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Magnum III
Journey On Squad
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Posted - 2007.02.23 17:47:00 -
[1]
I sappose you could relate this to all of the new and old BC's so be my guest :)
I got my 40 mil now, and were I'm at the Prophecy's ar 20mil and the Harbingers are 40 mil.
I like both but Harbinger is better.
But If I loose the Harbing it will take a long time to ern the isk back with out it.
But if I loose a Prophecy it will be ok getting the isk back with my other prophecy to replace it.
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R'adeh
Gallente Gekidoku Koroshiya Buntai
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Posted - 2007.02.23 17:51:00 -
[2]
PVP or PVE?
If PVE, use whatever's best against your rats. If you play it clever, you shouldn't lose a PVE ship.
If PVP, use a Prophecy. Reason: NEVER fly a ship you can't replace! Accept it as a given that your ship will blow up once you undock for PVP. If I had 40mil and wanted to buy an Amarr PVP ship, I'd probably get some cruisers first to learn the ropes, or get a cheap Prophecy. Don't forget, you'll need ISK for modules and insurance too. ALWAY insure BC and above if you're PVP'ing. _______________________________________________
My views are my own and I don't represent my corp. |

X99 Z990
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Posted - 2007.02.23 17:53:00 -
[3]
Id rather fly a propechy right now with a big tank.
Fully fitting a harbinger takes alot of cash id rather put towards another Zealot or rigging up a prophecy.
Main issue is heavy pulse II inflation. (going down now)
So i dunno. Harbinger has lovely damage though. Can get about 700 dps with drones.
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Jamirie
ironwood ink
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Posted - 2007.02.23 18:05:00 -
[4]
I agree with the 'Don't fly a ship you can't afford to lose' so in your case, use the Prophecy for PvP.
On the other-hand, the Harbinger is far superior in my opinion, so try to use it as often as possible.
Signatures made upon request, comes with free hosting, contact me in-game for a quote |

Magnum III
Journey On Squad
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Posted - 2007.02.23 18:09:00 -
[5]
I guess both but I would not go above a cruiser to PvP since I suck at it.
I guess I like them both for PvE but sometimes even in PvE I come close to getting blown up, because I'll take chances to get the mission done.
If we were warp scrambled in missions then we would have the same settup in both PvE and PvP I think. At least very close.
IF I get the Hrab I will not risk tougher missions untill I get at least one more, but then If I get the Prophecy I could do the tougher muissions right away but not as safe if I were in the Harbinger I guess.
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Jamirie
ironwood ink
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Posted - 2007.02.23 18:30:00 -
[6]
Edited by: Jamirie on 23/02/2007 18:26:54 You shouldn't be losing any ships to missions ever, you've just got to be sensible and warp out if it gets too hot.
Signatures made upon request, comes with free hosting, contact me in-game for a quote |

Ghostshadow
Caldari Templars of Space
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Posted - 2007.02.23 19:10:00 -
[7]
Originally by: Jamirie Edited by: Jamirie on 23/02/2007 18:26:54 You shouldn't be losing any ships to missions ever, you've just got to be sensible and warp out if it gets too hot.
Revelations 2 patch notes:
Initiating warp in deadspace/complex or mission now ****es off every rat in the area. They will scan your ass down and kill you, giving chase for several systems if needbe.
Enjoy 
_________________________________ He who laughs last Thinks slowest |

Goumindong
Amarr Merch Industrial We Are Nice Guys
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Posted - 2007.02.23 19:35:00 -
[8]
Originally by: Magnum III I sappose you could relate this to all of the new and old BC's so be my guest :)
I got my 40 mil now, and were I'm at the Prophecy's ar 20mil and the Harbingers are 40 mil.
I like both but Harbinger is better.
But If I loose the Harbing it will take a long time to ern the isk back with out it.
But if I loose a Prophecy it will be ok getting the isk back with my other prophecy to replace it.
insurance? ---------------------------------------- Thou Shalt "Pew Pew" |

Mr Peanut
STK Scientific INVICTUS.
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Posted - 2007.02.23 22:30:00 -
[9]
What's the point of using a prophecy in PvP? It sucks too much, IMO. Just use a maller.
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Goumindong
Amarr Merch Industrial We Are Nice Guys
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Posted - 2007.02.23 23:09:00 -
[10]
Originally by: Mr Peanut What's the point of using a prophecy in PvP? It sucks too much, IMO. Just use a maller.
What is the point of using a maller in PvP, the Proph is marginally more expensive, insures just as well and nearly has a built in 1600 plate over the maller[not to mention more cap, powergrid, CPU, an extra gun hardpoint, and a drone bay] ---------------------------------------- Thou Shalt "Pew Pew" |

