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Pete Stalker
Kemono. Privateer Alliance
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Posted - 2007.02.24 13:09:00 -
[31]
Edited by: Pete Stalker on 24/02/2007 13:05:52 Webbers have 10km range. It's not impossible to stay out of it. 
There is no buisness like Pete's buisness. |

Drazin DawnTreader
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Posted - 2007.02.24 16:56:00 -
[32]
Unless its an Officer webber. Rediculous Range on the officer web/scram modules.
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FraXy
0utbreak
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Posted - 2007.02.24 17:08:00 -
[33]
Originally by: Drazin DawnTreader Unless its an Officer webber. Rediculous Range on the officer web/scram modules.
Yes and they drop like never and cost half a bill to a bill per officer propulsion module.
Please don`t Primary me..
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Zelakil
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Posted - 2007.02.24 17:21:00 -
[34]
My .02
Its not that webbers are too strong exactly , its just that they are not well thought out. Its almost as if the devs created turret tracking and then said "OOPS!! nobody can hit frigs, what will we do? I know lets make a web!"
The real problem is that there is absolutely no theoretical bcaking for the devices. For instance, a frig should never ever ever be able to stop something as large as a BS.
I believe that tractors and webbers should be merged or the webber effect should vary with range and mass. Less effect against smaller mass and greater effect against larger mass. Someone really needs to consider things like signature radius, mass, distance, and the energy required to make something like a webber work. Right now its just a simple computer game mod with far less effort put into it than other Eve modules have had. I gues I haven't hought far enough into it to give my idea any real value, but I can say that they are not appropriate considering the thought and balance that is put into other mods in the game.
Just my opinion...
ZEL
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Benglada
Infinitus Odium Curse Alliance
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Posted - 2007.02.24 17:46:00 -
[35]
webbers are one of the few mods that are fine considering most people fit them...if everyone has them its sort of a moot point. ---------------------------
Originally by: Arkanor
0.0 is the Final Frontier. Bring money and friends.
Sig nerfz0r - maximum allowed siz0r is 24000 bytz0r. - Devil ([email protected]) Sig By Ortos |

Terazuk
Amarr FIRMA Interstellar Alcohol Conglomerate
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Posted - 2007.02.24 18:01:00 -
[36]
Originally by: Snikkt
Originally by: Terazuk No
You care explaining why, or do you think your two letter answer sufficed?
Yes. -~- Take the above post seriously at your peril -~- |

Sebroth
FinFleet Lotka Volterra
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Posted - 2007.02.24 18:04:00 -
[37]
dont nerf our minnie recons  ----- Never knock on Death's door; ring the doorbell and run (he hates that) |

Harotak
Legion of Lost Souls Ivy League
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Posted - 2007.02.24 22:28:00 -
[38]
I don't think webs are unballanced but it is kinda silly that a frig can web a BS down to a stop.
Something that would make more sense would be a module that jams speed modules so that you can't AB or MWD while it's jammed.
I also think that if you are warp scrambled you shouldn't be able to jump at a gate, but this might make flying near hostiles alot more dangerous. You would almost need the safety of a big gang just to get from point A to point B, but whether that is a good or bad thing is a matter of personal opinion.
On the same note a "web" could also prevent you from being able to dock, since you wouldn't be able to manuver through tight spaces inside an outpost anyway.
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Tommy Vercetti
A.W.M Ka-Tet
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Posted - 2007.02.25 03:10:00 -
[39]
Originally by: Harotak I don't think webs are unballanced but it is kinda silly that a frig can web a BS down to a stop.
Why?
There's plenty of ways a bs can bring down a frig:
nos ecm web drones
All a bs needs is any one of these and dead frig. Unless your a nanobs you don't really care about being webbed by a frig at all.
Originally by: Pestillence
It's a game where we fly around in eggs with tubes up our arses. If I want reality I'll go outside.
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Nick Parker
Caldari Rogue Elements
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Posted - 2007.02.25 05:07:00 -
[40]
Wow...........
Can we also Nerf Armor kinetic hardeners? Makes me unhappy when a BS can soak my Caracals heavy missile damage.
I can think of 50 different things that are messed up in eve. For instance why the minmatar have a web/paint ewar boat and the amarr have tracking disruption/nos. Or Nos ships in general, nano ships (I fly a non nano'd phoon that is plenty dangerous), etc etc.
So to the OP QFT.
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Maeltstome
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Posted - 2007.02.25 06:07:00 -
[41]
Originally by: SasRipper Are webbers to strong?
No
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Phelan Lore
Sniggerdly Pandemic Legion
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Posted - 2007.02.25 06:16:00 -
[42]
Well they could give ships propulsion strength and you web based on that. Minmatar would have the highest propulsion strength so they would be least affected by webs. -
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tarin adur
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Posted - 2007.02.25 06:21:00 -
[43]
Originally by: Ren Tales I don't think a single web is overpowerd. However, dual webs is just stupid. Inty with a single web = possible to get away. Dual webbed inty = dead. I don't know, webbers seem well balanced until you get two of them going.
2 of anything = trouble.
2 nos - trouble 2 damps - trouble 2 ecm - trouble etc.....
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Xori Ruscuv
SniggWaffe Pandemic Legion
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Posted - 2007.02.25 10:26:00 -
[44]
Yeah. We need to nerf webs - because WE ALL KNOW that guns are way too powerful. Guns need an indirect nerf.
So please nerf webs.
 
It's great playing Caldari-online, isn't it?
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Shandling
Minmatar Cotton Buds FREGE Alliance
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Posted - 2007.02.25 10:27:00 -
[45]
Originally by: Maeltstome
Originally by: SasRipper Are webbers to strong?
No
/signed
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Christoffski
Caldari Warp Riders
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Posted - 2007.02.25 11:28:00 -
[46]
This has been very PVP focused, mission runners love our webs too.
As for nerfing webs? No. they are fine,
Everyone is whinging that a BS shouldn't be stopped by a frig... But relatively speaking the BS isn't exactly screaming along is it?? The webb doesnt use your own ships mass to grab the target and pull it to a stop, a la fishing. But instead entangles the target in energy, like turning space into thick gravy therefore more resistance to movement. So yeah the ship should just coast to a stop, maybe a bit quicker than it does. Cheers,
Christoffski
Creative Industries |

Zelakil
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Posted - 2007.02.25 17:28:00 -
[47]
Just to clarify:
I understand that we do not need a "nerf" of webbers thus causing an indirect nerf of turrets. I merely believe a re-think could be in order to validate the game science behind webbers. I really like the idea that a module could be created to jam AB or MWD as this makes much more sense.
That said, being a mission runner, I don't think these should be taken out of game or nerfed until there is a better more apropriate solution.
nerf webbers?
NO
/signed
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smallgreenblur
Minmatar Wreckless Abandon The UnAssociated
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Posted - 2007.02.25 17:31:00 -
[48]
Originally by: Shandling
Originally by: Maeltstome
Originally by: SasRipper Are webbers to strong?
No
/signed
agreed.
Webs are fine. This looks to me like a nano pilot who was dumb enough to get close to a couple of web ships, died and lost his expensive ship. Whoops.
sgb
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