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Ingols
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Posted - 2007.02.24 20:10:00 -
[1]
It was a part of the game that some people concentrated on for over a year to get lucky and their BPO. So it would be very poor for CCP to nerf them all or remove them.
I know several people who never ever won the T2 Lottery, but have very lucrative T2 BPOs.
Invention came out pre-nerfed. It will get easier and easier and soon anybody who wants to can do it. But there will still be lazy people who don't train properly or in time and will miss the steep profit curve and cry for nerfs.
Some of those items used in invention are going to be rare and hard to get, and very expensive. Some people aren't going to be able to find those items. THe'll be screamin nerf too.
Capitalism isn't fair. It's just equal opportunity.
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Shinjuro
Chaos Reborn
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Posted - 2007.02.24 20:15:00 -
[2]
WTS clue.
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fisty
Black Omega Security Curse Alliance
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Posted - 2007.02.24 20:24:00 -
[3]
Originally by: Ingols It was a part of the game that some people concentrated on for over a year to get lucky and their BPO. So it would be very poor for CCP to nerf them all or remove them.
I know several people who never ever won the T2 Lottery, but have very lucrative T2 BPOs.
Invention came out pre-nerfed. It will get easier and easier and soon anybody who wants to can do it. But there will still be lazy people who don't train properly or in time and will miss the steep profit curve and cry for nerfs.
Some of those items used in invention are going to be rare and hard to get, and very expensive. Some people aren't going to be able to find those items. THe'll be screamin nerf too.
Capitalism isn't fair. It's just equal opportunity.
get a clue little on
Ciao |
Genericforumalt
Minmatar Republic University
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Posted - 2007.02.24 20:39:00 -
[4]
^^^^^^^You two buy clues^^^^^^
Originally by: Ingols It was a part of the game that some people concentrated on for over a year to get lucky and their BPO. So it would be very poor for CCP to nerf them all or remove them.
I know several people who never ever won the T2 Lottery, but have very lucrative T2 BPOs.
Invention came out pre-nerfed. It will get easier and easier and soon anybody who wants to can do it. But there will still be lazy people who don't train properly or in time and will miss the steep profit curve and cry for nerfs.
Some of those items used in invention are going to be rare and hard to get, and very expensive. Some people aren't going to be able to find those items. THe'll be screamin nerf too.
Capitalism isn't fair. It's just equal opportunity.
QFT
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zurich93
SPECTRE Ops
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Posted - 2007.02.24 22:05:00 -
[5]
I guess the OP got a t2 bpo from the lottery Nope starts here actually :O -----Sig starts here------- <3 Kaemonn eep eep beep heep keep womble... YOU DO NOT POSESS THE POWER TO DISGUINISH MY SIG FROM MY POST MWHAHAHA IBTL |
Krugerrand
0utbreak
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Posted - 2007.02.24 22:20:00 -
[6]
t2 lotto is fine, alongside invention (when its improved a bit)expands the opportunities.
I don't own a t2 bpo, I don't have problem making ISK...
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Tragizz Fil
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Posted - 2007.02.24 22:25:00 -
[7]
Where's the intelligent investment in getting a T2 BPO? As I understand it all you do is do a couple missions and then talk to a Research agent and wait...
for a year?
The whole idea of a passive ingame lottery where the vast majority of players get absolutely nothing and the few that win get licences to print money. Add that to the fact that it vastly favors people who have done nothing except kept their account for a long time
T2 production should be difficult and take a lot of effort and investment for EVERYONE, not just everyone who signed up after a certain date.
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Masheine
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Posted - 2007.02.24 22:49:00 -
[8]
So, the lag in level four mission hubs is bad. I think faction and corp standings advancement should be frozen. That way, people who worked hard to get their standings up to get access to level four missions will still able to use them, and everyone else can make use of exploration sites.
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madaluap
Gallente Mercenary Forces Exquisite Malevolence
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Posted - 2007.02.24 22:51:00 -
[9]
Edited by: madaluap on 24/02/2007 22:47:43 Because i read Get a clue im posting LOLOLOLOL
/edit: atleast im keeping you in first page _________________________________________________ Breetime
A killmail!11!1 omgrawr: BOOOOOOOOOOOOOOYAAAAAAAAAAAAAAAAAAA |
Felix Dzerzhinsky
Pirates of Destruction Union Freelancer Alliance
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Posted - 2007.02.24 22:56:00 -
[10]
why not seed them like all bpos? I can't seem to find a single good reason.
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Lorimer
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Posted - 2007.02.24 22:56:00 -
[11]
Once again we have people who have not spent the 6-12 months training science and grinding missions for standing commenting on the T2 lotto ......
