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Reggie Stoneloader
eXceed Inc. INVICTUS.
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Posted - 2007.03.04 07:24:00 -
[31]
Originally by: Vincent Almasy Edited by: Vincent Almasy on 04/03/2007 07:06:03 I always thought of a time 'sink' as time wasted.
Mining -You get ore to sell for ISK -Use ore to make items to sell or use
Travel -Can't be called a time sink because without travel all you have is teleporting which gets old fast.
Faction Standing -Optional to run missions for standings -Jump clones are optional -highsec POS is optional
So none of what you said was a time sink at all. Each is optional but each gets you something out of it so it defeats the name 'time sink'.
Well, any time you spend waiting gets you to the end of the waiting, so by your standard there's no such thing as a time sink.
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Nacho Star
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Posted - 2007.03.25 05:44:00 -
[32]
Ok...
What reason do players (especially new ones) have for playing? Some skills will take weeks for them to learn. Meanwhile, during that time, they find other games to play and get hooked on them.
Its a vicious cycle they need to break. As much as they hate macroing for skills, you can't stop it. You will always have macroing for something.
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Laser Wolf
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Posted - 2007.07.17 20:51:00 -
[33]
I always thought a better solution would be to introduce "SP stims", items that give you a fixed amount of SPs towards whatever skill you have in training. They'd be relatively expensive and/or rare, but available to any player (not just in lowsec or 0.0). Maybe have them available from the LP stores. They couldnt be so rare that most players would never find them (or find them so uncommonly that it wasnt worth the time), but not so common that a corp could hoard enough to insta-learn Doomsday Weapons.
Since they'd give a fixed bonus, like 10,000 or so (there could be different kinds), they'd be much more useful for learning low- and mid-tiered skills, and wouldnt save you much time at all trying to learn Titans V or whatever :)
And since you'd get them from playing the game, it would give players a reason to play, rather than just logging off and waiting 19 days for their skill to finish.
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Sandra Jones
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Posted - 2007.07.17 21:19:00 -
[34]
a) isnt it enough that 1 day old characters are able to use t2 guns now? (yes they are, tried it myself with a noob alt).
b) dont introduce grinding (and with that power/macro leveling) to eve! just dont do it. thanks.
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Toric Gaul
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Posted - 2007.07.17 21:34:00 -
[35]
Originally by: Trilliam Blackthorn For example, gunnery skill training time could be decreased the more a person actually uses the relevant skills in the game (i.e. PVP or PVE)via turrets, etc. Miners could decrease their mining skills training time simply by mining, etc.
"Oh look, I'm shooting a giant secure containter. I must be learning somthing."
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Tarron Sarek
Gallente Endica Enterprises
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Posted - 2007.07.17 22:56:00 -
[36]
Originally by: Sandra Jones a) isnt it enough that 1 day old characters are able to use t2 guns now? (yes they are, tried it myself with a noob alt).
Yep, and regarding the players who think you need at least 10m SP for PvP - that's simply not correct. - You need the right skills. - You need knowledge and experience. - You need about 3 months (or less) for a fully PvP capable Battlecruiser
Absolutely enough I'd say. Do you want to completely catch up with 3 years old veterans? In a couple of months? Come on..
_________________________________ - Balance is power, guard it well.. - |

Sandra Jones
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Posted - 2007.07.18 00:14:00 -
[37]
Originally by: Tarron Sarek
- You need about 3 months (or less) for a fully PvP capable Battlecruiser
you need about 3 days for a pvp capable rifter.
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Valandril
Caldari Resurrection R i s e
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Posted - 2007.07.18 00:16:00 -
[38]
Originally by: Sandra Jones
Originally by: Tarron Sarek
- You need about 3 months (or less) for a fully PvP capable Battlecruiser
you need about 3 days for a pvp capable rifter.
fully t2 fited. ---
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Ampoliros
Phantom Knights
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Posted - 2007.07.18 01:17:00 -
[39]
Originally by: Laser Wolf I always thought a better solution would be to introduce "SP stims", items that give you a fixed amount of SPs towards whatever skill you have in training. They'd be relatively expensive and/or rare, but available to any player (not just in lowsec or 0.0). Maybe have them available from the LP stores. They couldnt be so rare that most players would never find them (or find them so uncommonly that it wasnt worth the time), but not so common that a corp could hoard enough to insta-learn Doomsday Weapons.
Since they'd give a fixed bonus, like 10,000 or so (there could be different kinds), they'd be much more useful for learning low- and mid-tiered skills, and wouldnt save you much time at all trying to learn Titans V or whatever :)
And since you'd get them from playing the game, it would give players a reason to play, rather than just logging off and waiting 19 days for their skill to finish.
Forum necromancy is shameful and wrong...but I'll give you bonus points for coming up with an idea that isn't terrible. ------------------------------------
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Laser Wolf
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Posted - 2007.07.18 21:18:00 -
[40]
Originally by: Ampoliros
Forum necromancy is shameful and wrong...but I'll give you bonus points for coming up with an idea that isn't terrible.
:P its not necro posting when you're linked to a thread through a sticky
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Jurgen Cartis
Caldari Interstellar Corporation of Exploration
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Posted - 2007.07.19 01:01:00 -
[41]
Who's the guy with the video of the 200k SP Rifter piracy in his sig? You can be beating on people in a cheap, T1 fitted Rifter in a few days, if that. Heck, if you set your character up right said Rifter can be using T2 autocannons to boot.
I have almost 15 million skillpoints. Guess how many of them are useful to me in a frigate fight? Maybe 4 million, and a large part of that is in Vs that only get me 5% more than you can have with a lot less time. Now, I'm industrial specced, but still, specialization is the key to taking down older players. They may have 20+ million skillpoints, but you can get very close to their performance in say, an inty with a small fraction of that.
Player skill >>> Skillpoints. -------------------------------------------------- ICE Blueprint Sales |
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