached to a ship in the Orca. The Orca never left the safe spot and was equipped with a cloak when not immediately needed. When it was time for the Orca pilot to gather his PI, he switched ships with a character on the other account.
The gas and ore was handled else where.
What part of the Orca let you run reactions with that gas? |
Netan MalDoran
Last Garrison
200
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Posted - 2016.05.06 18:13:24 -
[32] - Quote
I think it would be great to introduce a 'small citadel', i mean, they started out with mediums, so obviously they are leaving the possibility open. True, they are harder to manage for nomadic people like me, but I do love the fact that they are soo much cheaper! :D
"Your security status has been lowered." - Hell yeah it was!
Falcon's truth
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DaReaper
Net 7
2844
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Posted - 2016.05.06 18:19:57 -
[33] - Quote
As stated, this is just the first line. The point of the the citadel was to replace the ship hanger and the corp hanger.
Nomads will have other tools. If your a mining you wll use a drill platform which will have hangers, and its own set of weapons and tools. Be easier to move, but not as defensible. The idea is to drop it someplace, mine the **** out of whatever, grab it and move to the next place.
if your a builder, then you will use the industrial arrays, set up shop, build crap, sell it, move on.
want research? used a research up
all these will be smaller and easier to move then a citadel. (in theory) More tools are coming.
This thread is basically someone looking at the first car and going 'but but my wagon and oxen can carry all my stuff! what the hell!' and ignore that a truck is on its way. Patience. When they start doing the announcement for other structures provide feed back.
OMG Comet Mining idea!!! Comet Mining!
Yes i am optimistic about eve.. i'm giving it till dec 31st 2016 before i doom n gloom
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Marsha Mallow
2827
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Posted - 2016.05.06 18:27:00 -
[34] - Quote
An option might be to create more diverse mobile depots perhaps designed for nomadic soloers? Sounds like the existing one has some functionality but perhaps there should be a range of options.
The only thing to bear in mind is how these scale depending on the size of the group deploying them. It wouldn't be ideal for a massive bloc to start spamming mobile depots at corp level as forward stagers during conflicts to avoid having to commit to dropping Cits. If there was a more varied line of depots designed for solo use, they'd probably need to be access restricted to the person dropping it to avoid that type of abuse.
Other than that can't see any reason not to request this. Just get people with similar gamestyles to post in support of any proposals so it gets some attention and see what the response is. I vaguely recall this question of small structure classes popping up at the structure roundtable and I think (altho not certain, so best wait for a proper reply) Fozzie confirmed they haven't ruled it out as a possibility depending on feedback.
Knowing they have more SP than I do isnGÇÖt going to stop me from taking the fight if I was going to take it.
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Drago Shouna
Royal Amarr Institute Amarr Empire
363
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Posted - 2016.05.06 18:39:14 -
[35] - Quote
Alton Haveri reports for The Scope as the embers of World War Bee continue to smoulder.
Meanwhile, the Upwell Consortium comes under criticism for misrepresenting dreams of Utopia, after thousands die in the destruction of a number of the first citadels to be erected in New Eden. |
Arthur Aihaken
CODE.d
5061
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Posted - 2016.05.06 18:51:10 -
[36] - Quote
Shae Tadaruwa wrote:So I hope in planning ahead, CCP do create something for the space gypsy; Isn't that what Jita local is for?
I am currently away, traveling through time and will be returning last week.
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Nana Skalski
Poseidaon
10041
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Posted - 2016.05.06 21:17:32 -
[37] - Quote
Drago Shouna wrote:Alton Haveri reports for The Scope as the embers of World War Bee continue to smoulder. Meanwhile, the Upwell Consortium comes under criticism for misrepresenting dreams of Utopia, after thousands die in the destruction of a number of the first citadels to be erected in New Eden.EVE News https://www.facebook.com/eveonline/?fref=nf Sue them!
( -á° -ƒ-û -í°)/ =ƒÅ¦ - my sandcastle
Every part of a game helps to tell a story. =ƒôò
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Tipa Riot
Federal Navy Academy Gallente Federation
2445
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Posted - 2016.05.06 21:35:13 -
[38] - Quote
DaReaper wrote:As stated, this is just the first line. The point of the the citadel was to replace the ship hanger and the corp hanger.