Dragonrazor
Amarr
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Posted - 2007.02.24 00:26:00 -
[11]
If your not sure of your skills and ship, and you can't insure... then don't undock the thing...
If your going PVP, insurance on anything bigger than a ti frig is almost mandetory...
If your going PVE, you can weigh your risks a bit more loosely... As the odds of losing a ship on most missions is low unless you stink or are taking on missions you have no business trying with current skills/ship.
Since you sound unsure of yourself, I wouldn't fly either if you don't plan on buying insurance for it though... Period. ********************************************* "Stars Die... Empires fall... We are dust..." ********************************************* |

Pierre Jacquemein
A Place for Valen Serenus Letum
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Posted - 2007.02.24 03:16:00 -
[12]
At one point I considered flying Amarr, specifically the Prophecy, because its tanking bonus looks pretty nice, especially when coupled with a few EANM II's. But then I actually started flying Amarr and using lasers and I realized that lasers have incredibly low DPS and incredibly high cap consumption when compared to hybrids. Perhaps I should have been using projectile weapons on the Amarr ships?
Go for the Prophecy, since you won't be able to afford to fit a Harbringer if you only have enough ISK for the ship itself. The tanking bonus on the Prophecy would also mean that you have less chance of loosing it I suppose. And don't forget to insure it.
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Phyrexia Tarzig
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Posted - 2007.02.24 06:40:00 -
[13]
I'm going to assume you're lacking fitting skills and drone skills. Prophecy L3 mission setup:
5x best heavy beams you can reasonably afford, adds range. 1x dual light beam 1x assault launcher, even arbalests are dirt cheap
1x tracking computer 2x cap rechargers
1x T2 medium repper 4x rat-specific hardeners 1x cap power relay
That will smoke any L3. The DPS is low, but enough, even with standard crystals to minimize cap use. Carry a set of radio crystals at the least, and preferably infrared and microwave as well. Use multifreqs only for a short period or when destroying structures.
If you can't fit this, your skills are frankly too low to be flying this class of ship.
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Mr Peanut
STK Scientific INVICTUS.
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Posted - 2007.02.24 09:18:00 -
[14]
Edited by: Mr Peanut on 24/02/2007 09:15:41
Originally by: Goumindong
Originally by: Mr Peanut What's the point of using a prophecy in PvP? It sucks too much, IMO. Just use a maller.
What is the point of using a maller in PvP, the Proph is marginally more expensive, insures just as well and nearly has a built in 1600 plate over the maller[not to mention more cap, powergrid, CPU, an extra gun hardpoint, and a drone bay]
The Proph has the sig radius of a walrus and is about as nimble as one. Also, when you only have 40mil, the difference between a Maller and a Phroph in price, insurance, and mods is important. Especially for PvP.
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Goumindong
Amarr Merch Industrial We Are Nice Guys
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Posted - 2007.02.24 11:41:00 -
[15]
Originally by: Mr Peanut Edited by: Mr Peanut on 24/02/2007 09:15:41
Originally by: Goumindong
Originally by: Mr Peanut What's the point of using a prophecy in PvP? It sucks too much, IMO. Just use a maller.
What is the point of using a maller in PvP, the Proph is marginally more expensive, insures just as well and nearly has a built in 1600 plate over the maller[not to mention more cap, powergrid, CPU, an extra gun hardpoint, and a drone bay]
The Proph has the sig radius of a walrus and is about as nimble as one. Also, when you only have 40mil, the difference between a Maller and a Phroph in price, insurance, and mods is important. Especially for PvP.
difference will only be few mill if you pay for insurance. The Maller is less nimble than a prophecy when you stick a plate on the maller and sig radius doesnt really matter much. ---------------------------------------- Thou Shalt "Pew Pew" |

John Grimm
The Taining corp Knights Of the Southerncross
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Posted - 2007.02.24 11:50:00 -
[16]
Originally by: Ghostshadow
Originally by: Jamirie Edited by: Jamirie on 23/02/2007 18:26:54 You shouldn't be losing any ships to missions ever, you've just got to be sensible and warp out if it gets too hot.
Revelations 2 patch notes:
Initiating warp in deadspace/complex or mission now ****es off every rat in the area. They will scan your ass down and kill you, giving chase for several systems if needbe.
Enjoy 
ls! Are you for real? If yes Link Pls!
"I have not failed, I've just found 10,000 ways that won't work" |
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