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Driven
Caldari Mass Produced Venturi Starea
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Posted - 2007.02.24 22:57:00 -
[12]
Where's the intelligent investment in getting the skills to fly a dread? As I understand it all you do is buy a few skillbooks and wait...
for a few months?
The whole idea of a passive ingame skill building process where the vast majority of players do absolutely nothing but sit and wait for skills to rollover and the few that have the patience to do it get to fly the ships.
Flying capital ships should be difficult and take a lot of effort for EVERYONE, not just everyone who signed up after a certain date and have been around long enough to skill up to the ships.
Now, how exactly does this make any more sense than the above drivvling idiocy.
Part of the evil Tech 2 BPO cartel |
Ingols
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Posted - 2007.02.25 05:18:00 -
[13]
Yes, I've just gotten my second BPO, and more people are going to get some. Know what? Not everybody is going to get one.
I wonder how many people complaining have 5 research agents with 100k RP or more, spread out between 4 corps with personal standings of 7.0 -- or took the year to train for that, 6 months of missioning to get the faction standing and the 100's of million isk to buy the research books.
I have 7m skill points in science skills, 5m skill points in Industry and only 900k in gunnery, and over 400k Research points in T2 BPO research. I'm a 2003 toon and I have a 2006 corpmate toon who has more T2 BPO than I do -- including HACS, Ammo and Drones, and he's never had a research agent -- Go figure it out.
I now have max skills in exploration and probing and I'm going to make billions off that too while you sit on your fat keyboard and whine.
Go play WoW and skin animals, or play daoc and hit the 1 key every 3 minutes.
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D'onryu Shoqui
Vengeance of the Fallen Curse Alliance
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Posted - 2007.02.25 05:23:00 -
[14]
Originally by: Lorimer Once again we have people who have not spent the 6-12 months training science and grinding missions for standing commenting on the T2 lotto ......
6-12 months
------------------------------ My opinions are my own and not that of the alliance i belong to. |
ScreamingLord Sutch
Hand in Mouth
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Posted - 2007.02.25 05:26:00 -
[15]
Originally by: Shinjuro WTS clue.
You need to buy one mate, or at least use the one you are tryin to sell.
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Babs Johnson
Sniggerdly Pandemic Legion
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Posted - 2007.02.25 05:29:00 -
[16]
Originally by: Tragizz Fil
T2 production should be difficult and take a lot of effort and investment for EVERYONE,
. . . to keep T2 prices as high as possible and keep T2 goods out of the reach of newer players for as long as possible. . . Conflicts of Interest More on Conflicts of Interest |
Tragizz Fil
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Posted - 2007.02.25 05:50:00 -
[17]
Originally by: Driven Where's the intelligent investment in getting the skills to fly a dread? As I understand it all you do is buy a few skillbooks and wait...
for a few months?
The whole idea of a passive ingame skill building process where the vast majority of players do absolutely nothing but sit and wait for skills to rollover and the few that have the patience to do it get to fly the ships.
Flying capital ships should be difficult and take a lot of effort for EVERYONE, not just everyone who signed up after a certain date and have been around long enough to skill up to the ships.
Now, how exactly does this make any more sense than the above drivvling idiocy.
There are a lot of differences between the normal skill grind that seperates beginning players and older players and the idea of a T2 BPO. Imagine if you will if skills worked like the T2 Lottery:
- The ability to fly T2 ships was not something you could plan for or work towards; you had to buy a ton of lottery tickets and if you were really really lucky you could fly the ship you wanted. - Because there were like 30 or 40 T2 pilots in the whole world if you manage to win the skill lottery, you can charge basically whatever you like for your services. -There was a limited cap on the number of T2 pilots in the game. If the cap was reached, sorry guys, you just can't train for that ship. -CCP has announced that there will be no more NEW T2 pilots allowed. If you really want to fly a T2 ship you have to find items X, Y, Z, Q, and S, and get some lottery tickets, and then you can TEMPORARILY fly a T2 ship at greatly reduced effciency. Oh yeah the system isn't well documented and buggy and a huge timesink.
Since you love the T2 Lottery and skills are about the same as the T2 lottery I bet you'll love these improvements
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Tragizz Fil
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Posted - 2007.02.25 05:53:00 -
[18]
Originally by: Babs Johnson
Originally by: Tragizz Fil
T2 production should be difficult and take a lot of effort and investment for EVERYONE,
. . . to keep T2 prices as high as possible and keep T2 goods out of the reach of newer players for as long as possible.
I'm not against the idea of "superitems" that are difficult to find or make and therefore expensive and out of the range of your average joe.
I'm just against the idea that these superitems can be made without any effort whatsoever by some and are impossible or very difficult for everyone else.