Nomads will have other tools. If your a mining you wll use a drill platform which will have hangers, and its own set of weapons and tools. Be easier to move, but not as defensible. The idea is to drop it someplace, mine the **** out of whatever, grab it and move to the next place.
if your a builder, then you will use the industrial arrays, set up shop, build crap, sell it, move on.
want research? used a research up
all these will be smaller and easier to move then a citadel. (in theory) More tools are coming.
This thread is basically someone looking at the first car and going 'but but my wagon and oxen can carry all my stuff! what the hell!' and ignore that a truck is on its way. Patience. When they start doing the announcement for other structures provide feed back. Was this hinted at Fanfest or just wishful thinking? My understanding so far is, that the industry structures will be Citadels with different bonus, less defense and a longer vulnerability period ... solo play is not what CCP wants.
I'm my own NPC alt.
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Nyphur
Pillowsoft
45
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Posted - 2016.05.07 02:45:10 -
[39] - Quote
I have to agree with the overall sentiment, Citadels are great for permanent long-term bases of operation but the long anchoring time and anchoring distance restrictions make them very poor for nomadic players, for short-term operations, and for setting up strategic safespots. These are all roles that Starbases currently perform, and if new structures don't fill those gaps then EVE will lose yet more of its emergent gameplay and will be worse off for it. Personally, I'd love a stripped down Astrahus that takes an hour to set up and take down but has some other drawback like poor fittings or a base fuel cost.
If we don't get that, our only other hope lands with upcoming structures. The industrial outposts coming in Fall/Autumn will be basically citadels with manufacturing and research facilities are will come in the same sizes as citadels. I expect them to be seen as permanent long-term structures just like citadels and they'll likely have the same long anchor times and restrictions. The Drilling platforms coming in the winter update are another matter, as they're still very early in development so we don't exactly know how they'll turn out.
Drilling Platforms: When I spoke with Andie at Fanfest, the idea that was being bounced around for Drilling Platforms was to fill in the spectrum from fully active (e.g. mining with a mining barge) to fully passive (e.g. mining moon goo with a starbase) resource gathering. There are no firm game designs for this yet, but each platform could require a different level of player interaction. With that in mind and knowing that Drilling Platforms are early in development, it's possible that they could fulfill the nomadic player's roles nicely. To do that they would require:
- Must be anchorable close to objects, so we can place them right inside an asteroid belt or other place. They might even require a certain type of object to anchor onto, such as an asteroid.
- Must be at least one platform type that can be anchored and unanchored within an hour so we can potentially sneak them into places. The down side might be a fuel cost.
- Must have the tethering mechanic for nearby idle ships so they can be used as safespots.
We can be pretty sure that drilling platforms will be partially automated (e.g. asteroid miner needing emptied every 20 mins), but I'd also love to see them give area-effect bonuses to mining etc to encourage players to use them while they're actively playing. The platforms could also have very short weekly vulnerability windows but become vulnerable while in use and for a short time after use.
That way we'll be able to build up resource-gathering infrastructure throughout a system and know it's safe to leave it there, but if we're caught using it then the structure could be destroyed. With a short anchor timer, we'd be able to sneak one into a system relatively easily unless caught in the act and either pack it up (good for nomadic lifestyle!) or leave it out there to use again later (good for world-shaping), so they could very well cover the nomadic lifestyle use cases.
Thoughts? Should we get a stripped down fast-deploying Nomadic Astrahus or is this something that Drilling Platforms can solve if it gets the right mix of features? |
Kyra Lee
Ixian Machines TOG - The Older Gamers Alliance
91
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Posted - 2016.05.07 02:59:20 -
[40] - Quote
Drago Shouna wrote: You can carry a small or medium pos in a blockade runner now.
Do you see many being used as a staging post anywhere in null? Honestly, how many players do you see using a pos how you describe it?
Like a lot of others, I don't care if it ain't fun or engaging for others hunting me.
I see this is going to be another thread where if we ain't willing to become a static target to provide "content" we must be playing wrong
I believe my alliance has killed 3 staging POS in the last month. Plenty of groups use a small pos for that purpose. They are fairly cheap and easy to deploy. A citadel would have taken several days to deploy due to the ADM.
You may not care if your activities are engaging to other players but those other players do, and so does CCP. This should not turn into an us vs them kind of argument but both sides need to see things from each other's perspective. What happens in wormhole space doesn't stay in wormhole space. The same can be said for nullsec power blocs.
DMC wrote:I'm curious as to when that philosophy changed. Don't suppose you have a link to an Official CCP statement on that? I wouldn't be surprised if it was a CCP Dev who actually voiced their own opinion and wasn't actually speaking for the company. Now if it is true then it's definitely a recent change which might explain the past few game releases. I don't think there is any official statement, but as you have pointed out and others have observed CCP seems to be trying to push players out of their static and invincible structures into slightly less static but destructible structures. Some players are making that move and some are not. I think CCP will continue pushing through things like taxes and other mechanics until they are happy with the number of players living in them.
As others have stated we will need to wait and see what CCP has in store and continue giving feedback on their ideas. I don't want to see anyone's play style removed but I think we are all going to have to accept some changes to them. |
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Tzar Sinak
Mythic Heights
215
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Posted - 2016.05.07 03:25:45 -
[41] - Quote
Isaac Armer wrote:Tzar Sinak wrote:The gas harvesters were attached to a ship in the Orca. The Orca never left the safe spot and was equipped with a cloak when not immediately needed. When it was time for the Orca pilot to gather his PI, he switched ships with a character on the other account.
The gas and ore was handled else where. What part of the Orca let you run reactions with that gas?
Hydrostatic Podcast First class listening of all things EVE
Check out the Eve-Prosper show for your market updates!
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Tzar Sinak
Mythic Heights
215
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Posted - 2016.05.07 03:35:52 -
[42] - Quote
For null sec exploration I use a ghetto base: Deep safe, 4 or so anchored secure containers. Several filled with ammo and assorted modules. Others empty for loot. A mobile depot in the cargo bay for when its time to switch sub systems and modules.
It is not ideal but it can't be scanned down and it works. I would love a dedicated structure.
Hydrostatic Podcast First class listening of all things EVE
Check out the Eve-Prosper show for your market updates!
|
Netan MalDoran
Last Garrison
200
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Posted - 2016.05.07 04:22:04 -
[43] - Quote
Tzar Sinak wrote:For null sec exploration I use a ghetto base: Deep safe, 4 or so anchored secure containers. Several filled with ammo and assorted modules. Others empty for loot. A mobile depot in the cargo bay for when its time to switch sub systems and modules.
It is not ideal but it can't be scanned down and it works. I would love a dedicated structure. I've done this in Tama since the station is perma-camped :P just remember to not have a depot around too long as those CAN be scanned down .-.
"Your security status has been lowered." - Hell yeah it was!
Falcon's truth
|
embrel
BamBam Inc.
266
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Posted - 2016.05.07 07:57:03 -
[44] - Quote
The Machiavellian wrote:The Mobile Depot.
sure, I'll put in few cruisers as I did with the POS.
First thing I do seeing a Depot in the WH is killing it. |
Imustbecomfused
Negative Density
85
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Posted - 2016.05.13 04:48:13 -
[45] - Quote
Yeah Im not really sure Im looking forward to adapting to the change of lifestyle... Currently, Its not terribly difficult to move into a wh or system and drop a pos and start running sites. Maybe a mobile depot that you can dock a few ships in...
I risk a lot... tbh, to be in wh space finding sites and logging off in a system I have no real place of safety... I use the orca like it should be used, and the transport ships are great too... they kinda have stepped up in my area of attention recently, and Ive been using them more than the orca, cause its just so risky, slow, fat, a rich target...
Using a pos is pretty nice, I will miss it. IDK what to do about the gas and ore and salvage and pi and all the crap .... I know the new upwell structures are coming, Im really excited about that, Hope theres something for everyone, COUGH COUGH ccp....
Thanks for sharing your opinions and the support in the idea.
fly safe o7 |
Isaac Armer
Tactical Stability Union Apocalypse Now.
224
|
Posted - 2016.05.13 18:08:47 -
[46] - Quote
Tzar Sinak wrote:What part of the Orca let you run reactions with that gas?