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Roemy Schneider
BINFORD
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Posted - 2007.02.25 06:25:00 -
[19]
Originally by: Ingols Capitalism isn't fair. It's just equal opportunity.
defending a _game_ concept while admitting that it's unfair now that's daft :o
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Eyw Guyandotte
Dymaxion SunStorm Dominion
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Posted - 2007.02.25 06:36:00 -
[20]
Originally by: Tragizz Fil these superitems can be made without any effort whatsoever by some and are impossible or very difficult for everyone else.
Obviously you don't have a T2 blueprint.
Which means you don't know about having to watch the market continuously for reasonably priced advanced materals.
You don't know about trudging from Gehi to Torrinos to Stacmon to Edbinger in a hauler, or worse, a freighter, hauling those materials to your factory station.
You don't know about continuously juggling ten different blueprints, rotating them in and out of the factories to ensure that you have enough components, RAM modules and base ships on hand to build just one ship.
And you don't know about watching the market to see your competitors continually undercut your orders.
I assure you, T2 production, particularly by the solo player, is not a pleasurable activity, and it certainly isn't worth the $15 per month I pay to CCP.
But it pays the in-game bills, and that's why I do it.
So everyone who says that T2 production is an effortless lark needs to just stop it now because he doesn't know what the hell he's talking about.
And I for one will be most unhappy if CCP fails to meet my continued expectation of the beneficial and profitable use of my BPO.
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Kruugore
Minmatar Vigilant Justice
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Posted - 2007.02.25 06:42:00 -
[21]
Originally by: Lorimer Once again we have people who have not spent the 6-12 months training science and grinding missions for standing commenting on the T2 lotto ......
You mean idiots?
Why whould I do something so... dumb. (I'm sorry but I can not find a better word) I mean, I find an agent. I gain RP's. and I can win without ANY EFFORT.
It's not so bad. Gaining standing with a corp excuse? PFFFFT, you get offers worth at leat 6 times what you pay during your time getting standing (skill books)
Doing missions for R&D Agent Excuse? PFFFT. double your chances in a lottery. It's not hard work... It's actually very EASY to give them 300 trit when they want it.
I don't buy that any effort was really put towards the T2 lottery that wasn't already worthwhile even without the lottery. And I just finished getting my level 4 agents.
Mr. K VIGILANT JUSTICE CEO/FOUNDER EVE Vault, A Great Community |
Lara Hellfire
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Posted - 2007.02.25 08:45:00 -
[22]
Hahahahahahaha, oh dear another T2 BPO thread, lets re-invent the wheel again.
The T2 lottery sucks. It really does. It is by no means fair to anyone but those lucky enough to have won. Can you change it? Nope.
As I have said on these forums before, to all those dudes and dudettes who have a T2 BPO; make tonnes of isk from them and live the high life. I would if I had one.
What has annoyed me enough to respond to this thread instead of laughing till I spew and grabbing another tequila shot, is that somebody has mentioned the hard yards they put in to building T2 components/ships. Don't you dare try and say that it is difficult to make insane isk off a T2 BPO. We all know how much it costs to manifacture a T2 ship/component, and it is nowhere even in the same damn galaxy as the effort you expend to build it. You make insane isk for little effort in comparison.
I have absolutly no issue whatsoever with you making insane isk off a T2 BPO, but don't complain about the effort it takes to do so. You aren't fooling anyone. If it's too hard, give me the T2 BPO and I will happily, happily take it off your hands.
Peace
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Ingols
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Posted - 2007.02.25 08:48:00 -
[23]
Quote:
Doing missions for R&D Agent Excuse? PFFFT. double your chances in a lottery. It's not hard work... It's actually very EASY to give them 300 trit when they want it.
I don't buy that any effort was really put towards the T2 lottery that wasn't already worthwhile even without the lottery. And I just finished getting my level 4 agents.
You have just proven you don't know squat. Researchers don't do the 1 mission a day that R&D agents give out simply because it's one mission a day, and with 5 agents it's probably over 150 jumps to service them all every day for that one misson.
Sure beginning R&D researches may do the missions for a while, but the logistics of it becomes overwhelming as you gain more agents and higher agents. R&D agents are spread out. They don't cluster nicely like some of the other divisions.
The training, mission running, and expenditures where just like crafting in another game. The lottery was just like trying to farm that super rare drop in other games. Some find the drop, others never.
It would be an injustice to nerf T2 BPO out of existence to keep all players on par with each other. There will be new content added with invention and the inevitable T3, which I'm sure they'll do better at ... but I bet you it's still going to be Chanced + effort based rather then just effort or just chance.
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