So now people need two setups? One to do the industry and an orca with alts to gather the materials?
How is that a good thing? Is it really that hard to add an equivalent of what small temporary POSes are today? |
Moac Tor
Cyber Core Stain Confederation
520
|
Posted - 2016.05.14 01:25:26 -
[47] - Quote
DaReaper wrote:As stated, this is just the first line. The point of the the citadel was to replace the ship hanger and the corp hanger.
Nomads will have other tools. If your a mining you wll use a drill platform which will have hangers, and its own set of weapons and tools. Be easier to move, but not as defensible. The idea is to drop it someplace, mine the **** out of whatever, grab it and move to the next place.
if your a builder, then you will use the industrial arrays, set up shop, build crap, sell it, move on.
want research? used a research up
all these will be smaller and easier to move then a citadel. (in theory) More tools are coming.
This thread is basically someone looking at the first car and going 'but but my wagon and oxen can carry all my stuff! what the hell!' and ignore that a truck is on its way. Patience. When they start doing the announcement for other structures provide feed back. I don't think that the new structures will be as flexible as you suggest, the reason is they all require rigs to get the full functionality. The rigs are destroyed when the structure is unanchored.
Modulated ECM Effects
An Alternative to Skill Trading
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Jin Laenee
Perkone Caldari State
0
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Posted - 2016.05.14 19:35:33 -
[48] - Quote
Moac Tor wrote:DaReaper wrote:As stated, this is just the first line. The point of the the citadel was to replace the ship hanger and the corp hanger.
Nomads will have other tools. If your a mining you wll use a drill platform which will have hangers, and its own set of weapons and tools. Be easier to move, but not as defensible. The idea is to drop it someplace, mine the **** out of whatever, grab it and move to the next place.
if your a builder, then you will use the industrial arrays, set up shop, build crap, sell it, move on.
want research? used a research up
all these will be smaller and easier to move then a citadel. (in theory) More tools are coming.
This thread is basically someone looking at the first car and going 'but but my wagon and oxen can carry all my stuff! what the hell!' and ignore that a truck is on its way. Patience. When they start doing the announcement for other structures provide feed back. I don't think that the new structures will be as flexible as you suggest, the reason is they all require rigs to get the full functionality. The rigs are destroyed when the structure is unanchored.
Anyone tracking the kill ratio of Citadels and the ships against them? When the other structures come out in the Fall, who'll want to bet they have the exact same survivability of a wrongly-fitted Orca...
Citadels will be the replacement but I don't see them as an improvement... |
Iowa Banshee
Fenrir Vangard Wiking Were Wabbits
87
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Posted - 2016.05.24 16:02:43 -
[49] - Quote
Jin Laenee wrote:Moac Tor wrote:DaReaper wrote:As stated, this is just the first line. The point of the the citadel was to replace the ship hanger and the corp hanger.
Nomads will have other tools. If your a mining you wll use a drill platform which will have hangers, and its own set of weapons and tools. Be easier to move, but not as defensible. The idea is to drop it someplace, mine the **** out of whatever, grab it and move to the next place.
if your a builder, then you will use the industrial arrays, set up shop, build crap, sell it, move on.
want research? used a research up
all these will be smaller and easier to move then a citadel. (in theory) More tools are coming.
This thread is basically someone looking at the first car and going 'but but my wagon and oxen can carry all my stuff! what the hell!' and ignore that a truck is on its way. Patience. When they start doing the announcement for other structures provide feed back. I don't think that the new structures will be as flexible as you suggest, the reason is they all require rigs to get the full functionality. The rigs are destroyed when the structure is unanchored. Anyone tracking the kill ratio of Citadels and the ships against them? When the other structures come out in the Fall, who'll want to bet they have the exact same survivability of a wrongly-fitted Orca... Citadels will be the replacement but I don't see them as an improvement...
"The point of the the citadel was to replace the ship hanger and the corp hanger"
BEFORE - I fly to my C3 tower put the Rorqual into the ship hanger and fly off in my Epithal to do a pi run. I see a target fly back jump into a combat ship to engage
AFTER - I have a Rorqual to sit in
And the citadel enhanced my game-play HOW? |
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